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asphyx ²ßßß° ßßß²²²ßß°±²Û²Û²ß ° ß ÛÛÛ²ßßß±Ü Ü²ßß °
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Retrospec.Cybernoid2-The.Revenge.+8TRAiNER
(c) retrospec
ßÜ Üß
ÛÜ RELEASE iNFORMATiONS ÜÛ
ÜÜ²ß ß²ÜÜ
°ÜÜÜܲßßß ßßß²ÜÜÜÜ°
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ܲ߰ Release date..................... [ 29-08-2004 ] °ß²Ü
ÜÛß Cracker.......................... [ Cedric128FR ] ßÛÜ
ÜÛ²Û Ü ß± Tester........................... [ TEAM FFF ] ±ß Ü Û²ÛÜ
ß Û Û Packager......................... [ Packager 3.6 ] Û Û ß
Û Protection....................... [ None//Retail ] Û
Û ß² ²ß Û
Û °² Operating system................. [ WinALL ] ²° Û
° ÛÜ ²ÛÜ ÜÛ² ÜÛ °
± ÛÛ±ß Crack type......................... [ ] Keygen ß±ÛÛ ±
ÜÛß [ ] Patch ßÛÜ
Ü²ß [ ] Serial ß²Ü
ÛÛ Ü° [ ] Loader °Ü ÛÛ
ß²ÜÜ²ß [x] Other ß²Üܲß
ÛÛß ßÛÛ
²² URL......... [ http://www.retrospec.co.uk ] ²²
Û Û
Û Size.............................. [ 1x1.44 Mo ] Û
Û Language.......................... [ English ] Û
²± ±²
ßÛÜ ÜÛß
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ßßß±ÜÜܱܰ ßÜ Üß °Ü±ÜÜܱßßß
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°ß ß°
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ÛÜ RELEASE NOTES ÜÛ
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ܲßß² ßßÛ²ßßß ßßß²Ûßß ²ßß²Ü
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History Lesson:
This is a classic shoot 'em up from the heady days of 1988. My
first
experience of Raffaele Cecco's work was getting a copy of
Cybernoid from
a friend (a la tape-to-tape). After playing it solidly for several
hours
before dinner I was so excited that I felt all nauseous and pukey.
Great
stuff!
However Cybernoid 2 wasn't seen by mine own eyes until I was
looking in
the window of Computabase in Plymouth (while playing hooky from
my job -
I was eventually rumbled and fired, much to my shame). Seeing
the amazing
amount of colour and things going on in the game amazed me
completely (it
even distracted me from the Atari ST running Where Time Stood
Still) and
so I spent a good few hours mooching in the shop and staring at
people
playing the game on the Speccy +2 provided for testing software.
If I
recall correctly I even tried having a go myself but got turfed off
the
machine by the shop staff. The sods.
I didn't actually get a copy myself until a fair bit later, and even
then it was a slightly ropey copy as the inlay was an Amstrad one
with
a gaudy "Spectrum" sticker plastered messily over the corner.
Still, I spent
many happy hours playing the game and probably even got to
level 3 at one
point before being blasted to smithereens.
Anyway the reason I remade it was because Russell Hoy was
working on a
remake and I was helping him out a little with the programming.
Anyway,
I got a *little* carried away with helping him out bit (I wrote a
level
editor and a bunch of other stuff) and so he kindly offered me the
chance
to take over the remaking of the game. I didn't need telling twice.
:)
And so several months later, here's the game itself. I hope you
enjoy
playing it as much as I enjoyed writing it. Which was quite a lot,
surprisingly. Oh, except the wall-huggers. I hated writing that bit.
The Game:
The idea of the game is to get through the five levels of the space
pirates base in a strict time limit (about 5 minutes per level)
recovering
1500 points worth of cargo on each level (you can find it lying
around or
get it by killing the little aliens that spawn in most of the rooms).
It
doesn't really matter if you manage to get the 1500 on each level,
but if
you do it's worth some bonus points and an extra life at the end of
the
level. Given how chocka' with enemies the game is, those extra
lives will
come in handy.
The game is played from a side-on perspective with a flip-screen
display
that prevents you from going back on yourself. Though there are
often
a fair few enemies on screen, you are fortunate that your cup
positively
runneth over with weapons of mass destruction - ranging from
rockets to
smart bombs which clear the whole screen. You can also upgrade
your ship
with an orbital mace that kills pretty much anything, a rear firing
laser
gun and an orbital ship which fires when you do.
Anyway, it's pretty easy to pick up and play, so why don't you do
just that?
Trainer Note:
-Illimited Live
-Illimited Rockets
-Illimited Time Bombs
-Illimited Shield
-Illimited Bouncers
-Illimited Seekers
-Illimited Smart Bomb
-Illimited Tracers
-Illimited Time
Ü Ü
Û² ²Û
ÛßÛÜ Ü Ü ÜÛßÛ
Û ß²²²ßÜ Üß²²²ß Û
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ßßß±ÜÜܱܰ ßÜ Üß °Ü±ÜÜܱßßß
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ÛÜ iNSTALL NOTES ÜÛ
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1. Unpack & Install.
2. Use Trainer.exe
3. Run game.
Ü Ü
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ßßßß±ÜÜÜÜÛ²Ü Ü²ÛÜÜÜܱßßßß
°ß ß°
þßÜ Üßþ
ÞÛÜþ TEAM NEWS þÜÛÝ
ÜÜ²ß ß²ÜÜ
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ß Üß Ü²ß ß²Ü ßÜ ß
ÜÛ ±Ü²ß° °ß²Ü± ÛÜ
ÞÛ²Ûß ßÛ²ÛÝ
²Ûß ßÛ²
ß Fighting For Fun Team is proud to announce we are the First French ß
Web Group still alive and with more than 5000 releases now. Born
in April 2002, we are the coolest team of the Scene and we always
fight for more knowledge and fun.
Thanks for using our products and see you for our 6000th release:)
Our greetings go to Zor people and all people we know and who
support us.
FFF is proud to be a Web Group and to release nice products for
all.
FFF is powered by the B.M.E (Bonobos Monkey Engine).
If you want to join in, find in meditation the way to us and ask
for a trial membership.
FFF will not be responsible for and do *NOT* support warez
distributions of this releases. It is forbidden to include one of
our release in a warez distribution. Groups or individual will be
exposed for this !
As decided by FFF council.
ÜÝ Remember: We are cool but we don't need newbies or pretentious ÞÜ
ÞÛ² people. ²ÛÝ
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