Cheat mode: 
  Press [Ctrl]  + [Shift]  + C  during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point]  at the
prompt to repeat the last cheat entered. Enter a [Semi-colon] 
between codes to enter multiple codes at the same time. Additionally,
most of the codes will only work with the unpatched version of
the game. 
 
 
 Result
 Code 
 1000 Simoleons (patched game version) rosebud 
 
 Add new family history stat to the current family
 hist_add  
 Appends the route destination list to AllRoutes.txt every time a route is found
 write_destlist  
 Architecture tools automatically set the level as needed
 auto_level  
 Automatically import and load indicated FAM file
 import    
 
 Automatically load indicated house, no questions asked
 house    
 
 Check and fix required lot objects prepare_lot 
 
 Completely flush app to VM file when running Windows NT
 flush  
 Crash game crash 
 
 Create moat or streams water_tool 
 
 Create shrunk_text_#.bmp files shrink_text     
 
 Create-a-character mode edit_char 
 
 Display personality and interests interests 
 
 Draw all animation frames disabled draw_all_frames off 
 
 Draw all animation frames enabled draw_all_frames on 
 
 Draw colored dots at each person's origin 
draw_origins  
 Dump entire memory to core_dump_[date:time].txt
 core_dump  
 Dump selected person's most recent list of scored interactions to a file
 dump_happy  
 Dump selected person's motive contribution curve to a file 
 dump_mc  
 Enable debug flag to show outcome choice dialogs for social interactions
 debug_social  
 End sim logging sim_log end 
 
 Execute "file.cht" file as a list of cheats
 cht     
 Floorable grid disabled draw_floorable off 
 
 Floorable grid enabled draw_floorable on 
 
 Force an assert for testing assert 
 
 Log animations in the event log window 
log_animations  
 Map editor disabled map_edit off 
 
 Map editor enabled map_edit on 
 
 Move any object move_objects on 
 
 No tutorial object generation when tutorial house is loaded
 tutorial off  
 Prevent web browser crashes browser_failsafe 
 
 Preview animations disabled preview_anims off 
 
 Preview animations enabled preview_anims on 
 
 Programmer stats tile_info 
 
 Quit game quit 
 
 Read in behavior tuning constants from Tuning.txt
 #import  
 Rebuilds entire control panel/UCP from scratch
 rebuild_cp  
 Refresh the BMP_ resources for all people whose IFF files are writable
 refresh_faces  
 Rematch dependent textures and regenerate bitmaps for all user characters
 refresh_textures  
 Restore tutorial restore_tut 
 
 Rotate camera rotation   <0-3> 
 
 Routing debug balloons disabled route_balloons off 
 
 Routing debug balloons enabled route_balloons on 
 
 Run series of random operations on unhoused families
 fam_test    
 
 Save currently loaded house save 
 
 Save family history file history 
 
 Say "plugh" plugh 
 
 Say "porntipsguzzardo" porntipsguzzardo 
 
 Say "xyzzy" xyzzy 
 
 Selected person's path displayed draw_routes on 
 
 Selected person's path hidden draw_routes off 
 
 Set event logging mask log_mask 
 
 Set free thinking level autonomy   <1-100> 
 
 Set game speed sim_speed   <-1000-1000> 
 
 Set grass change value edit_grass    : 
 
 Set grass growth grow_grass   <0-150> 
 
 Set lot size lot_size    
 
 Set maximum milliseconds to allow simulator
 sim_limit    
 
 Set time of day (unpatched game version) 
set_hour   <1-24>  
 Set z offset for thought bubbles bubble_tweak    
 
 Sets the neighborhood directory to the path
    
 Sets up the borders of the lot with non-editable flag. Requires rotation
 lot_border    
 
 Sets whether menu items appear for in use objects
 allow_inuse  
 Show memory view window in debug builds of the game
 memview  
 Start sim logging sim_log begin 
 
 Swap the two house files and updates families
 swap_houses     
 
 Ticks disabled sweep off 
 
 Ticks enabled sweep on 
 
 Tile information displayed tile_info on 
 
 Tile information hidden tile_info off 
 
 Toggle allowing visitors to be controlled using the keyboard
 visitor_control  
 Toggle assets report report_assets 
 
 Toggle automatic object reset feature  
auto_reset  
 Toggle calls to PeekMessage within sim loop
 sim_peek  
 Toggle camera mode cam_mode 
 
 Toggle display of unavailable interactions in person control menus
 all_menus  
 Toggle music music 
 
 Toggle object compression in save file  
obj_comp  
 Toggle quaternion transformations quats 
 
 Toggle sound log window sound_log 
 
 Toggle sounds sound 
 
 Toggle web page creation html 
 
 Total reload of people skeletons, animations, suits and skins
 reload_people  
 Trigger sound event soundevent 
 
 Write out an RTE file every time a route is found
 write_routes  
 Write out behavior tuning constants to Tuning.txt
 #export  
 

Hint: Getting Magic: Create a Sim or a Sim family and have them move into a lot (or just use an existing family). After you have moved them in a lot, make or have a door to the outside to have the "Mystery Man" (an NPC) come to your house. He will drop off a box. Have one of your Sims open the MagiCo's Magical Starter Kit. A message will appear, describing what it is. Then, three objects will appear (A Hole In the Ground, The Start Here Spell Book, and a Truly Charming End Table with a Spellbound Wand Charger). Also, there will be objects in the box that you will have to add to your inventory (a Magic Wand, Butter, Toadstools, Toad Sweat, and 35 MagiCoins). These objects will help you start on you mission to become the greatest Wizard, or Witch in the Sim world. Hint: Using your Magic wisely: Do not get caught using your Magic at home around more than one other Sim visitor or the Mystery Man will appear and fine you for exposing your magic. However, in Magic Town you do not have to worry about this, because almost everyone uses it. Hint: Have the best Magic: To get the best Magic and impress the entire Magic Town, have your Sim get full Logic. Logic is the key to having the best Magic. Hint: Winning Magic duels: After your Sim is worthy enough to face other Sim opponents to test their magic, have them go to Magic Town. Show off their skills by challenging another Sim to a Magic duel. To do this (if you have not edited the original Magic Town) is to go to Clowntastic Land or A Spooktacular Spot, where there is a Diametric Dueling Device. Have the Sim you want to battle, and click on it. The word "Duel" will appear. Click on it and it will show all the names of people on the lot for you to challenge. Note: You can face the vendors. When you choose the Sim that you want to battle, the dueling begins when they arrive at their post. You get MagiCoins for defeating any Sim. You get more coins the better you defeat them. The following is a list of weaknesses and strengths of the magical elements (White Lightning, Red Wave, Blue Tornado, Black Blizzard, Yellow Brimstone): The same element against itself is a tie. Do not do this if you want to get MagiCoins from your opponent. White defeats Blue and Red Red defeats Blue and Black Blue defeats Yellow and Black Black defeats White and Yellow Yellow defeats White and Red Note: Facing some of the vendors will give you more MagiCoins than the normal Sims. The maximum number of MagiCoins you can get from dueling is 40 per duel, with a Sim opponent with full logic. Hint: Easy MagiCoins: Go to Magic Town and perform on stage all Sim day until your Sim decides by himself or herself to stop. The maximum number of MagiCoins possible in one Sim day is 675, with full logic. Then go home immediately, go green up, and then you can do the whole thing over again to make a lot of MagiCoins. Hint: Easy Toad Swear, Toadstools, Butter, MagiCoins: When you evict someone from a house then buy a new one, you get a parcel from the Mystery Man. He will give you some Toad Swear, Toadstools, Butter and 35 MagiCoins Save the game and evict the Sim/family from that house, Move in to get those items again. Keep doing this to move into Magic Town or to get unlimited Toad Swear, Toadstools, Butter, MagiCoins.