ANIMAL MAGIC
or \"Save the Baby”
Richard Sleep (Romick Software)
Walk Through by Dorothy Millard (C64 Version)
Scenario
While you were baby sitting an enormous eagle swooped down and
snatched the baby. You must set out on an adventure to return the
infant to the nursery.
Notes
1. In the version I had some of the messages were missing.
2. Carrying the mirror prevents the wood wizard from turning you
into a frog and stealing anything you are carrying. Instead he
sees his reflection in the mirror and turns himself into a frog.
If you should get caught by the wood wizard, drinking from the
magic fountain will restore you to your former self.
3. To return the baby to the nursery you must go through the
maze of tunnels.
Walk Through
(Start in an overgrown garden), GO HOUSE (kitchen), EXAMINE SHELF
(it\'s too high), E (study), READ MAP (note OASIS 12N 5E), READ
JOURNAL (an article claiming that salt helps prevent dehydration),
GET STOOL, W (back to kitchen), DROP STOOL, CLIMB STOOL, GET
CHEESE, N (overgrown garden), GO PATH (top of mountain), GO
POTHOLE, OPEN GATE, GO GATE (damp cave), GIVE CHEESE (the mouse
eats it and becomes quite tame), GET MOUSE, GO GATE, GET LADDER,
CLIMB LADDER (top of mountain), W, W (river bed - a bull elephant
is here), DROP MOUSE (the elephant sees the mouse and runs off
terrified), DROP LADDER.
W, S (sandy beach), GET SALT, N, E, S, S (overgrown garden), GET
GNOME, EXAMINE GNOME, GO HOUSE, E, S (bedroom), GET MIRROR,
EXAMINE WARDROBE, OPEN WARDROBE, GO WARDROBE, GET AXE, W (glacier
- a vast sheet of ice prevents movement west), THROW SALT, W
(frozen forest), EXAMINE DWARF, GIVE AXE (he thanks you and gives
you a spade), S (eerie clearing - the wood wizard\'s gaze meets the
mirror and he turns himself into a frog before hopping away
croaking - note if you don\'t have the mirror he turns you into a
frog and you can change back by drinking the magic water at the
fountain), GET CRYSTAL, EXAMINE CRYSTAL (you see a vision of a
dwarf being turned into a statue by the wizard), DROP CRYSTAL, N,
N (enchanted fountain - spray from the magic fountain falls on the
gnome who is restored to his former shape as a dwarf - he thanks
you by giving you his fishing tackle).
S (frozen forest), CLIMB TREE, GET GLOW (worms), D, E, E, N, N, W,
N (overgrown garden), DROP TACKLE, DIG, GET WORMS (earth), DROP
SPADE, DROP GLOW (worms), N (the wood wizard is here again), DROP
MIRROR, N (river bed), W, S (sandy beach), GET SALT, N, E, GET
LADDER, N (desert), EAT SALT (to prevent dehydration), N, N, READ
MESSAGE, N, N (a snake is here), GIVE WORMS (the snake eats them
and becomes inactive), N, N, N, N, N, N, N, N (this snake won\'t
bother you), E, E, E, E, E (oasis), CLIMB TREE (banana - need the
ladder), GET BANANAS, D, GET SHOES (snow), MOUNT CAMEL (you arrive
back at the river bed).
S, S, GO HOUSE (kitchen), GET PEANUTS, N (overgrown garden), DROP
LADDER, DROP SHOES, GET SPADE, DIG, GET WORMS (earth), DROP SPADE,
GET TACKLE, N, N, W, S (beach), W (into ocean), GET FISH (need
tackle and worm), E, E (clearing), GIVE FISH (to the wild cats who
eat it and start purring), S (impenetrable jungle), GIVE PEANUTS
(to the parrot who swoops down and eats them crying \"Seeds are
magic\"), GIVE BANANAS (the monkey eats them and sits on your
shoulder), N, E (back to overgrown garden), DROP TACKLE, DROP
WORMS, GET LADDER, GET GLOW (worms), GO PATH, W (mountain forest -
the monkey shins up the tree and returns with a key), DROP MONKEY,
E, GO POTHOLE, GO GATE (damp cave), UNLOCK DOOR (using the key),
DROP KEY, OPEN DOOR, ENTER DOOR (the door leads into a maze which
in turn leads into a maze of twisting tunnels - don\'t enter yet),
GO GATE, CLIMB LADDER.
GO PATH (back to overgrown garden), DROP LADDER, GET SHOES, N, GET
MIRROR, S, GO HOUSE, S (nursery), GET BOTTLE, E (bedroom), ENTER
WARDROBE, W, W, W (snow drift), READ MESSAGE (\"I left my shoes at
the oasis\"), W (must be carrying the snow shoes - to a grassless
hill where a lion here is limping around in pain), EXAMINE LION
(apprehensive), EXAMINE PAW (there\'s a thorn stuck in it), GET
THORN, LOOK (see some blue seeds), GET SEEDS, E, E DROP SHOES.
N (fountain), GET WATER (in the bottle), S, S (clearing), GET
CRYSTAL, RUB CRYSTAL (you are transported to the foot of the
tower), DROP BOTTLE, DROP SEEDS, RUB CRYSTAL (back to eerie
clearing), DROP CRYSTAL, N, E, E, N, W (nursery), GET RATTLE, GET
PRAM, N, N (overgrown garden), GO PATH (top of mountain), DROP
PRAM, DROP RATTLE, GO PATH (back to overgrown garden), GET SPADE,
N, SWIM MOAT (foot of tower), GET SEEDS, PLANT SEEDS, DROP SPADE,
GET BOTTLE, WATER SEEDS (with the magic water - they explode into
a thick growth of ivy), SWIM MOAT, S, GO HOUSE (kitchen), GET
STOOL, N, N, N, W (green field), MILK COW (need the stool and
bottle), INVENTORY (you now have a bottle of milk), DROP STOOL, E,
S.
S, GET LADDER, N, SWIM MOAT (foot of tower), DROP LADDER, CLIMB
IVY (top of tower - a crying baby is here), GET BABY, D (if you
try to swim the moat with the baby the eagle will swoop down and
carry the baby off again), GIVE MILK (the baby stops crying), DROP
BOTTLE, GET LADDER, GO WINDOW (must be carrying the ladder and you
will need the glow worms in order to see in the maze of tunnels),
D (snake pit - note you must have stopped the baby crying or the
snake will wake preventing passage), GO PASSAGE, E (into maze), N,
E, D, U, E, N, U, U, N, E (narrow crevice), GO DOOR (you unlocked
earlier to damp cave), GO GATE, DROP LADDER, CLIMB LADDER (top of
mountain where you dropped the pram and rattle earlier), GET PRAM,
GET RATTLE, GO PATH, GO HOUSE, S (nursery)
WELL DONE
You\'ve freed the baby and WON