v1.02, 2 September 2003
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~_ || /.// '|_|' /_// _~ * Anno 1503
~_ |/ \_/ \_/ \_/ _~ * 1503 A.D.
~____________________________________~ * The New World
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Anno 1503/1503 AD - The New World
Frequently Asked Questions (FAQ/Strategy Guide)
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CONTENTS
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1. Preface
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- 1.1 Notes
- 1.2 Credits and Legal
- 1.3 Version
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2. Introduction
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- 2.1 What is Anno 1503? What is 1503 AD?
- 2.2 Who developed the game?
- 2.3 What are the minimum requirements?
- 2.4 What has changed since Anno 1602?
- 2.5 Where can I download patches and demos?
- 2.6 What about the mobile phone game?
- 2.7 Is there an expansion pack?
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3. Gameplay
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3.1 Important Concepts
- 3.1.1 How do I explore?
- 3.1.2 How do I gain territory?
- 3.1.3 What are civilization levels?
- 3.1.4 How do I make money?
- 3.1.5 What operating costs are there?
- 3.1.6 How does the balance sheet work?
- 3.1.7 How do service areas work?
- 3.1.8 What is the significance of road access?
- 3.1.8 How does production occur?
- 3.1.10 Why should I colonize new islands and how?
3.2 Setup and Interface
- 3.2.1 What do the symbols, names and levels on the initial player menu mean?
- 3.2.2 How do I enable pirates?
- 3.2.3 Can you play as native races or pirates?
- 3.2.4 Can other players be made less aggressive?
- 3.2.5 Are the endless play mode maps random?
- 3.2.6 What are the differences between 'endless' level difficulties?
- 3.2.7 Which way is north?
- 3.2.8 Can I see the current objectives in-game?
- 3.2.9 Can I hide trees or buildings from view?
- 3.2.10 What can hotkeys be assigned to?
- 3.2.11 Is there a list of short-cut keys?
- 3.2.12 How does scoring work?
3.3 Climate and Resources
- 3.3.1 How many different climate zones are there?
- 3.3.2 What characterises each climate zone? Where can I find certain
resources?
- 3.3.3 How do I determine resources?
- 3.3.4 Why, after exploring, do no crop types show for the island?
- 3.3.5 How do you find other players and natives?
- 3.3.6 Where do I get Tools from?
- 3.3.7 How do I build and operate Quarries and Mines?
- 3.3.8 Do mines run out?
- 3.3.9 Can I turn Gold into coins?
- 3.3.10 Is Wine the same as Alcohol?
- 3.3.11 Where can I grow Hemp?
- 3.3.12 Can I change what type of trees I plant?
- 3.3.13 Do volcanoes erupt?
3.4 Roads and Storage
- 3.4.1 Is road access needed?
- 3.4.2 Are cobbled roads faster than dirt roads? What is the benefit of
Marketplace squares?
- 3.4.3 Do buildings have to face onto a street?
- 3.4.4 How do I build bridges?
- 3.4.5 How do I build roads along hills and mountainsides?
- 3.4.6 Can I have more than one Warehouse on the same island?
- 3.4.7 How do I increase the storage capacity on an island?
- 3.4.8 Why can't I build a warehouse?
- 3.4.9 What is the operating cost of Market Places and Warehouses?
- 3.4.10 Can I start an endless game without the first Warehouse placed?
3.5 Colony Buildings
- 3.5.1 How do can I build a ...? Why is a building 'greyed out' on the
construction menu?
- 3.5.2 What do wells do?
- 3.5.3 How do I determine what Small Farms grow?
- 3.5.4 Why doesn't my Whaler work?
- 3.5.5 Where should I build Fur Trappers?
- 3.5.6 What is the significance of sales stands' service areas?
- 3.5.7 Is the Tavern's service area important?
- 3.5.8 Do Churches replace Chapels? Universities replace Schools?
- 3.5.9 What are Gallows and Courthouses for?
- 3.5.10 What does the Pavilion's service area need to cover? What's a park?
- 3.5.11 What do Doctors do?
- 3.5.12 Where are the sewers?
- 3.5.13 Can I change the design of houses?
- 3.5.14 What rewards and statues are there? How do I get them?
- 3.5.15 Do I need ornaments? What do they do?
3.6 Colony Development and Events
- 3.6.1 What causes bankruptcy?
- 3.6.2 How do I delete buildings, roads and trees?
- 3.6.3 Is there a limit to the number of people on each island?
- 3.6.4 How do you stop your population using building materials?
- 3.6.5 Why don't Merchants upgrade to Aristocrats?
- 3.6.6 When I downgrade civilization levels, why am I told goods that are not
needed anymore are in shortage?
- 3.6.7 Why do my houses decay?
- 3.6.8 Occasionally my people die whilst walking around my city. What's
wrong?
- 3.6.9 What can I do about fires?
- 3.6.10 Can I prevent the Plague?
- 3.6.11 Can I change the prices my stalls sell things for?
- 3.6.12 Are people needed to work in buildings? Do I need houses on
production islands?
- 3.6.13 How much of ... will my population need?
- 3.6.14 What do the question marks over buildings mean?
- 3.6.15 What do the coloured bars that appear above farms during building
mean?
- 3.6.16 What does the "you founded an ancient graveyard" message mean?
- 3.6.17 What is the benefit of finding treasure?
3.7 Research
- 3.7.1 How do you research?
- 3.7.2 How do I research above a certain level of knowledge points?
- 3.7.3 Why can't I build cannon after researching them?
3.8 Trade and Diplomacy
- 3.8.1 How does external trade work?
- 3.8.2 Can I trade without being fired on or starting a war?
- 3.8.3 Where are the Venetians?
- 3.8.4 What do Venetians sell?
- 3.8.5 Why does my automatic trade route fail when I transport more than one
item?
- 3.8.6 Can I set my automatic trade route to wait for a full load?
- 3.8.7 Can I edit automatic trade route paths?
- 3.8.8 How do I demand tribute from other players?
- 3.8.9 What is a moratorium?
- 3.8.10 Do trade agreements cover player empires or specific cities?
- 3.8.11 How does the trade slider work? How do you set prices and volumes?
3.9 Pirates and Natives
- 3.9.1 What do native curses do?
- 3.9.2 How do I trade with natives on another island?
- 3.9.3 Do all native cultures appear in every game?
- 3.9.4 What do natives buy and sell?
- 3.9.5 How aggressive are natives? Can I ally with them? How do I attack?
- 3.9.6 Where do pirates come from?
3.10 Ships
- 3.10.1 What is the capacity of ships?
- 3.10.2 Why is my ship sold each time I build a new one?
- 3.10.3 How can I build ship cannons?
- 3.10.4 Where can I load cannon on my ships? How do I arm ships?
- 3.10.5 Why can I not repair a ship?
- 3.10.6 When should I repair ships?
- 3.10.7 Why does nobody buy my ship?
- 3.10.8 How does the white flag work?
- 3.10.9 My ship got stuck on land. Why?
3.11 Military Units
- 3.11.1 Are there limits on the number of units I may have?
- 3.11.2 What do the yellow stars and numbers above troops mean?
- 3.11.3 Can waypoints be set for scouts and other units?
- 3.11.4 Can units be set to patrol?
- 3.11.5 Can I select certain unit types from a group of units?
- 3.11.6 How do I retire units?
- 3.11.7 How do I heal injured units?
- 3.11.8 Can I capture enemy units?
- 3.11.9 What units can attack buildings?
- 3.11.10 What is the difference between ship and land cannon?
- 3.11.11 My scout/soldier got lost/stuck/disappeared/abandoned his mule/will
not come down from the mountain/has taken up scuba diving. What can I do?
- 3.11.12 Why don't my troops go up onto the walls?
- 3.11.13 How do I add/remove units from my towers?
3.12 Combat
- 3.12.1 How do I capture an enemy settlement?
- 3.12.2 Can I steal from the enemy's warehouse?
- 3.12.3 Do cannon towers fire?
- 3.12.4 Can I unload multiple units from ships at once?
- 3.12.5 Can I accidentally kill my own units in friendly fire during battles?
- 3.12.6 Must I assign specific targets for my troops?
- 3.12.7 Can I attack trees?
3.13 Multiplayer
- 3.13.1 Multiplayer?
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4. Campaigns and Scenarios
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4.1 Tutorials
- 4.1.1 Discovery and Settlement
- 4.1.2 Trade and Diplomacy
- 4.1.3 Combat Training
- 4.1.4 What now?
4.2 Campaign
4.2.1 Nova Fora
- 4.2.1.1 Introduction
- 4.2.1.2 Map
- 4.2.1.3 Objective: Found a city with 250+ Settlers
- 4.2.1.4 Why can't I settle an island?
- 4.2.1.5 Objective: Find Katherine von Breitenstein and return her to your
city
- 4.2.1.6 I lost Katherine von Breitenstein after rescuing here. Is that a
problem?
- 4.2.1.7 Objective: Find Mongols and trade 20t Salt
- 4.2.1.8 Why can I not find the Mongols with my ship?
- 4.2.1.9 Objective: Equip a fleet with 4 Archers, 4 Swordsmen, Scout, 50t
Wood, 100t Tools, 50t Food, and sail west
- 4.2.1.10 Suggested fleet
- 4.2.1.11 Why can't I train Archers and Swordsmen at my Fortress? How do I
get weapons?
- 4.2.1.12 Where is "Westward"? How do I finish?
4.2.2 Barbarrossas' Throne
- 4.2.2.1 Introduction
- 4.2.2.2 Map
- 4.2.2.3 Can I restart the mission from the menu?
- 4.2.2.4 Objectives: Build Citizen level city; Sell 25t Iron to Covana
- 4.2.2.5 Island choice
- 4.2.2.6 My Wood is in one ship and my Tools in another ship. How do I build
my first warehouse?
- 4.2.2.7 How do I stop Ramirez destroying my fleet?
- 4.2.2.8 How do I get Merchants and Aristocrats? Where is the Marble?
- 4.2.2.9 I accidentally insulted or attacked Covana, and now he will not
trade with me. What can I do?
- 4.2.2.10 Objectives: Covana's city must not be destroyed; Destroy both of
Ramirez's main cities
- 4.2.2.11 Naval strategy
- 4.2.2.12 Invasion strategy
4.2.3 Helter-Skelter
- 4.2.3.1 Introduction
- 4.2.3.2 Map
- 4.2.3.3 Objective: Positive balance sheet and at least 100 Citizens
- 4.2.3.4 Colony redesign strategy
- 4.2.3.5 Total demolition strategy
- 4.2.3.6 Objective: Get 20t Furs and 20t Medicinal Herbs and sail north with
them
- 4.2.3.7 Why can't I get the Scout to leave the city?
- 4.2.3.8 Why don't the Mongols sell me enough Furs?
4.2.4 Infernal Triad
- 4.2.4.1 Introduction
- 4.2.4.2 Map
- 4.2.4.3 Strategy overview
- 4.2.4.4 Objective: Hire O'Reilly
- 4.2.4.5 Objective: Hire Madrugada
- 4.2.4.6 Objective: Destroy Peles' fortress
4.2.5 Pack-Ice
- 4.2.5.1 Introduction
- 4.2.5.2 Strategy overview
- 4.2.5.3 Objective: Fill your colony's warehouse with Food
- 4.2.5.4 Why can I not trade for enough Food?
- 4.2.5.5 Objective: Expand Ulfilla to population 80, build a ship
- 4.2.5.6 Objective: Trade 25t of Medicinal Herbs for Whale Blubber
4.2.6 Toguldur's Stone
- 4.2.6.1 Introduction
- 4.2.6.2 Objective: Find and claim Stone of Toguldur
- 4.2.6.3 Must I destroy the Mongols? How?
4.2.7 New Acquaintances
- 4.2.7.1 Introduction
- 4.2.7.2 Map
- 4.2.7.3 Objective: Destroy Galerius's colonies
- 4.2.7.4 Defeating invaders
- 4.2.7.5 Economy strategies
- 4.2.7.6 Immediate counter-attack strategy
- 4.2.7.7 Defeating Galerius
4.2.8 Resistance
- 4.2.8.1 Introduction
- 4.2.8.2 Objective: Conquer fortress and free bookkeeper
- 4.2.8.3 How do I capture the Fortress? Why do I fail the mission after
destroying the city?
4.2.9 Genesis
- 4.2.9.1 Introduction
- 4.2.9.2 Map
- 4.2.9.3 Objective: Build 700 Citizen city
- 4.2.9.4 Objective: Trade 20t Medicinal Herbs to Native Americans
- 4.2.9.5 Objective: Destroy all houses on the Isle of the Dead
- 4.2.9.6 Single-ship strategy
4.2.10 Revenge
- 4.2.10.1 Introduction
- 4.2.10.2 Map
- 4.2.10.3 Objective: Defeat de Freeren and destroy his city
4.2.11 Quentin's Reef
- 4.2.11.1 Introduction
- 4.2.11.2 Map
- 4.2.11.3 Objective: Prevent de Freeren's flagship from escaping and save
Katherine
- 4.2.11.4 Why does de Freeren's ship keep escaping?
4.2.12 Justice
- 4.2.12.1 Introduction
- 4.2.12.2 Map
- 4.2.12.3 Objective: Destroy von Breitenstein's palace
4.2.13 Good or Bad
- 4.2.13.1 Introduction
- 4.2.13.2 Map
- 4.2.13.3 Objective: Find the treasure
- 4.2.13.4 To be continued...
4.3 Scenarios
4.3.1 Hobson's Choice
- 4.3.1.1 Introduction
- 4.3.1.2 Map
- 4.3.1.3 Strategy overview
4.3.2 Ruthless Richard
- 4.3.2.1 Introduction
- 4.3.2.2 Map
- 4.3.2.3 Strategy overview
4.3.3 Friendly Neighbors
- 4.3.3.1 Introduction
- 4.3.3.2 Map
- 4.3.3.3 Strategy overview
4.3.4 The Bet
- 4.3.4.1 Introduction
- 4.3.4.2 Map
- 4.3.4.3 Strategy overview
4.3.5 Playing for Time
- 4.3.5.1 Introduction
- 4.3.5.2 Map
- 4.3.5.3 Strategy overview
- 4.3.5.4 Objective: Build 200 Pioneer settlement within 30 minutes
- 4.3.5.5 Objective: Build 350 Settler town within 30 minutes
- 4.3.5.6 Objective: Build 600 Citizen city within 80 minutes
- 4.3.5.7 Objective: Build 900 Merchant city within 80 minutes
4.3.6 Settlement Recipe
- 4.3.6.1 Introduction
- 4.3.6.2 Map
- 4.3.6.3 Strategy overview
4.3.7 The King of Ore
- 4.3.7.1 Introduction
- 4.3.7.2 Map
- 4.3.7.3 What does the objective mean? Must I mine Ore on 6 islands?
- 4.3.7.4 Strategy overview
- 4.3.7.5 How do I stock 170t - my warehouse only holds 50t?
4.3.8 Many Small Islands
- 4.3.8.1 Introduction
- 4.3.8.2 Map
- 4.3.8.3 Strategy overview
4.3.9 Negative Influence
- 4.3.9.1 Introduction
- 4.3.9.2 Map
- 4.3.9.3 Strategy overview
4.3.10 Siege
- 4.3.10.1 Introduction
- 4.3.10.2 Battle Map
- 4.3.10.3 Strategy overview
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5. Strategies
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5.1 Getting Started
- 5.1.1 Common mistakes
- 5.1.2 Initial colony building
- 5.1.3 Settlers
5.2 Colony Planning and Building
- 5.2.1 Island Choice
- 5.2.2 Colony territory
- 5.2.3 City design
- 5.2.4 Aristocrat cities
5.3 Industry Planning and Building
- 5.3.1 General industry/farm design strategies
- 5.3.2 Food production
- 5.3.3 Salt
- 5.3.4 Iron related production
- 5.3.5 Stone and Marble
- 5.3.6 Alcohol
- 5.3.7 Cloth
5.4 Colony Management and Research
- 5.4.1 General strategies
- 5.4.2 Balancing demands and development
- 5.4.3 Research
5.5 Trade and Diplomacy
- 5.5.1 Mechanics of trade
- 5.5.2 Benefits of trade
- 5.5.3 Diplomacy
5.6 Pirates and Natives
- 5.6.1 Pirates
- 5.6.2 Natives
5.7 Military
- 5.7.1 AI players' troops are stupid
- 5.7.2 Ground unit choice
- 5.7.3 War preparation
- 5.7.4 Defense
- 5.7.5 Naval
- 5.7.6 Economic warfare
- 5.7.7 Invasions
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6. Cheating
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- 6.1 What are the cheat codes?
- 6.2 How do I edit a game?
- 6.3 Are there any trainers?
- 6.4 Can I skip campaign scenarios without completing them?
- 6.5 Are there other gameplay 'cheats'?
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7. Custom Scenarios
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- 7.1 Is there a campaign or scenario editor?
- 7.2 How do I install scenarios?
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8. Technical Issues
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- 8.1 How many bugs are there?
- 8.2 How do I take a screenshot?
- 8.3 Can I stop the statue video playing?
- 8.4 Can I play without the CD?
- 8.5 Why aren't sounds played at non-normal game speed?
- 8.6 Can I turn auto-save off?
- 8.7 Can I play save-games from other language versions?
- 8.8 Can I copy or rename save games?
- 8.9 Why don't the Moors have music?
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Appendices
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A. Building and Industry Data
B. Production Links
C. Production Efficiency
D. Military and Ship Data
E. Research Trees
Download attachment for details: