SPYTREK
--------
(You start in a coffin) PUSH LID, PULL CURTAINS (so you won\'t be seen), EXAMINE
SUIT, SEARCH INSIDE POCKET, GET PILL, GET WALLET, EXAMINE WALLET (contains 10
coins), SWALLOW PILL (you fall asleep and end up in a storeroom), OPEN
BRIEFCASE, GET BEARD, WEAR IT, GET WIG, WEAR IT, PULL GRATING HARD (it comes
off), ENTER HOLE, W, PUSH BUTTON (the conveyor belt starts), E, E, SIT ON BELT
(you wind up in the airport), EXAMINE TRAMP, READ SIGN (he\'s got wife + 6 kids
to feed, so...), GIVE COIN * 7 (he gives you a key and an umbrella), GET KEY,
GET UMBRELLA, E, BUY CRISPS, UNYON (actually, it\'s \'onion\'! A man - pilot - gets
a drink in his eyes - notice this), GET PACKET, OPEN IT, GET ONION, GET PASSPORT
(so much for the free stuff in Kellogg\'s packs!), W, N (here you must wear both
wig and beard), SHOW PASSPORT, N, ENTER PLANE, W, OPEN DRAWER, GET KNIFE (the
pilot screams...), E, E, TALK PILOT (he can\'t see), PEEL ONION (with the knife -
this helps him), W (the plane lands in Paris)
LEAVE PLANE, N, W, READ BOARD, ENTER TAXI, TO EIFFEL TOWER, UNLOCK GATE (with
the key from the tramp - the stairs are lit), U, D, U, D, U (you\'ve lost some
weight), ENTER BALLOON (you\'re off to Switzerland)
U, GET SPADE, ENTER CAR, PULL LEVER (the car rises), E (ah! The lake has thawed
- need to get there quick, though!), DIG, GET ROD, EXAMINE UMBRELLA (the handle
is insulated!), HOOK UMBRELLA ON CABLE, SLIDE DOWN CABLE (to the lake), CAST
LINE, GET FISH, W, GIVE FISH TO CAT (it leaves), GET SKIS, E, S, U,
ENTER CAR, PULL LEVER, E, E (you slide downwards), DROP SKIS, ENTER COACH (to
get to Venice!)
E, E, EXAMINE TABLE, GET TABLECLOTH (waiter says \"...make a habit\" - HINT
HINT!!), W, ASK WOMAN TO MAKE HABIT (she makes a monk\'s suit), GET HABIT, WEAR
IT, W, U, U, ENTER GATE (you must wear the habit), W, GET CHOPPER, E, CHOP
GOALPOST, GET POLE (for steering the gondola), S, D, D, S, ENTER GONDOLA, E
(using the pole), E, GET DOLL, W, W, JUMP, N, U, U, ENTER GATE, E, GIVE DOLL
(the girl drops a bible), EXAMINE BIBLE (another hint), W, S, D, D, S, ENTER
GONDOLA, E, E, TURN STONE (a passage opens), ENTER PASSAGE (to the chapel - this
is the way to get a lit candle out), ASK GIRL TO LIGHT CANDLE, GET CANDLE, ENTER
PASSAGE (with the extra light you notice something), W, REMOVE BRICK
(Congratulations, you found some secret plans - dunno what they\'re for (it\'s
probably in the manual!!))
The message comes very fast and automatically you come back to the beginning of the game.
Solution written by Jacob Gunness in 1992
corrected by Darksoft/Hokutoforce in 2007
Note: The C64 version of this game was buggy, you\'d get
the Hokutoforce release which fixes the bugs.