Invincibility:
Type ZAPIT at the title screen. The border will turn white to confirm correct code entry.
JACK THE NIPPER
Gremlin 1986
CONTROLS : Keyboard, Kempston, Cursor
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AIM : Jack the Nipper is the epitome of naughtiness - the naughtiest
kid in town. Now he's trying to set a record for naughtiness. Can you
ensure that he does it without getting busted?
GAMEPLAY : JTN has a fair amount of arcade adventure elements - to
bump up the Naughtyometer's rating you'll need to perform certain
tasks. There are about twenty of these, but they're not that easy to
do; quite apart from working out what to do and how to do it, the
various other characters around the town will do their best to hinder
you. Parents and shopkeepers will do their best to catch Jack, and
ghosts will also pester him - although these can be exorcised with a
well-aimed peashooter shot.
If Jack collides with another character, he'll get a thrashing which
will increase his nappy rash rating (shown at the bottom right of the
screen). Too much rash and he'll be "self-spanked off" (a la Andrew
Beckwith...) and lose a life.
COMMENTS : "An excellent game".
RATING : 93% (CRASH #30, July 1986)
NOW : An interesting, and graphically neat, arcade puzzle game.
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KEYS : Left - Z
Right - X
Up - O
Down - K
Fire - 0
Enter door - ENTER
Jump - Up + Fire
Shoot - Direction + Fire
Pause - H (toggles)
Quit - Q
The Solution
For the grid that's worked with below, please refer to the map at
ftp://ftp.void.jump.org/pub/sinclair/games-maps/JackTheNipper1.gif
Here is a list of the objects used in this game, where to find them, and how
and where to use them:
OBJECT FOUND USED HOW
Pea-Shooter E6 Everywhere Shoot at Ghosts and at E4
Glue C9 A7 Jump onto Teeth
Fertilizer G6 G5 Drop on Flowers
Floppy Disk F2 A9 Jump onto Computer
Key G3 C1 and F2 Go into Room and Exit opens
Bomb A1 C8 Drop in Room
Clay E1 F1 Drop in Room
Battery C7 C4 Walk up to Square
Flower Poison A5 G5 Drop on Flowers
Weight C8 A6 Jump onto Socks
Soap E2 C9 Walk against Washing Machines
Credit Card E4 G2 Jump at Cash Point
Horn A3 F3+E1+C6 Blow at Cats
Potty E1 C6 Drop in Room
HOW TO GET THE PEA-SHOOTER
In the Bedroom (E6), jump onto the chest of drawers and onto the cot. Bounce to
the other end of the cot and onto the shelf.
HOW TO BLOW UP THE COMPUTER
Go to the Police Station (C7) and take the Battery. Go to the Just Micro Shop
(C4) and stand next to the mirror-like object. When the shopkeeper goes into
the left hand corner, walk past the mirror and the computers will blow up. Now
do a runner or the shopkeeper slaps your botty, increasing rash factor.
HOW TO KILL THE FLOWERS
Go to I Bloom Plant Shop (A5), climb on the right hand shelf and take the
Weedkiller. Trot down to the Garden (G5) and drop the Weedkiller on the flowers
and watch them die. You can shoot the flowers first to gain more Naughty Points
if you're feeling particularly evil. Once the flowers are poisoned it's time
you weren't there or it'll be Smacky Time.
HOW TO DO THE TEETH
At the Launderette (C9), get the Pot of Glue from the top of the machine and
waddle down to the False Teeth Factory (A7). Wait until the keeper is at the
far end and then jump onto the conveyer belt nearest the door, then leggit.
HOW TO STOP SOCK PRODUCTION
Go back to the Police Station (C7) and into the Cell (C8). Get the weight and
take it to the Hummo Sock Factory (A6). Jump on the end of the conveyor belt
and run for it.
HOW TO GET THE CREDIT CARD FROM THE BEDROOM
Go to the right of the Bank screen (G3) and you should find a Key. Take this to
the Bank (F2). Drop everything but the Key. When the Safe guard moves away,
drop the key. Now your pockets are empty. Enter the safe and you should find
yourself in a Manic Miner-style room (E2). Jump to the top and get the Soap
Powder. Press enter and go through the door. You should end up on top of the
wardrobe. Pick-up the Credit Card.
HOW TO GET THE BOMB, HORN, AND FREE THE PRISONERS
Get the key from the Bank (F2) where you left it. Go to the Museum (C1/2) and
go through this hole again, drop the Key, but keep the Pea-Shooter, or you're
dead. Watch out for the Fireplace. On a shelf in the next room is a Horn, drop
the Horn by the door and go right. Ghosts start to home in on you at this point.
After three rooms you see a Bomb on the fireplace. Pick it up and go through
the door by the Horn. Go to the Police Station (C8) and into the Cells. Drop
the Bomb and all the prisoners escape. At this point the irate policemen chase
you and try and tan your hide. Yes, you guessed it, run away!
HOW TO MAKE A CAT FLY
Yes, you'll believe a cat can fly. Go to the room with the Horn in it and drop
the Pea-Shooter next to the door for a quick getaway. Sneak up behind the
slumbering puss and press FIRE. The befuddled pussy cat will now sink it's
claws very firmly into the ceiling and will not come down until it's been
pacified by it's owner and given some Good Cat Munchies. Beeping your Horn
under the cat annoy's people lots, and you gain more Naughty Points.
HOW TO FOUL UP THE COMPUTER FACTORY
Go to the Bank (F2) and drop the Key. When the guard moves, run forwards and
pick up the Floppy Disk. Now go to Technology (A9) and jump at the table with
one computer on it and then leg it, quickly.
HOW TO DO THE LAUNDRY
Get the Soap from E2 and go to the Launderette (C9). Jump onto the socks and
the machines start to bubble furiously, a bit like the grown-ups.
HOW TO OVERDRAW A BANK ACCOUNT
Get the Credit Card and go to the Bank (G2). Jump at the Cash Dispenser on the
wall and watch it explode.
HOW TO ANNOY THE GARDEN KEEPER
After killing the man's flowers you feel a might remorseful. Trot down to the
Graveyard (G6) and shoot the ghostie. Pick up the Fertilizer and drop it on the
nice man's rotting flowers (G5). Now the nice man is very happy .... or is he?
HOW TO SCARE YOUR SIBLINGS
If you go into the Playschool (E1) and through the door you find the kiddie's
clay table. Take this to a room full of screaming youngsters (F1). Now the
children have a real monster to play with, tee, hee.
HOW TO MAKE THE CHINA SHOP MAN VERY ANGRY
Take the Potty from the Playschool (E1). Beware because it's not empty, Ho, Ho.
Trot down to the China Shop (C6) and smash it and any other objects you are
carrying.
THE GAME IS FINISHED. YOU ARE INDEED A LITTLE HORROR. TEE, HEE.