____ _ _ _
/ ___|| |__ ___ _ __| | ___ ___| | __
\___ | '_ / _ '__| |/ _ / __| |/ /
___) | | | | __/ | | | (_) | (__| <
|____/|_| |_|\___|_| |_|\___/ \___|_|\_ [FAQ v1.3]
SHERLOCK: THE RIDDLE OF THE CROWN JEWELS
FAQ/Guide v1.3 10/28/2002
Copyright 2002 Aaron Marriner (amfaq@amarriner.com)
Sherlock: The Riddle of the Crown Jewels is a trademark of Infocom, Inc.
Copyright 1987 Infocom, Inc.
_____________________________________________________________________________
+-------------------+
: Table of Contents :
+-------------------+
i. Revision History
I. Introduction
II. Maps
a. London
b. Wesminster Abbey
c. Tower of London
III. Walkthrough
a. The Beginning (13 points)
b. Wesminster Abbey (12 points)
c. The Sapphire ( 6 points)
d. The Emerald (10 points)
e. The Ruby ( 7 points)
f. The Carnation ( 6 points)
g. The Opal ( 6 points)
h. The Topaz (12 points)
i. The Garnet (12 points)
j. The End (16 points)
IV. Item Guide
V. General Hints
VI. Credits
+----------------------+
: i. Revision History :
+----------------------+
+ v1.0 (08/06/2002):
Basic structure set up. Walkthrough, Map, and Item sections completed.
Begain the General Hints section.
+ v1.1 (10/23/2002):
Added the Introduction section, and general clean up of the document.
Added to the General Hints section.
+ v1.2 (10/28/2002):
Cosmetic changes. Added the Legal Disclaimer and the Credits section.
+ v1.3 (10/28/2002):
Revamped the Map section to make them all less than 80 characters
wide.
+-------------------+
: I. Introduction :
+-------------------+
This game harkens back to the glory days of text-adventures. At a time
when 256K of RAM was more than you'd need, and CGA, EGA and VGA graphics
were king. These text-adventures used no graphics at all. Everything was
described to you in a short piece of text, you typed your commands in
and then were told the result. Probably the first famous text-adventure
was called Adventure (and then renamed The Collossal Cave).
Infocom has produced quite a few of these text-adventures. The vast
majority of which were very good games. Probably the most notable was the
game Zork which was actually a trilogy, and spawned several more recent PC
games.
Sherlock takes place in London, England. You play as Holmes's sidekick
Doctor Watson. Please keep in mind that this guide contains many spoilers
and you may wish to use it only when you become stuck as it may ruin
some of the puzzles for you.
+-------------------+
: II. Maps :
+-------------------+
Below are three maps for the major areas of the game. The first, and the
largest is the map of London. Following that are maps for Wesminster Abbey,
and the Tower of London. To keep the maps small, the locations are numbered
and the titles appear underneath the maps.
*************************
* IIa. London *
*************************
N 001 010
W * E | |
S 003-002----------006 009
| | /
005-004 | / 038
| | / |
007--------------008-031-----032-037
| | | |
| | 030 034-033 039
| | |
| | 029-----035 040
| | / | |
| 054-019 036---041---042-045-046-047-048
| / | | v | |
012 011 018 | | v 044 053
| / 027-028 | 055-043 |
013 017 | 049---050--------051--------052
/ | 026
014 016 020--021 ^
/ / ^
015-022-023-024 025
[001] Madame Tussaud's Wax Museum
[002] Maryleborne Road
[003] York Place
[004] 221-B Baker Street
[005] Holmes's House
[006] Tottenham Court Road
[007] Orchard Street
[008] St Giles Circus
[009] Great Russell Street
[010] British Museum
[011] Audley Street
[012] Kensington Gardens
[013] Hyde Park Corner
[014] Grosvenor Place
[015] Victoria Square
[016] Buckingham Palace Road
[017] Queens Gardens
[018] The Mall
[019] Trafalgar Square
[020] Birdcage Walk
[021] Parliament Square
[022] Victoria Street
[023] Broad Sanctuary
[024] Wesminster Abbey
[025] Houses Of Parliament
[026] Clock Tower
[027] Whitehall
[028] Scotland Yard
[029] The Strand
[030] Covent Garden
[031] New Oxford Street
[032] Cheapside
[033] Pinchin Lane
[034] Sherman's Pet Shop
[035] Fleet Street
[036] The Embankment
[037] Threadneedle Street
[038] Bank of England
[039] King William Street
[040] The Monument
[041] Upper Thames Street
[042] Lower Thames Street
[043] Swan Lane
[044] London Bridge
[045] Tower Of London Entrance
[046] Drawbridge
[047] Byward Tower
[048] Tower of London
[049] On The Thames
[050] On The Thames
[051] On The Thames
[052] On The Thames
[053] Outside Traitors Gate
[054] Diogenes Club
[055] Bar of Gold
*************************
* IIb. Wesminster Abbey *
*************************
N W17-W18
W * E / |
S / W14----W15----W16
/ | | /
/ | | /
/ | | /
/ | | /
W01-W02--------W10 W13-W12
| | / |
| | / |
| | / |
| | / |
| W09----W11
| |
W03-----W06-W08
|
W05-W04 W07
[W01] Broad Sanctuary
[W02] Nave
[W03] South Aisle
[W04] Jericho Parlour
[W05] Jerusalem Chamber
[W06] South Transept
[W07] North Cloister
[W08] Poet's Corner
[W09] South Amulatory
[W10] Sanctuary
[W11] South Chapel Aisle
[W12] Henry VII Chapel
[W13] Confessor Chapel
[W14] North Ambulatory
[W15] North Chapel Aisle
[W16] Innocents Corner
[W17] North Transept
[W18] Evangelist Chapel
*************************
* IIc. Tower of London *
*************************
N T11
W * E / v
S / T12
/
T06---------T09
| v
T05 T08 T10
| ^
T01-T02 T07
|
T03
|
T04
[T01] Byward Tower
[T02] Outer Ward
[T03] Inside Traitors Gate
[T04] Outside Traitors Gate
[T05] Bloody Tower
[T06] Tower Green
[T07] Wakefield Tower
[T08] Jewel Room
[T09] White Tower
[T10] Dungeon
[T11] Bowyer Tower
[T12] Torture Room
+-------------------+
: III. Walkthrough :
+-------------------+
+===============================================================+
: THIS WALKTHROUGH CONTAINS MANY, MANY SPOILERS!!! IF YOU DON'T :
: WANT TO HAVE PUZZLES RUINED, DON'T READ THIS WHOLE SECTION!!! :
: READ ONLY THE SECTION YOU'RE STUCK ON!!! :
+===============================================================+
This will get you through Sherlock with the full 100 points. It's
recommended you only use this as a last resort when you're stuck.
The game is much more enjoyable if you try to solve the puzzles
yourself.
Text following a '>' that is in all caps is a command that can be
entered into the game. A long string of directions will be placed
on a single line and delimited by a '.'. They can be typed as such
in the game as well.
Throughout the walkthrough you'll make use of the hansom cab. The
first time you use it you'll get five points so it's definitely
recommended that you use it at least once. However, sometimes it's
just as easy to walk somewhere then to bother with calling the
cab. Since some may not use the entire walkthrough, though, the
cab is used for clarity.
The order in which you get the first four gems doesn't matter.
You'll need the sapphire, the emerald, the ruby, and the opal
to get the topaz, though. And you'll have to get the topaz
before you're able to find the garnet.
***********************************
* IIIa. The Beginning (13 points) *
***********************************
This short section will get you equipped with some items you'll need,
and get you and Holmes ready to go.
> KNOCK ON DOOR
> U.N
> TAKE PIPE
[Your score just went up by 1 point. The total is now 1 out of 100.]
> TAKE SLIPPER
> EXAMINE SLIPPER
> TAKE TOBACCO
[Your score just went up by 1 points. The total is now 2 out of 100.]
> DROP SLIPPER
> TAKE PAPER
[Your score just went up by 1 point. The total is now 3 out of 100.]
Now you need to get Holmes out of his depression.
> READ PAPER TO HOLMES
[Your score just went up by 5 points. The total is now 8 out of 100.]
> WAIT
At this point Mrs. Husdon will show up with a worried-looking gentleman.
He will talk about the stolen jewels and give Holmes a clue that was
left. Holmes will then pass the clue paper along to you. Say NO when
it asks if you want to continue waiting.
> READ CLUE PAPER
> ASK HOLMES ABOUT PAPER
This gives you your first hint on the way to solving this puzzle. The
gentleman will leave, as will Holmes once he dons his hat and cape.
> W
> TAKE LAMP
[Your score just went up by 3 points. The total is now 11 out of 100.]
> TAKE GLASS
[Your score just went up by 1 point. The total is now 12 out of 100.]
> TAKE AMPOULE
> OPEN BAG
> PUT AMPOULE IN BAG
> CLOSE BAG
You have to keep the ampoule hidden or else Holmes will bug you about
it constantly.
> E.S.D.N
> TAKE MATCHBOOK
[Your score just went up by 1 point. The total is now 13 out of 100.]
> S
> OPEN DOOR
> E
Holmes tells you a little more about the thief's intentions and turns
the case over to you.
**************************************
* IIIb. Wesminster Abbey (12 points) *
**************************************
The next section of the game takes place at Wesminster Abbey.
You're going to be creating crayon rubbings of some of the tomb
engravings. The thief has left invisible ink on the tombs hinted
at in the clue paper. Namely Henry V, Queen Elizabeth, and Sir
Issac Newton.
You can actually go to the British Museum first to get a clue about
what you'll be doing in the Abbey, but I've left that out of the
Walkthrough since it doesn't score any points.
> TURN ON LAMP (if it's still dark)
> BLOW WHISTLE
> BLOW WHISTLE
[Your score just went up by 5 points. The total is now 18 out of 100.]
> GET IN CAB
"Where to, guv'nor?"
> ABBEY
> GET OUT OF CAB
Wesminster doesn't open until 7:00 am, so if it's before then you'll
have to wait:
> WAIT UNTIL 7:00 AM
> S.SE
> TAKE PACQUET OF PAPER
[Your score just went up by 1 point. The total is now 19 out of 100.]
> TAKE CRAYON
[Your score just went up by 1 point. The total is now 20 out of 100.]
> NW.E.E.N.E.N.W
> OPEN PACQUET
The color of paper you use to make the rubbings doesn't matter.
> TAKE BLUE PAPER
"My father, it was said, would die,
Beneath the Holy City's sky.
Jerusalem his body claimed,
And it is after him I'm named."
> PUT BLUE PAPER ON HENRY'S TOMB
> RUB BLUE PAPER WITH CRAYON
> TAKE BLUE PAPER
> E.N
> TAKE GREEN PAPER
"For two-score years I reigned alone,
A virgin queen on England's throne.
My navy caused Armada's shame,
And with me died the Tudor name."
> PUT GREEN PAPER ON ELIZABETH'S TOMB
> RUB GREEN PAPER WITH CRAYON
> TAKE GREEN PAPER
> W.N.W.SW
> TAKE YELLOW PAPER
"The apple sorely tempted Eve,
And Tell another aimed to cleave.
But when one fell, it showed to me,
The mighty pull of gravity."
> PUT YELLOW PAPER ON NEWTON'S TOMB
> RUB YELLOW PAPER WITH CRAYON
> TAKE YELLOW PAPER
> NE.E
> WARM BLUE PAPER WITH CANDLES
> TURN BLUE PAPER OVER
[Your score just went up by 5 points. The total is now 25 out of 100.]
> WARM GREEN PAPER WITH CANDLES
> TURN GREEN PAPER OVER
> WARM YELLOW PAPER WITH CANDLES
> TURN YELLOW PAPER OVER
Holmes now tells you that Moriarty is the one behind the caper.
> W.SW.W
**************************************
* IIIc. The Sapphire (6 points) *
**************************************
"Hickory Dickory Dock.
Your enemy is the clock.
When it strikes nine,
The victory's mine.
Hickory Dickory Dock."
This section deals with getting the sapphire. The answer to the riddle
is Big Ben. The sapphire is on one of Big Ben's clappers.
> BLOW WHISTLE
> BLOW WHISTLE
> GET IN CAB
"Where to, guv'nor?"
> PARLIAMENT
> GET OUT OF CAB
> SE
> OPEN BAG
> OPEN BLUE BOTTLE
> TAKE COTTON BALLS
> PUT COTTON BALLS IN EARS
> U
You'll now see the sapphire, but wont be able to reach it yet. You'll
have to wait until the beginning of an hour. You'll also need to
use the take command twice to get the sapphire off the clapper.
> WAIT UNTIL 9:00 AM
> TAKE SAPPHIRE
> WAIT
When the clapper is in reach again say NO when it asks you if you
want to continue waiting.
> TAKE SAPPHIRE
[Your score just went up by 5 points. The total is now 30 out of 100.]
> D
> TAKE COTTON BALLS FROM EARS
> PUT COTTON BALLS IN BAG
> CLOSE BAG
> NW
> EXAMINE SAPPHIRE
> EXAMINE SAPPHIRE THROUGH MAGNIFYING GLASS
[Your score just went up by 1 point. The total is now 31 out of 100.]
You get a clue etched in the gem (2:00 a.m.). Holmes talks about the
sapphire a bit, and gives you his signet ring in case something
happens to him ...
**************************************
* IIId. The Emerald (10 points) *
**************************************
"Here comes a candle to light you to bed.
Here comes a chopper to chop off your head."
Next up is the emerald. The riddle refers to a scene in Madame Tussaud's
Wax Museum. The emerald is inside one of the wax figures.
> BLOW WHISTLE
> BLOW WHISTLE
> GET IN CAB
"Where to, guv'nor?"
> TUSSAUD'S
> GET OUT OF CAB
The guard wont let you in with any open flames, or any potential open
flames. That includes the lamp and the matches. The steps after
lighting the match must be done fairly quickly and without making a
typing error, or the flame will die before you get the torch lit. Saving
before you do so is highly recommended.
> TURN OFF LAMP
> DROP LAMP
> PUT TOBACCO IN PIPE
> OPEN MATCHBOOK
> TAKE MATCH
> LIGHT MATCH
> LIGHT PIPE WITH MATCH
> DROP MATCH
> N
[Your score just went up by 1 point. The total is now 32 out of 100.]
> W
> LIGHT NEWSPAPER WITH PIPE
> TAKE TORCH
> LIGHT TORCH WITH NEWSPAPER
[Your score just went up by 4 points. The total is now 36 out of 100.]
> TAKE WAX HEAD
> MELT WAX HEAD WITH TORCH
> TAKE GEM
[Your score just went up by 5 points. The total is now 41 out of 100.]
> E.S
> TAKE LAMP
> EXAMINE EMERALD THROUGH MAGNIFYING GLASS
Yet another clue (20/6/87).
**************************************
* IIIe. The Ruby (7 points) *
**************************************
"Twinkle, twinkle, son of Mars,
Fought at sea, midst masts and spars.
Now above the world so high,
Looking down with watchful eye.
Twinkle, twinkle, son of Mars,
England's hero, prince of tars."
This riddle refers to Admiral Nelson whose statue is prominently
displayed in Trafalgar Square. The other part of the riddle hints
at 'looking at the stars'.
> BLOW WHISTLE
> BLOW WHISTLE
> GET IN CAB
"Where to, guv'nor?"
> TRAFALGAR SQUARE
> GET OUT OF CAB
> EXAMINE STATUE
> S.S.W
It's important that you haggle with the merchant for the telescope
since you'll need the change later on in the game.
> ASK VENDOR ABOUT TELESCOPE
> HAGGLE WITH VENDOR
> HAGGLE WITH VENDOR
> BUY TELESCOPE
[Your score just went up by 1 point. The total is now 42 out of 100.]
> E.N.N
> EXAMINE STATUE THROUGH TELESCOPE
You wont be able to reach that by yourself.
> BLOW WHISTLE
> BLOW WHISTLE
> GET IN CAB
"Where to, guv'nor?"
> PINCHIN LANE
> GET OUT OF CAB
> W
> ASK SHERMAN ABOUT PIGEON
> ASK SHERMAN FOR PIGEON
[Your score just went up by 1 point. The total is now 43 out of 100.]
> E
> BLOW WHISTLE
> BLOW WHISTLE
> GET IN CAB
"Where to, guv'nor?"
> TRAFALGAR SQUARE
> GET OUT OF CAB
> SHOW RUBY TO PIGEON
> TELL PIGEON TO GET RUBY
> RELEASE PIGEON
> BLOW WHISTLE
> BLOW WHISTLE
> GET IN CAB
"Where to, guv'nor?"
> PINCHIN LANE
> GET OUT OF CAB
> W
> ASK SHERMAN ABOUT PIGEON
[Your score just went up by 5 points. The total is now 48 out of 100.]
> E
> EXAMINE RUBY THROUGH MAGNIFYING GLASS
Another clue (Wear a carnation).
**************************************
* IIIf. The Carnation (6 points) *
**************************************
This small section deals with getting the carnation you need.
> BLOW WHISTLE
> BLOW WHISTLE
> GET IN CAB
"Where to, guv'nor?"
> COVENT GARDEN
> GET OUT OF CAB
> DROP PACQUET
> DROP CRAYON
> DROP MATCHBOOK
> DROP PIPE
> REMOVE HAT
> TAKE STETHOSCOPE
[Your score just went up by 1 point. The total is now 49 out of 100.]
> WEAR HAT
> WEAR STETHOSCOPE
> LISTEN TO GIRL THROUGH STETHOSCOPE
If the girl's heart is slow you need to give her the yellow pill from
the brown bottle. If it's fast you'll need to give her the orange
pill from the blue bottle.
> OPEN BAG
> OPEN BROWN BOTTLE
> TAKE YELLOW PILL
> GIVE YELLOW PILL TO GIRL
[Your score just went up by 5 points. The total is now 54 out of 100.]
> TAKE STETHOSCOPE FROM EARS
**************************************
* IIIg. The Opal (6 points) *
**************************************
"London Bridge is falling down.
All that's under it will drown.
With it falls Victoria's reign.
Britannia ne'er to rule again. "
Obviously this riddle is about the London Bridge. We can get on top
of the bridge easily enough, but the clue hints at what is under
the bridge.
> BLOW WHISTLE
> BLOW WHISTLE
> GET IN CAB
"Where to, guv'nor?"
> SCOTLAND YARD
> GET OUT OF CAB
> TURN ON LAMP
> E.D
> TAKE OAR
[Your score just went up by 1 point. The total is now 55 out of 100.]
> U.W
> TURN OFF LAMP
> BLOW WHISTLE
> BLOW WHISTLE
> GET IN CAB
"Where to, guv'nor?"
> EMBANKMENT
> GET OUT OF CAB
> GET IN BOAT
> PUT OAR IN OARLOCK
> RAISE ANCHOR
> LAUNCH BOAT
> ROW E
> ROW E
> DROP ANCHOR
> EXAMINE BRIDGE
You should be under London Bridge now. You'll see a clump of moss you
can't quite reach yet. You'll need to wait until high tide. The time
is different depending on which day it is. They appear in the London
paper that came with the game. On Saturday high tide is at 8:40 am
and 8:46 pm, and on Sunday high tide is at 8:52 am, and 8:58 pm. Just
wait until the nearest high tide.
> WAIT UNTIL 8:46 PM
> TURN ON LAMP (if necessary)
> TAKE MOSS
[Your score just went up by 5 points. The total is now 60 out of 100.]
> RAISE ANCHOR
> ROW W
> ROW W
> N
> GET OUT OF BOAT
Well that guy was angry, but no harm no foul, right?
> EXAMINE OPAL THROUGH MAGNIFYING GLASS
Another clue (Password: Swordfish)
**************************************
* IIIh. The Topaz (12 points) *
**************************************
"When a number you require,
And you're banking all thereon.
Subtract the conquest from the fire,
Half a league, half a league. Half a league on."
This hint points to the Bank of England, and a safety deposit
box. The number is 600 which is the answer to the riddle.
> BLOW WHISTLE
> BLOW WHISTLE
> GET IN CAB
"Where to, guv'nor?"
> BANK OF ENGLAND
> GET OUT OF CAB
> EXAMINE URCHINS
> EXAMINE URCHIN
This is why you needed to haggle for the telescope. You'll need
to pay Wiggins to get a key for you before you enter the bank.
> WIGGINS, STEAL THE KEY
> GIVE SHILLING TO WIGGINS
> WIGGINS, STEAL THE KEY
[Your score just went up by 1 point. The total is now 61 out of 100.]
> N
He says he can't be bribed, but ...
> GIVE SAPPHIRE TO GUARD
> GIVE EMERALD TO GUARD
> GIVE RUBY TO GUARD
> GIVE OPAL TO GUARD
[Your score just went up by 3 points. The total is now 64 out of 100.]
> N
> WEAR STETHOSCOPE
> LISTEN TO VAULT THROUGH STETHOSCOPE
> TURN DIAL RIGHT
> TURN DIAL RIGHT
> TURN DIAL LEFT
> TURN DIAL RIGHT
> TURN DIAL RIGHT
[Your score just went up by 3 points. The total is now 67 out of 100.]
> REMOVE STETHOSCOPE
> ENTER VAULT
> UNLOCK BOX 600 WITH KEY
> TAKE TOPAZ
[Your score just went up by 5 points. The total is now 72 out of 100.]
> EXAMINE TOPAZ THROUGH MAGNIFYING GLASS
The fifth clue (Bar of Gold) is etched in the topaz.
> E.S
As you leave the Bank you're knocked out, and when you come to you
see that Holmes has been kidnapped. You wont see him again until
the end of the game. Wiggins will accompany you through most of
the rest of the game.
**************************************
* IIIi. The Garnet (12 points) *
**************************************
"Pussycat, pussycat, where have you been?
I've been to the Tower to look at the Queen.
Pussycat, pussycat, what did you there?
I left something for you. Go back, if you dare."
This section deals with getting the final hidden gem. It's in the
Tower of London. However, before we go there we need to talk to
Holmes' brother Mycroft.
> BLOW WHISTLE
> BLOW WHISTLE
> GET IN CAB
"Where to, guv'nor?"
> TRAFALGAR SQUARE
> GET OUT OF CAB
> W
> ASK BUTLER ABOUT MYCROFT
> GIVE RING TO BUTLER
[Your score just went up by 1 point. The total is now 73 out of 100.]
Mycroft gives you the password to get into the Tower. The password changes
from game to game, so you'll want to write it down. It was 'Boleyn' in
this case.
> E
> BLOW WHISTLE
> BLOW WHISTLE
> GET IN CAB
"Where to, guv'nor?"
> TOWER OF LONDON
> GET OUT OF CAB
> E.E
> SAY BOLEYN
[Your score just went up by 3 points. The total is now 76 out of 100.]
> N.N.SE.U
> TAKE MACE
[Your score just went up by 1 point. The total is now 77 out of 100.]
> D.NW.E.D
> WEAR ARMOR
> U.W.NE
> EXAMINE KEG
> HIT BUNG WITH MACE
> EXAMINE KEG
> GET GARNET
> WIGGINS, GET GARNET
[Your score just went up by 5 points. The total is now 82 out of 100.]
> EXAMINE GARNET THROUGH MAGNIFYING GLASS
You now have the final clue (Give me to Akbar), but you can't leave the
Tower the way you came in.
> SE.S.S.S
> TAKE PADDLE
[Your score just went up by 1 point. The total is now 83 out of 100.]
> PULL CHAIN
[Your score just went up by 1 point. The total is now 84 out of 100.]
If you weren't wearing the armor, you wouldn't be heavy enough to
lift the gate.
> S
> REMOVE ARMOR
> GET IN BOAT
> RAISE ANCHOR
> LAUNCH BOAT
> PADDLE W
> PADDLE W
> PADDLE W
> N
> GET OUT OF BOAT
> DROP PADDLE
Boy, that guy was really ticked this time!!!
**************************************
* IIIj. The End (16 points) *
**************************************
Now you're ready for the final showdown with Moriarty. Putting all the
gem clues together tells you that you need to be at the Bar of Gold
at 2:00 am Monday morning. You'll need to tell the proprietor the
password and then give Akbar the garnet.
> BLOW THE WHISTLE
> BLOW THE WHISTLE
> GET IN THE CAB
"Where to, guv'nor?"
> LOWER THAMES STREET
> GET OUT OF CAB
> D
> OPEN BAG
> TAKE AMPOULE
> REMOVE HAT
> PUT AMPOULE IN HAT
> WEAR HAT
It's probably well before 2:00 am Monday morning, so you'll have to
wait. If it's before 2:00 am Sunday, you'll need to wait twice.
> WAIT UNTIL 2:00 AM
> WAIT
> WAIT UNTIL 2:00 AM
> W
> PROPRIETOR, SWORDFISH
> GIVE GARNET TO ACKBAR
[Your score just went up by 5 points. The total is now 89 out of 100.]
You are then whisked away to Moriarty's lair. Once you hold your
breath you only have a few turns to move before you run out of air.
> REMOVE HAT
> TAKE AMPOULE
> HOLD BREATH
> BREAK AMPOULE
> UNTIE HOLMES
> TIE MORIARTY AND AKBAR WITH ROPE
> BREATHE
> TAKE JEWELS
[Your score just went up by 10 points. The total is now 99 out of 100.]
> TAKE KEY
> TAKE ALL
> UNLOCK DOOR WITH KEY
> OPEN DOOR
> N
You've escaped, and you're almost finished. Only one more task to
complete.
> BLOW WHISTLE
> BLOW WHISTLE
> GET IN CAB
"Where to, guv'nor?"
> BUCKINGHAM PALACE
> GET OUT OF CAB
> SHOW JEWELS TO GUARD
[Your score just went up by 1 point. The total is now 100 out of 100.]
[Your score is 100 out of 100, which earns you a ranking of Consulting
Detective.]
The game is no longer afoot.
Congratulations, you won!
+-------------------+
: IV. Item Guide :
+-------------------+
+============================================================+
| THIS SECTION CONTAINS MANY, MANY SPOILERS!!! IF YOU DON'T |
| WANT TO HAVE PUZZLES RUINED, DON'T READ THIS SECTION!!! |
+============================================================+
Each item entry has the item's name as it appears in your inventory or
sitting on the ground; where the item is at the beginning of the game; what
the game outputs if you type EXAMINE - the first time you encounter
it; and some uses for the item. Only items you can pick up or wear will
appear here. If the initial location is a room that doesn't appear on any
of the maps, the building will be next to it in parenthesis
Name : Ampoule of Etherium
Initial Location: Holmes's Bedroom (Holmes's House)
Description : The label on the ampoule reads, "Etherium. Extremely
: volatile. Do not open in the presence of fire."
Uses : Knocks out Moriarty and Akbar.
Name : Black Bag
Initial Location: Carried
Description : It's the black medical bag your aunt gave you when you
: graduated from medical school.
Uses : Great for carrying extra items.
Name : Blue Bottle
Initial Location: Black Bag
Description : The label on the bottle reads: "Digitalis leaf. For
: tachycardia and other accelerated arrhythmias."
Uses : Holds the Orange Pill and the Cotton Balls.
Name : Blue Paper
Initial Location: Pacquet of Paper
Description : The paper appears to be blank.
Uses : Used to make rubbings of tombs in Wesminster.
Name : Brown Bottle
Initial Location: Black Bag
Description : The label on the bottle reads: "Belladonna. For
: bradycardia and other decelerated arrhythmias."
Uses : Holds the Yellow Pill.
Name : Brown Paper
Initial Location: Pacquet of Paper
Description : The paper appears to be blank.
Uses : Used to make rubbings of tombs in Wesminster.
Name : Bung
Initial Location: Bowyer Tower
Description : You do not see anything special about the bung.
Uses : None.
Name : Captain Bligh's Oar
Initial Location: The Black Museum (Scotland Yard)
Description : You do not see anything extraordinary about
: Captain Bligh's oar.
Uses : Needed to row the boat.
Name : Carnation
Initial Location: Covent Garden
Description : You do not see anything unusual about the carnation.
Uses : Needed to enter Moriarty's Lair at the end.
Name : Clue Paper
Initial Location: Worried-Stranger
Description : Mortality, behold and fear!
: What a change of flesh is here!
: Think how many royal bones
: Sleep within this heap of stones:
: Here they lie, had realms and lands,
: Who now want strength to stir their hands.
:
: **********
:
: For two-score years I reigned alone,
: A virgin queen on England's throne.
: My navy caused Armada's shame,
: And with me died the Tudor name.
:
: **********
:
: The apple sorely tempted Eve,
: And Tell another aimed to cleave.
: But when one fell, it showed to me,
: The mighty pull of gravity.
Uses : Puzzles leading to tombs in Wesminster Abbey.
Name : Coat
Initial Location: Worn
Description : It's a wool greatcoat.
Uses : Not much.
Name : Cotton Balls
Initial Location: Blue Bottle
Description : They're soft and fluffy.
Uses : Muffles the sound of Big Ben's ringing.
Name : Crayon
Initial Location: North Cloister
Description : It looks just like any other Victorian-era crayon.
Uses : Used to make rubbings of tombs in Wesminster.
Name : Crown Jewels
Initial Location: Lair
Description : Despite its adventures, the Regalia doesn't look
: any the worse for wear.
Uses : When shown to the guard at Buckingham Palace the
: game ends.
Name : Emerald
Initial Location: Wax Head
Description : It looks as if there is a scratch on the emerald.
Uses : Gives a clue for the end of the game (20/6/87).
Name : Garnet
Initial Location: Bowyer Tower
Description : It looks as if there is a scratch on the garnet.
Uses : Gives a clue for the end of the game (Give me to
: Akbar)
Name : Green Paper
Initial Location: Pacquet of Paper
Description : The paper appears to be blank.
Uses : Used to make rubbings of tombs in Wesminster.
Name : Hat
Initial Location: Worn
Description : It's a rather large hat with plenty of room inside it for
: your rather large head.
Uses : Good for hiding things.
Name : Key
Initial Location: Threadneedle Street
Description : The key has the word "Master" written on it.
Uses : Unlocks the safety deposit boxes in the Bank
: of England.
Name : Knife
Initial Location: Holmes's Study (Holmes's House)
Description : It's a nasty-looking jackknife.
Uses : None.
Name : Lamp
Initial Location: Holmes's Bedroom (Holmes's House)
Description : It is a battered old brass lamp that has accompanied you
: on many adventures in the past.
Uses : Allows you to see in the dark when turned on.
Name : Magnifying Glass
Initial Location: Holmes's Bedroom (Holmes's House)
Description : It is of Swiss manufacture, with a precision-ground lens.
Uses : Allows you to read the etching on each gem.
Name : Mail
Initial Location: Holmes's Study (Holmes's House)
Description : You should not read other people's mail.
Uses : None.
Name : Mace
Initial Location: Jewel Room
Description : It's a huge, medieval mace that some medieval knight
: probably used for knocking other knights off horses.
Uses : To knock the bung out of the keg of malmsey.
Name : Match
Initial Location: Matchbook
Description : You do not see anything special about the match.
Uses : Lights the Tobacco.
Name : Matchbook
Initial Location: Parlour (Holmes's House)
Description : Tired of your dull, boring job? Tired of the whole
: Victorian era? Become a detective! Apply now to the
: LESTRADE school of sleuthing. In just three short days,
: Inspector G. Lestrade will teach you everything he knows of
: the art of detection. Here are just some of the things
: you'll learn.
:
: *** Fifteen new and exciting ways to say "'Ullo! Wot's
: this?"
: *** Modern obfuscatory locution eschewel techniques.
: *** How to insult private detectives.
:
: Included in your tuition is an official Scotland Yard
: notebook, and a brand new bobby pin. Just send twenty-five
: pounds to the LESTRADE, that's L-E-S-T-R-A-D-E school of
: sleuthing. Act now, and the Inspector will tell you how he
: knows that people are guilty simply by looking at them.
Uses : Holds the Match.
Name : Moriarty's Key
Initial Location: Lair
Description : You do not see anything extraordinary about Moriarty's key.
Uses : Unlocks the door in Moriarty's Lair.
Name : Newspaper
Initial Location: Holmes's Study (Holmes's House)
Description : It's the newspaper that came in your game package.
Uses : When read to Holmes, it gets him out of his depression.
Name : Opal
Initial Location: On the Thames (Under London Bridge)
Description : It looks as if there is a scratch on the opal.
Uses : Gives a clue for the end of the game (Password: Swordfish).
Name : Old Book
Initial Location: Manuscript Room (British Museum)
Description : The title is, "Secret Writing and Invisible Inks."
Uses : Gives a hint about the clues left in Wesminster.
Name : Orange Pill
Initial Location: Blue Bottle
Description : You do not see anything interesting about the orange pill.
Uses : Revives the girl in Covent Garden if her heart rate
: is too fast.
Name : Orange Paper
Initial Location: Pacquet of Paper
Description : The paper appears to be blank.
Uses : Used to make rubbings of tombs in Wesminster.
Name : Pacquet of Paper
Initial Location: North Cloister
Description : The pacquet of paper is closed.
Uses : Holds several sheets of paper which are used to
make rubbings of tombs in Wesminster.
Name : Paddle
Initial Location: Inside Traitors Gate
Description : You do not see anything unusual about the paddle.
Uses : Used to paddle the boat.
Name : Persian Slipper
Initial Location: Holmes's Study (Holmes's House)
Description : In the persian slipper you see some tobacco.
Uses : None other than it holds the Tobacco.
Name : Pound Note
Initial Location: Pocket
Description : Why, haven't you ever seen a pound note before?
Uses : Enough to buy a telescope, but make sure you get change ...
Name : Pigeon
Initial Location: Sherman's Shop (Sherman's Pet Shop)
Description : The pigeon doesn't seem interested in anything.
Uses : Gets the Ruby for you.
Name : Pipe
Initial Location: Holmes's Study (Holmes's House)
Description : It is an old and oily black clay pipe, the companion of
: Holmes's deepest meditations.
Uses : Used to smuggle fire into Madame Tussaud's.
Name : Pistol
Initial Location: Holmes's Study (Holmes's House)
Description : The gun is a six-shot revolver.
Uses : None.
Name : Rope
Initial Location: Lair
Description : You do not see anything interesting about the rope.
Uses : Useful for tieing Moriarty and Akbar up.
Name : Ruby
Initial Location: Trafalgar Square
Description : It looks as if there is a scratch on the ruby.
Uses : Gives a clue for the end of the game (Wear a
: carnation).
Name : Sapphire
Initial Location: Clock Tower
Description : It looks as if there is a scratch on the sapphire.
Uses : Gives a clue for the end of the game (2:00 a.m.).
Name : Shilling
Initial Location: Birdcage Walk
Description : You do not see anything unusual about the shilling.
Uses : Pay Wiggins to steal the key to the safety deposit
: box in the Bank of England.
Name : Signet Ring
Initial Location: Holmes
Description : You do not see anything interesting about the ring.
Uses : Given to Mycroft Holmes as proof you know Sherlock.
Name : Stethoscope
Initial Location: Hat
Description : It looks just like any other late-Victorian-era stethoscope.
Uses : Diagnose the girl in Covent Garden, and listen to the
: vault in the Bank of England.
Name : Suit of Armour
Initial Location: Dungeon
Description : The suit of armour was made for Henry VIII.
Uses : Allows you to open Traitors Gate.
Name : Telescope
Initial Location: Birdcage Walk
Description : The telescope looks surprisingly good, considering
: it's just a trinket.
Uses : To see the ruby on Nelson's statue.
Name : Tobacco
Initial Location: Holmes's Study (Holmes's House)
Description : It's Holmes's favorite brand of shag tobacco.
Uses : Used in the pipe to get fire into Madame Tussaud's.
Name : Topaz
Initial Location: Bank Vault (Bank of England)
Description : It looks as if there is a scratch on the topaz.
Uses : Gives a clue for the end of the game (Bar of Gold).
Name : Torch
Initial Location: Chamber of Horrors (Madame Tussaud's)
Description : You do not see anything extraordinary about the torch.
Uses : Used to melt the wax head in the Chamber of Horrors.
Name : Violin
Initial Location: Holmes's Study (Holmes's House)
Description : It is a Stradivarius violin of exceptional quality.
Uses : None
Name : Wax Head
Initial Location: Chamber of Horrors (Madame Tussaud's)
Description : You do not see anything special about the wax head.
Uses : The Emerald is hidden inside.
Name : Whistle
Initial Location: Inventory
Description : You do not see anything unusual about the whistle.
Uses : Hails cabs.
Name : White Paper
Initial Location: Pacquet of Paper
Description : The paper appears to be blank.
Uses : Used to make rubbings of tombs in Wesminster.
Name : Yellow Paper
Initial Location: Pacquet of Paper
Description : The paper appears to be blank.
Uses : Used to make rubbings of tombs in Wesminster.
Name : Yellow Pill
Initial Location: Brown Bottle
Description : You do not see anything extraordinary about the yellow pill.
Uses : Revives the girl in Covent Garden if her heart rate
: is too slow.
+-------------------+
: V. General Hints :
+-------------------+
This section gives some basic hints and quirks about the game. Just
some things to keep in mind.
+ The cab drivers dont understand the word Wesminster. You'll need to
say Abbey or Broad Sanctuary (the road the Abbey is on) to get there.
+ Never use the growler cab. It never brings you to where you want
to go. Blow the whistle twice to get the hansom cab.
+ Never pay full price for the telescope. Always haggle twice and pay
nineteen shillings. You'll get a shilling in change which you'll
need later in the game.
+ Save a lot. Save several different filenames, too. That way if you
get permanently stuck (which is definitely possible), you should be
able to get back without starting all over again.
+-------------+
: VI. CREDITS :
+-------------+
+ ASCII Art Header:
Created with Figlet
http://www.figlet.org/
+ Legal Disclaimer information:
"How to Write a Video Game FAQ"
Written by Dallas Scott and AstroBlue
http://www.dallasmac.com/faqwarp/
_____________________________________________________________________________
LEGAL DISCLAIMER:
-----------------
This document is Copyright 2002 Aaron Marriner (This email address is being protected from spambots. You need JavaScript enabled to view it.). It may
not be reproduced nor retransmitted in any form without prior consent from
the author. It may not be altered, published, sold, given as an incentive to
buy, etc. without advance permission from the authors. All outside sources
which have contributed to the making of this guide in some form have been
cited in the last section of the guide. Violation of the above terms can and
will result in a lawsuit.
Sites allowed to post this document:
http://www.gamefaqs.com
Send any questions/comments/errors to This email address is being protected from spambots. You need JavaScript enabled to view it..
-EOF-