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Command & Conquer: Generals Zero Hour Strategy Guide by Alasdair Lo
System: PC, CD-ROM
E-mail: This email address is being protected from spambots. You need JavaScript enabled to view it.
Date: 27 November, 2003
Version 2.0
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Contents
1. Introduction
2. Updates
3. The Sides
4. USA Campaign
5. GLA Campaign
6. China Campaign
7. More Tips
8. Conclusion
Appendix I. Feedback Information
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1. Introduction
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Command & Conquer: Generals is the newest installment of the world famous
real time strategy Command & Conquer series. As usual, there is more than
one side. This time, there are 3! USA, GLA and China. This guide will give
some basic walkthroughs to the single player missions. It will also give
some tips for multiplayer games, mainly LAN games, as I play with friends
in the LAN at home, and seldom play online. OK, let's begin. As you can
see, most of the units in the side comparison guide version 2.0 have already
been explained. So, it should not be necessary to introduce them again.
The single player walkthroughs are oriented to the Medium Difficulty. At
present, I will only show the guide for the USA and GLA missions, and some
of China's missions, so really, there is more to come.
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2. Updates
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Version 2.0:
Added a new submitter's tip.
Version 1.9:
Added Appendix I: Feedback Information
Version 1.8:
Added a submitter's tip to China Missions 4 and 5.
Version 1.7:
Corrected some silly mistakes.
Version 1.6:
Added a chapter called More Tips.
Version 1.5:
Added Chapter 3: The Sides
Version 1.4:
Added Chinese Missions 3-5.
Version 1.3:
Added Chinese Missions 1 and 2.
Version 1.2:
Completed the GLA Campaign.
Version 1.1:
Added the GLA Campaign. The Missions are not completed though.
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3. The Sides
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USA: (The Boring old Blue Team)
Apparently, the Blue Team is supposed to be the good guys in the Command
and Conquer series, this time, it is no exception. It is also the team
with the most boring and conventional attack methods. (For example,
remember the Allie Forces, anyone?) The United States of America is
definitely the side with the most high tech units. Many units can make
use of many technologies to boost their attack ability. The air power of
the United States is something to be reckoned with, as they have 4 different
air units, suited for various tasks! In fact, a lot of units in reality
appeared in the US arsenal.
GLA: (The Greedy Green Team. They finally have a GREEN Team for a change,
Green is my favorite color, heh heh heh.)
Since Tiberian Sun, there was only the battle between the Blue Team and
the Red Team, and now, after a long wait, with 3 sides available, the
producers of the game have given GLA the Green color! The Global Liberation
Army is a multi-national terrorist organization based in Kazakhstan. They
are practically the most cunning and most resourceful side in the game.
3 of their units can upgrade their own weapons by picking up the scraps
of the enemies they have defeated. Using the Palace and the Black Market,
they can acquire many important upgrades and funds, which come from the
darkest corners of the globe. Of course, these terrorists have a lot of
nasty tricks up their sleeves, as you can see later.
China: (The Ready-on-the-move Red Team. That's where I live, heh heh heh.)
It has been a tradition of the Command and Conquer series that the Red
Team is the evil team of the game, (For example, Brotherhood of Nod, Soviets)
and the Red Team just loves to use superior numbers and brute force to
attack their enemies. But this time, they are the good guys! The People's
Republic of China is certainly becoming more and more powerful these days.
With a population of about 1.3 billion, China certainly has a very large
army. In fact, many of China's units become more powerful, when used in
large groups! The good thing is, certain Chinese units can be produced
en masse in a blink of an eye, and can literally like, squash an elephant
with a horde of ants!
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4. USA Campaign
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*****MISSION 1: Baikonur, Kazakhstan*****
Background:
The GLA is still actively using those chemical warheads from their Baikonur
Facility. They have started to launch those chemical warheads into US bases
in Northern Europe. People have begun evacuating from the urban areas in
Europe. Your mission is to destroy the launch facility.
Factions:
Friends:
Blue: USA
Enemies:
Green: GLA
After this news report by BNN (a hybrid of BBC and CNN, I suppose? Heh
heh.), and being shown the GLA hippies in their motorbikes, you are given
your starting units, and your base. They have given you 2 sets of 5 of
Missile Defenders and Rangers. Load them into the 2 Humvees.
Tip! More about Humvees
As a practice, always load 2 pathfinders (anti infantry) and 3 Missile
Defenders for all rounded support. This should work on single player, LAN
and online.
Some foolhardy rebels will come over to engage you. Pick them off. Then
move your troops northwest, destroying the 2 stinger sites. You will come
to some empty Chinese Tanks in a motor pool, take them with infantry, then
move northeast.
2 terrorists are planning to car-bomb you, watch out! Then, at the same
time, some infantry would have garrisoned the 2 apartment blocks near the
vehicles, use the Dragon Tank to fry those units.
Now, kill all units and destroy all structures guarding the train station
in order to capture it.
Now, the train will arrive, load your best units into the 2 train cars,
and those units will be taken to the launch site by train. When you reach
the site, destroy everything, garrison the radio station for A-10 support
if necessary, and a large bomber will come with a MOAB, the Mother of All
Bombs! And the pilot really likes his job, after all, "I love the smell
of a fresh MOAB in the morning!" Mission Accomplished! You win!
*****MISSION 2: Somalia Coast*****
Background:
While the USA is performing the crackdown on the GLA, they are also
delivering aid supplies to desperate regions that are suffering very
heavily. Unfortunately, local warlords linked to the GLA continue to
threaten their convoys of food and medical supplies. Your mission is to
ensure the safe arrival of the supplies, and the total elimination of the
GLA troops in the area. The navy is supporting you in this area.
Factions:
Friends:
Blue: USA
Enemies:
Green: GLA
The opening cut-scene features many battleships firing on the GLA units
on the docks. Meanwhile, the Raptors, 2 by 2 are bombarding their tunnel
networks. You are then left to play.
Move your troops to the warehouse, using the battleships to take out the
bunkers blocking your way. By the time you secure the warehouse, more units
will arrive in the docks, and the supply trucks will begin coming in. Now,
defend the warehouse until all trucks have entered the warehouse. It is
not very hard to do so. While you are at it, call in the battleships to
blow up all the Bunkers and Stinger Sites you can see on the map. After
all 10 have arrived, and you have heard the crowd cheer, you can receive
your construction dozer, so, build your base, and build fire bases and
patriot missiles in alternation to each other.
Base Defense Tip! What to garrison in a Fire Base
Always garrison one pathfinder and 3 Missile Defender in each Fire Base!
The Pathfinder can pick your enemy's infantry off, while the missile
defender shoots at the tanks.
Now, the business of destroying the GLA base is well, easy peasy! Just
continue to bombard them with the battleships and comanches until they
are gone! The Battleship bombardment has similar power to a level 2
Artillery Barrage, and you can use it sooooo frequently! Easy! I tell you,
easy! Another mission accomplished!
*****MISSION 3: Mount Elbrus, Russia*****
Background:
Having successfully protected the supply convoys to deliver their aid in
Somalia, the USA army has found top secret documents related to the GLA
chemical weapon production program. They have identified the location of
a top secret chemical production plant, and will respond to this threat.
Your mission is to send in Colonel Burton's team to take out this facility.
Factions:
Friends:
Blue: USA
Red: China
Enemies:
Green: GLA
In the start of this mission, we will be treated to a hilarious cut-scene
featuring the B3 (or is it U3?) bombers. Colonel Burton will be air dropped
in with some other infantry units. Meanwhile, Chinese Secret Agent Black
Lotus will be dropped off on the other side of the river, she brags about
the Helix helicopters and challenges you to a race, and you are left to
play.
The race is on! No, this is not the Amazing Race, it's just Mission 3.
As soon as you can get control of your troops, snipe at the infantry while
Colonel Burton destroys the Radar Vans before they can squish you all flat.
As you may have probably already noticed, there are just so many garrisoned
buildings in the town, so you will need flashbangs to clear them. So, head
north, engaging any units you meet. Leave the infantry to the pathfinders,
and the vehicles to Colonel Burton.
You will reach the Prisoner-of-War camp. There will be a cut scene. Colonel
Burton says, "I can see the POW camp, looks like they have a tunnel network
that passes under the river."
Black Lotus will then start capturing the GLA buildings in the camp opposite
the POW camp. In the confusion, the Chinese managed to use a Bomb Truck
to blow up the Tunnel Network! How can she do that!? Those GLA troops must
be blind or something.
"Nice work, Lotus. I just can take care of a couple of guards, and everyone
will be freed."
So, take everything out in the POW camp, and some rangers will come out
of the camp. They are free! With the new Rangers, you can clean up all
those garrisoned buildings in the town. Go north, and you will come to
several tunnel networks by a bridge, be careful here, as there may be units
waiting to ambush you from the inside. To the northwest is a second POW
camp. You know the drill, destroy everything, and the rangers will be freed.
Notice this strange tank there? It's a microwave tank, good to disable
enemy buildings.
Tip! A new way to clear garrisoned buildings
With microwave tanks, you can "ding" the people hiding inside civilian
buildings. Just set it to High to bake a delicious meal. Heh heh!
Now that you have the microwave tank, you can continuously disable and
destroy those stinger sites and tunnel networks. Have fun! When you reach
the mountains, order Colonel Burton to climb up. Now, Colonel Burton will
blow up the mountainside, starting the avalanche! The avalanche really
WILL bury the lab forever! Mission Complete!
*****MISSION 4: Amisbad Oil Fields: Iran*****
Background:
Information recovered from the Chemical Lab confirms that GLA really is
carrying on its chemical weapons program. The US suspects that the GLA
General code-named Dr. Thrax is behind all of this. Dr. Thrax is an elusive
extremist and has been charged with war crimes by the world court.
Intelligence sources have traced his funding to oil fields in Iran, your
mission is to liberate the oil fields, and destroy the GLA base guarding
it.
Factions:
Friends:
Blue: USA
Enemies:
Yellow: Misguided civilian population
Green: GLA
This mission begins with a lovely air show over the skies of the Amisbad
Oil Fields. The Quad Cannons are busy trying to shoot those planes, but
there are just too many of them. Now that we have landed, the airstrip
is secured. Build your base! Capture the oil derricks around your base
for a start, just use Construction Dozers to remove those demo traps and
booby traps.
Discouraging Tip! You had better not try to garrison the buildings, or
you'll be sorry
When you are playing as GLA over the LAN or internet, always try to reach
the towns first and use rebels to place booby traps on the buildings, now,
the opponent WILL think twice before trying to enter those buildings. Of
course, he can also use dozers or workers to remove those traps, but that's
too annoying.
Now, build fire bases loaded with Missile Defenders and Pathfinders on
the 2 bridges, and place some Paladins and Avengers next to them to stop
the scud launcher missiles.
Tip! How many Avengers and Paladins do I need?
Regardless of offline games or online games, it would be wise to build
a paladin tank or an avenger for each rocket solider the enemy has, and
2 for each Scud Launcher or Tomahawk Missile they have. However, these
2 units cannot stop artillery shells, so be careful when playing against
China.
While you are building your base, you will be informed that a neighboring
town has been poisoned by GLA propaganda, and are sending units to attack
your base. So, go north and destroy the radio station ASAP. Colonel Burton
is good at this. To clear the occupied structures, simply send in the
Microwave Tanks to ding them out! Ha ha ha!
If you are playing on medium difficulty or above, there will be a SCUD
Storm built, luckily, it is in an outer area of the main base, so use a
microwave tank to ding it and disable it, while Colonel Burton destroys
it. Be careful of that single tunnel network there, as units will ambush
you from inside the building. So, I guess you should kill enough units
to get promoted to a 3-star general, then you can A-10 Strike that network,
after that, nothing can react fast enough to stop Colonel Burton from
destroying the SCUD Storm. After that, I suggest you let Colonel Burton
hang around there, as he can keep the Workers at bay from rebuilding
anything.
Now, it's time to build an attacking force. I recommend attacking from
the Eastern Side of the base, as you have cleared that entrance with Burton
Already. Send in as many Paladins as you like, but build at least 15 of
them, as the enemy just loves to use Scud Launchers and RPG Troopers. Also,
build Tomahawk Missiles and keep them in the rear. Some Humvees with
Pathfinders and Missile Defenders inside can also support your advance.
Wipe them out, all of them. Although Lieutanent Eva may suggest that you
capture some oil derricks there, it is rather difficult to hold them, as
it will cause the GLA to attack with renewed vigor.
Apart from this, reinforcements will also be airdropped in periodically.
Use those units if you are short of cash. Attack from the east entrance,
and you will experience minimal losses, as all the traps have been cleared.
Wipe them out! All of them!
Caution! Highly Explosive Humvees
When a Humvee is destroyed, the infantry inside all die! So, when you notice
that your Humvee's energy bar is almost empty, evacuate all units!
*****MISSION 5: Dr. Thrax's Chemical Plant*****
Background:
Dr. Thrax has been tracked to a city, name unknown. He now orchestrates
his last stand against USA. He has now managed to perfect a new and dangerous
type of chemical called Anthrax Gamma. Anthrax Gamma is a new, powerful
nerve agent, and the Dr. is planning to launch these new chemical missiles
to metropolitan targets all around the world. Your mission, is to capture
all 4 missile launch pads before a single missile is released.
Factions:
Friends:
Blue: USA
Brown: GLA Rebels
Enemies:
Green: Dr. Thrax
The starting cut-scene shows a satellite codenamed Powers tracking the
location of the chemical factory. Then, a lot of funny little missiles
are fired into one of Dr. Thrax's bases, wiping out the storage bunkers.
You are now left to play. Just build your base, and defend it with the
usual stuff.
Tip! Info about Dr. Thrax
Before we begin, I must state what is so unique about Dr. Thrax. Dr. Thrax
just loves to use chemical weapons. His rebels and terrorists are all packed
with chemicals. So, if you are playing against him in multiplayer, be sure
to protect your units by putting them in Humvees and Listening Outposts.
Dr. Thrax is so obsessed with Chemical Weapons that even his tunnel networks
spray toxins! He starts with Anthrax Beta, and can upgrade it to Anthrax
Gamma! So, he is the only general who can reduce infantry to lovely pink
salamander man! His Tanks all start with toxin shells, and RPG Troopers
fire chemical rockets! Ugh! Disgusting! Fortunately, he has a weakness,
it is that he CANNOT make use of camouflaged units, so you can detect them
while they are reasonably far away.
Tip! Busting Bunkers
The enemy likes to ambush attackers from inside the Toxin Networks, upgrade
your Stealth Fighters with Bunker Busters and attack their Networks. In
multiplayer game always consider using this technology when playing
against China or GLA, as their bunkers can easily be busted! Anyway, this
method can kill infantry inside buildings too! One thing I find it funny
is that, when I used it on a toxin tractor in this level, the vibrations
caused by the explosion caused it to fly very very high up in the air!
This toxin tractor then did a lot of loop the loops in mid-air, but managed
to land on the ground unscathed! It's crazy, I tell you! Well, those people
in EA must have watched too many Looney Tunes.
To the east of your base, are a GLA camp that wishes to Rebel against Dr.
Thrax. This is because they are all fed up with his obsession with chemical
warfare. You can now use their generals abilities, like the Rebel Ambush
and Anthrax Bomb. While you are holding off their attacks, use a spy
satellite on the northern part of the map. The Launchpads are somewhere
at the north of the map. Just watch out for their sneak attacks.
Build a particle cannon, and some Aurora Bombers. You will need the Auroras
to help destroy the SCUD Storm that Dr. Thrax builds. When your Particle
Cannon is ready, use a spy satellite to reveal the area surrounding the
northeast launch pads, then use the particle cannon to fry all the units
guarding the Bunkers. Then, ambush the rebels in and capture those 2 missile
launch pads! You are now halfway to your goal.
Tip! Aurora Bombers and Economy
As you can see, Aurora Bombers are a supersonic aircraft. They cannot be
stopped by anti air defenses until they deliver their payload, which means
they can always reach their target. Unfortunately, after dropping their
bombs, they are just so vulnerable to anti-aircraft defenses, and you will
be disgusted that you have to spend another $2500 for each of the Aurora
Bombers lost. That's why, if you are using Auroras, make sure you target
your enemies' expensive structure, like their superweapons, this can help
make up for the sunk cost.
The other pair of launch pads is more heavily guarded. I suggest you make
use of Particle Cannons, MOABs and Spectre Gunships at the same time to
create a large enough distraction to keep the enemy units at bay before
Rebel Ambushing the missiles and capturing them.
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5. GLA Campaign
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*****MISSION 1: Outside the City...*****
Background:
As the "mercenaries" of the United States continue to hunt down for Dr.
Thrax, GLA leaders have decided to stop trying to protect this deranged
scientist as he is known to be unstable. The USA is still "senselessly"
relying on its air power in an attempt on destroying the last of the GLA.
However, neither the USA or the Chinese could really breakthrough to
capture the GLA chain of command. The GLA leaders promise a continued war
of attrition for world freedom. Your mission is to protect the GLA leader
as he travels to the airport for evacuation.
Factions:
Friends:
Green: GLA
Red: Our Great Leader
Enemies:
Blue: USA
After the news report by ARC (the GLA equivalent of Al-Jazzera I suppose?
Heh heh heh.) You will be treated to this cut scene where some USA Humvees
are in hot pursuit of the GLA leader. However, they were a little unlucky.
They suffered some traffic accidents. One Humvee crashed into a truck that
was "really explosive", while the other was squashed by a falling tower!
Our leader is safe, for now.
You are now left to play. Salvage the resources to upgrade your vehicles.
Tip! Salvage Preferences
When ever you destroy enemy vehicles, always salvage them to units in this
order:
Marauder Tanks > Quad Cannons > Techicals > Other units
Move southeast, engaging the enemies on the way.
Cross the bridge, and you will be treated to more salvage crates, as well
as some more RPG trooper Combat Bikes.
Cool Tip! Which Bikers shall I use?
When using combat cycles, always load them in this order:
Terrorists > Rebels > RPG Troopers
This is because, loading RPG Troopers in those bikes make them much more
vulnerable to tanks. As for the terrorists, well, have fun! It is much
better to use suicide bikers than to load a technical full of terrorists
and rushing them into your opponents' (human or computer) base!
There are some patrols to the northeast, and that's the path we have to
go. Instead of taking them on directly, send all bikers to the eastern
path, and go down the cliff. Then, you can easily surprise all of those
units, and liberate the base to the further north east.
Once your base is liberated, build some Maruader Tanks, and upgrade them
with the salvage crates. If any of your combat bikes are damaged, just
send them to the "service station" that is your Arms Dealer to repair them!
Cross the bridge when you have recovered from your losses. There are 3
foolhardy sentry drones near that reinforcement pad, destroy them, you
need not capture the pad though.
As you can see, the USA aerodrome is guarded by 2 Fire Bases. Send in your
troops to "praise" (Stupid accent) and pillage them, and then, you can
send the limousine of the GLA Leader to the transport plane. Mission
Accomplished! The cause lives on!
*****MISSION 2: Cairo, Egypt*****
Background:
The USA's hunt for the GLA General Dr. Thrax, who the GLA has discredited
and denounced has caused great damage to the civilian facilities and
buildings. Meanwhile, the USA and Chinese reports that several important
GLA leaders have been killed. This results in a complete power vacuum,
and many splinter groups are vying for control. One of the splinter groups
is led by Prince Kossad, a Libyan General who specializes in stealth tactics
and sneak attacks. Your mission is to destroy all of Prince Kossad's command
centers, and force him to hand over his abilities to you.
Factions:
Friends:
Green: GLA
Enemies:
Brown: Prince Kossad
This mission starts with a lone rocket buggy codenamed recon-1 patrolling
the area around the great pyramids (Wait, there is something wrong here,
the sphinx is facing the wrong way here! You got it wrong this time, EA.
You better refresh your Geography!). Suddenly, a tank appeared out of
nowhere and blew it apart!
At this point you will be introduced to the man called Prince Kossad, you
now get to see how the GPS Scrambler and Sneak Attacks Work. These 2
abilities are very important for the GLA, so always save 2 general points
for those technologies.
Tip! Info on Prince Kossad
Prince Kossad is the stealth general of the 3 talented GLA generals. He
is an important political figure in the Middle East, and has an excellent
spy network to do his bidding. Prince Kossad is a stealth general, but
he does not have any access to any unique units. However, he has many
modifications to his army. All structures can be hidden by camo netting,
and workers can be camouflaged when you camouflage your supply stash.
Rebels and base defenses are all camouflaged to start with. The hijacker
is always available. The GPS Scrambler can be used in Level 3, and has
a shorter recharge time. Seems a very terrifying foe, eh? Not really! Prince
Kossad has a vital weakness. It is that he CANNOT make use any tanks or
the SCUD Launcher! So, any sneak attacks can be ended relatively quickly
if you respond.
Now, you start with some demo traps and a couple of workers and a command
center. Build your base as usual, but not as tightly as before, as the
enemy cannot make use of heavy weapons like the Tanks and SCUD Launcher.
You have 3 Radar Vans to start with, and you can use the Radar Scan thrice!
Watchful Tip! Abusing the Radar Scan
Always build Radar Vans in quantity when you play a multiplayer game. Then
you can really continuously scan the map for intruders! Radar Vans can
also be used to squish stealthy units!
Now, as you build your base, continuously scan the map for his troops.
Build a force of Marauder Tanks, Toxin Tractors, Quad Cannons and
Technicals filled with Rebels. You can know go hunting! Take a Jarmen Kell
to snipe at the enemy rocket infantry, but beware of other snipers!
Move into the town to the north, there are some RPG Troopers here and there,
and can be taken out by your Quad Cannons. Do the same with the Tunnel
Network. Continue to go north, and you will eventually reach their first
base. Wipe everyone out and capture their command center. You now have
the GPS Scrambler!
As soon as you have captured the command center, build some Stinger Sites
and Tunnel Networks by the bridge to secure the area, then you can work
on your next strike.
There is an extra supply dock to the west of your base. Send workers there
to collect the supplies when the current are exhausted.
Now, send in Toxin Tractors to clear those 2 bunkers across the bridge,
then build a team of 2 Quad Cannons and about 4 Rocket Buggies, and bring
Jarmen Kell Along.
Get across that bridge, and play our latest piece of work, rocket "ballad"
(bad accent again by those Rocket Buggies!)! Whoosh whoosh whoosh whoosh
whoosh whoosh! That's really musical indeed. Kill everyone, taking care
of the Demo Traps and capture the Command Center to the south west with
a Rebel, you now have the sneak attack!
Fast Tip! Catch me if you can
Always have a practice to "hit and run" when using Rocket Buggies, they
are very fast, and hence can outrun most units in the game. This way, you
can really buzz around your opponent like flies and annoy his tanks! For
best effects, upgrade them to the max, and use at least 4 of these at once!
Then, there should always be rockets flying in the air!
Now, we have to quickly build a team of bomb trucks, this is because, Prince
Kossad will have built a SCUD Storm any minute now, and you will have 5
minutes before he uses it. If he really has built a SCUD Storm, perform
a sneak attack on the south west corner of his base. Then bomb truck the
weapon into submission. After that, you can just continue to sneak attack
from time to time into their base, and eventually you will be able to reach
Prince Kossad's Command Center and destroy it. Just watch out or the Bunkers
and the Palace.
*****MISSION 3: Matala, Crete*****
Background:
It is now revealed that the GLA is once united again. A powerful commander
has taken charge. The US is now strengthening their defenses in bases around
the world. Your Mission is to steal a Particle Cannon, and use it against
the US Mediterranean Fleet.
Factions:
Friends:
Green: GLA
Enemies:
Blue: USA
You start with a small force of RPG Troopers, Rebels and Hijackers along
with 3 Techicals. Explore the beach, and kill all enemy infantry, but steal
the Crusader Tank.
You will find another Tunnel Network, use it to transport troops to the
neighboring island. There is this lone tomahawk there, steal it before
the pilot can get to it. Now, go north west, there are 3 crusader tanks,
destroy them, and you can liberate that small camp there. Jarmen Kell is
here to help you. So are some Quad Cannons and a Toxin Tractor for the
taking. Now, go to the northeast, and neutralize those 3 tanks. Use Jarmen
Kell on the Firebases! I made a new discovery here.
Tip! Weakness of the Fire Base Exploited!
I found out that, a fire base can be destroyed in 3 shots by Jarmen Kell!
So, whenever you are playing against a USA player, feel free to snipe at
his firebases! When it explodes, the infantry will all die!
See those Cold Fusion Reactors? Send Rebels to capture them. Now, guard
this area with Quad Cannons.
Notice this island to the northeast? That's your next stop on this
Mediterranean cruise, send your Crusaders, Jarmen Kell, Technicals and
that lone Tomahawk Missile over in a sneak attack. Clean the town up, steal
as many US vehicles as you can, and then head northwest to the arms dealer.
Kill everyone and liberate it!
With the Arms Dealer in hand, feel free to build some Marauder Tanks!
Upgrade them with salvage crates. There is another island to the northeast
with more goodies, so dig a tunnel there if you like. Now, head northeast,
to the pass. This pass is defended by some Paladin Tanks and 3 Tomahawk
Missiles, so you should destroy these units before you attempt to go through.
Now, as for the Bunkers, use the Particle Cannon and your lone tomahawk
missile to destroy those defenses. When they are all destroyed, send your
units through the cleared pass, and into your hideout.
Kill the remnants of the enemy guarding the base, and the base is yours.
Start pumping out workers to build an Arms Dealer, more Black Markets and
some Stinger Sites in the east and camouflage them.
You are now ready for the assault on the main base. At this point, there
are 2 methods to reach USS Reagan, one is by brute force and sneak attack,
and another is by stealth infiltration. I suggest the latter. But before
you do it, use the Particle Cannon and destroy the enemies' Strategy Centre,
as they are equipped with Search and Destroy Stealth Detection System.
The best method is to send in Jarmen Kell. Sneak him in with your tunnel
networks, and move east, then south, when you approach a Patriot Missile,
use the Particle Cannon to destroy them to prevent them from detecting
you. Eventually, you will reach the USS Reagan. Fire the Particle Cannon
one last time on it, and then, watch as it gets sawed in half! Mission
Accomplished!
*****MISSION 4: Western USA Coastal Toxin Facility*****
Background:
After the destruction of its aircraft carrier USS Reagan, the USA has
re-evaluated its position to place forces overseas. The ultimate hope would
be the complete withdrawal of US forces from Europe, and will result in
a complete GLA victory. Your mission is to raid the Western USA Coastal
Toxin Facility and to steal 20 samples of toxin, so that you may have more
ingredients for your Chemical Weapons.
Factions:
Friends:
Green: GLA
Enemies:
Blue: USA
Yes, this is the story of Jarmen Kell and the 40 Thieves! You will start
with 2 teams which are separated by the coastline. It is really a point
to point coordination mission. You follow the on-screen instructions to
complete the mission.
Let's start with Team 1. You are to hijack the automobile ferry. (Hey!
It looks just like the Hong Kong Star Ferry! You lousy copy cats!) Before
you do that, snipe at those 3 vehicles and steal them. After you hijack
the ferry, you can hit the transport button on the ferry to send your troops
over to the other beachhead.
Looks like the perfect place to sunbathe, eh? Suddenly, beep beep beep,
boom! A demo trap is set off! You will now be informed that the Americans
have mined the beach, so we will have to obtain a Radar Van. So, switch
to Team 2.
As Team 2, move east. There are 3 Technical Trucks in a parking lot for
you to use. Commandeer them, and upgrade them with the salvage crates.
Then go down the hill and do some bodywork with the Humvees. When they
are destroyed you can send any infantry unit into the Radar Van to capture
it. Now, you can use the Radar Scan, without having to recharge too! If
any of your Techinicals are damaged, simply send them to the Tunnel Network
to recover health.
With the Radar Scan, you can navigate the beach with ease. Just reveal
the Demo Traps, and have your units destroy them to give them vetrancy.
You will eventually come to 2 Rangers and an empty Paladin Tank. Kill the
Rangers and steal their Paladin! To the south, are some GLA Prisoners of
War in that enclosure. Break down the fence to rescue them. There are many
Terrorists, so let them steal those sports utility vehicles. DO not steal
the Tomahawks yet, though.
Switch back to Team 2. You will notice some Crusader Tanks across the bridge,
along with 2 Patriot Missiles. Use a lone hijacker to distract the tanks
while your remaining forces destroy the Patriots. Once all forces have
been eliminated, send a lone Rebel over to the valve station. Enter it,
and the reservoir will be drained, allowing Team 1 to proceed.
Switch to Team 1, cross the bottom of the dried up lake to the other side,
you will come to an airfield. Destroy it quickly. Once the airfield is
destroyed, you can steal those 2 Tomahawk Missiles that I have told you
to ignore earlier. With the Tomahawk Missiles, destroy all of the Bunkers
overlooking the valve station. Send the Tomahawks to the POW Camp across
the bridge to free more units. Commandeer and upgrade the Technicals to
the max. Then switch to Team 2.
As Team 2, move to the Cold Fusion Reactors and destroy them all. Then
move them up the hill and capture that Artillery Platform there. Then wait
by the warehouse. No need to steal any battle buses.
Switch back to Team 1, and make your way to the northwest, destroy those
units inside the garrisoned structures, and continue the advance, wiping
out any bunkers you find. There is another POW camp to the far west. Free
your brethren if you please. Now, send in your Tomahawks and destroy the
rest of the Bunkers guarding the toxin facility. Then you can move your
troops in and capture them.
See those empty Quad Cannons? You will need them later, as you have to
defend your convoys when the US sends reinforcements. After about 5 toxin
samples are secured, the USA will start sending in Reinforcements. All
reinforcements come from the eastern edge of the map. So, now, it's a matter
of endurance. Just hold them back. Once the 20th Toxin sample is loaded
onto the plane, the mission will be complete!
*****MISSION 5: Stuttgart-Vichingen, Germany*****
Background:
The last so-called superpower in this world, the USA is crumbling. GLA
makes thing worse by humiliating America by penetrating its own borders
and stealing its weapons of mass destruction. Washington decides to abandon
Europe and actively defend their homeland, and the GLA is really ambitious
to force this to happen. Your mission is to destroy the USA base in
Stuttgart-Vichingen, Germany.
Factions:
Friends:
Green: GLA
Orange: GLA POWs
Enemies:
Navy Blue: USA
Sky Blue: USA Southern Support Base
In the beginning of the mission, you find a large group of GLA Tanks and
Rocket Buggies attacking a Chinese Base. The Chinese tried to stop them,
but failed. Now, you have complete control of the Chinese base! Now, build
your base, including a GLA Command Center, and mainly Chinese Buildings.
Quickly defend the eastern and northeastern entrances to your base, as
this is where the support base will attack. Build some Helices and garrison
Tank Hunters inside the ones with Bunkers. Then quickly raid their base.
The Sky Blue Support Base is poorly defended against air attacks with their
3 far apart Patriot Missiles, and can be taken out very swiftly.
While you are raiding their base, build a propaganda center and quickly
build 2 Nuclear Missiles. Also build an Internet Center and Satellite Hack
1. Garrison Hackers in too! You can now see the area around each command
center. As you can notice, the USA Base is busy building a Particle Cannon.
If you are fast enough, both countdown timers of the Nuclear Missiles will
be less than 4:00 when it is completed. At this point, focus on the defenses
of the north and north east of your base. Build 2 layers of Gattling Cannons
to stop their air strikes and some more Helixes with Battle Bunkers and
Tank Hunters, as the USA heavily relies on Air Power. When your Nukes are
ready, fire them on the particle cannon. It will destroy it, and by the
time the USA builds the replacement, you should have less than 4 minutes
left on your Nukes' timer.
The USA will build a second Particle Cannon on the far eastern edge of
their base. To counter that one, sneak Black Lotus in by a Helix in the
Far eastern edge of the map, and drop her to the east of the Particle Cannon,
behind the transmitter station. You can now capture the particle cannon
before they can even react. After you capture this Particle Cannon, the
USA will not rebuild this one again.
With the Superweapons taken care of, you can fight in a more even basis.
First things first, free the POWs in the southern support base before they
are transferred. Then, the freed POWs will set up their own base, and this
can divert the Americans' attack.
Another thing to note is, that the USA base has more than 5 airfields in
use, and hence can attack your base with 24 fighters at once! So, build
lots and lots of Gattling Cannons!
You can now build up a strike team. Build up a team of fully upgraded
Overlords and hide them in Helix Helicopters. Build some Inferno Cannons
too and load them inside Helixes. Upgrade half of your Helices with Gattling
Cannons and the other half with Propaganda Towers. Load the Napalm Bombs
as well. Wait for a Nuke to be ready, and then Nuke their airfields to
clear that area for your units! Then, send in your large group of Helices
in through that eastern edge of the map. Drop everything! Have your Helices
cause Chaos by dropping Napalm Bombs on every Structure you find! Then,
send you Overlords and Inferno Cannons to further flatten their base! This
2 Pronged Attack is very difficult to stop, in spite of the large number
of anti air measures they have. With luck, you should be able to destroy
more than half of the USA base before they can take the upper hand. If
you are fast enough, you can easily destroy the entire base! Brute force
rules!
With the main base down, all that remains are some USA stragglers still
on the field. Hunt them down, and the liberation of the world will soon
be complete!
------------------
6. China Campaign
------------------
*****MISSION 1: Stuttgart-Vihingen, Germany*****
Background:
As the USA continues to strengthen its homeland defense, China decides
to participate in the war against terrorism. The Premier denies any
affiliations with those GLA hoodlums, and condemns the fact that some of
China's units were used against USA bases. Chinese commanders now pledge
full ambitions to remove the GLA from American bases in Europe. China cannot
stand anymore equipment to be stolen by the GLA and used against the USA.
China has recently Nuked the overtaken American base in Stuttgart, but
some GLA stragglers still survive, you mission is to hunt down those
stragglers.
Factions:
Friends:
Red: China
Enemies:
Green: GLA
After this news report by BCTV (a pirated version of the state television
station CCTV, I suppose, heh heh heh.), you will be shown a nuclear missile
being prepared for launch. Apparently, our senior intelligence officer
Lin Zhon was very angry at the GLA for stealing our hardware, and says
that, they may think that they have won the day, but they have regretted
too soon. Too soon! In fact, a few seconds later, the Nuke was dropped
onto them! Most of the GLA were killed, but there are still some survivors
of the blast.
You are now left to play. So, build your base, and defend it from the north
with 2 Gattling Cannons and a Bunker filled with Tank Hunters. Then, upgrade
your overlord with a speaker tower, and send your troops east, across the
river. Take the listening outposts with you to detect stealth.
Tip! Extra Value Meals
Through the production of troop transports in the War Factory, you can
easily produce both Red Guards and Tank Hunters en masse now! The Troop
Crawler costs $1400, but comes with 8 Red Guard, so it actually costs $200.
As for the Listening Outpost, it costs $800, and comes with 2 Tank Hunters!
So, it actually costs $200 as well! Keep that in mind.
In the North, there is a town, and it is garrisoned by troops, and has
a couple of Demo Traps here and there. Use the Listening Outpost and detect
those traps, and use the Inferno Cannons to destroy them. AS for the
Garrisoned buildings, clear them out with Flame Tanks.
The rest of the opposition can be taken out by your tanks with little trouble.
Now, it's time to move east. Clear the town, the same way as before. The
GLA base is to the north, past that river crossing. Send your troops across,
but beware of those Demo Traps. When they are clear, call in Carpet Bombs
and Artillery Barrage to weaken the enemies' defenses. Then send your
troops in. To minimize unit loss, try to allow your Overlord Tank to take
most of the strain, as it has the highest HP. Then, when all GLA structures
are destroyed, the mission is complete!
*****MISSION 2: Beijing, China*****
Background:
The recent attacks on the GLA has left them stunned, and their command
is going underground again. To counter further GLA attacks, the homeland
security has been tightened significantly. The Chinese Premier assures
that the GLA will not be able to infiltrate China as they have done that
to America. Meanwhile, the people throughout the nation and ready and
prepared for any bad situations to come. Unfortunately, the GLA really
intends to revenge against China for entering the war. Therefore, they
attacked one of China's Nuclear Reactor Complexes outside Beijing, my
beloved capital city. Your mission is to secure the complex until
reinforcements arrive, and then destroy the GLA from the area completely.
Factions:
Friends:
Red: China
Orange: Chinese Communication Outposts
Enemies:
Green: GLA
The opening cutscene shows a large horde of terrorists charging towards
your nuclear reactor. They were stopped by your Gattling Cannons, however,
a wave of Bomb Trucks then appeared! They were to much for the Gattling
Cannons to handle, and well, they blew up half of your base!
You can now assume command. It's time to get your bearings. Have a Nuke
Cannon guard each corner of the base, and equip them with the new Neutron
Shells! Then, load all available Bunkers with Tank Hunters. Now, it's just
a matter of endurance. You have to survive for 10 minutes before
reinforcements arrive.
Atomic Tip! Take me to your leader, earthling, or I will atomize your face
The Neutron Shells and the Neutron Mines are relying on the power of a
sub-atomic particle, the neutron to kill the enemies. Both have a very
special capability. One, they vaporize, or atomize infantry units
instantly, and two, they can kill drivers inside vehicles, making them
vulnerable to capture! The Neutron shell can also kill enemy infantry
garrisoned in buildings! Ah, this is great!
After you can withstand the GLA attacks for 10 minutes, reinforcements
will arrive in Helix Helicopters. Those Helices are already upgraded with
Speaker Towers and Gattling Cannons, even better!
Now, it's time to re-build your base to its former glory. Make sure you
fortify the north, south and west, as attacks will come from all directions.
Tip! Helices and Hoards
As you can see, each Helix Helicopter can store up to 1 Tank and 2 infantry
units at once. So, which means that for every tank you build, you must
build one Helix. Use this to your advantage, when you have a large number
of Helices in the enemies' base, drop everything, and the enemy will have
to fight very hard to either stop your tanks or your Helices, so there
can be a mutual distraction effect, as the enemy probably will panic and
don't know which units to target first. In the confusion, feel free to
send your Helices everywhere and Napalm Bombing everything while your Tanks
hold off the enemy units and fire on base defenses. Destruction guaranteed.
When you can finally gain control, start pumping out Battlemasters and
other units, and load them into more Helices! Upgrade each Helix with
different peripherals, and most important of all, the Napalm Bomb! Now,
the first GLA base is to the southwest. Carpet Bomb the Stinger Sites,
then sneak your units through. Drop them before they can react. Then start
wrecking havoc. As soon as all units are dropped, use your Helix Helicopter
to Napalm Bomb their base! The base should be gone in a flash! Just watch
out for those RPG Troopers in the palace. There are 3 other bases, in the
other 3 corners of the map. Use the same tactics against them and soon,
victory will be yours!
*****MISSION 3: Coburg, Germany*****
Background:
While the GLA is trying to force China into a nuclear stalemate, the Chinese
Premier has been invited to participate in the European Security Council's
Defense Summit. China has been given the task of driving the GLA out of
European cities. Meanwhile, the Chinese Premier regrets the use of Nuclear
Weapons against the GLA, and promises the United Nations that they will
show more restraint in the future. Your mission is to liberate the city
of Coburg, by destroying all of those GLA statues there, before the whole
world disagrees with you.
Factions:
Friends:
Red: China
Enemies:
Green: GLA
You have been given a base in the southwest quarter of the map. Build your
base quickly and fortify it. This mission is rather difficult, not because
of the strength of the GLA, but because of the International Opinion meter.
Apparently, the whole world is watching us! The longer the battle goes
on, the more our International Opinion will fall. If the International
Opinion drops to zero, the results will be disastrous as riots will occur
around the world to all for us to quit. So, we must strike swiftly!
Build a reasonable sized Tank Hoard, accompanied by some Gattling Tanks,
Dragon Tanks and some listening outposts. Start hunting! The first statue
is directly to the north of your position. There are a few invisible Stinger
Sites guarding it, but they can be taken down with no trouble at all. Destroy
the statue, and the International Opinion will rise!
The second statue is to the east of your position. At this time, there
may be a team of SCUD Launchers and Scorpion Tanks coming from the east.
Use a relatively smaller Tank Division and outrun their SCUD Missile. Then
you can destroy those enemy vehicles. This statue is not so well defended,
and you can take it out with ease! Now, you can receive your second time
extension! (Just like those rally games in the video arcade!)
Now, you will notice that there is a statue to the north, and another one
to the east. Go for the one to the east first. Hurry, destroy the Stinger
Sites and destroy that statue! The world cheers again! There is another
statue further east by the GLA outpost. This is the outpost where the GLA
pumps out most of their units against you. So, I suggest that you retreat
as soon as possible after you destroy that statue, otherwise, they will
send in large quantities of troops after you, and will result them being
outgunned. Now, head back west to the other statue there. It again is
guarded by camouflaged stinger sites, take them out and destroy the statue!
Now, there should only be one statue left, in the north of the map. That's
where the GLA's main base is. If you are fast enough, you should have 40+
International Opinion left on the meter or so. So, build up a large strike
force, and go in, and destroy it! Remember to clear out those garrisoned
structures with Dragon Tanks first, though, as there are RPG troopers
inside those buildings. Destroy the last statue, and the mission is
complete.
Note: Another way to destroy the last statue is by Carpet Bombing. However,
it seems that EA is planning to remove this ability in this mission in
an upcoming patch, so I advocated the above method.
*****MISSION 4: Halberstadt, Germany*****
Background:
China is continuing its liberation of Europe. In the latest Security
Council meeting, the Premier humbly accepted the gratitude of the European
nations. The Premier warns that the GLA is like a wounded animal, but it
must not be able to hide so that it can recover its strength. Meanwhile,
the USA decides to focus on its own borders, so it's up to China to continue
the crackdown on the GLA. Your mission is to destroy all retreating GLA
forces that pass through this area.
Factions:
Friends:
Red: China
Enemies:
Green: GLA
Well, the GLA is retreating, and the China is now catching and killing
those enemies. You start with a pre built base, some Helices, some Overlords
and some Nuke Cannons. Upgrade your Helices with Speaker Towers and
Gattling Cannons, and transport your Overlords in them.
Very soon, you will be informed of the GLA retreating along the path shown
on your radar. The GLA are coming from the western side of the map, and
are moving northeast. Send in your Helices and tanks to stop them! While
you are at it, send Red Guards to all the Artillery Platforms in the area
to capture them, and you can see most of the battlefield.
When wave 1 of the GLA has been stopped, you will be notified. Continue
to pump out Helix Helicopters and upgrade them with various peripherals
for the task. Wave 2 will shortly come from the southern edge of the map,
moving north, so send your Helices and Tanks there. When the GLA sends
in their Quad Cannons, simply use your Overlords to deal with them. After
some destruction, Wave 2 will be defeated. Now, build more Helices and
brace for Wave 3.
Wave 3 comes from the far south west corner of the map. Be aware of it,
the same methods apply. Wave 4 comes from the south east. Wave 5 comes
from the south west.
As for Wave 6, things will get slightly harder. Our intel has been jammed,
so we cannot predict which direction the GLA are going through. However,
I have played this mission several times already, and have found that the
GLA will be entering the region from the west and the south, so watch those
2 areas. You have to be more careful, as more units will enter the region
at once, and sometimes, will be too much for your own units to handle.
When the final GLA unit has been destroyed, the mission is complete!
Submitter's Tip! Nat Ng's Tip
There are several "Keys" to beating this mission without even beginning
to sweat. Here they are:
1. There are NO enemies on the map at the start.
This means that you can send your forces just about anywhere and not
worry about them being killed.
2. Capturing the artillery platforms gives you a very wide sight radius!
If you capture all the artillery platforms, you can see nearly the whole
map. Needless to say, this is vital.
3. The enemy is using almost no infantry.
The only infantry I've actually noticed in this map was a group of
Terrorists coming from the Southwest.
So here is my strategy: Train lots of rocket soldiers and a few Red
Guards. Keep building Helices nonstop from your airfield. Upgrade the
Helices in this order: For every 5 Helices, have 1 prop tower, 1
gattling cannon, and 3 bunkers full of Rocket Soldiers. Always make sure
at least one prop Helix travels with each squadron to heal it and detect
stealth units.
Capture all the tech buildings on the map as and when you have the time.
Obviously, when you receive an alert that the enemy is coming from a
particular point, send all your Helices there and blow them away. You
don't even need to upgrade them with bombs! The only things that might
give you trouble are Quad Cannons, but they won't be appearing in large
groups until you have enough Helices to blast them away.
For the final "two way" part, split your Helices into 2 groups and
station them at the centre of the map... then just wait. The artillery
platforms give you such great sight range that you can spot the GLA
coming and crush them immediately.
I used this strategy on my first run through the mission. At the end, I
had 20 Helices and about $30,000 (if I recall correctly). Not one of my
units was lost.
*****MISSION 5: Hamburg, Germany*****
Background:
The China is now destroying scattered GLA forces in the homeland, causing
neither civilian casualties nor collateral damage. The Chinese army
reports one last stronghold in Hamburg, Germany. Your mission, is to
destroy this last stronghold of the GLA.
Factions:
Friends:
Red: China
Enemies:
Green: GLA
OK, the GLA is now rather desperate now. They have launched an attack on
a USA base near Hamburg, Germany, and have captured it completely. You
begin with a rather pre-built base. But still, you should defend it well
with Gattling Cannons and Bunkers. Just remember to leave room for
expansion in your base.
The combined attacks from the USA base will begin very soon, so make sure
you also have Helices above your Gattling Cannons and Bunkers for adequate
support. Build a Nuclear Missile as soon as possible. Scatter ECM Tanks
next to your base defense structures. They can really reflect some of the
missiles fired at your base, preventing direct hits, and give more time
for the Gattling Cannons to shoot them down.
Magnetic Tip! The referee blows the whistle, Roberto Carlos lines up for
the kick, he shoots... over the crossbar!
The Easy-M Tank (Funny accent here) is rather effective at causing missiles
to miss their targets, as long as the missile passes through the magnetic
field. This is really helpful. For instance, I once went face to face with
2 Tomahawk Missiles, they fired their missiles at my tank. However, just
before they hit, they sort of bended away and missed! Then, I was able
to disable them while my tanks come over to destroy it. In multiplayer
games, always have an ECM or 2 with your attack hoard, it can make all
the difference when the enemy uses their SCUD Launchers and so on at you.
However, the ECM cannot deflect shells, so watch out.
Now, also build an Internet Center and Satellite Hack! You can easily see
the enemies' command center and the surrounding areas, and of course, you
can easily see what the enemies' up to.
As you see, both the USA base and GLA base will build their superweapons,
and they are heavily defended. The USA base is in the northeast, while
the GLA one is in the southeast. Instead of attacking their base with
impunity, I have a better idea. As it is far too risky to send in the Helices,
I advocate attacking the superweapon first with the Nuclear Missile, then
with your Artillery Barrage. This is guaranteed to wipe them out. Once
they stop rebuilding, you can fight on a more even basis. To minimize
resistance, consider nuking an area of their base with a lot of units and
defensive structures before sending your Helices in! The rest is pure
destruction, enjoy!
Submitter's Tip! Nat Ng's Tip
Again with the Helices - there's a fairly easy way to beat this one.
Make sure you tech up to nuke silo fast, and deploy a bunch of Helices.
Use them to inch forward and take the artillery platforms to the West.
For your General Powers, select carpet bombing, L2 artillery barrage,
and mine drop. Defend until you have all these powers (it shouldn't take
too long). You may have to endure a couple of Particle Cannon blasts; be
sure to move your units whenever a particle beam is nearby.
Be sure you have an Internet Center with the Satellite Hack 1.
Send a scouting Helix into the USA base with no upgrades. It will almost
certainly die, but the info it gathers will be worth it.
Now hit the USA base with all your General Powers! Aim for the
powerplants. Here is how I did it: first, I dropped an artillery barrage
on one group of plants. Then, I sent the Mine Drop in aimed at the
enemy's largest concentration of AA troops (that would be Missile
Defenders), closely followed by the Carpet Bomber aimed for more
powerplants, and immediately followed by the Helices. The idea here was
that the Mine Bomber and the Carpet Bomber would draw enemy AA fire,
allowing the Helices to pass through the first line of enemy defenses.
Finally, just before my massive attack hit the enemy, I launched a
Nuclear Missile targeted at another large group of powerplants.
If you do it right, your Helices should arrive just in time to destroy
the last couple of plants, thus powering down the USA base and rendering
those nasty Patriot Missiles and the Particle Cannon inoperative.
At this point, it's a matter of mopping up the US base. KO the enemy's
antiair troops ASAP, and destroy all their dozers and their Command
Center. Now, with your Helices, clear out the remaining enemy troops.
Drop Red Guards into the base and begin capturing the US structures. I
don't need to tell you which structure to capture first, right? ;)
If you did it right, all your superweapons will be back on line before
the GLA Scud Storm is ready. As usual, use an artillery drop or mine
drop to scout the GLA base and find the Storm. (It's in the southwest
corner.) Drop the Nuke and Particle Cannon on it simultaneously to level
it.
After that, just keep hitting the GLA base with General Powers and your
Helices. They have heavy SAM defenses on the perimeter, but if you blast
through with the Powers, your Helices can enter the base with minimal
losses and destroy it from the inside out. Its defenses in the centre
are pitiful.
Finally, there is a small GLA base to the southeast: your Helices should
be able to flatten it with no trouble at all.
--------------
7. More Tips
--------------
The Money Collector:
Each side has an infinite supply gatherer that generates money every now
and then. If you want to earn more money in the same amount of time. Build
those gatherers in quantity. Make sure you build them between each money
collection, then, there will almost always money flowing into your pockets.
Clearing Garrisoned Buildings:
Each side has more ways to clear units from garrisoned structures. The
methods and priorities are listed below:
USA: Stealth Fighter > Microwave Tank > Combat Drop > Flashbang Grenade
China: Nuke Cannon with Neutron Shells > Dragon Tanks
GLA: Toxin Tractors
Submitters Tips! Low Wei Shyong's Tips
In general,
1)It's good to have base defenses near the command centre, the supply centre
and the superweapon. At least 1 gattling cannon or equivalent. To prevent
against sneak attack by Commanches, Helices, Heroes, auroras.
2)Get multiple supplies ASAP e.g. oil derricks, supply stashes. Vital to
keep pumping out units and attaining a high tech tree.
3)Keep a fast-reacting force e.g. a few commanche, MiGs, gattling tanks
to prevent black lotus/Burton/Rebel attack.
4)Build structures relatively spaced out to minimize effect of
superweapons.
5)Always try to coordinate your attacks with the carpet bombing, specter
gunship etc. They draw fire away from your attacking force.
6)In multiplayer games, one should not over-emphasize on base defenses
unless one is planning to destroy the enemies with just superweapons. Base
defenses are immobile and cost as much money and time to build. Why
not building a force which is mobile which can act both as offensive and
defensive? Additional point is the units can gain veterancy as the game
progresses.
5)It's better to take the game to the opponent's base. Make them spend
time and money building defenses and all you have to do is to puncture
their base at a particular weak point and let hell run loose.
Offence is the best defense in strategic games sometimes.
USA strategy,
1)The spy drone general's promotion is very important. Many players often
fail to notice that. Spy drones are stealthy and can be used to check on
the opponents, monitor vital passages, put it in own base to spot stealth
units e.g. Lotus. It's runned by timer, meaning one can place multiple
spy drones.
2)No. of Auroras required to destroy:
Power plant-2
Barracks-1
Prop Centre-1
Supply centre-2
War Fac-2
Com Centre-5
Superweapon-5
Gattling cannon(or equivalent)-2
Chinese bunkers-not tested
Stategic centre-not tested
Palace-not tested
Black market-not tested
If the opponent defends his base at particular locations and not within
his base much, one can try using the Aurora strike. 2 airfields of them,
group them in singles or 2s. 1st run can take out base defenses and defending
units. 2nd run, the unit-producing buildings, then the other structures.
He will never know what hit him. =)
3)Diversity is the key for the USA. Always try to make a force with a mixture
of filled up humvees(3MD+1PP+1R), Paladins, Avengers, Tomahawks,
and a few Commanches. The force need not be big. Once I had a force with
2 Paladins, 2 Avengers, 2 Humvees,2 Tomahawks and 2 Commanches. Managed
to take out 100+ Hard army units without much loss.
4)When using Air Force General, can try using the Attack Chinooks + Stealth
Commanches. When en mass and after spotting the enemy base well should
bring it down easily. Does not work well against Superweapon General's
EMP patriot at all.
5)Can Burton swim? Don't think so. But he sure can climb. Have you seen
him slide down a slope before? Looks really cool.
6)Keep a few Pathfinders in the base spaced out and especially near
important structures. They can take out Lotus/Burton/Rebels.
China strategy:
Currently, my favorites are Nuke and Tank Generals. Nuke General is
basically the same as China normal. But it comes with Nuke cannons without
using a general's promotion. Its MiGs have tactical nukes, Helices have
nuke drop, BM and OL come with uranium shell upgrades, Nukes are 500 bucks
cheaper... so they are pretty cool to use. Tank general. The Emperor Tanks,
when used effectively, can be the most awesome force in the game. If an
Emperor tank is not completely destroyed, it comes bask with full hp and
with a vengeance. Excellent for both offence and defense. Usually 3-4
are required to take out a base once the defense is breached. Only things
to worry about are laser-guided missile defenders, garrisoned rocket
troops in bunkers/civilian buildings. And though Emperor tanks are strong,
it would be foolish to throw them straight into enemy base defenses.
Black Lotus:
1) Can be used to spot stealthy units.
2) Black Lotus + Helix-Overload drop is extremely lethal.
3) Sometimes, when capturing buildings, try to put Lotus as close to the
building as possible, hiding her behind the walls. Opponent can only see
a blinking building and will waste time look for her.
4) Haven't tried Superhacker-Lotus-Helix drop, a friend
told me it's pretty good too.
GLA-I am not so good with them. But kind of know their strengths and
weaknesses.
Phew... I am tired after typing out so much. Hope you didn't get too tired
reading them. Many of the stuff you probably know. And I appreciate your
advice very much.
With that, I shall end here. Wishing you health, success in your studies
and happy gaming.
Yours sincerely,
Low Wei Shyong.
MORE TIPS COMING SOON!
--------------
8. Conclusion
--------------
That's all, for now. As I am rather busy with school, I will update my
guide, little by little, until it is fully complete.
Again, you can read this guide, print it out if you want it to read it
in bed or whatever, just don't copy it! That's all! See Ya!
This guide is intended to be published in GameFAQs at the moment. If someone
else wants to publish it, they must contact me through e-mail.
---------------------------------
Appendix I: Feedback Information
---------------------------------
Since the publishing of the original version of my side comparison guide,
I decided that I must make some new rules for those people who want to
give me a feedback about my guides. All future strategy guides will have
this section. If the following rules are not observed, I will just consider
your e-mail to be spam mail or flame mail, and I will delete it without
reading it, and will blacklist your e-mail address.
For publishing permission:
I usually will allow people to publish my guides on their websites as long
as I ask for permission. That's it. Although I do not have a lawyer to
sue anyone if they do it without my permission, I expect everyone to have
self discipline about these things.
Feedback Concerning Mistakes: (THIS IS THE MOST IMPORTANT PART, LISTEN
UP)
As I am a human, and we are all humans, we all make mistakes. Nobody is
perfect. If I had made any mistakes in my guide, feel free to e-mail me.
But however, you must follow these rules. I have typed out some bad examples
with each rule, and they are from some of the e-mail I received by people
who are dissatisfied by my original Command and Conquer: Generals side
comparison guide.
You must:
Be polite, as I will take these feedback letters as seriously as formal
letters, and you should specify the version number of my guide, then I
can check my guide out. However, it need not be as formal as business letters,
after all it is only a game. You should also present yourself clearly,
I won't even think about anything that I cannot understand at the first
glance, as I am a busy person.
For example,"I enjoyed reading your guide, but disagreed with you on some
points." From a person called Alex Shikh or "I agree with you that China
is the strongest factions, but it is not much stronger than the other 2."
From Ives Gobau And so on.
You must not:
Say any foul language and offend me.
For example, "Your guide was ********, full of lies and biased opinions."
From K Truin. You are not going to make me listen by saying rude words
to me, you will only give me the impression that you are either uneducated
or have low EQ.
Conduct any surveys about how good my guide is and give it to me, as I
could not care less about your so-called surveys.
For example, "I have conducted a survey about your guide and over 90% said
that it was a trashy tabloid." From Frozak.
Start a petition to have my guide removed.
Before, I was worried about this annoying "Petition: FAQ Removal" board
made by a certain person called GamerEX. That is, "I would like to start
the petition to have kylohk's Command and Conquer: Generals Side Comparison
Guide as it is based on opinions and fluff." When I was asked by IGN to
publish my Side Comparison Guide on their site, I told the sender about
my worries, and he assured me that I can stick with my own ways and need
not listen to angry letter up. So, that's what, if you make any rash moves
like organizing petitions, I really won't bother to negotiate with you.
Finally, you must not say anything I consider to be racist.
For example, "You mentioned that you live in China that is obvious,
considering your bias towards this side, etc..." "I am afraid that your living
in China has blinded your judgment so much." From someone I could not
remember his name. So, what are you trying to say, say that us Chinese
are all idiots? Besides, the word bias is used to describe unfair
comparisons due to neglecting some facts. As I have put all facts into
account, I really cannot have made any bias towards any sides.
From all the 50 or so letters complaint I received, I decided to listen
to less than 5 of them. Why? As only 5 of them could follow the rules stated
above. So, you MUST take those points into consideration, or else, don't
expect me to listen to you.
Game Help:
If you have read my guide and did not understand something, feel free to
ask, but please do not do this too often, as my e-mail account has other
uses.
You may have wondered why I put this section up. This is a new
"Anti-disturbance" ordinance I set up for my own use, in order to minimize
all those annoying and insulting things I receive. In fact, during
September alone, I received at least a hundred of mail concerning my Side
Comparison Guide, and I am now to make sure this will never ever happen
again.
Thank you for your cooperation.
Yours,
Lo Kai Yan Alasdair, kylohk. (Kai Yan Lo From Hong Kong)