Character Editor Module For Swords Of Xeen
Created by David Melanson with Hartman Util's UGE v 1.0
"Swords Of Xeen" was released as a bonus adventure on the "Might &
Magic Trilogy" CD-ROM from New World Computing. As I have already hacked
into the saved game files for its two predecessors (Might & Magic IV and
V), I figured I'd do this one, too...
Unlike the modules for the previous two games, I limited the
modifications in this one to the default party you get upon starting the
game. I also limited the number of items you can modify to some extent.
This was: a.) Partly to conserve space b.) Partly because 90% of players
use the default party ANYWAY c.) Partly because nobody NEEDS nine different
weapons at once (two is the most you can handle at once), and d.) Partly
because I didn't want to.
Anyway, you should STILL find the module extremely useful, even if
you can only modify your original six characters. If you haven't been
already, you can find other Universal Game Editor modules at my Website:
http://www.ici.net/customers/overkill/overkill.htm and choose the "UGE Page"
option from the menu. Up there, you'll find quite a few more for games of
various types. As always, I charge no registration fee, but I do ask...
please DO register UGE. It's a nice little program, and well worth the
investment.
To use the module, just add the file (swords.mdl) to your UGE
game menu. The file you want to modify is SWRDXX.SAV in your SWORDS
directory, where XX is a number corresponding to the game number you want
to mess around with.
Instructions for use of the module's fields are exactly the same
as in my Clouds of Xeen and Darkside of Xeen modules, so I'll be brief.
Fields for character name and the seven ability scores are self-explanatory.
The "Level" field controls your character's level AND experience; adjust
this and you automatically adjust experience to match. If your character
suffers any unnatural aging (your age stat shows up in silver or gray on
your character's sheet), set the "Unnatural Age" field to 0 to counterract
the effects. You can give yourself any of the skills instantly (including
Thievery) by setting the appropriate "Skill" field to 1. You can modify
some of your equipment-2 weapons, 6 armor pieces, 3 accessories, and 3
miscellaneous items for each character. The first field (attribute) can
modify what a wepon, armor, or accessory piece has for a main property.
In Miscellaneous items' case, the "Attribute" field determines what spell
it casts. In all cases, the "Type" determines what kind of device it is/
The third field, "Other," for each item, indicates several things. If the
item is a Weapon, it indicates an additional property (such as "Dragon
Slayer,") if the number is low enough. If the item is a Miscellaneous Item,
this field indicates the remaining magical charges in the item (so you can
recharge your favorite item at any point in time). If this field is set at
64 or higher in ANY case, the item is considered "Cursed." Set it to 0 to
"Uncurse" it. If the field value is over 128, the item is considered
"Broken." Set it to 0 again to instantly repair it. Item properties,
powers, and types are listed in the tables below.
The next fields are each character's resistances to various attack
types. If you set them fairly high, your character won't take anywhere
near as much damage from most magical and elemental attacks (also useful for
traversing lava and such). The next fields indicate what condition each
character is in. You can nullify being "Cursed," "Heart Broken," "Depressed,"
etc, just by setting these to 0. You can even revive your character from
any condition (including death, petrification, or even eradication) by
setting the appropriate "toggle" to 0. Finally, the module allows you to
adjust your CURRENT Hit Point and Spell Point levels ("normal maximums" for
each of these two fields is calculated from your Level and appropriate
Statistics and skills).
The last few fields affect the party as a whole. You can change how
much gold and how many gems your party has-both on hand and in the bank.
You can change how much food you have with you. You can instantly teleport
anywhere in the game by setting your X and Y coordinates, and your "location."
A list of valid locations appears in a table below. If you get a "Might And
Magic ran out of high memory!" error when teleporting, it means you
teleported into a space that wasn't available! Bad move. Try again...
TABLE 1: Weapon Types:
(1 handed)
1.Long Sword 2.Short Sword 3.Broad Sword 4.Scimitar 5.Cutlass
6.Sabre 7.Club 8.Hand Axe 9.Katana 10.Nunchakas
11.Wakazashi 12.Dagger 13.Mace 14.Flail 15.Cudgel
16.Maul 17.Spear
(2-handed)
18. Bardiche 19. Glaive 20. Halberd 21.Pike 22.Flamberge
23. Trident 24. Staff 25. Hammer 26. Naginata 27.BattleAxe
28. Grand Axe 29. Great Axe
(Missile)
30. Short Bow 31. Long Bow 32. Crossbow 33. Sling
TABLE 2: Armor Types:
1. Robes 2. Scale Mail 3. Ring Mail 4. Chain Mail 5.Splint Mail
6. Plate Mail 7. Plate Armor 8. Shield 9. Helm 10. Boots
11. Cloak 12. Cape 13. Gauntlets
TABLE 3: Accesory Types:
1. Ring 2. Belt 3. Broach 4. Medal 5. Charm
6. Cameo 7. Scarab 8. Pendant 9. Necklace 10. Amulet
TABLE 4: Miscellaneous Item Types:
1. Rod 2. Jewel 3. Gem 4. Box 5. Orb
6. Horn 7. Coin 8. Wand 9. Whistle 10. Potion
11. Scroll
TABLE 5: Attributes List: (For use w/Weapons, Armor, Accessories)
(Fire)
1.Burning 2.Fiery 3.Pyric 4.Fuming 5.Flaming
6.Seething 7.Blazing 8.Scorching
(Electric)
9.Flickering 10.Sparking 11.Static 12.Flashing 13.Shocking
14.Electric 15.Dyna
(Cold)
16.Icy 17.Frost 18.Freezing 19.Cold 20.Cryo
(Poison)
21.Acidic 22.Venomous 23.Poisonous 24.Toxic 25.Noxious
(Energy)
26.Glowing 27.Incandescent 28.Dense 29.Sonic 30.Power
31.Thermal 32.Radiating 33.Kinetic
(Magic)
34.Mystic 35.Magical 36.Ectoplasmic
(Materials)
37.Wooden 38.Leather 39.Brass 40.Bronze 41.Iron
42.Silver 43.Steel 44.Gold 45.Platinum 46.Glass
47.Coral 48.Crystal 49.Lapis 50.Pearl 51.Amber
52.Ebony 53.Quartz 54.Ruby 55.Emerald 56.Sapphire
57.Diamond 58.Obsidian
(Enhancements)
(Might)
59.Might 60.Strength 61.Warrior 62.Ogre 63.Giant
64.Thunder 65.Force 66.Power 67.Dragon 68.Photon
(Intellect)
69.Clever 70.Mind 71.Sage 72.Thought 73.Knowledge
74.Intellect 75.Wisdom 76.Genius
(Personality)
77.Buddy 78.Friendship 79.Charm 80.Personality 81.Charisma
82.Leadership 83.Ego 84.Holy
(Speed)
85.Quick 86.Swift 87.Fast 88.Rapid 89.Speed
90.Wind 91.Accelerator 92.Velocity
(Accuracy)
93.Sharp 94.Accurate 95.Marksman 96.Precision 97.True
98.Exacto
(Luck)
99.Clover 100.Chance 101.Winners 102.Luck 103.Gamblers
104.Leprechauns
(Hit Points)
105.Vigor 106.Health 107.Life 108.Troll 109.Vampyric
(Spell Points)
110.Spell 111.Castors 112.Witch 113.Mage 114.Archmage
115.Arcane
(Armor Class)
116.Protection 117.Armored 118.Defender 119.Stealth 120.Divine
(Thievery)
121.Mugger 122.Burglar 123.Looter 124.Brigand 125.Filch
126.Thief 127.Rogue 128.Plunderer 129.Criminal 130.Pirate
TABLE 6: Other:
(FOR WEAPONS ONLY)
1.Dragon Slayer 2.Undead Eater 3.Golem Smasher
4.Bug Zapper 5.Monster Masher 6.Beast Bopper
(FOR ALL ITEMS)
If the number for "Other" does not read 0 and the item has been Cursed,
Broken, etc...setting it back to 0 (or from the above list) will return it
to "normal."
Settings of 1-6 on Weapons indicate suffixes, as above.
Settings of 1-63 on Miscellaneous indicate Charges (you can set # up to 63)
Settings of 64-127 indicate that the item is Cursed.
Settings of 128+ indicate that the item is Broken.
TABLE 7: Powers: (For Miscellaneous Items Only...)
1. Light 2. Awakening 3. Magic Arrows
4. First Aid 5. Fists 6. Energy Blasts
7. Sleeping 8. Revitalization 9. Curing
10. Sparking 11. Shrapmetal 12. Insect Repellant
13. Toxic Clouds 14. Elemental Prot. 15. Pain
16. Jumping 17. Beast Control 18. Clairvoyance
19. Undead Turning 20. Levitation 21. Wizard Eyes
22. Blessing 23. Monster Identify 24. Lightning
25. Holy Bonuses 26. Power Curing 27. Nature's Cures
28. Beacons 29. Shielding 30. Heroism
31. Hypnotism 32. Water Walking 33. Frost Biting
34. Monster Finding 35. Fireballs 36. Cold Rays
37. Antidotes 38. Acid Spraying 39. Time Distortion
40. Dragon Sleep 41. Vaccination 42. Teleportation
43. Death 44. Free Movement 45. Golem Stopping
46. Poison Volleys 47. Deadly Swarms 48. Shelter
49. Daily Protection 50. Daily Sorcery 51. Feasting
52. Fiery Flails 53. Recharging 54. Freezing
55. Town Portals 56. Stone To Flesh 57. Raising The Dead
58. Etherealization 59. Dancing Swords 60. Moon Rays
61. Mass Distortion 62. Prismatic Light 63. Enchant Item
64. Incinerating 65. Holy Words 66. Resurrection
67. Storms 68. Megavoltage 69. Infernos
70. Sun Rays 71. Implosions 72. Star Bursts
73. of the GODS! (Divine Intervention)
TABLE 8: Available (Valid) "Locations:"
1. A1 2. A2 3. A3 4. A4 5. A5 6. A6 7. A7 8. A8 9. B1
10. B2 11. B3 12. B4 13. B5 14. B6 15. B7 16. B8 17. C1 18. C2
19. C3 20. C4 21. C5 22. C6 23. C7 24. C8 25. D1 26. D2 27. D3
28. D4 29. D5 30. D6 31. D7 32. D8 33. E1 34. E2 35. E3 36. E4
37. E5 38. E6 39. E7 40. E8 41. F1 42. F2 43. F3 44. F4 45. F6
47. F7 48. F8 49. Greyhaven (Starting town) 50. Castle Alamar (Lev 2)
51. Castle Alamar (Lev 3) 52. Sky Platform 53. City Of Hart
54. Sewers Of Hart 55. Orlow's Tower 56. Lower Sewer
57. Ogre Fort 58. Orc Fort 59. Cave Of The Wolf 60. Caverns, Lev 1
61. Caverns, Lev 2 62. Caverns, Lev 3 63. City of Sand Tower
64. Sand Tower Sewer 65. Black Tower Lv 1 66. Black Tower Lv 2
67. Black Tower Lv 3 68. Saber Tooth Den 69. Pyramid of Rettig
70. Canegtuts Pyramid 71. Temple of HAVEC, Level 1
72. Temple of HAVEC, Level 2 73. Temple of HAVEC, Level 3
74. Ruby Mine 75. Diamond Mine 76. Troll Mine
77. Ascihep's Pyramid 78. Underworld 79. TACT Tower
80. City Of GreyHaven (different from the starting town)
81. Castle Of The Undead, Lv 1 82. Castle Of The Undead, Lv 2
83. Castle Of The Undead, Lv 3 84. Spaceship, Level 1 85. Spaceship, Lv 2
86. Spaceship, Level 3 87. Spaceship, Level 4 88. Spaceship, Level 5
89. Pyramid Of Power 90. Pyramid of the Dragon 91. Pyramid of War
92. City Of Impery 93. Impery Breeding Grounds
94. Dragon's Cave, Upper Level 95. Dragon's Cave, Lower Level
96. Wyrms Lair 97. Emerald Mine 98. Sapphire Mine
99. Trapist Monestary
Well, that's about it for this module. I welcome comments or
questions at This email address is being protected from spambots. You need JavaScript enabled to view it., but please...no requests. Till next time...
good luck and good hunting!
-David Melanson (Overkill/Mortuai)
Files : 3, NeW:NONE, oLD:NONE
uL Node : 1, NFo:NONE, D?Z:NONE