INGRID\'S BACK! - GNOME RANGER II (Level 9)
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PART 1:
(You begin in the town hall) N, W, S, GIVE PETITION TO FARTHING, GET
GROCERIES (for uncle Dusty), N, SIGN PETITION, E, N, GIVE PETITION TO JUMBO,
GIVE IT TO FLORA (if there are here), S, NW, NW, E, FLOPSY;E (he scares the
birds away), E, DROP GROCERIES, RING BELL, HIDE IN BUSH (Dusty comes out), GET
OUT (he tries to get away while picking up his goods), GIVE PETITION TO DUSTY,
W, W, NW, N, ROOK;PICK ME UP, ROOK;FLY TO LIGHTHOUSE (and it does!), D, GIVE
PETITION TO MILLIE, OUT, N, FLOPSY;NW AND WAIT 2, NE, KNOCK ON DOOR (Flopsy
catches Isfrunt when he tries to make his escape), SW, NW, N, N, E, GET LADDER,
W, DROP LADDER, CLIMB IT, OPEN WARDROBE (you find), GIVE PETITION TO SEAMUS,
GIVE IT TO MRS TACKHAMMER, D, OUT, S, E, S, GIVE PETITION TO GNAT, GET IN
CARRIAGE, N, E, E, NW, NW, NW, SE, SE, SE, E, E (the car goes over the river),
N, N, IN, DROP PETITION, OUT, IN (the hermit has signed), GET PETITION, OUT, S,
S, GET IN BOAT, W, W, WAIT FOR BONEY (if he is not here), GIVE PETITION TO
BONEY, KNOCK ON DOOR (his wife signs, too), W, NW, NW, NW, FIND GNORA, GIVE
PETITION TO GNORA, FIND GNOAH, GIVE PETITION TO GNOAH, FIND GRANDMA, GIVE
PETITION TO GRANDMA, FIND DIMPLE, GIVE PETITION TO DIMPLE, FIND ARBACK, GIVE
PETITION TO ARBACK, FIND GNOGGIN, GIVE PETITION TO GNOGGIN, FIND BUMPY, GIVE
PETITION TO BUMPY, RUN TO GORILLA, E, E (it follows you and is caught in the
thorns), W, W, W, GIVE PETITION TO AUNT HALFYARD (she promises to present it to
the city council!!)
PERSONS
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Must sign:
Miss Farthing - the grocer
Jumbo Butterpat - the innkeeper
Flora Butterpat - Jumbo\'s wife
Millie Watts - the lighthouse master
Uncle Dusty Halfyard - he is a miller
Isfrunt Garden - the gardener
Seamus Sosmall - a salesman
Gnat Tackhammer - the smith
Mrs Tackhammer - Gnat\'s wife
Boney Spratt - the ferry man
Mistress Spratt - Boney\'s wife
The Hermit - precisely that!
Dimple Bottomlow - Ingrid\'s brother
Gnoggin Bottomlow - - \" -
Bumpy Bottomlow - - \" -
Gnora Bottomlow - Ingrid\'s mother
Gnoah Bottomlow - Ingrid\'s dad
Ingrid Bottomlow - Ingrid!!!
Arback Garden - works on the farm
Grandma Gnutson - Ingrid\'s grandma
Great Aunt Halfyard - the town\'s lawyer
Should NOT sign:
Surveyor - works for Jasper
Silas Crawley - - \" -
Salesgnome - a stranger
Mrs Underlay - Jasper\'s housekeeper
Jasper Quickbuck - the evil one himself
PART 2:
(You begin outside your room on the farm) D, EXAMINE TABLE (on it is some
bread), GET BREAD, OUT, SW, W, W, W (you see a steamroller and Silas Crawley),
GNOAH;LIE DOWN (so the vehicle can\'t get past - read Hitchhiker\'s Guide, have
we??), FLOPSY;GET PLANS (he eats them), E, E, E, E, E, E, GET MILLSTONE, W, SE,
N, N, WAIT 8, KICK DAM (the water floats the steamroller), S, S, PUT BREAD IN
CHIMNEY (the steamroller explodes. All the goblins/trolls/whatever run to it),
W, N, FLOPSY, WAIT 2 THEN DOWN AND PULL ROOT, D, D, U (hopefully Ambul has
followed you. He can\'t get up again), U, N, PULL BRICK, AGAIN, AGAIN, AGAIN,
AGAIN (the barn crashes down on Ergot - and the family!), S, S, E, GET BLUE AND
GREEN TELELILY, NW, NW, W, OPEN TRAPDOOR, FLOPSY;WAIT THEN CLOSE TRAPDOOR, PUSH
FUDDLE (or whoever stands there), PUT MILLSTONE ON TRAPDOOR (he is trapped), S,
S, S, SE, W, W, OPEN GATE (the pigs run away so that Gormless (or whoever!)
can\'t get out), NE, N, N, W, W, W, W, SE, SE, E, E, IN, U, GET CASK, PULL BRAKE
(the wings start turning), PUSH LEVER (a rope is lowered down), D, OUT (you may
have to FIND DOLDRUM, RUN TO MILL), FLOPSY;GO TO LEVER AND PULL IT, ATTACH
DOLDRUM TO HOOK, WAIT (he is pulled up), E, E, NW, W, DROP GREEN TELELILY, PUT
BLUE TELELILY IN WELL, STAND ON GREEN (you are teleported to the bottom of the
well), GET HANDBAG, STAND ON BLUE (you are back at the top), EXAMINE HANDBAG
(contains perfume and lipstick), WEAR LIPSTICK AND PERFUME, N (falling in love,
Bane runs off), IN, GIVE CASK TO CHUGG (he stumbles out), U (Silas captures you.
You fetch the deeds on the house), WAIT, WAIT, PUT DEEDS UNDER DOOR (Silas opens
the door and is buried under a load of turnips!!)
PART 3:
(You have taken a job as chamber maid at Jasper\'s and start outside Ridley\'s
End) N (Gnoah and Seamus jide in the tree), N, E, E, N, SEARCH DUSTBIN, EXAMINE
RUBBISH, YES (you find a letter), W, W, U, OUT, E, N, N, OUT, N, E, HIDE BEHIND
LOUNGER, WAIT FOR JASPER (he arrives to change his clothes), WAIT 7 (he leaves
again), N, GET FAXOFILE, S, W, S, S, S, EXAMINE TREE, EXAMINE SHADOW (you spot a
hole), IN, U, WAIT 4 (Rulf opens a door for you), W, EXAMINE CANVASSES (there
are many forgeries, but only one masterpiece), GET MASTERPIECE, E, D, OUT, N, N,
IN, S, S, W, W, OPEN LATCH, W, W, IN (into the chimney), U, OUT, E, E, IN, N,
OUT, OPEN WARDROBE, GET MANUAL, READ IT, PRESS RECORD (when the phone rings),
GET TAPE, EXAMINE JACKET, EXAMINE POCKET, EXAMINE WALLET (you find a photo), GET
PHOTO, S, S, W, W, W, OPEN WINDOW, OUT, W, IN, EXAMINE ANTIQUES (they are
stolen! You find a diamond), GET DIAMOND, E, E, E, D, OUT, DAISY;WAIT 2 THEN
KNOCK DOOR, IN, U (somebody knocks on the door. The butler walks downstairs to
open the door), S, EXAMINE DESK, GET PAPER, N, D, WAIT FOR DAISY, OUT,
DAISY;WAIT 2 THEN KNOCK DOOR, IN, U (the butler leaves again), S, PULL DRAWER
(part of a checkbook falls out), GET STUBS, N, E, DROP DIAMOND, HIDE BEHIND
CURTAIN, WAIT FOR JASPER, WAIT 3 (he notices the diamond and hides it in the
safe behind the painting), GET OUT, MOVE PORTRAIT, OPEN SAFE WITH 888155, LOOK
IN SAFE (you find some accounts), GET ACCOUNTS AND DIAMOND, W, D, S, S, S, WAVE
(Gnoah and Seamus come down), N, N, N (Jasper, seeing that the game is over,
hides in the ballroom), U, UNTIE CHANDELIER (Ingrid floats down and lands on
Jasper, and they get married. Hooray ?!)
EVIDENCE:
Letter - in Jasper\'s bedroom
Masterpiece - in \'Garret\'
Faxofile - in \'Changing Room\'
Diamond - in \'Secret Room\'
Tape - in Jasper\'s bedroom
Photo - in the wallet in the jacket in the closet in Jasper\'s bedroom
Stubs - in Jasper\'s office
Blotting Paper - in Jasper\'s office
Set of Accounts - in the safe
Jacob Gunness - fall 1989
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