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··· UFO: Aftermath V1.2 Trainer +7 by m-h ···
··· Released: 03/11/2003 ···
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This trainer was written in MASM and tested on Win2K and
UFO version 1.2 UK.
Intructions:
1) Run trainer
2) Run game
3) Use FKeys or buttons to enable/disable options
HotKeys:
F6: Infinite Health
F7: One-Hit-Kill (with two settings)
F8: Infinite Ammo
F9: No Equipment Decrement in squad screen
F10: Instant Research
F11: Instant Develop
F12: Skip CRC Check (See Notes)
Details:
Infinite Health
Good guys keep their maximum health. Additionally, they don't
go to sick bay after a mission (separate damage accumulator).
One-Hit-Kill
Bad guys will die if they receive any damage. This option has
two settings:
Kill - Health set to zero
Stun - Health set to 1.0
Most bad guys will be immobilised when their health reaches
"1.0", but some may not do this (e.g. Deathbellows?). Hence
the two settings.
Infinite Ammo
Exactly what it says on the tin, both magazine and energy cell
based ammunitions will not go down.
No Equipment Decrement
The quantities of items you have in stores do not reduce as you
use them. You'll only have to manufacture any given item once.
Instant Research
Any current research project will be completed in the next game
tick.
Instant Develop
Any current development project will be completed in the next
game tick.
Skip CRC Check
The game save files are a Virtual FAT fileSystem (.vfs), they
contain an MD5 checksum to prevent you from tinkering with the
text parts of the save game. This cheat option simply chops out
the checksum verification. Your Mileage May Vary.. but I've
found it works most reliably when a non-tinkered save game is
loaded first, then activate the option, then load a tinkered
save game.
Thanks to:
Everyone at gamehacking.com
Special Thanks to:
[sheep] for his encouragement
Tsongkie for his template and Cave tool.
My very first trainer...
... it's been educational!