Software - Vice City Camera Hack - v2.7.1
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Disclaimer
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This Application was created mainly for the PC Version of RockstarsĀ© title
GTA: Vice City. If this Application manipulates your game or computer in
a harmful way, I claim no responsibility. I am not associated with Rockstar
in any way and I am distributing this Application free of charge, use at
your own risk.
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Installation
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Unzip all contents to any folder you wish.
If the program fails to run then you might need the Visual Basic 6 runtimes
available from Microsoft.
If the Camera Hack causes the game to crash and you are sure the right
version is selected then you need to update your "gta-vc.exe" file to one
that is compatible.
You can try these no-cd EXE's;
http://megagames.com/cracks/html/c908780_0.htm
Remember to backup original before overwriting
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Notes
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* You may need to Redefine your keys in Vice City to accomodate for the
defaults of camhack
* To restore all defaults, close camhack, then delete 'config.ini' and
'*.cam' files, restart camhack
* Default HotKeys are;
Numpad * = Enable
Numpad / = Disable
Numpad 8 = Move Up
Numpad 2 = Move Down
Numpad 4 = Move Left
Numpad 6 = Move Right
Numpad + = Move Forward
Numpad - = Move Backward
Numpad 1 = Pivot Z Up (used for on-foot/top-down)
Numpad 3 = Pivot Z Down (used for on-foot/top-down)
Numpad 0 = Toggle Mouse Modifier
Numpad . = Switch Modes
Numpad 5 = Reset Position
Key C = View Backward / Change view during replay
Mouse Y = Pitch
Mouse X = Yaw
Mouse Z = Roll (Mouse-Wheel)
Numpad 7 = Toggle Camera Lock
Numpad 9 = Toggle Free-Look Mode
Left Bracket '[' = Increase FOV
Right Bracket ']' = Decrease FOV
(Ignore must be unchecked for FOV Keys)
Equals '=' = Cruise Control
DEL = Save all edited views
END = Restore current view from file
* There are 7 Modes you can choose from;
1. Original Modified - Adjustable version of the default camera
2. Orbit Center - When one changes the camera angle it will always point
at vehicle center
3. Look Around - This is my favorite mode, basically allows any angle at
any point on the vehicle plane
4. Top-Down - Similar to that of the old GTA series. Height offset can be
adjusted with Pivot Z Up/Down
5. Original Modified (ped) - Same as above except it looks at character
coordinates
6. Orbit Center (ped) - Same as above except it looks at character
coordinates
7. Look Around (ped) - Same as above except it looks at character
coordinates and is meant for use on bikes
* To get to the new in car views you must be at a negative view number
(enable show view number)
* Views are randomly generated on Mode 2 if it is not defined.
* Is not compatible with previous config.ini
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Usage
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1) Run Trainer/Hack
2) Edit options if needed (defaults suggested)
3) Start Vice City then press * (numpad multiply; default) to enable new
cameras
4) You can safely Alt-Tab from Vice City and change settings
at any time
5) You can press / (numpad divide; default) to disable new cameras and
return to defaults
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Version History
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- Whats new in v2.7.1 on 6/14/04?
*Fixed bug with Control Settings window, when closing, it reset other options.
- Whats new in v2.7 on 6/10/04?
*Fixed Win9x/ME problems
*Changed saved views file format (.cam, smaller size, faster access)
*Now uses DirectX for Keyboard input
*Added Cruise Control (sets cruise speed only when toggled ON; turns off
when brake or enter/exit key is pressed ingame; works for SPRINT on-foot)
*Added 'Restore view from file' hotkey
*Added 'Save all edited views to file' hotkey
*Added 'Speed Controlled FOV' and 'Zoom on cinematic view' options
*Added 'Spherical Linear Interpolation' option (smooth transition)
*Gear doesnt show on vehicles with less than 2 gears (heli..)
*New default on-foot view
*Checks config.ini version number (if less, then overwrite)
- Whats new in v2.6.3 on 5/24/04?
*Fixed another bug when enabled
*Fixed a Top-Down view in car bug
*Keys dont echo outside game
*Removed all references to DirectX7 and migrated to DirectX8
- Whats new in v2.6.2 on 5/24/04?
*Fixed bug when enabled
*Last fix disabled controller support and is now fixed
- Whats new in v2.6.1 on 5/24/04?
*Fixed Freeze bug when you click 'Control Settings'
*Fixed bug when starting game its already enabled
- Whats new in v2.6 on 5/24/04?
*Added Controller Support
*Added Gear Text Option
*Added FOV Options
*Added FOV Increase/Decrease hotkeys
*Added Ability to choose Busted/Wasted text and color
*Added More Slider Controls for sensitivity and speed
*Added Ignore option to look event
*Added Timer on shutdown
*Fixed Fly-Mode
*Fixed During Replays (you can now use mouse-look during replays)
*Fixed On-Foot bug (v2.5b bug, loaded wrong view)
*Smoother loading of views
*Now remembers view-per-weapon by weapon id
*Removed Combine Angles option (worthless)
*Many other various bug fixes/features
- Whats new in v2.4 on 2/27/04?
* Fixed bug with v1.1 on-foot (switched to classic controls)
* Added ability to choose speedometer color
* Added ability to show damage as percent
* Added ability to adjust speedometer distance from top (for non-english vc)
* Fixed bug where stunt bonus didn't show with speedometer on
* Added ability to combine the look angle to current angle
* Lowered camera movement speed (for fine adjustment)
* Fixed bug where speedometer couldn't be turned off
* Damage is displayed for last car while on foot
(disappears after on fire or too far)
- Whats new in v2.3 on 2/12/04?
* Full view script
* Now uses separate 'views.ini' file for all views
* More international fixes
* Added ability to just turn camera when using look left/right
* Added more top-down options
* Fixed Top-Down view on-foot
* Fixed 'Use On-Foot' switch
* Fixed several other bugs
- Whats new in v2.2 Final on 2/4/04?
* All new matrix code;
- full angle offsetting
- proper positioning relative to 3d plane
- top-down view
* Fixed crash bugs for international users
* DirectX is now used for Mouse input
* 20 extra views per car
* Added 'View-Per-Weapon' option (does not recognize actual weapon, just slot)
* Added 'Show View Number' option
* Added View Backwards HotKey (Also doubles as view button during replays)
* Mouse Modifier can be toggled (no more holding it down)
* Real-Time Loading (no more waiting on start-up)
* Fixed many previous known bugs (heli bug, bail bug, etc.)
* Hopefully a lot less crashing
- Whats new in v2.2 Beta on 1/13/04?
* Allowed adjusting of zoom on-foot along with other adjustments
* Fixed "Speedometer doesn't update when on mission"
* Added more speedometer options; speedometer on-foot, damage options, styles
* Speedometer is closer to bottom of screen
* Fixed small bug in asm routines
* Added "Jump Cam"; pauses game and rotates cam around vehicle when the stunt
camera is triggered
* Added option to save all settings on exit
* Possible crash fixes?
- Whats new in v2.1 Final on 11/10/03?
* Improved code, full axis support and rotations (think of a clock)
* Programmable HotKeys (auto detection too)
* More in-car views (14, pre configured, last 4 look at player xyz)
* Better performance (version 2.0 caused a large FPS drop)
* Every new view is fully customizable and is different for each car
* All settings are saved/loaded on exit/start
* Speedometer and other text displays
* New program Icon
* More readme notes
* Many other bugs fixed
* Many new options
- Whats new in v2.0 on 10/15/03?
* Updated to Non-Beta status
* Added support for Vice City v1.1
* Added 'Alternate Hide' for on-foot (clips anything close to cam using +/-)
- Whats new in Beta 4 on 10/15/03?
* Faster code, no more jittering (pure ASM)
* Added 7 new car views on top of original views (total of 12 views)
* Added base camera option
* Automatically turns off when stunt camera change occours
* Added speed multiplier for on-foot (only when trying to hide head)
* Added new program icon
* Improved Readme
- Whats new in Test 3 on 10/4/03?
* Enable works when starting new game
* Camera 2 is also affected, but turns around in reverse
* Mouse-Look in-car!
- Whats new in Test 2?
*second release, i forgot what was updated
- Whats new in Test 1?
*first release
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Known Bugs
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* Drivers hands tend to flicker while driving
* Bug when trying to change your view on 'RC Vehicles' missions
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Test Specs
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Tested on Windows Server 2003 Enterprise w/DirectX 9.0b
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Contact - Special Thanks
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ToCA EDIT: http://toca.game-editing.net | http://www.geocities.com/tocaedit/
Made by Racer_S (Dave Skotnicki): This email address is being protected from spambots. You need JavaScript enabled to view it.
Special Thanks to:
LithJoe
Dan
CyQ
Delfi