Game Editor Modules For Star Trail (Realms Of Arkania II)
Created by David Melanson, using Hartman Utilities' UGE 1.0
Realms of Arkania has one of the most complex RPG systems I've
ever seen implemented in a PC game. Star Trail is the second game in
the series, and features a massive quest to find a sacred object of
great power...The Salamander Stone. It also involves a great quest for
a legendary axe, the Star Trail. Unfortunately, the second quest is just
that...a legend. There is no such object, folks, so if you're looking for
it, you might as well give it up now. Why did the game designers title the
game based on an object that doesn't exist? Who knows? Maybe they just
wanted to be nasty or something.
Anyway, anybody who's played the game knows it can be frustrating
as all hell, especially with weird poison/herb/spell names that don't
always make any sense (for example, "Lightning" is a blinding attack spell,
NOT a lightning bolt!) Worse yet, in Advanced Mode, you've got to take
chances on improving skills and spell abilities and...ARRGH! All this is
great for the die-hard paper RPG'er who wants to keep track of eight
zillion statistics, but for the average player, this can be quite
frustrating...especially since you can't really see if you're any good at
a skill before you try to use it if you play in Novice mode (which doesn't
require you to do the skill gain rolls). So...using Jack Hartman's
Universal Game Editor, I have hacked into the saved game files (NOT the
"chars1.dat" files) to give the player the capability to mess with quite
a few things in the game.
First, the credits. For those of you unfamiliar with my previous
work with UGE modules, I have also created modules for Might And Magic IV:
Clouds Of Xeen, Dark Legions, Ravenloft:Strahd's Possession, Shadowcaster,
and Menzoberranzen. You can grab these from links on Jack Hartman's
home page. I do not ask for any registration fee for these modules, but I
do ask that users of UGE do register that product-it's a good piece of
work, and Jack's put a lot of effort into it.
Also in the credits, I'd like to thank Karen Hartman for giving me
a start on where to find some of the slightly more obscure data in the
Star Trail saved game file. It was an excellent starting point, and I found
it very useful in creating the modules. Thanks very much. Hope you can
use this module to finish the game!
How to use the modules: Fire up UGE and create new menu options for
the modules named STARTRL.MDL and STARTRL2.MDL. The first of these edits
characters # 1, 2, and 3 in the party (NOT in the temple) and the second
edits characters # 4, 5, and 6 in the party. The files you want to edit
will be named with a ".GAM" extension, and found in the GAMES subdirectory
of your Star Trail Directory. If you want to modify the game that
automatically loads when you start up Star Trail (assuming you've saved a
game before), the file you want to modify is called LASTGAME. It should be
identical in content to the .GAM file that was the LAST game you saved.
If you don't modify LASTGAME, you'll have to load the game you saved from
the Disk menu in Star Trail, so I suggest you do set both modules to modify
LASTGAME.
The editing tricks I pulled off in this one took two modules due
to the fact that each character has 225 editable (is that a word?) fields!
Also, gamers will notice that the characters listed in STARTRL2.MDL are
labelled "Char #1,2, and 3" not "Char #4,5, and 6." Character 1 in the
second module is character #4 in the party, Character 2 is character #5,
and Character 3 is character #6. Sorry about that, but UGE does have its
editing limits, and I really didn't feel like modifying 675 field names
just for convenience's sake.
Anyway, on to the editing features. Character name is pretty
obvious; since you can change your character's name at any point in the
game, this doesn't really matter all that much; I just put the field in
so you could identify which character is which more easily. The class,
sex, and deity fields can be set to whatever you want (yes, you can even
worship the Nameless God whenever you want!). Table 1 below lists all the
options for each of these fields. Why would you want to change deity?
Hey, it's a lot easier to get a miracle in the Temple of Praios if EVERY
member of your party happens to be a follower of Praios when they enter,
now isn't it?
You can enter your Height in centimeters and your weight in ounces
at any time (okay, folks, let's talk standardization on a system of
measurements, huh?) Why would you want to? Who knows? Maybe there's a
tunnel you can't fit through unless you're shorter than a certain height,
or maybe your weight triggers some sort of trap. It's there anyway.
Level and XP are pretty self-explanatory. Amazingly enough, they
don't make a bit of difference to how well your character performs any
particular feat, provided you use the other editing features to modify
skills. Then we come to the ability scores and "weaknesses." Each of
these has two values-a "normal" value and a "current" value. I know you
can set each ability score up to at least 18, but I'm not sure how well they
work over that. You can give it a try; just back up your saved game files.
I suggest you do not attempt to set weaknesses lower than 0. God knows
what that will do.
Life points and astral points are also self-explanatory and,
furthermore, also have both normal and current values. Then we move on to
skills. Skills have a range from -19 (no chance of success) to +18 (you're
about as good at it as they get). Attempting to set skill values higher
will undoubtedly cause the machine to be rather unhappy with you. Now,
you'll notice that I did NOT make these +/- 127 fields, but rather 0 to
255's (so that negative skill numbers wind up showing up as 237+). My
reasoning is this: What player, in his or her right mind, would want to
set a skill to a negative value? So anyway, any skill you see with a
237+ value is currently negative, and I suggest you set it to at least 0,
so you at least have some chance of success...maybe not much, but some.
Skills range from "Unarmed" all the way to "Perception."
The next segment is spells. Any character with spellcasting ability
can cast ANY spell, provided: a.) they have enough AP, and b.) they have a
spell skill value greater than -5. Therefore, I simply made characters able
to modify their spell skill values on every single spell out there.
Unfortunately, character spellcasting ability is ENTIRELY dependent upon
the class of the character...if the class can't cast spells, the character
can't cast spells; there is no other field you can change for that. Spells
begin with "Domination" and end with "Calm Storm."
Next up are the Inventory fields. I set up fields so you can give
yourself any item you want in a series of locations around the character's
body (head cover, arm armor, etc, up to footwear). There are also fields
for the sixteen backpack slots each character has. You'll note that there
is a separate field for each Backpack Slot (i.e. Char#1 Slot 1 #) for the
NUMBER of a certain item in that slot. Certain inventory items can store
a number of their type in one inventory slot. The number that actually is
stored in each of these slots is in fact one plus the number shown in this
"number" field. For example, if you have three rations in slot 1, the
field "Slot 1 #" will be 2. All possible inventory items are shown in
Table 2, below. The ones that make use of the "number" field in backpack
inventory slots are marked with a (#) after the item name.
Encumbrance is not a fun thing. So I also found the "Load" field.
By modifying this, you can actually change how much weight your character
is apparently carrying, no matter how much he or she is ACTUALLY carrying.
In other words, you can lug around eighty billion gold ducats without
having an ounce of weight added! (Scary, isn't it?)
The last field exists only in the first module (STARTRL.MDL). This
is the Party Money field. Changing this number changes the "slush fund"
value that the entire party holds. You'll note that it's in Bronze pieces,
because that's how the game keeps track of everything. 10 Bronze Pieces
equals 1 Silver Piece, and 10 Silver Pieces equals one Gold Ducat. So, if
you set this field to, say, "23,482", your character's money amounts will
be shown as 234 Ducats, 8 Silver pieces, and 2 Bronze pieces.
INFORMATION TABLES:
Table 1: SEX, CLASS, AND DEITY
SEX: 0=male, 1=female
CLASS: 1=Jester, 2=Hunter, 3=Warrior, 4=Rogue, 5=Thorwalian,
6=Dwarf, 7=Witch, 8=Druid, 9=Magician, 10=Green Elf,
11=Ice Elf, 12=Silvan Elf
DEITY: 1=Praios, 2=Rondra, 3=Efferd, 4=Travia, 5=Boron,
6=Hesinde, 7=Firun, 8=Tsa, 9=Phex, 10=Peraine,
11=Ingerimm, 12=Rahja, 13=Swafnir, 14=Ifirn,
15=The Nameless God
Table 2: INVENTORY ITEMS (NOTE: TWO OF THE MOST USEFUL ITEMS ARE
#'s 184 AND 185. THESE GIVE UNLIMITED FOOD & WATER SUPPLIES. USE 'EM!)
1.> Sword 2.> Cudgel 3.> Sabre 4.> Knife 5.> Spear
6.> Short Sword 7.> Shield 8.> Hatchet 9.> Short Bow
10.> Arrows (#) 11.> War Axe 12.> Crossbow 13.> Crossbow Bolts (#)
14.> Dagger 15.> Iron Shield 16.> Francesca (Throwing Axe)
17.> Throwing Star (#) 18.> 2-Handed Sword 19.> Long Bow
20.> Morning Star 21.> Obsidian Dagger 22.> Torch (Lit)
23.> Beer 24.> Grappling Hook 25.> Lantern 26.> Crowbar
27.> Hammer 28.> Fishing Hook 29.> Book 30.> Water Skin
31.> Glass Flask 32.> Rope Ladder 33.> Throwing Axe
34.> Brass Mirror 35.> Lockpicks 36.> Writing Utensils
37.> Harp 38.> Drinking Horn 39.> Silver Jewelry
40.> Pitons (#) 41.> Oil 42.> Bronze Flask 43.> Iron Helmet
44.> Pike 45.> Ration Packages (#) 46.> Flute
47.> Alchemy Set 48.> Shirt 49.> Pants 50.> Shoes
51.> Boots 52.> Snowshoes 53.> Leather Harness
54.> Scale Armor 55.> Shurin Bulb Poison 56.> Arax Poison
57.> Fear Poison 58.> Sleeping Poison 59.> Golden Glue
60.> 4-leaf Loneberry (#) 61.> Whirlweed (#)
62.> Festering Toadstool (#) 63.> Gulmond Leaf (#)
64.> Tarnels (#) 65.> Torch (unlit) 66.> Mace
67.> Epee 68.> Foil 69.> Quarterstaff 70.> Crystal Ball
71.> Whip 72.> Blanket 73.> Shovel 74.> Gold Jewelry
75.> Green Robe 76.> Orange Robe 77.> Pot Helmet
78.> Leather Cap 79.> Quilt Armor 80.> Chainmail Shirt
81.> Toadskin 82.> Plate Armor 83.> Chainmail Armor
84.> Leather Armor 85.> Tinderbox 86.> Whetstone
87.> Cutlery 88.> Tableware 89.> Licorisn (#) 90.> Bonbons(#)
91.> Wine Bottle 92.> Brandy Bottle 93.> Mattock
94.> Praios Amulet 95.> Lute 96.> Winter Coat 97.> Net
98.> Throwing Knife 99.> Sickle 100.> Scythe 101.> Warhammer
102.> Trident 103.> Halberd 104.> Grain Flail 105.> Double Fleurs
106.> Goupillon 107.> Basilisc's Tongue 108.> Catchogre 109.> Mengbilar
110.> Heavy Dagger 111.> Rondracomb 112.> Cutlass
113.> Bastard Sword 114.> Tuzukian 115.> Bec de Corbin
116.> Brabak Bully 117.> Rapier 118.> Kunchomer
119.> Double Kunchomer 120.> Copper Disk 121.> Rope
122.> Shurin Bulb (#) 123.> Belmart Leaf (#) 124.> Donf Sprig (#)
125.> Menchal Catcus (#) 126.> Mandrake Root (#)
127.> Atmon Blossom (#) 128.> Ilmen Leaf (#)
129.> Finage Tree Sprig (#) 130.> Joruga Root (#)
131.> Thonnys Blossom (#) 132.> Lotus Blossum (#)
133.> Magic Wand 134.> Skraja 135.> Hatchet 136.> Orc Hook
137.> Cutting Tooth 138.> Seal Slayer 139.> Wolf Knife
140.> Witch's Broom 141.> Lotus Poison 142.> Kukris
143.> Bane Dust 144.> Toadstool Poison 145.> Healing Potion
146.> Strong Healing Potion 147.> Elixir of CR 148.> Elixir of WD
149.> Elixir of CH 150.> Elixir of DX 151.> Elixir of AG
152.> Elixir of IN 153.> Elixir of ST 154.> Magic Potion
155.> Strong Magic Potion 156.> Olginroot (#)
157.> Kairan Stalk (#) 158.> Bastard Sword 159.> Orc Hook
160.> Short Sword 161.> Sickle 162.> Fire Amulet
163.> Blue Amulet 164.> Deposit Receipt 165.> Red Ring
166.> Expurgicum 167.> Recipe for Expurgicum 168.> Vomicum
169.> Recipe for Vomicum 170.> Deposit Receipt
171.> Silver Coronet 172.> Sabre 173.> Red Amulet
174.> Green Amulet 175.> Travia-amulet 176.> Deposit Receipt
177.> Red Moon Disk 178.> 2-Handed Sword 179.> Astheni Knife
180.> Antidote 181.> Lump Of Ore 182.> Skull Girdle
183.> Girdle Of Might 184.> Magic Bread Bag 185.> Magic Waterskin
186.> Recipe for Healing Potions 187.> Crude Key
188.> Amulet 189.> Glorifications 190.> Membership List
191.> Recipe Book 192.> Red Coins 193.> Kukris Dagger
194.> Bronze Key 195.> Rich Golden Key 196.> Helmet
197.> Chainmail Shirt 198.> Chainmail Shirt 199.> Sword
200.> Kukris Mengbilar 201.> Rich Silver Key 202.> Recipe for Antidote
203.> Recipe for Hylaitian Fire 204.> Recipe for Elixir Of ST
205.> Recipe for Elixir of CR 206.> Recipe for Magic Potion
207.> Blue Ring 208.> Double Bearded Key
209.> Big Copper Key 210.> Silver Key 211.> Golden Key
212.> Arrow Key 213.> Silver helmet 214.> Silver Mace
215.> Silver Jewelry 216.> Spear 217.> Blue Coronet
218.> Throwing Dagger 219.> Bow Key 220.> Green Ring
221.> Red Jewelry 222.> Spectacled Key 223.> Anti-disease Elixir
224.> Asthenil Dagger 225.> Charcoal 226.> Elixir of CR
227.> Elixir of WD 228.> Elixir of CH 229.> Elixir of DX
230.> Elixir of AG 231.> Elixir of IN 232.> Elixir of ST
233.> Green Robe 234.> Gold Shield 235.> Asthenil Sword
236.> Miracle Cure 237.> Sleeping Potion 238.> Miasthaticum
239.> Hylailian Fire 240.> Recipe For Strong Healing Potion
241.> Recipe for Miracle Cure 242.> Recipe for Sleeping Potion
243.> Recipe for Strong Magic Potion 244.> Recipe for Miasthmaicum
245.> Green Coronet 246.> Book 247.> Green Jewelry
248.> Blue Statuette 249.> Lantern 250.> Jewels
251.> Silver Ring 252.> SALAMANDER STONE!!
253.> Brooch 254.> Heart Key 255.> Sword of Artherion
256.> Bow Of Artherion 257.> Heavy Crossbow 258.> Golden Throwing Axe
259.> Skull Key 260.> Crystal 261.> Wand
262.> Green Illumination Wand 263.> Orange Illumination Wand
264.> Crystal Ball 265.> Coronet 266.> Skeleton Key
267.> Dried Whirlweed (#) 268.> Clear Fluid 269.> Amulet, Pt 1.
270.> Amulet Part 2 271.> Amulet Part 3 272.> Amulet Part 4
273.> Cast Iron Key 274.> Orc Sabre 275.> Orc Jewelry
276.> Orc Hatchet 277.> Gruuf Shark 278.> Ring Armor
279.> SALAMANDER STONE (There's two??) 280.> Dwarf Gold Key
281.> Copper Key 282.> Crescent Moon Key 283.> Orc-Cloth Armor
284.> Born Thorn 285.> Orc-Leather Armor 286.> Asthenil Ring
287.> Green Jewels 288.> Green Coins 289.> Big Fish (#)
290.> Small Fish (#) 291.> Otter Pelt 292.> Black Ring
293.> Lynx Ear 294.> Sleeping Bag 295.> Copper Cauldron
296.> Super Heal Potion 297.> Document of the Anathematizer Order
298.> Mace 299.> Runish Document 300.> Lynx Key 301.> Silver Bow Key
302.> Pliers Key 303.> Tin Key 304.> Small Golden Key
305.> Small Silver Key 306.> Iron Key 307.> Lowagen Key
308.> Blue Key 309.> Dried Loneberry (#)
310.> Dried Loneberry (#) 311.> Leather Pants 312.> Leather Pants
313.> Leather Vest 314.> Parchments 315.> Fire Powder
316.> Stone Medallion 317.> Orc Bow 318.> Demon Book
319.> Magistrate's Document 320.> Jewel 321.> Mirror Amulet
322.> Wine 323.> Red Wristband 324.> Green Wristband
325.> Key Ring 326.> Swamp Rantzy 327.> Helmet
328.> Dragon Claw 329.> Cult Document 330.> Package
331.> Document 332.> Document 333.> Swamp Rantzy Document
334.> Heather 335.> Heather 336.> Noctux Document
337.> Crystal Ball 338.> Recipe For Money Crapper 339.> Money Crapper
340.> Sword 341.> Phial 342.> Cart Grease 343.> Crank
344.> Chain 345.> Dragon Head Ring 346.> Document
347.> Flame Key 348.> Dragon Slayer 349.> 2-Handed Sword
350.> Phex's Helmet 351.> Phex's Shield 352.> Ducats (#)
You may notice there are many repeats amongst the inventory items; various
"duplicate" names actually have different values (for example, different
chainmail shirts have different protection values). Experiment to figure
out which you'd like to keep.
Well, that's about it for how this module works. I hope you find
it helpful in your quest for the Salamander Stone (Hell, you can GIVE
youself the Salamander Stone!). Please send any comments, questions, or
observations to me at This email address is being protected from spambots. You need JavaScript enabled to view it., but please, no requests. I don't
have every game out there, and a lot of games have encoded save-game files
that cannot be edited. Have fun!
-David Melanson
(This email address is being protected from spambots. You need JavaScript enabled to view it.)
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