Unlimited lives:
Load or reset the game, then execute the following BASIC commands before running or restarting the program.
POKE 14914,96
SYS 14336
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TRAPDOOR
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General Tips
Berk will need the help of various monsters and objects to
complete his tasks of preparing disgusting grub for The
Thing. The monsters all come up out of the Trapdoor whilst
the objects are located around the basement. If Berk
misplaces or loses some of the things he needs to complete
a task, he can leave that task and arrange things for the
next one. Objects will always remain where he last put
them. Alternatively he can hurl himself down the trapdoor
in desperation and the game will restart.
Berk can pick things up, tip, carry and push them. But he
must be in exactly the right position to do so. That goes
especially for pushing things, where exact positioning is
very important. Berk can wander around wherever he pleases
so it's a good idea for him to explore all the locations
and try to memorise where various things are - he'll have
to use them all eventually. There are three levels - the
ground, the balcony and the cellar - and Berk can also move
forward or back. It's also an idea to practise moving the
lever that opens and shuts the trapdoor so that you can do
it quickly in an emergency.
Berk has two sidekicks, Boni and Drutt. Boni is the talking
skull who, when picked up, will sometimes give bits of
advice - and sometimes he won't bother. Drutt, the spider,
just gets in the way and seems to be of little use.
First Task - A Can of Worms
Pretty simple, this one. Make sure you pick up the can as
opposed to a container that looks like a can. Go back to
the trapdoor and open it to let out the worms. Remember to
shut it quickly so that nothing else comes out. Grab as
many worms as you can before Drutt eats them. There's a
clever way of getting rid of Drutt using the trapdoor as a
tool.
Remember you can always get more worms by opening the
trapdoor again. Pick up the can and place it on the dumb
waiter. Then you've got to find a way of sending it to The
Thing - should be no problem there. When he's scoffed them,
he'll say nice things to you. Wait a little while and he'll
shout down the next order, which will probably be...
Second Task - Fried Eggs
Open the trapdoor and let out the giant chicken and shut
the trapdoor quickly so that nothing else can escape. To
actually get the monster to lay an egg you'll have to flick
something (to be polite) up its posterior. The thing you
need is a bullet - and we're not telling you where to find
it. If you lose the bullet, another object will do - even
Drutt. Here's a clue, the trapdoor itself comes in very
handy here as a flicking tool. Oh, and you'll need a
container for the eggs.
You'll know when the monster is ready to lay an egg because
its eyes get bigger. When you've collected at least four
eggs in the container (remember that eggs break easily)
it's time to set about cooking them. No points for sussing
out that the stove comes in useful here. When you're sure
the eggs are cooked, send them up in the dumb waiter.
Task Three - Boiled Slimeys
Getting more complicated. The slimies are down in the
flooded cellar. Take the bucket down with you and grab a
few. You've then got to get them into the big red pot to
boil them. But Berk's not tall enough to tip them in. So
you'd better find a higher vantage point. With the slimeys
in the pot, you can let the flame-thrower monster up from
the trapdoor - again, you'll know him when you see him.
Somehow, you've got to use this nasty piece of work to boil
the slimeys. By the way, they're not ready if the pot isn't
steaming. It must still be steaming when you send it up in
the dumb waiter. Remember to get rid of the flame-thrower
when you've finished with him. But he won't go down the
trapdoor, so try crushing him - you'll need something
pretty heavy.
Task four - Eyeball Crush
You must be a real berk if you can't suss out which monster
to use for this one. The real problem is finding out where
to get the eyeballs. Well, you won't find them anywhere -
you've got to grow them. That's why there's a packet of
seeds lying around. Find a reasonable place to plant the
seeds and watch as they grow magically into plants. The
plants (surprise, surprise) will produce just what you were
looking for. All you've got to do now is to collect the
eyeballs and turn them into the required crush. With help
from the monster and the vat (the big tub on the stand) you
should be able to work something out. And then you've got
to collect the juice in a suitable container and send it up
to the The Thing - he's getting pretty thirsty. By the way,
the monster bounces round all the rooms and will eventually
go back down the trapdoor if you wait long enough.
Task Five - Tidy Up
There are many ways to tidy up but the general idea is to
collect everything movable and chuck it down the trapdoor.
You need to save one edible item for the ghost to take it
when he appears. Close the trapdoor. Now it's time to open
the safe. What safe? You won't find it downstairs. That
must mean The Thing has it upstairs? When you've got the
safe, you have to work out a way of opening it. We're going
to leave you to wrestle with that problem, suffice to say
that you'll need to use a rather heavy object.