Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time. Additionally,
most of the codes will only work with the unpatched version of
the game.
Result
Code
1000 Simoleons (patched game version) rosebud
Add new family history stat to the current family
hist_add
Appends the route destination list to AllRoutes.txt every time a route is found
write_destlist
Architecture tools automatically set the level as needed
auto_level
Automatically import and load indicated FAM file
import
Automatically load indicated house, no questions asked
house
Check and fix required lot objects prepare_lot
Completely flush app to VM file when running Windows NT
flush
Crash game crash
Create moat or streams water_tool
Create shrunk_text_#.bmp files shrink_text
Create-a-character mode edit_char
Display personality and interests interests
Draw all animation frames disabled draw_all_frames off
Draw all animation frames enabled draw_all_frames on
Draw colored dots at each person's origin
draw_origins
Dump entire memory to core_dump_[date:time].txt
core_dump
Dump selected person's most recent list of scored interactions to a file
dump_happy
Dump selected person's motive contribution curve to a file
dump_mc
Enable debug flag to show outcome choice dialogs for social interactions
debug_social
End sim logging sim_log end
Execute "file.cht" file as a list of cheats
cht
Floorable grid disabled draw_floorable off
Floorable grid enabled draw_floorable on
Force an assert for testing assert
Log animations in the event log window
log_animations
Map editor disabled map_edit off
Map editor enabled map_edit on
Move any object move_objects on
No tutorial object generation when tutorial house is loaded
tutorial off
Prevent web browser crashes browser_failsafe
Preview animations disabled preview_anims off
Preview animations enabled preview_anims on
Programmer stats tile_info
Quit game quit
Read in behavior tuning constants from Tuning.txt
#import
Rebuilds entire control panel/UCP from scratch
rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable
refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters
refresh_textures
Restore tutorial restore_tut
Rotate camera rotation <0-3>
Routing debug balloons disabled route_balloons off
Routing debug balloons enabled route_balloons on
Run series of random operations on unhoused families
fam_test
Save currently loaded house save
Save family history file history
Say "plugh" plugh
Say "porntipsguzzardo" porntipsguzzardo
Say "xyzzy" xyzzy
Selected person's path displayed draw_routes on
Selected person's path hidden draw_routes off
Set event logging mask log_mask
Set free thinking level autonomy <1-100>
Set game speed sim_speed <-1000-1000>
Set grass change value edit_grass :
Set grass growth grow_grass <0-150>
Set lot size lot_size
Set maximum milliseconds to allow simulator
sim_limit
Set time of day (unpatched game version)
set_hour <1-24>
Set z offset for thought bubbles bubble_tweak
Sets the neighborhood directory to the path
Sets up the borders of the lot with non-editable flag. Requires rotation
lot_border
Sets whether menu items appear for in use objects
allow_inuse
Show memory view window in debug builds of the game
memview
Start sim logging sim_log begin
Swap the two house files and updates families
swap_houses
Ticks disabled sweep off
Ticks enabled sweep on
Tile information displayed tile_info on
Tile information hidden tile_info off
Toggle allowing visitors to be controlled using the keyboard
visitor_control
Toggle assets report report_assets
Toggle automatic object reset feature
auto_reset
Toggle calls to PeekMessage within sim loop
sim_peek
Toggle camera mode cam_mode
Toggle display of unavailable interactions in person control menus
all_menus
Toggle music music
Toggle object compression in save file
obj_comp
Toggle quaternion transformations quats
Toggle sound log window sound_log
Toggle sounds sound
Toggle web page creation html
Total reload of people skeletons, animations, suits and skins
reload_people
Trigger sound event soundevent
Write out an RTE file every time a route is found
write_routes
Write out behavior tuning constants to Tuning.txt
#export
Hint: Getting Magic:
Create a Sim or a Sim family and have them move into
a lot (or just use an existing family). After you have moved them
in a lot, make or have a door to the outside to have the "Mystery
Man" (an NPC) come to your house. He will drop off a box.
Have one of your Sims open the MagiCo's Magical Starter Kit. A
message will appear, describing what it is. Then, three objects
will appear (A Hole In the Ground, The Start Here Spell Book,
and a Truly Charming End Table with a Spellbound Wand Charger).
Also, there will be objects in the box that you will have to add
to your inventory (a Magic Wand, Butter, Toadstools, Toad Sweat,
and 35 MagiCoins). These objects will help you start on you mission
to become the greatest Wizard, or Witch in the Sim world.
Hint: Using your Magic wisely:
Do not get caught using your Magic at home around more
than one other Sim visitor or the Mystery Man will appear and
fine you for exposing your magic. However, in Magic Town you do
not have to worry about this, because almost everyone uses it.
Hint: Have the best Magic:
To get the best Magic and impress the entire Magic
Town, have your Sim get full Logic. Logic is the key to having
the best Magic.
Hint: Winning Magic duels:
After your Sim is worthy enough to face other Sim opponents
to test their magic, have them go to Magic Town. Show off their
skills by challenging another Sim to a Magic duel. To do this
(if you have not edited the original Magic Town) is to go to Clowntastic
Land or A Spooktacular Spot, where there is a Diametric Dueling
Device. Have the Sim you want to battle, and click on it. The
word "Duel" will appear. Click on it and it will show
all the names of people on the lot for you to challenge. Note:
You can face the vendors. When you choose the Sim that you want
to battle, the dueling begins when they arrive at their post.
You get MagiCoins for defeating any Sim. You get more coins the
better you defeat them. The following is a list of weaknesses
and strengths of the magical elements (White Lightning, Red Wave,
Blue Tornado, Black Blizzard, Yellow Brimstone):
The same element against itself is a tie. Do not do this if you
want to get MagiCoins from your opponent.
White defeats Blue and Red
Red defeats Blue and Black
Blue defeats Yellow and Black
Black defeats White and Yellow
Yellow defeats White and Red
Note: Facing some of the vendors will give you more MagiCoins
than the normal Sims. The maximum number of MagiCoins you can
get from dueling is 40 per duel, with a Sim opponent with full
logic.
Hint: Easy MagiCoins:
Go to Magic Town and perform on stage all Sim day until
your Sim decides by himself or herself to stop. The maximum number
of MagiCoins possible in one Sim day is 675, with full logic.
Then go home immediately, go green up, and then you can do the
whole thing over again to make a lot of MagiCoins.
Hint: Easy Toad Swear, Toadstools, Butter,
MagiCoins:
When you evict someone from a house then buy a new
one, you get a parcel from the Mystery Man. He will give you some
Toad Swear, Toadstools, Butter and 35 MagiCoins Save the game
and evict the Sim/family from that house, Move in to get those
items again. Keep doing this to move into Magic Town or to get
unlimited Toad Swear, Toadstools, Butter, MagiCoins.