Unnecessary Roughness \'96 (UR 96) - Bio & Hints

  To experience the different gameplay options here´s a quick guide
  to finding your way around the game.

  Construction Sets - From the Main Menu select Construction Sets.
  Choose what you would like to modify/create whether it is Play(s),
  Playbook(s), Team(s), or League(s).

  Here´s some tips in creating plays:
  Defense
  Assign players a ´route´ before an assignment such as Zone, Read,
  Blitz etc. Click on the X at the end of their route the give the
  assignment.
  Man coverage assignments do not require routes to be drawn.
  Draw the routes for secondary zone coverages exaggeratedly deep -
  the secondary will react to the ball once it has been thrown. If
  you draw the routes short some lesser DBs will stop and zone the
  areas only at the end of their route,(depends on their
  Intelligence rating).
  Give Read Play assignments to linebackers only.

  Offense
  Assign players a ´route´ before an assignment such as Block,
  Receive, etc. Click on the X at the end of their route the give
  the assignment.
  On Running plays with a Hand-off make sure that the QB & RB have
  routes drawn that intersect.

  When creating playbooks you can tailor the AI strategies by
  modifying what are called ´blocks´ for each and every play.
  Specify situational usage by quarter, down & distance and yards to
  goal for each play in your book. You will also be asked to assign
  a Priority Weighting (PW) to each. This number is usually 50 be
  aware that for each play that over laps in a specified situation
  that P-ratings become a part of a sum (i.e. if 2 plays are
  available in a situation & play A is PW 50 and play B is PW 30 the
  computer will pick A at a rate of 50/80 times. This formula can be
  applied an infinite amount of times).

  One or Two Player Single Game - From the Main Menu select Single
  Game. Choose both teams*. Set up your options with the mouse. If
  you want the computer to call your plays select Play, if you want
  to call the plays and watch the computer execute select Coach, if
  your want to call your plays and play using a game controller
  select Both. I recommend setting your OOMPH to either spin or
  hurdle, use the dive in goal-line situations.

  *Note: The first time you play the team selection menu will come
  up. Using your mouse scroll down the list of directories until you
  see the names of the teams. Select the two teams you want to play
  with. The teams with ´96´ after their name are exact duplicates
  and are intended to be used by players who wish to alter
  attributes, or trade players.

  League Play - From the Main Menu select League Play. From the
  selection menu scroll downward using the mouse and select the
  league ´NFL´. If you want to play as any team select Buy Team from
  the File menu to ´buy´ your team. You can then play your game(s)
  by selecting Play Game from the File menu and then proceed as you
  would in Single game mode. To simulate the other non-player games
  select Simulate Remaining Games from the File menu.

  To simulate an entire season without active participation proceed
  as above without buying a team. Select Simulate Season from File
  menu. On a Pentium a 17-week season should take about 1 hour to
  simulate. This option is fun when exploring what effect trades
  between teams might have, etc.

  Player Background - From the Main Menu select Player Background to
  see personal and career biographies for all the NFL players in UR
  96!

  How can I start and setup a Single game quickly?

  One or Two Player Single Game - From the Main Menu select Single
  Game. Choose both teams*. Set up your options with the mouse. If
  you want the computer to call your plays select Play, if you want
  to call the plays and watch the computer execute select Coach, if
  your want to call your plays and play using a game controller
  select Both. *Note: The first time you play the team selection
  menu will come up. Using your mouse scroll down the list of
  directories until you see the names of the teams. Select the two
  teams you want to play with. The teams with ´96´ after their name
  are exact duplicates and are intended to be used by players who
  wish to alter attributes, or trade players.

  I recommend the following settings; your OOMPH to either spin or
  hurdle, use the dive in goal-line situations; Select Player # for
  Overhead View if you wish to have the field diagram active during
  play (useful in reading defenses at the line of scrimmage);
  Advanced passing (use Beginner/Intermediate as learning tools).

  If you have a single port game/sound card I recommend that you
  obtain a Gravis Y-cable (they seem to work the best) to enable two
  players to play with game controllers - which is important when
  playing in action mode.

  Gravis Pad Control:

  Play Calling Screen

  Scroll through the pages of your playbook with downright and
  downleft diagonal action using the D-pad.
  Select your play with the D-pad with the appropriate directional
  input and the yellow button.
  Options are available from this screen by pressing the red button
  at anytime.

  Game Play

  Audible by inputting the proper D-pad direction and press the red
  button.
  Hike the ball using the red button. Because PC game pads only
  allow for two buttons be sure that you don´t touch the D-Pad at
  any time until after hiking the ball or you may audible.
  On pass plays bring up your receiver checkoff (Beginner &
  Intermediate passing) or passing windows (Advanced and Pro
  passing) with the yellow button.
  In Beginner/Intermediate Passing cycle through your eligible
  receivers with the yellow button deliver the ball with the red
  button
  In Advanced or Pro passing the three windows show which receiver
  you will throw to by name and # (this moves in real-time so learn
  to watch with your peripheral vision) press D-pad left and red
  button for left window, D-pad up and red button for center window,
  D-pad right and red button for right window.
  OOMPH is the yellow button after the player is past the line of
  scrimmage. For running backs be aware that they will pull up
  passing windows like a quarterback (which creates some interesting
  play possibilities) and be able to pass if you hit the button
  early. Note that running backs can usually shed a first tackle or
  two so you shouldn´t need the need the OOMPH unless you break free
  from the first wave.

  Access the different camera angles by using the number keys on the
  keyboard there are over 10 camera angles available - including the
  helmet cam and the all new action cam. I recommend using camera
  setting number 9 for the best game play.

  Why is this version better than Unnecessary Roughness 95 (UR 95)?

  Through the experience of developing this game through the two
  previous versions one thing became very apparent, UR 95 had great
  graphics and solid engine but had some gaping holes in terms
  realistic gameplay. As we looked into producing a third version of
  the game we realized that the gameplay issues needed to be handled
  by someone who has ´been there and done that´ in terms of
  producing quality games and also possessed extensive working
  knowledge of football.

  To address this we signed on Bob Busick to produce our latest
  version. Bob brings to the table real world football knowledge,
  having played college ball at the University of Colorado. Based
  upon his own experiences and hours of exhaustive research on NFL
  teams and statistics, Bob and his team set about to give
  programmer Gene Smith every thing he would need to implement the
  changes in UR 96 that have elevated it to the next level. After
  three versions we really believe that Sport Accolade is now
  shipping the premier NFL football simulation for the PC.

  In terms of graphics we have stayed with our established look, but
  its beneath the surface where you will find the improvements. I
  have played both versions extensively and believe me - the upgrade
  in gameplay is drastic.

  What´s New?

  Extensive reworking of the AI that directs player interactions
  both on offense and defense resulting in true life action when
  playing or coaching.

  We have tweaked the defensive playbooks and the implemented real
  NFL defenses. No longer can players pass for 10,000 yards or rush
  for 4,000 yards during season play - a common problem from UR 95
  that we have eliminated.

  Expanded box scores containing over 125 different types of NFL
  statistics!

  Improved blocking physics, audibles, and kicking game.

  Better control translates to intense 2 player games using gamepads
  and a Gravis Y-cable, (for computers with one game port).

  The addition of the OOMPH button and 4 modes of passing make UR 96
  the best action football game available on the PC.

  Simulate in Season mode with an accurate statistical model.

  Construction set allows you to create your own offensive and
  defensive plays, players and teams with ease. Play GM and trade
  players (what would Emmit Smith do for the 49ers? - now you can
  find out), impose/eliminate the salary cap and create your own
  league schedule - its your call.

  I hope this helps you get into and experience Unnecessary
  Roughness 96. We´re very excited about all the new changes to the
  game and hope that you enjoy them as well.

  Steve Allison
  Associate Product Marketing Manager &
  Author Of The Unofficial John Madden Football Playbook & Strategy
  Guide