The Unholy War Faq
Version 3.0
Written by Kuno
10/15/98
Note: This FAQ is best viewed in Courier New font at a size of 10
Table of Contents
-----------------
I. Introduction
II. Controls
III. Modes of play
IV. Characters
V. Power ups
VI. Cheats *NEW SECTION*
VII. Tips & Hints *UPDATED*
VIII. Credits
IX. Disclaimer
-/-What's New-\-
First I want to thank those you have written me with all your hints, tips,
strategies. Kudos to you all!! ^_^
V3.0
----
well now the FAQ has grown into v3.0. But wait what ever happened to v2.0, well
that's my fault I did a v2.0 and then I got more mail so I decided to make it
v3.0. Sorry for the confusion.
As you can see I've added Gameshark Codes to the FAQ as well as adding a new
section.
There still are some things that I need to add to this FAQ.
1. stategy for all the strategy levels on each AI level.
2. Strategy for each of the Teknos and Arcane warriors
3. anyother cheats & codes that can be found.
So keep those e-mails coming, this is your FAQ as much as it is mine!
^_^
I. Introduction
The unholy war is an action/stratgey game from Crystal Dynamics and Eidos
interactive. At first glance it doesn't seem all that impressive, so I was
reluctant to purchase it. But I was always taught never to judge a book by its
cover. So I bought it. Well I must say that I like it. The Mayhem mode is fun if
your not into that strategy thing, and the Strategy mode is fun if you want more
of a challenge. If you haven't guessed already this is my first FAQ. Well on
with the FAQ ^_^!
II. Controls
Well the controls for Mayhem mode aren't as complex as Strategy granted.
Mayhem Mode
-----------
Move...........................D-pad
Attack/Magic...................Triangle/Square/Circle Buttons
Jump/Fly.......................X Button
Pause/Unpause..................Start Button
Quit...........................Select Button (while the game is paused)
Strategy Mode
-------------
Move Action Pointer.......................D-pad
Select Warrior............................X Button
Move Warrior..............................D-pad
Place Moving Warrior......................X Button
Place Summoned Warrior....................X Button
Select Fortress with Warrior in it........X Button
Select Warrior standing on fortress.......Square Button
Select next Warrior or fortress...........Triangle Button
Use Special Power.........................Square Button
Cancel Action.............................Triangle Button
Access Hints..............................Circle Button
Pause/unpause.............................Start Button
End turn early............................Select + X button
Save Game.................................Select + Square Button
Load Game.................................Select + Circle Button
Zoom map in/out...........................L1 Button
Change map tilt...........................R1 Button
Rotate map left/right.....................L2/R2 Buttons
III. Modes Of Play
The Unholy War is divided into two type of games. Mode one is Mayhem mode, which
is just a one-on-one battle between you and the computer or another human
player. Mode two is Strategy mode, which is a strategic battle where the two
forces clash in campaigns to capture bases. During this mode Mayhem mode will
come up when two warriors fight over the same hex. There are some different
options in each mode. But good for you I have laid them all out for you! ( gee
aren't I so nice ^_^ )
Mayhem Mode
-----------
The First thing you do is select your team. Here are all the options.
Note: Player 1 is always on the left and Player 2/Computer is always on
the right.
Player 1 Player 2/Easy AI/Normal AI/Hard AI
-------- ----------------------------------
Teknos Arcane
Arcane Teknos
Teknos Teknos
Arcane Arcane
All All *this is both sides (Teknos and Arcane)
Arcane All
Teknos All
All Arcane
All Teknos
Once that is done you'll Select your BattleField.
Here are your choices:
1. Cycle Levels
2. Juicer
3. Toxic Dump
4. Proving Ground
5. The Hive
6. The Depths
7. Water Hole
8. High Temple
9. Random Level
10. The Lab
11. Factory
12. Steel Hallway
13. Cenotaph
14. Desert Ruins
15. The Volcano
16. Mysic Glen
1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16
That's how it looks like on the screen.
Once your in the game you'll need to choose what warrior you want to use. Then
the match will begin. In the Upper Left corner of the screen is a small picture
of your warrior. The red bar is your health and the yellow bar is your energy
for your special powers. Below your yellow bar are the buttons that corrospond
to your powers (ie for the magus the triangle button is for his stalking birds
power). Once the button is lit you can use the power.
Strategy Mode
-------------
The first thing you do here is SET WAR (ie choose the battlefield you want to
fight on). There are 12 battlefields.
1. Crater Lake 2. Mount Altus 3. Great Desert 4. The Dead Lands
5. River Crossing 6. Twin Keeps 7. The Breeders 8. The Mine
9. The Siege 10. The Crater 11. The Great Void 12. Kenai
Next you set the players.
Teknos Arcane
------ ------
Player 1 Player 1
Easy AI Player 2
Normal AI Easy AI
Hard AI Normal AI
Hard AI
Those are all the options that are available.
Note: you can't have 2 player 1's (DUH!! ^_^)
The Load War option let's you...you guessed it! Load a saved game!!
The Accept War option...hmm I wonder what this does...
IV. Characters
Here's a complete list of all the characters in the game and all there special
powers. This is for both Mayhem and Strategy Modes.
Key
---
s - square button
t - triangle button
c - circle button
battle - commands used in Mayhem Mode
strategy - info for Strategy Mode
cost - cost of unit
life - hit points
move - how far the unit can move
map power - special ability that can be used on overhead map
cost - how much Aur the power costs
(air) - can only be done in the air
(ground) - can only be done on the ground
TEKNOS WARRIORS
---------------
Quicksilver - Evil Shapeshifting beauties whu abhor the soft flesh they
can so readily display.
Battle
------
s - Slice: Hefty chop does 20 Damage
t - Orbs: Each metalloid does 5 damage
c - Shield: Protects and reflects
STRONG vs. Ecton, Magus, Angel
WEAK vs. Mogalin, Brontu
Strategy
--------
Cost: 110 Life:60 Move:3
Map Power: Madness Cost:50
Adjacent enemy wanders randomly for 3 turns
Home: Juicer
Tesla - Raw power flows through a tesla, giving it great strength and
driving it totally insane
Battle
------
s - Zap: Bouncing bolt does 10 damage
t - Teleport: Instant escape to random spot
c - Crystal: Tracking electroids do 10 damage (max 3)
STRONG vs. Fire Witch, Prana Devil
WEAK vs. Magus, Brontu
Strategy
--------
Cost: 90 Life:60 Move:1
Map Power: Teleport Cost:10 per hex
Tesla can istantly move to any open hex
Home: The Lab
Killcycle - These crude anarchist specialize in the pacification of the
peaceful, primitive species
Battle
------
s - Plasma: Energy burst delivers 10 damage
t - Bombs: Detonations each do 10 damage
c - Kamikaze: direct hit does 70 damage
STRONG vs. Brontu
WEAK vs. Magus, Angel, Mogalin
Strategy
--------
Cost: 80 Life:50 Move:Flies 3
Map Power: Destruct Cost:10
Explosion does 25 damage to 6 adjacent hexes
Home: Toxic Dump
Jaeger - Relic of a forgotten war, these huge killing machines cleanse
the world of organic vermin
Battle
------
s - Punch: Electro-wallop does 15 damage
t - Laser: rapid beams each do 5 damage
c - Rocket: Long range strike does 10 damage
STRONG vs. Fire Witch, Prana Devil
WEAK vs. Brontu, Ecton
Strategy
--------
Cost: 130 Life:100 Move:2
Map Power: Nuke Cost:40
Megatonnage does 15 damage. Range:5 hexes
Home: Factory
Mantis - An insidious evil from the galactic core whose treachery has
doomed a hundred worlds
Battle
------
s - Mandibles: Masticates enemy for 15 damage
t - Bloodbots: Drains 10 life & heals on retrieval
c - Gravwell: Pulls enemy towards center
STRONG vs. Ecton
WEAK vs. Brontu, Angel
Strategy
--------
Cost: 120 Life:75 Move:2
Map Power: Overload Cost:40
Gives ally 150% max life and energy, but ally dies from stress failure
in 3 turns.
Home: Proving Grounds
RazorFane - A legacy of pain and misery belongs to the Razorfanes and
they savor it.
Battle
------
s - Buzzsaw: Flensing disks each do 10 damage
t - Dervish: Mad torso twirl does 10 damage
c - Bladewall: Barrier cuts for 10 damage
STRONG vs. Prana Devil, Ecton
WEAK vs. Brontu, Fire Witch
Strategy
--------
Cost: 100 Life:80 Move:2
Map Power: BladeWall Cost:15
Only Razorfanes may enter hex for next 2 turns
Home: Steel Hallway
Wasp - Her lightning speed and sharp sting put fear in the hearts of enemies
twice her size
Battle
------
s - Blaster: Rapid fire bolts each do 2 damage
t - CyroBeam: Freezes enemy below (air)
c - Life Drain: Transfers life to wasp (ground)
STRONG vs. Brontu, Ecton
WEAK vs. Angel, Fire Witch
Strategy
--------
Cost: 70 Life:40 Move:3
Map Power: Regen Cost:20
Heals self or adjacent ally 25 life
Home: The Hive
ARCANE WARRIORS
---------------
Ecton - An undead slave master who feeds on the souls of the living as
well as the dead
Battle
------
s - Whip: minion does 10 damage, slows enemy
t - Wail: Devours enemy's life, feeding ecton
c - Trap: Hidden net ensnares the unwary
STRONG vs. Jaegers, Killcycle
WEAK vs. QuickSilver, Wasp
Strategy
--------
Cost: 80 Life:50 Move:2
Map Power: Eat Souls Cost:25
Ecton devours 25 life from adjacent enemy.
Home: Cenotaph
Prana Devil - A frantic, ravenious beast that desires only to eat,
excrete, breed and speed.
Battle
------
s - Spit: Acid globs each do 2 damage
t - Bite: Prolonged bite damages enemy
c - Egg: Hatched Prana chicken-baby attacks enemy
STRONG vs. Wasp
WEAK vs. Razorfane, Tesla
Strategy
--------
Cost: 70 Life:60 Move:3
Map Power: Spawn Cost:10
A chance to create a new Prana
Home: Depths
Magus Lizard - Anicent natives of Xsarra. These sorcerers command
primevil magics. They say the world will end soon
Battle
------
s - Sword: Obsidian blade inflicts 15 damage
t - Raven: Homing death spirit does 10 damage
c - StarFall: Given time the sky will rain down
STRONG vs. Tesla, Killcycle
WEAK vs. Quicksilver
Strategy
--------
Cost: 120 Life:100 Move:2
Map Power: Starfall Cost:40
Blasts enemy for 15 damage. Range:5 hexes
Home: Desert Ruins
Brontu - An almost unstoppable force whose courage is matched only by
the size of its heart.
Battle
------
s - Roar: Sonic blast cone does 15 damage
t - Charge: Hold to ram enemy for 25 damage
c - Gas: Lingering stench cloud corrodes enemy
STRONG vs. Quicksilver, Jaeger, Mantis
WEAK vs. Wasp, Killcycle
Strategy
--------
Cost: 110 Life:100 Move:2
Map Power: Thunder Roar Cost:10
Knocks adjacent enemies 1 hex away
Home: Water Hole
Fire Witch - Half woman, half flame, this vengeful creature leaves
nothing but an inferno in her wake.
Battle
------
s - Naplam: Flaming goo burns for 10 damage
t - Slam: Damage highest at ground zero (air)
c - Firewall: Incendiary barrier (ground)
STRONG vs. Killcycle, Razorfane, Wasp
WEAK vs. Jaeger, Tesla
Strategy
--------
Cost: 90 Life:50 Move:Flies 3
Map Power: Fireshroud Cost:15
Blocks hex to all but firewitches for 2 turns
Home: Volcano
Dark Angel - Aloof and mysterious, the angels fight when necessary, then
vanish to there high abodes.
Battle
------
s - Eyebeams: Bursts lance out for 5 damage
t - Shockwaves: Force does 20 damage (ground)
c - Obelisk: Emites rays which give 3 life
STRONG vs. Tesla, Razorfane, Wasp, Killcycle
WEAK vs. Quicksilver
Strategy
--------
Cost: 130 Life:75 Move:Flies 2
Map Power: Transport Cost:10+5 per hex
Moves self or an adjacent ally up to 3 hexes away
Home: High Temple
Mongalin Rider - Noble warrior-maidens who bond at birth to their
faithful mongalin mounts.
Battle
------
s - Sparkler: Mystic jolt for 10 damage
t - Tongue: 5 Damage, powerup ingestions
c - Exchange: The old switcheroonie
STRONG vs. Quicksilver, Killcycle, Jaeger
WEAK vs. Wasp, Razorfane
Strategy
--------
Cost: 100 Life:50 Move:3
Map Power: Cure Cost:15+5 per hex
Restores 25 points of life and cures madness
Home: Mystic Glen
V. Power ups
What game would be complete without powerups. Just pick one up and super charge
your warrior! When a power up is shows up and the battlefield an arrow with
point to it. Not all the power ups will be battlefield at one time, what fun
would that be ^_^! I'll do my best to describe them for ya...
1. Health - Raises Health - looks like an anhk
2. Speed - Increases Speed, temporaily - looks like a ball with a
smaller ball rotating around it.
3. Super Jump - Increases jump altitude for a short time. Flying
characters rise more quickly. - looks like a ball that
moves vertically.
4. Engery Jolt - No energy loss when you use a weapon; lasts for a short
time. - looks like a ball with an aura.
5. Invincibility - Warrior is indestructible for a short time. - Looks
like a ball with a very bright aura.
VI. Cheats
This one was sent in by Tamer Pandi:
"If you beat the game on Hard AI with the Teknos, you get Beta-Razorfane
and if you beat the game on Hard AI with the Arcanes, you get a
Super-Prana Devil."
This one was sent in by Danial Mehring:
"When completing all strategy maps with easy and normal AI you will
get one more map.
" DARK MAZE "
There is also a "secret" Demo of a egyptian 3D Game (something like
Lara's Tomb Raider)"
This one was sent in by The Carbonated Comet:
"I would like to point out that you're missing 2 battlefields which must be
earned by beating the game on normal (one for beating it as the Arcanes and one
for the Teknos)
Teknos --- The Maze
Arcanes -- Menhir Circle
Also, beating the game on Hard difficulty give you access to new player in
Mayhem mode
Teknos --- Beta Razor (totally kickass dude -- is a combo of firewitch and
razorfang)
s -- razor launch
t -- razor spin
c -- bomb blast (from the air like firewitch -- yep he flies)"
GAMESHARK CODES
Mayham Mode Codes
P1 Quicksilver Infinite Health 801AF610 0258
P1 Quicksilver Infinite Energy 801AF614 01F4
P1 Telsa Infinite Health 801AFA48 0258
P1 Telsa Infinite Energy 801AFA4C 0640
P1 Killcycle Infinite Health 801AF9D0 01F4
P1 Killcycle Infinite Energy 801AF9D4 0258
P1 Jaeger Infinite Health 801AF710 03E8
P1 Jaegar Infinite Energy 801AF714 0640
P1 Mantis Infinite Health 801AF7A8 02EE
P1 Mantis Infinite Energy 801AF7AC 03E8
P1 Razorfane Infinite Health 801AF610 0320
P1 Razorfane Infinite Energy 801AF614 01F4
P1 Wasp Infinite Health 801AF7B0 0190
P1 Wasp Infinite Energy 801AF7B4 0258
P1 Ecton Infinite Health 801AF938 01F4
P1 Ecton Infinite Energy 801AF93C 0640
P1 Prana Infinite Health 801AF688 0258
P1 Prana Infinite Energy 801AF68C 03E8
P1 Magnus Infinite Health 801AF7A8 03E8
P1 Magnus Infinite Energy 801AF7AC 01F4
P1 Brontu Infinite Health 801AF540 03E8
P1 Brontu Infinite Energy 801AF544 05DC
P1 Firewitch Infinite Health 801AFA00 01F4
P1 Firewitch Infinite Energy 801AFA04 01F4
P1 Angel Infinite Health 801AF710 0315
P1 Angel Infinite Energy 801AF714 03E8
P1 Mogalin Infinite Health 801AF7F0 01F4
P1 Mogalin Infinite Energy 801AF7F4 0384
P2 Quicksilver Infinite Health 801D5E10 0258
P2 Quicksilver Infinite Energy 801D5E14 01F4
P2 Telsa Infinite Health 801D6248 0258
P2 Telsa Infinite Energy 801D624C 0640
P2 Killcycle Infinite Health 801D61D0 01F4
P2 Killcycle Infinite Energy 801D61D4 0258
P2 Jaeger Infinite Health 801D5F10 03E8
P2 Jaeger Infinite Energy 801D5F14 0640
P2 Mantis Infinite Health 801D5FA8 02EE
P2 Mantis Infinite Energy 801D5FAC 03E8
P2 Razorfane Infinite Health 801D5E10 0320
P2 Razorfane Infinite Energy 801D5E10 01F4
P2 Wasp Infinite Health 801D5FB0 0190
P2 Wasp Infinite Energy 801D5FB4 0258
P2 Ecton Infinite Health 801D6138 01F4
P2 Ecton Infinite Energy 801D613C 0640
P2 Prana Infinite Health 801D5E88 0258
P2 Prana Infinite Energy 801D5E8C 03E8
P2 Magnus Infinite Health 801D5FA8 03E8
P2 Magnus Infinite Energy 801D5FAC 01F4
P2 Brontu Infinite Health 801D5D40 03E8
P2 Brontu Infinite Energy 801D5D44 05DC
P2 Firewitch Infinite Health 801D6200 01F4
P2 Firewitch Infinite Energy 801D6204 01F4
P2 Angel Infinite Health 801D5F10 0315
P2 Angel Infinite Energy 801D5F14 03E8
P2 Mogalin Infinite Health 801D5FF0 01F4
P2 Mogalin Infinite Energy 801D5FF4 0384
Strategy Mode Codes
P1 Infinite AUR 8011C5B8 FFFF
P2 Infinite AUR 8011C914 FFFF
If you want to submit some just Email them to me. My address is
This email address is being protected from spambots. You need JavaScript enabled to view it.
VII. Tips & Hints
Wise Words by The Carbonated Comet:
1. AUR is most important (especially during the long scenerios) but preventing
the computer from mining AUR is just as important. Kill off the Brontu(s) ASAP
w/ Killcycles to prevent the from getting the most AUR.
2. Learn who the strengths/weaknesses of each battlefield. Some creatures
really suck on some battlefields, while others are very effective. Pick you
battles likewise.
3. Sneak attacks are often the simplist way to defeat the computer (i.e.
Teleport w/Tesla right to their base). The Bonus is the computer can no longer
make new creatures. The Minus is he's gonna throw everyone he's gone left right
at your base.
4. Learn to use the Wasps effectively in battle. Their cheap and deadly. Wasps
will kill Prana Devils (let them come to you and just back away firing), Ectons
(circle and fire) 99% of the time. Just be sure to run away and regain power
before attacking again. A little more difficult are the Magus and Dark Angels,
but they are simple as well IF you're on the right battlefield (a nice big open
one without a pit in the middle are great). The Magus is a combination of the
Prana/Ecton strategy. The Dark Angels are easy once their power runs out (DONT
let them pick up an 'energize' powerup) just follow them and fire, don't let
them land. Patience young grasshopper, you must have patience as Wasps don't hit
for much damage.
5. Learn to always jump around (L2/R2 is a better way to jump/fly than x).
Jumping makes you harder for the computer to hit (obviously DON'T try this with
the Wasps)
6. When fighting Mogalin Riders (the computer's favorite unfortunately) learn
to move like a 'Rook' (chesspiece). In other words only move horizontally and
vertically (NO diagonals). This makes dodging their fast projectiles much
easier. Again jump jump jump. Some characters can stop Mogalin's shots
(Razorfang is one) with their own projectiles. Practice this attack --- fire in
bursts of two -- the first shot to stop their attack and the second shot to hit
them. It's tricky to learn, but effective.
7. Always keep you power bar at least 1/4 full (more with Tesla so you can
teleport out of danger)
8. Retire near-dead or unwanted charaters for AUR (you get 1/2 back what their
worth) to buy better ones. The computer will kill them anyways so sometimes its
better to have the money.
9. Killcycle's Kamikaze attack is a wonderful last resort. Use it when almost
dead in battle.
10. Easiest fights:
Jaeger vs Magus (laser his birds, fire missles, punch when close)
Jaeger vs Prana Devil (wait then laser Prana when close)
Killcycle vs Brontu (land on ground far away from him and fire blasters till
he's near then jet away to safety)
Quicksilver vs Firewitch (Dodge Diving inferno then Slice and Dice)
Wasp vs Prana Devil/ Ecton (see above)
VIII. Credits
Well I'd like to thank the following people in no particular order.
Crystal Dynamics & Eidos - For making one kick ass game!
WWW.GAMEFAQS.COM - For posting my FAQ and for helping
me through alot of tough spots in
many other games.
Tamer Pandi - For the Beta-Razorfane and Super-
This email address is being protected from spambots. You need JavaScript enabled to view it. Prana-Devil Hidden Characters.
Also visit his webpage at http://www.unc.edu/~tamar
Danial Mehring
This email address is being protected from spambots. You need JavaScript enabled to view it. - For the Secret Map and demo hints.
This email address is being protected from spambots. You need JavaScript enabled to view it. and - For the Gameshark Codes
WWW.CMGSCCC.COM
The Carbonated Comet - For the Secret Map, Beta-
Razorfane moves and some
tips on using the Teknos
IX. Disclaimer
I used to skip this section of a FAQ before, but now that its me writing this
one I see all the hard work that goes into making one. Even though this wasn't
as tough as some of the other ones, there was alot of typing involved and many
hours spend on this FAQ. So the rules are simple. You are free to use this FAQ
to help you in your game. But please don't steal it and say that you wrote it.
Yadda yadda yadda blah blah blah.
(c) 1998 Kuno