THREE WEEKS IN PARADISE
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Instructions:
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Another Wally Week game, following on from Automania, Pyjamarama, Everyone\'s a
Wally, and Herberts Dummy Run...
This time Wally\'s really done it... Deciding to go on holiday, he takes Wilma
and Herbert to a deserted isle, as advertised by Costa Del Cheapo holiday firm.
It seemed nice and cheap, and the literature said that the natives were
friendly, and in fact it was such a nice place, nobody had ever bothered to
come back...
Well. Wilma kidnapped by the Chief Tribesman, hanging by her feet, and Herbert
the main course at a celebratory dinner. Wally\'s got his work cut out for him
this time, and no mistake...
Do you need a handbag to crocodile rock? That priest may be hot stuff, but how
do you get his attention? Is it co-incidence that corkscrew, coconut & cookie
all begin with the same letter, and yet blunt axe doesn\'t? Are the bellows
more than just a load of hot air? Am I giving the game away? Yes.
Hints & Cheats:
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To gain infitite lives on Three Weeks in Paradise wait until Wally has been
knocked down. When the stars start revolving round his head quickly press
Symbol Shift, D and P.
COMPLETE SOLUTION
To rescue Wilma:
First of all get the Mint from the sign outside the Trading Post then get
Wilma\'s Handbag from the beach, to get to the beach go through the picture in
the room that contains the table. As long as you have the Handbag in your
possession the crocodile will not harm you. Go to the screen with the Ice Cube
in it and press the Action key. Now pick up the Hole and go right until you
are just past the crocodile, now drop the Handbag. Take the Gold Fish Bowl and
the Hole to the Wishing well screen, stand at the far left of the screen and
press the Action key. Go left into the new screen and take the Skeleton key,
the spider will not move as long as you have the Bowl. Go through the picture
again and into the sea, pass over the locker and the door will open. Take the
Spinach and drop it in a convenient place. Go back to the room with the
picture in it and get the stuffing from underneath the table,go to the room
with the big bird in it. Take the Egg but don\'t drop the stuffing while you
are in the same room as the big bird. With the Egg and the Spinach proceed to
the room that contains the sign \'Old Faithful\', now pull the rope and run to
the water. Jump up the geyser. Jump into the nest and swap the Spinach for
the Bow and Arrows. Now drop down and drop the Egg. Go to the screen that
contains Wilma and shoot the native with the Bow and Arrows.Proceed to the
screen with the well in it and jump down. Go to the centre of the well and
press the Action key. Take the bottle and climb out of the screen by going to
the right of the screen and keeping the Action key depressed. With the Bottle
and the Corkscrew return to the crocodile screen.Get the Bottle and the
Corkscrew past the crocodile one at a time by using the Handbag. Standing over
the Coconut with both of the objects press the Action key. Take the Bottle of
Oil and the Blunt axe to the screen with the hut and the car. Pass over the
front wheel of the car and press the Action key.With the Sharp axe return to
the screen with Wilma and cut her down by pressing the Action key.
To reseue Herbert:
First of all get the Deux Sticks from the crocodile room using the Action key,
light the fire in the anvil room. Take the bellows from the top of the well,
then pass over the fire and press the Action key. Get the Hot Ashes and take
them to the room with the Totem pole in it. Now pass over the white man and
press the Action key.Should you have the bellows the cloud will move away from
you, so make sure you are standing to the right of it. When the cloud reaches
the hut collect the Shell. Now take the Shell down the well and press the
Action just as the drip touches. Once that has been done take the Billy Can to
the Geyser, pull the rope, and run to the water to fill the can. Go and find
the Flipflops and take them along with the full Billy Can to the beach. Just
as you pass the crab press the Actionkey. Now collect the Claw and take it to
the right hand side of the room that contains Herbert. Whilst keeping the
Action key depressed walk into the lion. Take the Thorn, with this and full
Sea Shell walk to the middle of the cauldron and press the Action key.
To Escape:
Just go back to the beach via the picture, in the room with the table, and you
will have finished the game with 100%.
ANOTHER COMPLETE SOLUTION
When Wally frees Wilma and Herbert and goes to beach you se the island with
congratulations flashing above it. You then see a small raft floating away.
The secret passage: the picture in the screen with the snail and table is a
secret passage to the beach.
Freeing Wilma:
Get the mint - it\'s behind the trading post - and Wilma handbag. Go to the
crocodile screen. The croc will be sad, go past him. Go to the ice cube and
use the mint. Pick up the hole and leave the bag front of the crocodile. Get
the goldfish bowl. Go to the well screen. Go to the far left of the screen
and use the hole. Go into the new doorway and get the key. Go under the sea,
via the beach, and in to the locker. Get the spinach. Go to the screen with
large bird - next to Wlma\'s screen andget the egg.
Take the spinach and the egg to the geyser screen. Go to the far right-hand
side, just right of the creeper and face left. jump and run until you are under
the geyser. You will be carried up. When youreach the top jump into the nest
exchange the egg for the bow and arrows.
Jump down. go to Wilma screen and leave the bows and arrows there.
Go to the well screen and jump uptill you get the rope. Press the use key and
you should fall down the well. get the bottle and go to the right-hand side
wall and, when there are no bubbles above you press the use key. You will
clinb up to the top. Get the corkscrew and go to the crocodile screen. Swap
the corkscrew for the bag and walk past the croc, leaving the bottle by the
coconut. do the same for the corkscrew. make sure you have the corkscrew and
the bottle. Use these over the nut. pick up the bagandgo past the croc. Leave
the bag there - you wont\'t need it again. Get the blunt axe and the bottle of
oil and go to the screen with the car. Position yourself at the front wheel
and press the use key. take the sharp axe and go to the wilma screen. Pick up
the bow and arrows and face the native. Press the use key, you will fire and
arrow which willkill him. Go to the hope tying Wilma and use the axe.
Wilma is now free!
Freeing Herbert:
Get the flip-flops from the trading post and the billy can from the frog
screen. Go to the geyser screen and do the same as did when freeing Wilma, but
instead of being sucked up the billy can will be filled in. Goto the screen on
the right og the geyser and onto the quicksand, the flip-flops stop you from
sinking. Stand in front of the creb and use the billy can. Pick up the crab\'s
pincer andgo to the Herbert screen on the right hand side. Stand over the
thorn and use the crab\'s pincer to pull it out. You can now get through that
screen.
Get the deux sticks and the belows. Go to the anvil screen and stand over the
wood pile. Press use to light the fire then press use again tp get the ashes.
Take the ashes to the screen with the little whitw native and use them under
his feet. The clound will now atart shoting bolts of lighting.
Go to the right of the clound and blow it along with the bellows until it is
over the hut. The hut will disintegrate revealing a shell. Take the shell to
well and go down the well again. Move underthe dirp of water. This will fill
the shell. Take it to the Herbert screen and place it under the pot. Use the
shell.
Herbert is free!
Now go to the beach and you have finished the game.
Reviews:
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5/5 (SINCLAIR USER)
General Facts:
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3 Weeks in Paradise was written by David Perry, in 1986 by Mikro_Gen, and has
some interesting text buried right at the end of the code, with mention of the
1986 Penthouse calendar, not being paid for his work, and a greeting to Your
Sinclair Hacker Chris Wood.
This text is taken from \'The Sinclair Software Database\' by Stephen Smith
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