Skip ID sequence:
Enter 00987 as a "Logon I.D." number to eliminate the panel control identification sequence and begin the game immediately on the MFSM.
Unlimited MRUs:
Enter DEMO PAM as a logon code.
Logon codes:
Valid logon codes for the game include TITLE, COVER, DEMO, WAMI, DOME, GOMES.
Unlimited lives:
Load or reset the game, then execute the following BASIC command before running or restarting the program.
POKE 14626,173
Unlimited lock monitors:
Load or reset the game, then execute the following BASIC commands before running or restarting the program.
POKE 38102,0
POKE 37524,0
POKE 37516,173
POKE 38114,21
HACKER II:
At logon type: - TITLE (cr) - COVER (cr, this is special)
- DEMO PAM (cr, gives unlimited MRU's)
- DEMO (cr) - WAMI (cr) - DOME (cr) - GOMES (cr)
- HACKER 2 - Skip ID: Enter 00987 as Logon ID number to eliminate panel control
identification sequence and begin the game immediately on the MFSM
- Unlimited MRUs: Enter DEMO PAM as logon code
- Logon codes: Valid game codes include TITLE, COVER, DEMO, WAMI, DOME, GOMES
At logon type one of these: "00987" | "COVER" / "TITLE" | "WAMI" / "PAM"
During play enter one of these: "RED7"- | "WHITE6" / "BLUE1" | "WHITE50"
NOTE: They might have to be lower case like HACKER II.
Logon codes: Title, Cover, Demo, Demo Pam, Wami, Dome, Gomes
Logon I.D. number is 00987, with this number you can start directly on MFSM.
It seems easy enough, once you penetrate the security. Just move the MRUs
from room to room. Locate the combinations to the safe. Find the safe. And
remove the documents. But it's not that easy. In fact, it's downright
dangerous. Guard patrols. And something called the ...The Annihilator.
Instead you can do your spying from home, using a Multi-Function Switching
Matrix - that could take a little time to install, so here's one the secret
service prepared for you earlier! It's a sort of multi-purpose terminal
gizmo, which lets you use the base's security cameras for your own ends.
As well as choosing the view on the four screens of this voyeur's delight,
you can tap into the automatic cameras themselves, to get an idea of what the
KGB is watching. Furthermore, the MFSM contains a radar map, which tells you
where you are. But the device's most important function is to let you control
one of three Mobile Remote Units, in your search for the safe containing the
papers.
Despite the lengthy MFSM manual, you're left on your own as to how to
tackle your task - much the same as the original . The first thing is
obviously to make full use of its visual facilities. How you configure the
screen is up to you - though it'll probably go something like this.
On one you'll have the radar, which centres on the MRU in operation, and
indicates the movements of the human guards and the security cameras that are
in operation. You'll need this information for the game of cat and mouse.
You'll also need a map of the base, but this'll have to indicate more than
where the rooms and corridors are. If you know which camera covers which area
you can be prepared for them, so you'll avoid alerting the guards.
I didn't mention the video recorder facility before, but you can use it for
more than catching last night's episode of . As well as allowing
you to check all movements in an area during the last hour, you can play back
a picture of an empty room to the security cameras, even while your MRU is
investigating a filing cabinet!
All the pictures are time synchronised, so if you fail to use the Fast
Forward and Reverse to match up the video with the reality, the commissars
will have no question about whether it was real or Memorex! They'll liquidate
your droid, which could bring tears to your eyes!