Enter one of the following codes to activate the corresponding cheat function:
Effect Code
Activate all codes FMNFB
Invincibility EMERPUS
All available weapons in level TEXAS
Unlimited ammunition MADMAN
Level select SELLOUT
Invisibility SLLEWGH
Big head mode HEID
Zoo mode ZOO
Demo mode and target mini-game HUNTER
Hint: Pacing lizard at title screen:
Go to the "Cheats" menu and watch the "Art Gallery" presentation. After "The Turok Team" picture, it ends and begins to cycle again. Return to the first main menu and wait for about five minutes. From the left, a small green lizard will walk along the bottom of your screen, with a picket sign that reads "Lost Land or Bust!!!". When he reaches the right side of the screen, he will turn around and walk the other way, revealing the other side of the sign which reads "Start the Game!". He will look over at you a couple of times, but mainly stares at the ground.
Information in this section was contributed by Andy L..
Hint: Nuke in single player mode:
In Chapter 8, "Arena", defeat the Steracosaur Boss. After doing this, the force field around the middle pillar will drop. Climb to the top of the pillar to get both the Nuke Attachment (for the Rocket Launcher) and a Nuke. You will now be able to fire the Nuke only twice (the Nuke Attachment has a Nuke already in it). There are no more Nukes past Chapter 8. Also , the "All weapons" and "Unlimited ammunition" cheats do not work for the Nuke.
Hint: Nuke in multi-player mode:
The Nuke can be found in three multiplayer levels: Tears Of Horatio, Withering Heights, and Dino-Depot. Note: Do not have the "Unlimited Ammo" option in the multi-player options menu activated or the Nuke will not appear. You can still use the "Unlimited Ammo" cheat in the cheat menu and get the Nuke. The "Unlimited Ammo" cheat does not give you unlimited Nukes. The Nuke will respawn after a period of time.
Tears of Horatio: Go up either path, up the cliff, until you reach a big metal platform with three holes in it. Turn around and you will face a huge rock pillar. A Swarm Bore canister will be at the foot of the pillar. Directly above the Swarm Bore canister is the Nuke, floating in the air. You must have the Jump Boots to get it.
Information in this section was contributed by Wurd.
Tears Of Horiatio: Get the nuke and stay up there. If your friend approaches, shoot the nuke directly at the ground below you and do not move. It will not touch you, but will kill anyone around you. There is also a good hiding spot in at the end of that level, where there are cannons. Go on one of the side cannons and go to the very end. Then, turn around and quickly hit back and then forward. You should get stuck. Try jumping a lot until you are in it. If you do not go in, drop a little bit farther and try again. This place is a good hiding spot from trackers like the plasma cannon.
Information in this section was contributed by mike smith.
Withering Heights: Go to either side of the level and climb to the top floor. Activate the switch, then go to the window where there is a trampoline at the bottom (after switch is activated). Jump down to it and you will bounce to the center platform. Once there, you will get a either the Empathy Chest Plate or a Nuke (along with a Swarm Bore canister).
Information in this section was contributed by Wurd.
Withering Heights: It is small but easy to get around because of the trampolines. The nuke is in the center/ You can get it and aim it directly down at where you stand for and instant kill for all around.
Information in this section was contributed by mike smith.
Dino Depot: The Nuke can be found on the top of the yellow box car. You must have the Jump Boots to reach it.
Information in this section was contributed by Wurd.
Hint: Defeating Bruckner:
To kill Bruckner, the last Boss in the game, run a safe distance from him. Line him up with a tree so that it is in front and Brucker behind. When Bruckner gets close to the tree, shoot it onto him. Note: The tree takes more hits than usual to take down. It should kill Bruckner in one hit. This also has the same affect on other enemies.
Hint: Chapter 1: Frogs and lizards:
There are frogs and lizards on the ground in certain areas, usually near the water. Approach one and hit it with the war club. It will burst into large chunks of meat.
Hint: Chapter 2: Surprised guide:
During the second scene of the chapter is a Brachiosaur that is relieving itself. There is also a Brachiosaur immediately before this one. You will see it behind the second ancient structure as you exit the cave. Fly under the Brachiosaur's legs and you will surprise your female guide.
Hint: Chapter 5: Rescue The Wise Father level:
You can wipe out all The slegs and the Jailer without leaving the room that leads you into the circular prison room. Best of all, you can have the really big Slegs do some of the dirty work for you. First, get as heavily armed as possibly by breaking all the crates and gathering anything you can use before hitting the switch to open the door. Weapons of choice here are both the explosive arrows and rocket launcher and grenades. Use them in that order if possible. You will need the grenades later in a key point. With luck, you started this level healthy and did not need to get the large med-kit at the start. Being able to return and use it is a big bonus. Begin your assault without entering the big prison area. After you strike your first blow, fall back into the room and wait for them to come to you. Hold them back by taking them out in the hallway. You need to survive up to the fifth wave. Next, head back into the tunnels. As you arrive at the first room with the grated floor above, you will probably see two big Slegs. Leave them and wait for the gigantic Sleg to appear. Once he appears, he will proceed to squash the other Slegs. Wait for the other Slegs to arrive. After the other Slegs arrive, they will all just stand there (including the gigantic Sleg). As you move, the giant Sleg will follow. Guide him to the other Slegs and they too will be squashed. Continue this until the giant Sleg refuses to play anymore. Them take out your spiked grenades. Stick them under the feet of any that remain, then back off and watch them go down. When you get to the Jailer, it will require about five grenades to kill. Return to the beginning to replenish on grenades and health if needed. Once the Jailer is gone, you have the entire prison area's stash of weapons at your disposal.
Hint: Chapter 8: Arena level: Extra ammunition:
When you begin this section, you start in a room with a large door both in back and in front of you. Also, in front of you is a supply of ammunition. Normally when you leave this room, the door will close behind you and will not re-open. Use the following trick to keep it open. After sniping everybody you can from this room, turn around and face the back of the room. Then, look all the way up. As you are looking up, walk backwards so you can see the front (open) door. Continue to walk just out the door until you see the door begin to close. Wait until it is half way down and go back into the room. The door will re-open. It should now be stuck open. If not, then repeat the process until it sticks. You now have the remaining ammunition at your disposal.
Hint: Save ammunition:
When you see a raptor or an alligator, you can save ammunition by using the war club. Hold [Shoot] and your character will hold the club back. When you release it, he will use the spiked side of the club, which can kill alligators and raptors in one hit.