Now you'll be in a sticky situation digging to remove bad guys, but 

you should not get trapped at the bottom unless three are there--there 

are bombs, so leave a trail of them. Eventually bad guys will pop up in 

the UR which makes things more convenient for you. With two bad guys you 

can go to the bottom and dig once and navigate the ladders--basically 

use the ladder-on-the-other-side trick to move up and down to wait for 

the hole to close before they can wiggle out.

 

  Now there's a gold piece you see stuck between two walls with no way 

to get it. Get the other gold pieces first(the DL part has a fake 

square, but with no monk distractions it's not a huge deal;) the far 

left one requires you to dig below it to get out of that area. Then use 

a bomb D2L of the final gold piece.

 

  Level #069 BOMB(sic--bombs) IN THE WALL 2!

 

  L, D, L, use snare, go right. Get the gold and then go down and a bad 

guy should be to the right. Dig to get rid of him and go UR for any 

leftover gold and bombs.

 

  The next trip is to the far left to get the next snare. String up the 

next poor fool who thinks he can catch you.

 

  Two guys are not hard to avoid and if all else fails just get some goo 

and let them follow you on the bottom. The toughest remaining part of 

the level is to get the green key; bomb D2R of it and you can walk in 

and out.

 

  Bomb the wall left of the door to get there; here's where the bombs in 

the wall are. They keep causing explosions until you have a free path.

 

  Level #070 CHILL OUT!

 

  R, D, R, U, L and you should be able to face the bad guys one at a 

time. Go right and get the snare then go to the DR. Use the snare 

somewhere down here and switch to the left. Dig the bad guys so they 

have to regenerate. When bad guys are stuck in the left, bomb the right 

of the chamber with the key. Go to the top and drop the key before the 

final ladder up. Drop left and dig a hole for the bad guy and lure him 

out before you jump down another dug hole.

 

  With bad guys waiting to the right you may have to go counterclockwise 

but you should have gotten the key back and the only thing to do is to 

bomb the wall blocking he door and the final gold piece.

 

  Level #071 STRING 'EM UP AND BLOW 'EM TO BITS

 

  After you drop through for the gold, get a snare then go UL out of the 

goo as soon as possible. Leave the bomb you picked up right away and 

then move away to the bottom. The bad guys will find it slower going, 

and you'll need every second. There will be two explosions before you 

can escape; the bottom left ladder's a great place to wait.

 

  Now there will be a big chain reaction of bombs across the level from 

left to right. This causes some bad guys to regenerate and attack you 

from outside. Now you'll have to drop down when most of them are aas far 

up as possible as you do need to get gold from one of them. The platform 

you can only reach by dropping is the best place to wait. Drop to the 

left and dig left, run right repeatedly. Leave some space in case the 

holes fill up.

 

  There are two ways to get this--the risky is to let two or three bad 

guys come over, dig a few holes for them to see if they've got the gold, 

and then run over to the right and do combat with the rest.

 

  This is much quicker than the safe way--which is to stay in this area 

until all the bad guys have been dug and regenerated on the other side. 

Now you can bring them over by bunching them together(stay where you 

dug) and then climbing a couple of units. They'll start cycling around 

and eventually will leave gold. When the last one falls, that's when you 

go back to where you dug. Unless the chest is right next to the ladder 

you can run up and right to get it. You might have to fake out some bad 

guys once more to reach a door on either side of the suspended platform.

 

  Level #072 ROPE RODEO

 

  A fun, thematic level. However, you can take advantage of being able 

to put snares on ladders. On each level, reach into the cavitiy to the 

left, get the snare, and go right to place the snare on the ladder. Move 

up and repeat until you're on the top. Then just wait for the bad guys 

to walk into it. They'll all be stuck, so just go right to get the 

skulls, drop down one rope, switch back left for more skulls, and repeat 

until at the bottom.

 

  Level #073 A ROCK AND AN ICY PLACE

 

  Snaring the three bad guys here is not too tough. You just have to 

push the triangle button a bit in advance so you wind up collecting the 

snare. However you are in a tight seeming spot to start out but in fact 

if you go right and wait at the far ladder, the bad guy above will fall 

to the left. Move to the top and get the snare. Drop left, stay right 

and use the snare. Come back up when it's sprung.

 

  Now if no bad guys are on the middle structure, get the gold there. If 

they are then try to bring them to the right to loop over them. If even 

one comes up then you can drop left from the left ladder and either go 

UL and fall to get over the bad guy or take the low road depending on 

where he is.

 

  At the very left, climb up and fall left to get to the side platform 

you can't reach from the stairs, and pick up its gold and snare. Drop 

down and use it. Now you can go pretty much wherever you want by looping 

around the only mobile enemy remaining--the third snare is fun but not 

necessary.

 

  Despite the solid floors, bad guys confiscating gold shouldn't be a 

problem as there is no way for them really to pick up a gold piece--it's 

either suspended in air or too high. You will have to go back and drop 

on the far left platform to leave.

 

  Level #074 NOT ENOUGH ROPE TRAPS

 

  Run left and quickly place the two snares. Then run right and bomb the 

far right for two skulls. Climb up to the top where there's the rope you 

can barely see. Drop on the goo pot and get it. You won't specifically 

need it to slow down the bad guy for the final bit as you can just go to 

the UL, dig, leave a hole behind and then run to the bottom. But if 

placed left of the ladder to the bottom it can slow a bad guy down more 

than enough. A ladder to the door in the air appears once you get all 

the gold, but don't forget to hit triangle on the red key to the right 

of them!

 

  Level #075 A BUNCH OF SWINGERS

 

  The snares are a false trail. You'll mainly want to get the key, fake 

the bad guys out, and get to the top.

 

  Go to the right and drop into the first platform(3 wide.) Dig down the 

center into a cave. Then dig the right square and then the two below 

that. You'll get to a 4-wide lege; dig the left two squares and the left 

below them. Get the key, drop left, and dig left.

 

  Drop right from the top rope and then dig the far right. Fall through 

and go UR to the platform with the gold piece, which also gives you 

ladders. Take them and fall and then dig right and below that. Don't 

worry about the snare(you'll cough up your key) but wait about one-half 

of a square above the ledge leading to the door. The bad guys will fall 

down instead of running left to you. That's an easy wrap-around to get 

to the door.

 

  These next levels are a jackhammer-off so to speak. (Does his best 

Dick Dietrich imitation:) Oh, no, no, NO, people! People, people, no. 

No.

 

  Level #076 FORTRESS OF FOSSILS

 

  This is a tough introduction to drills in my opinion. Nasty timing and 

intimate sessions with two bad guys.

 

  Not much choice at first! Drill down to where you're next to the 

ropes. Fake out the bad guy on the left side(they g that way by default, 

and this will be close,) then go to the other. It may take a few tries 

to get the guy on the right to come over but you can just go to the 

bottom of the left ladder and then come back up and then start circling 

around. Once the bad guys are on the same side, it should be a tight 

squeeze to get to the other side, but you'll make it.

 

  Drill down and it's easy fakings to get past the bad guy on the 

outside--drop when he's on the rope. At the top, get the bomb. Drill 

through the square above the ladder that allows an immediate drop. Go 

back to the center and go to the other side to drill down, then up the 

sidelines. Here's a good place to use a bomb if a couple of bad guys are 

guarding one side.

 

  You may have to bomb around to see who's got any stray gold. Get the 

bad guys on the bottom ropes and let them drop. Then go to the center 

and dig down twice to enter the buried door.

 

  Level #077 C++

 

  C++ isn't an easy language but this level isn't so bad. Get the 

jackhammer and go down the ladder to the left. Drill the square below, 

drop and go left, drill, and climb back up to knock off the square to 

its right. Now dig to get inside the C and get all the gold there. A 2-1 

dig gets you out but wait for the monsters to bunch up.

 

  Each + is the same more or less and requires a couple of tries to get 

through. Stand by the lower rope to send the bad guys UL if they are 

getting close. Then on the +, drop to one of its wings and drill so that 

you can grab a gold piece when you fall. Drill your way out and then 

fall. Go to the other wing the next time. Repeat with the other +.

 

  Now there's a question of getting out. It'll require circling the bad 

guys. At the DR wait for them to come then go U to the top, wait for 

them to turn around. You should make it easily after the bad guys climb 

the ladder after you and you turn left.

 

  Level #078 JACK HAMMER INTRO

 

  u            %

XXXXXXXXXXXXXXXXH

                H

                H

     3          H

    3*          H

   3*           H

  3*            H

***             H

+XX             H    e e e

XXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXX

 

  4 3 ptrs, Gold sum = 12 

 

  Strange, I thought the first two levels were introducing you. This is 

more introductory level, though. Semantics aside you just need to get 

the jackhammer, dig so you land on the top skull, and fall left. Dig 

there as well.

 

  You'll need to go around again and dig the square above the door 

that's tucked away, so you will want to bring the bad guys over as far 

as possible before dropping, then run right and dig like crazy as well. 

With best timing you can get under the ladder. At any rate, if you dig 

six holes as you go left you should be OK. Remember to back up for 

safety and then with some monks falling and regenerating, make a break 

for the top. Dig the UL square and drill below that.

 

  Level #079 ONE AT A TIME

 

                HX3X

    ~~~~~~~~~~~~HX*X

 X3X    X3X H

 X*X    X*X H           HX3X

            H           HX*X

            H           H

  ~~~       HX3X~~~     H

            HX*X        H

     X3X    H      X3X  H

     X*X    H      X*X  H

        X3X H       ~~~~H

    X3X X*X H           X3X

    X*X     H           X*X

          u H     %

 

  10 3 ptrs, Gold sum = 30

 

  The main problem here is how to get through this as expediently as 

possible. Up the ladder and dig right for the first skull. Keep going 

back up. Drop into the first U to the left and drill through its floor 

and the one below. Then go to the leftmost U, drop in, drill, run right 

until in the next U, drill, drop left, drill.

 

  Up the big ladder again, go UR to get that skull. Drill, drop right, 

drill, go right and climb up the ladder. Fall right at the top, drill, 

fall left and one more drill puts you just right of the exit door--how 

convenient!

 

  Level #080 REVEAL

 

    u    %

  HXXXXXXXXXXXXXXXXXXXXXXXXH

  H                        H

  H  *X   *XXX *X*XXXX*X   H

  H  *X   *X  X*X*X  X*X   H

  H  *X   *X33X3 3X33X*X X3H

  H  3X   *XXX 3 3XXXX3XXXXH

  H  3X   *XX3 3 3   X3  X H

  H  3X   *X X33 3   X3  X H

  H  3XXXX3X  X3 3 * X3  X H

  H  3         3 3 3       H

  H                        H

XXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXX

 

  "LR94." Hmm. Let's go from left to right here. You can always get by 

the monks--the old three monks, two sides, one monk or fewer on one side 

argument.

 

  Going from left to right is OK but it's probably most accurate to get 

inside the R and then the 9 first--bad guys can regenerate there.

 

  Dig to drop on the L's spine. Then drill the three on its left to get 

the first complement of skulls. Same procedure for the left part of the 

R but you only get one skull--maybe save this for later since it's a 

good place to trap bad guys with no risk once you release them for the 

gold.

 

  Inside the R you'll need to dig twice to get the two skulls, then dig 

right to fall down.

 

  Between the R and 9 you'll need to use the drill to get to each 

cascade of skulls. Just dig to enter 9's chamber and then dig from the 

right and drill to get the skull beneath the decimal. One more drill 

through three levels and at some time you'll probably pick up the gold 

in the right nook of 4 in a brief side trip going up the right ladder.

 

  Bad guys don't appear inside the R or 9 when gold chests are there as 

far as I know but it's best not to test this hypothesis too much--get 

the enclosed ones first. Unfortunately they can't be trapped permanently 

in the L but if one does get there early you may want to take out the 

left of the R last.

 

  30 3 pts, 90 Gold sum.

 

  Level #081 HIDE AND HAMMER

 

         XXXXXX

         XXXXXX

         XXXXXX

       u XXXXXX .... %

**H***** XXXXXX ******H****

XXHXXX   XXXXXX    XXXHXXXX

  H        ^          H

XXXXXXH********************

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XXXXXXHXXXXXX   *

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XXXXXXX*H2222222          +

XXXXXXX********************

 

  12 2 points, 24 Gold sum.

 

  Almost reproachably simple, this. Drop right and head to the cave. 

When both monks drop to your level, enter. They'll go DL. Reappear when 

they're both near the bottom, then go UR and get the hammer and, if you 

want, the bombs. None are necessary. Wait to drop until the enemy is in 

the UL.

 

  Then when right of the encased gold, dig down four levels to get to 

it. Pick it up, dig the rightmost square of the cavern, run left for all 

the gold and right after falling. The door is in the DR.

 

  Level #082 DIG 'N RUN

 

  Go left, dig three holes, get the snare to the right, and set it. 

Playing chicken to leave the guy to the left isn't worth it as you have 

to get back in this area anyway. Go all the way right, then run across 

the regenerated holes and get the chest.

 

  Your success in the rest of this level will be predicated on how well 

you can get the bad guys to come over to the left. Get them to 

drop(climb down the left ladder) while on the rope, and as the trailing 

one is just over the top of the enclosure.

 

  Then circle around and drill the right side of the enclosure in the 

bottom center. Climb up the stairs, drop right, and go left and drill 

twice to get the DR gold. Now you can also get the three gold in the 

cave. Stand on its left side, drill and dig the square below that.

 

  Go drop on and drill the left side of the bottom central enclosure so 

it's not an enclosure any more. This will allow the bad guys a simple 

and completely wrong way to go about chasing you. In the DR, take the 

stairs up when they get close. U, L at the top and set off the bomb by 

the left wall. Drill under where the wall was and then go down a bit so 

everyone lumps in the UL. Now continue drilling until you can get the 

chest to the left. Do so, go back up to shake the bad guys off and then 

dig to the right of where the chest was an to the right of the ladder 

base. then twice below that for the final gold chest--minus any gold the 

bad guys may be holding. Tempt them to run over the goo and then set 

them up the bomb.

 

  Level #083 DISORDERLY DIG

 

  This is a very creative level and one of my favorites in the game. It 

requires relative exactitude in drilling and bombing(you can waste one) 

at the right times to get through.

 

  Drop right for the drill. Drill and fall three times. Wait until the 

bad guy is halfway down before leaving the bomb to the left(go up the 

ladder.) Get the chest and then take the bomb to the right. Set it off 

where you found it and run away. Start climbing up to the long ladder. 

The bad guy will be stuck left and what you need to do is to drill left 

of the ladder all the way down until you're next to the base. Then you 

can get the gold without being trapped.

 

  Go up the ladder and to the right, drill three, right, drill three, 

right, drill two, right, drill two. You're now just UL of a bad guy. Go 

left one and drill and go back up the stairs. Go right on the remaining 

blocks and at the bottom you can now drill and run quickly left. Let the 

bad guy chase you, loop clockwise, and dig the two holes for him to fall 

in. He'll get stuck in the UL leaving you to re-dig the right hole. Drop 

in and drill. Get the bomb to the right and use it right there. Run 

away(good thing you drilled that square) and back right. Get the two 

gold and when you get the bomb on the right, drill down twice so you can 

still walk between the ropes without falling.

 

  Go left at the rope and drop in. Dig right, place the bomb, drop right 

and drill away. You'll just be out of touch when the bomb explodes. Come 

back around to where the wall was(use the ropes/remaining solid square) 

and go through.

 

  There are four stairs in the left chamber. Drill once below the second 

left and three times below the far left. Woohoo, another chamber safe to 

access. Now leave a bomb on the UR ledge, drop left and run back through 

where the wall was. U, L, and drop for the three gold. Then when you 

fall right from that area, drill down three times for one gold, take the 

rope to the right wall, and drop down for the final gold. Drill through 

to get it.

 

  Blast the wall by the rope again and then take the ropes all the way 

left until over the door. Drop and drill.

 

  Level #084 A BIG DROP TOO

 

  Don't get greedy and go for the gold below right away--also leave the 

drill for the last bit as well although you can get the gold next to it 

just so you can see where the door will appear a bit earlier.

 

  Wait for the bad guy near you to go up. Then drop for the gold. Dig 

left for him and enter the cave. Once the bad guys scatter you should be 

able to pick up a snare, set it, wait for them to come, and retreat. Do 

so for the other snare once you get to the left.

 

  If you wait very long the bad guys may bundle into the U in the upper 

left leaving you free for the next bit(there's a way out.) If not then 

you can pretty much use the bottom as a base for digging a bunch and 

nabbing one gold as they regenerate or luring them close to you and 

running through the maze. If you do this, and one of them still has 

gold, then get the bomb in the DR.

 

  It shouldn't be too hard to track who has gold--even if bad guys are 

running around there's another snare to spring. The remaining two should 

be no problem.

 

  At the very top there's a bomb. Once you get it, use it and run away. 

A chain reaction will allow you to the other side eventually. There you 

have some gold, and across the rope you can drill down to where the end 

of level portal will appear.

 

  Level #085 GOEY GOLD

 

XXXXXXXXXXXXXXXXXXX        *

XXXXXX~~~~XX~~~~XX~~~~~~~~H*

X22222    22    22        H*

********************      H*

XXXXXXXXXXXXXXXXXXXX      H*

+H 333       H            H*

XHXXXX    33 H            H*

 H        XXXH            H*

 H  333      H            H*

 HXXXXX      H~~~~~~~~~~  H*

 H33 333 33  H           *H*

 HXX XXX XXXXH           *H*

 H           H     XXX****H*

 H           H        ****H*

UH           H       %*** H*

XXSSSXXXSSSXXXXXXXXXXXXXXXH*

 

  R, U, R, L, U, R, L, U, R, wait before you fall R. Now there are only 

four skulls left in the below area. Drop down to the bottom and retreat 

to the UL after the bad guys get very close. Again wait and push right 

and dig left to get the lead guy in. The guys behind should climb the 

stairs, and you can circle over them. This strategy works well--perhaps 

a couple of digs needed--even if you get the wrong start, and it's worth 

noting that you can always stay UL and dig until the bad guy regenerates 

to the right and you can lump three together again.

 

  Dig left two times before climbing the other ladder. Then get the four 

gold above and take the rope to the right. Camp out until it's favorable 

to dig down, and then get the drill and come back. At the far right, 

drill down thrice(oops, this is an action puzzler walkthrough, not an 

RPG walkthrough.) The top part is easy to pick off.

 

  You can lump the bad guys together at the top and then bring them out 

on the rope, drop down just left of the ledge  that was over the drill, 

and run L, U to the door. Otherwise if they're not lumped the usual 

tactics to get by work and don't be scared to dig between the two 

patches of goo.

 

  9 2-ptr + 15 3-ptr = Gold Sum 48.

 

  Level #086 JACK HAMMERS ARE PERMANENT

 

+

H

H    u

HX******X******X******X*****

H*      *      *      *

H*      *      *      *

H*333333*333333*333333*33333

H***************************

H

H                         %

HXXXXXXXXXXXXXXXXXXXXXXXXXXH

HX                 HX      H

HXXX            HXXXX      H

HXXXXX       HXXXXXXX      H

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HXXXXXXXXXXXXXXXXX333333333H

 

  35 2-ptr = Gold sum 70.

 

  Another good level. The object is to dig in the separation between the 

two right rooms at the top and then drill down. You'll be safe in there 

and can get two rooms with one drilling. Also note if you drill and not 

dig on top the level may be impossible due to the limited access to the 

UR(drill from right to left.)

 

  L, D, R, dig twice to get the drill. Leave holes behind so you can get 

started on the gold in the lower part. Then to get the gold in the cave, 

dig U and UR of the top ladder, then the square R of it. D and drop left 

to get there. Then U/R back.

 

  If a bad guy regenerates in the chambers, don't panic. If worst comes 

to worst, you can actually drill down to right next to the bad guy and 

then run away to the far part of the chamber and drill. You have the 

time. So this won't kill your level. But I recommend digging and 

drilling at the top and never taking the easy way of just drilling once. 

The former is reversible.

 

  Also watch out for bad guys regenerating on top. You should be able to 

outrun one of them after you've dug to go past them, so be prepared to 

back up and dig and cross the fallen monk.

 

  You'll need to cycle around a few times to get into each chamber but 

once you do the door in the UL is no problem to get to.

 

  Level #087 SKULLBOY'S QUARRY

 

  This is another confusing level like number 83 but it's not quite as 

fun or elegant. However a quick start ensures that the pesky monk won't 

be able to bother you. So be efficient executing the first paragraph.

 

  Drop right and dig left when you get on the undiggable squares. Then 

get the drill and drill down immediately. Dig the far right and run past 

the key and up. The bad guy should fall trying to catch you, and when 

you're on the rope he'll come from the right. Stay just to the right of 

the square you can dig. Drop and dig left once the bad guy is close(two 

squares) and then fall through. He's canned.

 

  Now there are a couple of bombs to pick off. Use one on the completely 

encased skull at the top--go U, L after setting it. Then drop through 

the hole to the right for three more bombs, leaving a bomb on the 

second-highest rung. Climb back up the stairs and drop through the hole 

that was made--ON the gold as there's a trap to the right. The first 

ladder on the left, go down and dig right for three more.

 

  Get the UL stuff(in your immediate area) and go back up and drill for 

the left of the far UL. Then you can get the three far left skulls. Dig 

the square left of the one-wide pit you don't want to fall in, dig below 

that, and leave a bomb before dropping left.

 

  Run right, then dig the one gold on the very top you haven't gotten 

yet.

 

  You have two extra bombs to waste but don't get too careless. In fact 

you can get a third if you drill/dig right of the one UL gold on the 

ladder, but it's such a total inconvenience.

 

  Level #088 ANT FARM

 

  This level looks odd and cranky at the start but in fact it could be 

much much worse. Right, dig, drop, and L, U, L, D gets a snare. Use it--

you can make anyone who came to the bottom left run away enough so you 

have time to set it up. You can dig past the rest of the opposition and 

go to the top where there's another snare. Get another bad guy with it. 

If things go right you should have two stuck in the DR leaving you free 

but if not they are a minor nuisance.

 

  From the top there are a few things to do. 2-1< dig to the left of the 

UL ladder. Then you can drop through the trap far below. Drop right of 

one ladder into a bunch of gold. Then dig right and fall twice at the 

right edge for one gold piece, come back up around and dig right and 

fall to get to the UR. Fall off the rope to get the drill and then go 

left. Fall again. There's a trap door there. There's another one beneath 

the other gold. Now you should have two baddies to deal with.  Get past 

them and now sweep to the UR and dig the far right all the way down to 

the next level.

 

  Level #089 SKELETON KEY

 

 

u~~~~~~~~~~~~~~~~~~~~~~~~~~%

H                          H

H    11111                 H

H   H*****H                H

H~ H**XXX**H ~~~~~~~~~~e~~~H

H H**XXXXX**H1111111111H   H

H H*XXXXXXX************H   H

H H XXXXXX.$$.$$.$$.$1*H   H

H H********************H   H

H H***XXX**1 1*1 *1 1**H   H

H H1 *****  H   H  H   H   H

H H         H   H  H   H   H

H H         H   H  H   H   H

H H         H   H  H   H   H

HeH.........H...H..H...H..eH

****************************

 

  22 1-ptr + 7 hidden = 29 Gold sum.

 

  Psst...there are some hidden gold chests here. The idea is to trap the 

bad guys far away as you clear the bottom and then again as you clear 

the inside of the key.

 

  Getting off to a flyer here helps you concentrate even more on the 

challenge of tunneling into the key. Wait a second then run right and 

drop to get all the gold on top. Then go down the ladder so the guys who 

might chase you go to the left and out of play.

 

 Drop left and then climb a bit up the ladder there until the bad guys 

are frozen. Now you can go up and fall each way and get back on, 

climbing to the center. Then move to the next ladder. You can get all 

but the leftmost with no worry. That one requires the same sort of 

thing--push the enemy up the ladder far enough before going up and 

falling left.

 

  Go DL and when the other guy hits bottom inch up--he'll go right. Then 

when everyone stagnates move down. Move back up when the next bad guy is 

close--the others should follow and get caught up below. This makes it 

easy to get the drill and drop above the gold chest. One right and drill 

twice. On the chest square release a bomb. It will set off a small chain 

reaction. Enter and leave a bomb at the left. And again. Drill at the 

leftmost part and if bad guys are on both sides just lead one side up 

the ladder and go over them. You can probably outrun them up the stairs, 

onto the rope, and then you can drop into the door on the right.

 

  Level #090 AAHHH!!

 

  It's more a relaxed AAHHH than a panicked AAHHH, it seems. The extra 

drill here is but frippery.

 

  Go UL for goodies and retreat. Then hit the up center and bomb the 

right wall and drop at the far right after waiting for the chain 

reaction. You know there's a bunch of traps there because that's how one 

enemy got in play.

 

  These clowns never seem to get organized and so it should be little 

problem to clear the right out. But if you want to make extra sure, dig 

around where you started to drop on one snare and then go to the bottom. 

Dig left for an express to the bottom, go forward and use a snare, 

ducking in the cave first if necessary to discourage enemies 

temporarily. Put the snare to the left and then you can probably dig 

past the other two and get the other snare.

 

  I actually had to bomb these clowns as they played "prevent defense" 

and then reappeared in the DL trap part. Then I just cleaned up the 

left.

 

  A 2-1 dig above the green key will let you drop in but then you need 

the drill to get out and so you have to go back around. So to feel smart 

and efficient just do a 3-3-3-3 dig from the UL ladder and you can 2-1 

dig your way out.

 

  Trek to above the door and a 3-<2-<1 dig will drop you into its 

chamber. On to stun guns and stuff.

 

cough and stumble. Jake lets one by and he walks into a wall. Kicks one 

over and high fives the next.

 

  Level #091 GAS THEM GOOFY

 

            +  +

        1 **H  H** 1

       XXX  HXXH  XXX

     1 XXX  H  H  XXX 1

    XXX     H  H     XXX

    XXX     H  H     XXX

            H  H

 H****X******  ******X****H

 HXXXXXXXXXXX  XXXXXXXXXXXH

 H                        H

1H                        H1

V*****X***H      H***X*****V

VXXXXXXXXXH      HXXXXXXXXXV

   1     &H      H&      1

H**********      **********H

H             u            H

 

  About levels 91-105: the bad guys blend in with the background very 

well. Take a careful look if all of a sudden they seem to have vanished. 

They're probably stuck somewhere and you'd feel silly walking right into 

them.

 

  Run R, U, L quickly and get the gun. Turn around and blast the bad guy 

for fun. Then go right and drop through the trap that almost let him 

catch you for more gold. Gas him again as you come around and get to the 

top. Fall right and then go left and fall down the center of the screen. 

Once the bad guys fall after you, you have a free pass to the top. Take 

it and fall all the way left to get the gold over the trap.

 

  If you don't want to gas the monks then you can hide in the DL and 

they'll fall down to get you. Then ou can walk around. But why not have 

fun playing bang-bang? Something to keep you amused on the long trek 

back up to the door.

 

  Level #092 GAS 'EM

 

+~~~~~~~~~~~~~~~~~~~~~~~~~~+

H                          H

H        *******           H

H        XXX XXX           H

H        X     X           H

H1       X     X          1H

XXXXXXXH X+   +X HXXXXXXXXXX

      1H ******* H1

 HXXXXXH         HXXXXXH ***

 H     XXXXXXXXXXX     H ***

 H                     H ***

XXXXXXXXH %     HXXXXXXX X11

 11111  H ***** H 11111  XXX

 XXXXX  H 11111 H XXXXX

        H   u&  H

XXXXXXXXXXXXXXXXXXXXXXXXXXXX

 

  21 1 ptrs = 21 Gold sum.

 

  Time for the Lode Runner version of the Hokey Pokey. Dig to the left, 

dig to the right, don't get the gun, U, R, dig. Now come back up and go 

to the center above where the drill is--the bad guys go left by default 

so you have a clear path. Dig for the drill, then use it right away and 

go back UR. You can clear below the drillable squares by circling around 

four more times. Then go to the UR and dig when on the ladder and then 

drill down to get the two encased gold pieces. You should have time to 

get the stun gun if the bad guys are bottled up to the left although it 

is better to wait for them to approach and circle counterclockwise. Then 

you can drill through the top of the square with the doors in it.

 

  Of course straight-up digging doesn't work. Although the bad guys will 

regenerate in the square structure on top, where you need to go to exit 

the level, you can just drill the two rightmost tiles on the structure 

top(falling and returning in the meantime of course, far right first) 

before your third try through the center of the square twice to leak the 

bad guys out. Then when you go back to the top just dig the left of the 

now vulnerable squares. You'll fall into the door.

 

  Level #093 TEXAS GAS

 

  L, dig when he's close, L, dig when he's close, U, get gun, R, wait 

for bad guy to come down stairs, gas him, run by him. Continue 

zigzagging up to the UL where you can go right, drop, and go L/R.  

Should be time to drop right and get the chest in the far corner as well 

as if you stay on the ledge the bad guys lump together. Go up the high 

dive and jump right. Bad guys will lump together on the other side of 

the wall. Right drops through a trap and gets gold. Ooh--the ladder 

appears just where you were. But wait for the bad guys to come down a 

level and get close, blast them with the gun, run past and high-dive 

again to level 94.

 

  Level #094 EXPLODING GAS

 

  Wait for the guy in the UL to get stuck, drop left, get the bomb, and 

use it. Then run past where the wall was and go left after you fall. 

Wait in the nook. The bad guys bunch to the left and you can fly to the 

right. Get the gun and then wait at the bottom. Blast the three guys and 

run to the UL. Fall off where you did to start but this time dig left to 

get the gold. Be relatively quick but be sure to dig once the bad guys 

are in the DL. That way when you fall through the traps they'll be away. 

You'll need to go up the center ladder here, across the platform with 

the bomb, down and up the ladder. Set down a bomb to blow away the 

barrier to the door.

 

  Level #095 MINER 49ER

 

  This one is a bit tangled but breaking it up into blocks works pretty 

well. As usual any gold piece that seems to be in an inescapable pit has 

a trap beneath it, which makes the level much less intimidating.

 

  Dig right, drop in, dig the square below where you land, and drop in 

there. At the bottom three guys should chase you--go to the ladder top 

and fall to get the two on the ledge and dig into the chamber with three 

gold. Get the snare and place it. Go up the right ladder to the top and 

get the stun gun.

 

  Now you can drop where gold is and use the gun if you have to. No gold 

pieces actually require drilling until you want to get the key.

 

  Most of these aren't too tricky although if a bunch of monks cloister 

in one area you may need to gas/dig to push them elsewhere. The four 

gold in the upper right you need to dig to fall into. The two gold in 

the door's structure fall to a dig-down to the right of the attached 

ladder.

 

  Eventually if you dig the bad guys they will probably lump far away 

from you, so use the drill twice when above the green key and get rid of 

it. Then dig to get the stuff UR. If no-one's around, after catching the 

green key in mid-air, you may want to move it right near the door so you 

can raid the lower right, the toughest part of the level.

 

  You've probably nailed two guys with snares so far, so here go to the 

one-tall ladder in the bottom right and wait for guys in the bottom 

right to fall after you. Once one drops near the ladder above, U and L 

and turn around and gas him. There still may be two left in the lower 

right, but you can get to the rope there and dig a couple squares to the 

right, drop, and dig below there, which will do for them. Once 

everyone's vacated it's easy to dig left twice from the right ladder and 

drop in for the last four treasures. Your gun should dissipate any fools 

congregating between you and the exit, and if you placed the green key 

where I told you there is no threat whatsoever unless you try to climb a 

ladder too fast--let them come to you.

 

  Level #096 TARI (Tar! ?)

 

  More a tedious run than an abstract challenge here. The key is to 

watch for bad guys regenerating at the top when you go up to get the 

four gold pieces at the tops of the ladders.

 

  Duck left for the gold and dig twice to the right. Duck right for that 

gold and dig to the left. One bad guy will probably regenerate at the 

top and here is where you need to evaluate what sort of digging you want 

to do--probably two digs will work but just one dig, walk over, and dig 

each way would be the safest route. You may also later need to dig, step 

onto the fallen monk, and dig. It's a question of separation.

 

  At the top, the toughest gold to get is the stuff near the center. You 

may need to dig around on the top before you have enough time to do so, 

or you can go one square above the base of the center ladder if you 

trapped both bad guys. For the right side, you must dig two squares to 

the left of the undiggable ground above the chest, then dig in there. 

There's a trap to the right of that ladder so you can't get both gold 

pieces in one trip.

 

  After getting each near gold piece it's a good time to pick off the 

gold near the center stair. Just leave a couple of holes for the monks 

to fall in after you've gone down the trap, leave a couple behind, and 

you'll have enough time and safety to get the gold on either side.

 

  The far gold pieces on the ladder are easy--you just have to make it 

to the edge and take the stairs.

 

  Level #097 A MESS-O-MONKS

 

  Immediate evasive action--run one right and dig left. Then run left 

across the hole and dig right. You can now pick up the gun, which is fun 

to have. Now dig left and run right to get all the monks trapped. Get 

the bomb up the right stairs and use it where you found it. Three hidden 

gold pieces there and you can now use the bomb to the left where you 

found it and go all the way left. You'll drop through a trap. Then there 

are two bombs above. Get them.

 

  There should be one guy stuck in the UL. He's tough to get by but 

you'll need to walk on the trap square near him that drops you oneto a 

one-square platform. Once he falls after you go left and dig right at 

the ladder. This buys enough time to get the gold two stairways up and 

left as there's a trap under it. R, U, R. Now you'll notice a lot of 

baddies get trapped in the chamber in the upper center--that's where the 

door will be, but live for the now as you crawl across the top rope, 

drop, and bag the final two guys.

 

  The last gold to get is in a tightly sealed chamber. Due to a nasty 

trap you'll have to dig to get there. Place a bomb on the ladder R2U of 

it. Run right then left. Now for the final bit. You'll need to release 

enough guys--three to be precise. You can get much more easily, though; 

on the right side you can bomb and then wait at the far right  stairs. 

L, D, dig/fall right and now circle around. Climb to the top, drop in 

the center, and run right.

 

  Level #098 SEE LODE RUN, SEE LODE FALL

 

  Remember that every square here that isn't solid is a trap. Get the 

gun to the right and now climb the ladder and go right at the first 

turn, climb again, and go right until you're at the bottom. You don't 

have to worry about bad guys too much because of the gun. Fall left at 

the ladder top again and you should have outflanked them. Go UR twice 

and note that the bad guys congregate above the ladder where you 

started. This will happen a lot, and it makes the rest of the level a 

lot less intimidating. In fact the big puzzle here seems to be how to do 

everything efficiently so you don't get tired of it.

 

  From your current point go left, fall, return, go right, fall, and now 

get the chest right and return. R, U, L, fall, then climb to the tip, 

fall through each trap to the left to get the gold, and back to where 

you were. Back to the top and fall right until on a level with the top 

bad guy. U/L to the top and drop right and continue to the edge. 

There'll be two more gimmes to pick up.

 

  Should be one gold left--over a trap. Now go to the DR and wait. You 

don't even need to use the gas to get past the bad guys if you're 

patient. In fact it's easier as often bad guys stay out of the gas if 

too many are inside already. At the DL just U, R until the next-top 

platform, then L, U, R, U, R.

 

  Level #099 GAS 'ER UP

 

  A big fall to start things off. Get the gun and gas guys as they go to 

the left. Wait for all four to get on the bottom and then R, U, L, U, R. 

Use the bomb where you found it and run away. Get the goo--not necessary 

but it'll help you breate easier near the end. Ignore the goo, but drop 

the gun just when you pass the cave if you want to initiate a more R-

rated scene near the end.

 

  Use the bomb where you found it and now it's time for some quick 

action. R, U, L and get the drill, then fall left and go L2U of the gold 

chest and dig twice. Get the gold and dig left of it. Note if you had 

the gun when you got the drill it would be inaccessible. Trade the drill 

for the gun and now you have two choices: wait at the left edge of the 

platform above the cave and wait for the bad guys to come after you from 

the right, leaving a walk to the UL door, or blast through to the top 

using the bomb just above, the gun and even the snare on your way. It 

depends on how violent of a mood you're in.

 

  Level #100 SMOKE 'EM OUT

 

  The repetition in this level became damaging to my mental health at a 

late hour. The main move conists of starting in the DR, runnint up and 

to the left, coming back to the right, and falling through a pit with a 

trap at the bottom to go back to the bottom right. I'll call it 'taking 

the loop.' Fortunately there's plenty you can do to make it less risky.

 

  First one to get is the DR gold piece. Dig right, fall, dig right and 

get the drill. When the bad guy falls in, go D, L, D and R until you 

fall. Trade the drill for a snare which you can set. Now you can set 

traps for the other guy and make sure they're good and killed. They'll 

regenerate in the UL and be no factor. Now start picking off gold pieces 

enclosed in pits with traps at the bottom.

 

  The gold piece in the center is interesting--take the stair above it 

and inch down. You'll get the gold and still seem to be on the ladder, 

but tap up and you'll fall down.

 

  Next trip is up the ladder where you fell, and use the bomb you get to 

the right. The chain reaction leaves a path to the right.

 

  For the last three in pits you can just take the loop and and when 

left of the drill fall right and go left and fall. Next time detour for 

the red key and instead of falling left go one square left and dig right 

to drop into another gold piece. The final time, drop the red key at the 

stair to the area you'll need to drill, go down the right stairs. Get 

the drill and drop at the rope to get the final gold piece.

 

  Drill left of the red door and then dig the square under where you 

drilled. Trade for the red key and drop through again. Unlock the door.

 

  Level #101 RUN

 

  This is a brutal level even if you know how to start. I recommend 

going to the stair above the far left one and moving down when a bad guy 

is about to get on top of the R. He'll fall down. You can bunch all four 

this way. Go to the bottom--you can't make it across but you can get 

most of the gold under the R--and then back up once they get close. You 

can then take the rope, climb down, and start digging two-right from the 

ladder in the process. It'll take a while, but eventually you'll get to 

the bottom of the U. Be sure to release the drill before you go in, and 

then get the gun, and once out get the drill back.

 

  Clearing out the bottom should be no problem after this. Then drop 

into the N(leftmost part to start) and after falls right, drill at the 

bottom part of it. Fortunately there's a trap door below.

 

You can now drop bad guys as follows--pull them right, go left, drill 

the leftmost drillable. They should fall into the U. Some may have gold 

but now you're free to pick off the R. You'll need to drill right of the 

last spot and then you can dig in. A 2-1 dig on the right nets some more 

stuff.

 

  If a bad guy happens to form inside the R, it might actually be 

easier. Dispatch everyone else and use the bomb three right of where he 

is. He'll fall in and create a bridge for you to go across. Then a 2-1 

dig to the right gets a snare in case he's wandering around and another 

gold piece.

 

  You may have to fake some folks out to get to the left but with the 

gun it shouldn't be a problem.

 

  Level #102 BAD BRAD GAS

 

  Why the heck is this level so close to the end of the sub-segment? It 

seems pointless except as an intro. Well, you need a break for the last 

three, I guess.

 

   Drop right and get the gun. Climb to the top and drop off the ladder 

to the left for one gold, then get the two gold pieces by the goo. Drop 

left and run left and use the gas. If paranoid about timing then wait 

for the bad guy to get close, blast, go left, and wait for him to 

recover before shooting again, but a quick blast left should work.

 

  Now you need to dig the structore right of the long ladder--dig right, 

drop, and now dig right twice. This will uncover hidden gold and the 

next one you get pops some ladders up. Trade for the red key and when at 

the very top use the red door.

 

  Level #103 LAVA FARM 

 

  Go right and dig right over the second four-pointer. Navigate the 

ladders to the right for another and then go back to the start. Dig 

through for two bombs and two skills. Below the door, get the snare and 

set it first before getting the key, leaving it near the door, and 

rummaging below. You should be able to head into the DL corner soon.

 

  Then there is the long dead end--pick up the stun gun and then the 

rest of the level should not be too bad. Just remember not to fall into 

the area with the solid undiggable ground without the stun gun.

 

  When you get to left of the door just use a bomb and wait a bit.

 

  Level #104 GETTING KINDA WARM IN HERE

 

  Go left and down. dig to get the monk out of the way and take the long 

ladder up. If you can go immediately right do so--your object is to get 

the drill. If things don't work well fall into the J and the left square 

is a trap that will kick you out. It's a good safety net and you can try 

again shortly.

 

  The left structure--the D. Make sure there aren't too many guys on the 

ladder below you(circle clockwise if there are to rearrange the bad 

guys.) Drill above the three gold pieces to get them. There's a trap in 

the center of the platform below and then to the right in the cave below 

so go left there and then right. Now dig or hide in the cave to kick 

guys away and tackle the J next.

 

  There's another chain of chests in the J you want to drill to get to. 

There's also a trap to the left of their base. The S is next; do a 2-1 

dig above the skull on the ledge and then drill below. There's a trap 

directly to the right. Drop on the rope and go R, U to get to the rest 

of the chests. You should be able to leave once you win the variation of 

Where's Waldo and find a red door on the red background. It's in the 

upper left, on the platform full of diggable blocks. Run across the 

bottom left or if you're at the top drop into the J once the bad guys 

get up there too.

 

  Level #105 BOMB BAYS II

 

  This level is an extra doozy. You may want to save and play through a 

bit until you get a favorable situation. Not sure what the inaccessible 

stun guns are doing but it'd be much easier with them.

 

  Go down and jump off the ladder to get past the bad guy for starters. 

Get the gold along the way quickly.

 

  Digression: there's some randomness in this level as the guy you blow 

up will appear somewhere else which doesn't always help you out. However 

what you can control--and what you'll need to in some cases--is that you 

want to make sure all four gold pieces are sitting in the next area 

before moving on, much like the first Bomb Bays, unless you have a few 

extra bombs to take out enemies. The strategy is to drop one bomb, move 

left, and drop another as you climb the stairs. Then cut through right.

 

  The first time you don't need to worry about counting the gold pieces. 

Clear the gold pieces and then when at the bottom climb the ladder, 

leave the bomb and go down. Note the bad guy won't follow you all the 

way unless you hit the very bottom. You'll want to stay at the bottom 

for the first area, and after using the first bomb, place the second in 

the small cavity to the right and move left. It'll take out the bad guy 

to the right. If the first guy regenerates in the second-left area wait 

for him to come down the pike before bombing and if he picks nothing up 

you can use the ladder to fake him out.

 

  Similar tactics work to explode the second wall although in this case 

you may be lucky, no one having regenerated in the second area.

 

  You can also save the game here and keep playing the first part until 

you're lucky to have someone regenerate in the far left part after 

you've cleared it, or at least not in the second-left after your first 

bombing effort. This can save a bomb which later allows you to leave a 

bomb trail and take out bad guys en masse--or just bomb a bad guy that 

regenerates unfortunately. If that doesn't work you'll have to force bad 

guys to give up any chests they have.

 

  Getting bad guys to cough up their loot is tough. Let them press 

against a wall and eventually they'll give it up(check for the slicing 

noise and stand at a ladder. Move right up when you hear it, then go to 

a different ladder if another one has to cough something up. If there 

are two, this will change the placing of the one next to the wall and 

his gold will be left behind easier. With three it is much more 

laborious.)

 

  For areas with more than one enemy to the right you want to bomb a 

right wall and back up and then leave a bomb in the same area to get rid 

of them. Often if only one bad guy is to the right you can go up a 

ladder and walk over him, being sure you'll trap him to the left where 

you don't need to go back. Immediately go down the ladder to the right 

and they'll run L/U and wait until the bombed area heals.

 

  In general using one bomb to take out a wall and the next to take out 

a bad guy works well here although you may in some cases need to bomb a 

bad guy that reappears above you. The computer doesn't play fair here 

and don't let guilt discourage you from reloading several times to find 

an easy way through this level.

 

 

  Level #106 UNINTENTIONAL RESCUE

 

  R, U, R. 2-1 dig to get the gold below. Come back around, fall right, 

and get the bomb above. Go back down and bomb the wall to bring the 

monks out. You can't go up right away but three of the monks will fall 

in the bomb holes and they'll be toast. Now a 5-4-3-2-1 dig once you've 

fallen where the monks were is what you need to get to the bottom. The 

final gold piece is there, and you can play with a pickaxe as well, 

timing how long it takes for a blockade to clear up, etc. Not that it's 

useful. The door's on the far right.

 

  Level #107 SKULLBOY'S RUN

 

  Another level where you don't really need to use the pickaxe. It 

doesn't even seem to have any use to make solving the level quicker.

 

  There are a lot of ways to go about such a level, and I recommend 

dropping down and taking care of the far right first and slowly working 

your way back left. Watch out for the long stretches of rope where you 

may have to fall to deal with the bad guys. If bad guys are coming over 

them, just wait and dig and then cross.

 

  You only seem to need to drop on the long rope twice: once at the far 

right and once at the platform to the left of that. Each time you can 

drop and run left, and the gold level with the pickaxe and on the row 

above it can be picked off at relative leisure.

 

  The door at the very bottom allows you to shake off bad guys who are 

getting too close as you attempt to rescue the key, but with enough of a 

jump(stay by the pickaxe, dig some, and dig to drop below it's not even 

necessary.

 

  Level #108 YER BASIC PICKAXE LEVEL

 

  Finally, one where the pickaxe is needed. It's as basic as advertised, 

but it feels like the correct sort of challenge, and the timing at the 

end is not trivial.

 

  Go right for the pickaxe, drop left for the bombs, use the pickaxe 

left. Place the first bomb at the right and move away. You can dig the 

roof with the pickaxe again if you want, but if you move quickly you 

won't need to before you place the second bomb that will release you 

down. Amazingly the bad guy doesn't follow you, so a 3-<2-<1 dig is all 

that is necessary here.

 

  Note there's gold in them thar holes but you can't really miss it as 

the only way to do it uncovers them. Now for the tough part--after the 

bad guy to the left hits the bottom on his drop(it'll happen a few times 

before the holes close) run left. It's easy to drop and continue left 

past the bad guy--he tends to dither back and forth before falling. Get 

the bombs on the far left. Run right around the bad guy and pickaxe one 

of the two left 1x3 columns. Run left and start placing bombs, 

retreating to pickaxe the nearest column above, alternate bombing right 

and pickaxing left(if only one cave-in is guarding you from the monk) 

except for at the end where you should edge between the monk and 

exploding bomb. The trick is to move back and pickaxe as the bomb's fuse 

is exploding early on, so you waste little time.

 

  Level #109 DIRTY DELAY

 

  They're not referring to that nutty US Representative from Texas 

either. Run right, get the pickaxe, and use it to the left of the stair 

to drop and get the gold. Go back up and left on the rope. Now when you 

are left of the door dig on the only square you can. Then dig below that 

and go back up your stair. This will attract the guy to the right. Pull 

down as he goes up the stair and if you did it right he'll fall into the 

bottom of the two holes. He should regenerate in the DR or somewhere 

he's not a factor, but stay on the bottom if he appears above the door, 

and run quickly up if he appears on the inaccessible ledge in the UR. 

Then you can run across to the door.

 

  Level #110 YOU CAN'T PICK YOUR FRIENDS

 

  Get the pick and enter the cave. Bad guys will tend upwards and if you 

wait extra long they may come back down, allowing you to run past them

 

  Level #111 NO TIME TO CHAT

 

  Run left, pick right, get the snare, and set it to the left. Get the 

pick back. Clearing the left should not be hard. Climb to the left of 

the snare but wait left to lump the bad guys a bit first, and they will 

come left in whcih case you can drop right and work there when they're 

on top. You can't do it all at once, but note the DR platform needs to 

be jumped onto and is probably the best one to attack first. Also note 

you don't have all day so head right for the DR and climb up only if 

there's a lot of space.

 

  But you can once at the bottom pull left until all three remaining bad 

guys have dropped down. At the top get the gas gun(more than enough 

time) and any gold and blast through the three bad guys. The other gold 

on the right should be no problem to clean up.

 

  The drill at the top should allow access to the area with the doors. 

Nobody should be trapped in there but just in case you can still drill 

the right wall down.

 

  Level #112 TRAJECTORY

 

  R, wait for him to get close, U and get to the top of the structure. 

Then get to the rope and drop. He may drop into the first of the U's but 

you can dig and then fall left. Now the U's are organized as follows 

from top to bottom: trap on left edge, left edge, right edge and neither 

in the two bottom.

 

  You can get the left chest in the second U just by waiting and then 

digging. The key is that the bad guy falls off to the side instead of 

climbing down so if you're fast enough you can run by him and evade the 

worry of getting trapped at the bottom where you can't dig.

 

  The next task is to get the bad guy on the right to come to the left. 

This will render hi useless. It may be a tight squeeze but the key is to 

leave a hole behind right when you turn left from the higher ladder from 

the bottom. This will make the left enemy delay enough that the right 

one will drop in to the U before the left one forces you in. There may 

be some panic with the timing but you can just run across after you dug 

right and then keep digging/dropping right. The right side is not too 

tough with a 2-1 dig to get the suspended U. Drop on the leftmost part 

of the rope to get the chest on the right point of the one U. The door 

is in the DR and not tough to get to from where you are.

 

  Level #113 SKULLBOY VAULT

 

  There's an elegant and physically hilarious solution to this. Get the 

pick and go right. Below the right of the two ropes go two right wait 

and then pickaxe left when the first guy drops. Wait three seconds, move 

one square right, and pickaxe left again. Keep doing so. The point of 

this is that it gives bad guys time to lump together at the bottom 

behind you. You can even miss a square and a bit of timing and it'll be 

ok. Once all five are bottled up you can just zigzag to the top.

 

  There's still the matter of getting the gold pieces the bad guys may 

have taken and left.

 

  If this happens you have time to retreat to the second-highest 

platform. Get on the rope and drop once one guy is close. Then you can 

clear out whatever gold is below(go right, wait for them and drop again 

if you feel you need more time) and use the pickaxe trick in the DR to 

synchronize the bad guys. Climb back up to get the green key and then 

fall from the rope again to get to the bottom. The platform with no 

holes in it whatsoever(4th from bottom) helps tremendously in guarding 

you from unexpected droppings-in.

 

  Level #114 WORKLOAD

 

  Drop L, go down and right for the pick, and head down and wait for the 

bad guys to come over. Use the pickaxe right so they bunch together and 

wait for the cave-in to disappear before you go up and right. A 3-2-1 

dig should be effective; don't dawdle, but they won't try to fall in to 

the hole you've made. Once through you will want to pickaxe to the left 

to discourage those chasing you. Get to the big ladder on the right and 

2-digging to the left until the final row you can dig works well; dig 

the left square and fall in. Oops, a trap. Darn.

 

  The best way to get the ones on the far left is to climb almost all 

the way up the ladder, wait for the bad guys to group in the UL, and 

then diagonally DL and bomb above the leftmost gold, on the ladder. Run 

away--flee to the left to avoid having to fiddle with the controls to 

avoid losing a life. Come back and climb down the ladder(tap up first--a 

nuisance I know) and YOU'RE IN! YAY!

 

  As for the right side there is no trap below the far right chest. 

You'll want to dig the right two from the ladder, the rightmost two from 

the next platform down, etc. Remember to get the gold chests before 

doing so. This will allow you to get four chests on the right.  Proceed 

as you did on the left to get the near right chests.

 

  But now there is that annoying one on top. For this you'll need to dig 

all three bad guys. Stay at the top of the right ladder and fall left. 

You should be able to run left and make six digs left, which is good 

enough to regenerate all three bad guys. One should appear UR and start 

running down with his chest. But even if no-one appears there or even 

more irritatingly the guy there doesn't get the gold it should not be 

too bad to dig holes when necessary to nail bad guys coming down. 

Remember 2* the number of bad guys appearing on one side. Use the 

pickaxe as a last resort if they get too imbalanced.

 

  Getting to the door may be tough but actually you can go up the two-

ladder to the right to make the bad guys appearing in the UR go down 

instead of left. That will temper their onslaught and also synchronize 

the left. Unless there are three thee you can just dig and walk over--if 

there are three, dig to regenerate one in the UR and try.

 

  Level #115 QUIT PICKING AT IT!

 

  Any square that looks like you can dig it is actually a trap. Have a 

nice day.

 

  Well, it's not really desperate, though. Starting requires quick moves 

but nothing you haven't done before. Get the pick to the left and hide 

in the cave. Head left when you can and go up the left side of the 

structure. You can probably go along the top, then. The key thing to 

note here is that you want all the bad guys to be synchronized and 

you'll either want to bomb them to go back right or make sure no-one's 

waiting below the UR square that is a trap.

 

  Monsters can be faked to lump in the DR(where you can run away and 

even leave pickaxed rubble for them) or upper center if you head in the 

lower center. If they go to the DR then you can probably get to the bad 

guy below the UR, bomb him, and circle back around to get the chest that 

was once so troublesome. If they go to the upper center then you can go 

DR, wait, and use the rope to circle around them. You'll get the bomb 

back once you cover the right side, with interest.

 

  That part is protected but you can still wait for bad guys to go to 

the upper center before going left. Now climb down the second ladder, 

drop right to get the gold, then circle around on the rope and drop to 

get the other gold above the trap. You may have to wait for the right 

time, but it should not be too arduous.

 

  After this bad guys should run to the bottom leaving you carte blanche 

to go up the left side. You can even shake them climbing just up the 

second ladder on the left and they'll circle in the DR. This should buy 

enough time to get the last tough gold, above the trap left of the 

up/center ladder. If not let the monsters regroup to their previous 

inefficient huddle. This should be the last one you get but don't 

hesistate to use bombs to pick up any stragglers(or blow away bad guys 

holding stuff) and then get to the exit in the UL.

 

  Level #116 PICK YOUR TOOLS

 

  Get the pick, use it right, get the snare, use it right of the goo pot 

below(so the chain of bombs misses it,) and retreat into the corner with 

the bomb while using the pickaxe to obstruct slowly. This will pull the 

two bad guys together. Use the bomb on the leftmost square. Get the goo 

and run across the top, staying behind the bombs for safety, and clear 

the two chests on the goopy part first. This may not be so easy. Bad 

guys run amok and even if you waited to the left of the wall you blew up 

you couldn't wait there forever(only a certain time window to get over 

the top with the wall blocking you.) So you'll need to be alert before 

using the usual fakery below--try to make one bad guy drop so he lands 

close to the other.

 

  If you want you can take a detour now and just dig until you relegate 

the bad guys to the upper left.

 

  Now dig down from the platform beneath where you started into the 

chamber. Dig the right square on it to get everything in one blow, and 

get the gun too. Use two bombs to blast through the bottom walls; go all 

the way left to get one bomb and let the far right wall reform to be 

totally paranoiacally safe. Then bomb it--you basically used three bombs 

to get two, which is just as good as moving in quickly to get one bomb 

and the gold and use two and less risky. In fact you can be frugal and 

dig the bombs to the left if you really want, and just gas any guy 

tailing before the wall refills. He'll get nailed by the bomb on the way 

back.

 

  Go to the drill area in the far left, drill down, and get the bombs. 

You may have to bomb your way out by feinting right and left. Get the 

stun gun for insurance for the next part although it's probably not 

necessary. Neither are bombs; the door's in the UR and not UL.

 

  Level #117 NARROW ESCAPE

 

  Go right and dig left(not much choice is there?) Pick up the pickaxe 

and after you stay at the top of the ladder, drop and wait for the bad 

guys all to fall down a bit after you feint down. Light up a bomb(there 

are no no bombing signs around after all) but be sure to go L2D and then 

back to the ladder base after the first explosion is. Drop right on the 

chest just to the left(there are traps on that platform) and then down 

to where the one goo is. Then make a break for the bottom. Either cave 

is equally cozy but I like the right first. Lump the bad guys together 

and run to the right. The usual goading just allows time to get the four 

gold pieces in the UR. Reconvene the bad guys.

 

  Now the toughest gold piece to get is the one you need to drill for. 

Direct methods aren't so hot. The right way is very indirect. Get the 

goo, go to the UR and bring everyone over. Drop down and go left on the 

rope. Drill the square just left and now drop and enter the cave if the 

bad guys are too close. Go left to the ladder when they're all together 

and U, R, U, L and use the goo right at the ladder. Climb up it and from 

the rope drop at the third-right square on the platform. Drill four 

times(LEAVE THE BOTTOM SQUARE) and take the ladder down. Drill below it 

and hit the cave again. Now with the front guy in the goo as you come 

back around to above the chest, start drilling to the bottom. To get out 

here you may need to use a bomb as the bad guys will be spaced out. 

Shouldn't be too bad; the door is in the DL and you can just lead the 

guys around to the right if they're guarding it too closely and outflank 

them.

 

  Level #118 STEP BEHIND

 

  Each of the last three levels has some clever waiting/maneuvering 

tricks but 118 is sadly the most fun of the lot.

 

  Get the pickaxe and use it behind. Use the bomb on the right edge but 

not too soon or late before the bad guy is about to release. The trick 

here is to make sure he doesn't get 1)swallowed up by the reappearing 

walls or 2) trapped inside the opening area where you'll need to return 

or 3) too much of a jump so he traps you with a bomb about to explode, 

as you'll need to bomb the left wall and have enough time to run back 

and towards the ladder.

 

  Stand under the ladder after the first bomb explodes. You'll get 

chased. The key thing is to move forward quickly after the bomb R2U of 

the stair explodes. A quick burst U and R will do--the bad guy may be 

too close behind for you just to wait U. Then on the second ladder go 

down a bit. The bad guy will dither on the ladder to the left. When the 

wall to the left that would block you two heals, you've got it made. Go 

up, right, up, but not to the top. Wait for the bomb above your current 

stair to explode and dig left. Go around the monk and to the bottom of 

the right stair. Now you have a good time window here to drop to the 

left. You can wait for the final bomb below to explode, then drop left, 

use the bomb on the left wall, retreat, and go up the pair of stairs. 

Get the red key to the right and drop left to the door.

 

  Level #119 ROUND AND ROUND

 

  Good idea, terrible wait. First, count a second before you drop 

right(bad guy just about to catch you.) Dig left quickly and drop left. 

Leave some holes behind for fun.

 

  Now do the semi-random fatal part first. This is different from the 

semi-random less potentially fatal ones on the rest of the level, which 

require more thought and in fact have a great way to weasel out that 

almost seems unfair. But it's quite fun. I think you'll like it, but 

first a general discussion of the level.

 

  The object here is to use the vertical corridor to jump on monks and 

run the way you need on their heads to get places you couldn't get 

yourself. The tough part of the level requires a nasty double-dipping 

where you bounce on one guy, go to the left, and then from the top you 

go right and into the area with the skull and the bomb. You'll have to 

go back another time to do the more obvious part of the level as you're 

under a time constraint here.

 

  The chests you can't reach will fall once you've dug enough guys. 

They'll regenerate and go through the goo at the top. Eventually one 

will pick it all up.

 

  This, coupled with chance(you probably will need a bad guy to appear 

in the UR and not upper center) and your travels through the goo make 

this level frustratingly slow if you use traditional methods. Let's 

knock off the clearable ones that don't require jumping on people's 

heads first.

 

  Note that if you fall down the shaft it's best to goad the monks well 

through the goo before circling right(best done by digging the right 

square and dropping through to gain time.) Then just dig a whole bunch 

to get a few monks down, and wait a bit before digging more. You'll want 

to get two waves of bad guys falling down and if you do it right you can 

get to the narrow enclosure above without having to use bombs.

 

  Let's get the skull and bomb first. Fortunately once you zap bad guys 

it takes them forever to get back into play. So just dig a whole bunch 

after you drop left and run around. Three on the left, one on the right, 

then dig right until you're at the ladder. You should now have enough 

time to dig 5 squares down to the left from the ladder and get the 

bomb/gold even if the nearest bad guy leaves his hole in time. You can 

dig to trap him easily.

 

  Next there's the obnoxious gold above the stair. Get to the far right. 

Go up the ladder to a point where the bad guys won't chase you but go up 

the ladder to the left. Go down so that the bad guys start going up, 

wait a few seconds, then hover around the height of the platform to the 

left. The bad guys will come back. The first will go down a bit, and the 

second one may too. The third should walk right, which leaves you to 

climb over him--wait for the other bad guys to fall left and tap the 

controller before going up or you may fall left off the ladder, which is 

not usually fun(even if the bad guys have fallen to the left,) although 

it is convenient after if this was your last gold chest.

 

  Simply climbing to the top isn't enough; most of the times you'll drop 

a bit and the bad guy will get a snack. Note the bad guy may not be 

pressed against the wall if he runs back right, but don't worry. If he's 

stuck, he's stuck, and you can walk across him.

 

  With all this mayhem you should get to the drop zone in time to jump 

on SOMEONE and go left. Timing isn't a huge factor here. Just jump right 

after you're passed by. Go left and get the gold, dig left and get the 

bomb as you fall.

 

  Now hopefully someone is behind the guy who fell. The trick is to bomb 

him and then climb up and jump on him. You will DEFINITELY have enough 

time to do this. When a bad guy has gone a couple of squares left, 

release the bomb from the rightmost part of the bottom ledge and start 

running up the ladder. You'll make it easily no matter where he 

regenerates.

 

  Now the tough part is to jump on the guy correctly. Once he has one 

leg over the drop, hold right. If you did it soon enough you'll be where 

the bad guys regenerate and will need to 2-1 dig, and you get the bonus 

of clearing a few gold chests and saving time. Otherwise you can just 

run over. Don't worry if you don't get the very top; it's risky to try 

and can fall other ways. Let the bad guys lump together(some may be at 

the far right but most should have gone to the other ladder.) Drop down 

the corridor, let them chase you, and now for more carnage. This time it 

can be random. Just make it so a bad guy regenerates and then hang out 

left of the goo on the ledge. Drop onto him and go left. Time to work on 

the gold you had to pass up before.

 

  Here's what to do in the upper left. You've probably just got the 

bombs and gold in the DL. At the UL corner, dig the 4th and 3rd right, 

the one right below them, and then the leftmost below it after you get 

the gold. 2->1 dig next to the UL ladder for the suspended chest. You're 

done here unless the green door pops up. If there's more to do fall down 

the corridor.

 

  The ladder that appears is a nice concession as it allows you to drop 

through the corridor without further monk-mauling or, more importantly, 

delay for you, if you're on the right. A 2-1 dig from the UL just as you 

got the skull in that area works well.

 

  Level #120 CESSPOOL

 

  While 119 was partially random if you didn't realize a trick and had 

some long slogs, this is utterly random for parts unless you persevere a 

bit. Fortunately it features a few ways to recover from mistakes. And 

there are some nice tricks in the meantime to master. Lots of digging 

here for a board that doesn't use the top half much.

 

  Drop right. Dig. Climb to the top and dig the two right, dropping 

there and digging left. You may be foiled if the monk leaves extra 

quickly. But otherwise he will be trapped and will regenerate. Now one 

problem here is that you DON'T want him to regenerate in the UL--dig to 

get rid of him and kick him elsewhere. Eventually you'll need bad guys 

to drop on the shape in the UR and this is one of the random events 

which gets annoying to wait for. The other is if they actually pick up 

one of the gold pieces up there. Don't all groan in unison; rounds makle 

for much better harmony.

 

  2-dig right of the ladder and dig to catch one guy. Don't let the 

other one in as you might have two to deal with when the first 

regenerates--just keep beating one guy up until he regenerates somewhere 

else.

 

  Now two bombs would be great for insurance. From the middle ladder in 

your new area dig the two left, the two left below it and the two right, 

and the two left and right below them. Drop right, get the bomb, and go 

back left. Use the ladder trick again to pot the next bad guys.

 

  When you are sure you have a bad guy potted(i.e. digging him a hole 

under a brick) go to the top of the ladder and dig left ASAP. It can 

save you the cost of another bomb as if you dig the top three squares of 

the UL a bad guy will follow you. A nice bonus if he appears there is 

that he'll get killed easily as he'll be under a brick.

 

  If too many of them accumulate in the left what you need to do is use 

a bomb at the top of the leftmost ladder you can access. You can 

probably use the ladder to juke and dig and get any second guy that 

might be in there. 

 

  Bad guys may get stuck below the right ladder or worse behind the 

right wall of the area you can access. For behind the wall, if a few 

have fallen they won't see you as you 2-dig right. 2-dig to the bottom 

but don't fall there. U, L, D and they'll come running around. If 

there's only one you'll have to 2-dig to his left for any regenerations.

 

  Level #121 STAB IN THE DARK

 

  If you peeked ahead it may come back to bite you. These darkness 

levels are not all that tough, but the concept is intimidating.

 

  It would just be too rude if you had to face bad guys the first time. 

Fortunately there's no real way to lose here even though the game pulls 

your chain by having you fall immediately into goodness knows where.

 

  But there are no monks or even places to get trapped, so you just have 

to see where gold chests are and drop for them. There's one at the 

bottom just above you, but you have to go R and all the way U and L 

until you see gold below. Drop and you'll pick it all up--of course if 

you didn't get the gold at the bottom you could figure where you needed 

to drop by how close it was to where you dropped.

 

  R, U, almost all the way left--until you can see how to drop down to 

get two gold chests. Now there's another set of four you'll see if you 

drop to the bottom. Go seven right from the UL(fourth place you can 

drop) and fall and you'll get them. Drop left to get to the door.

 

  Level #122 DARK DEDUCTION

 

  This is a bit tougher, as you may actually get trapped if you drill in 

the wrong place. Right of the top of the stair you see, get the drill. 

Now if you go along the top you'll eventually see gold below, in the far 

right. Drill there, get the gold, and drill out. Go left and up the 

stairs and to the immediate right is the second chamber with gold, the 

one you were tempted to drill at the start. Get all the gold there and 

the tune will play signalling you can leave. Drill down and search for 

the green door, below the lower platform. It's in the center right. You 

shouldn't have much trouble seeing it or drilling to it once you do.

 

  Level #123 AVOID THE MONKS

 

  That title is ominous, isn't it? You were almost getting used to the 

dark as long as no monsters crept around...and sadly the level is true 

to its word, and I don't mean 'no monks.' Fortunately monks are only 

plural in the next-least sense. And you have a gun in the bottom left 

and a snare in the right. You can go right for the chest, drop left for 

the gun(a bit right) and after a final drop left run right, using it, 

and pick off the gold chest in the air between the two ladders before 

going up.

 

  Then you can set the snare left of where you find it, waiting for the 

bad guys to come up. Then you can get the gun back and go R, U, L and 

into the small crevasse where the key resides. Get it before going to 

the trap door to the left, and now faking one bad guy out isn't too bad. 

Just proceed ahead with a bit of caution and be prepared to reverse and 

dig.

 

  Level #124 BEWARE OF GOO

 

  That doesn't say 'beware of God' as you probably won't have to be 

after taking His name in vain with your reactions from the things you 

can do to mess up here--however, if you deduce that the next eleven 

levels are going to be worse, you might slip a bit.

 

  First of all, note that the ominous sounds of the monks going through 

the goo can actually help tell you where they might be or that one is 

slowed down.

 

 Drop left and hook back right for the snare. No shame in making the bad 

guys come to you here and you may want to dig to the pickaxe area and 

get the gold in there since the bad guys seem to start in the DL and DR. 

Once you see one you can back up a bit and use the snare and let him in. 

In fact waiting to the right of the pickaxe may cause one of them to 

fall into a nasty place.

 

  If this happens the rest is easy--there are gold pieces scattered 

throughout and you can pick them off. If not then you will have to go to 

the bottom, up the right ladder(it's in the right center right of the 

goo) and wait to dig a hole left while on the goo on the platform above. 

You can then go searching. The best way to do so is to take the center 

ladder and then take the first branch you haven't explored. The toughest 

to note is the one where you drop right from the very top.

 

  If you stuck the guy in the hole and didn't get the chest take the 

left ladder and dig three squares to the right and then one below them 

to get to the final chest.

 

  The door is in the structure in the DR, on the right side, where you 

fall in the false door.

 

  Level #125 BLACKOUT

 

  The snare just to the right is a handy security blanket. Get it, fall 

right and climb down the ladder. When you see a platform above, place 

the snare. Get the DL gold and then dig a square to the right. Someone 

else is coming after you. Go right for a gold(note the sound or lack 

thereof as you pass the snare--if there is a sound it means the monk got 

the gold, but if not you'll have gold to pick up by falling left of the 

top) and then back left and up--he shouldn't catch you but you can 

always retreat to where you can dig.

 

  There's one gold to the immediate right but the mother lode is on the 

very top. Both to the right at the edge and R, U, R you'll find 

something. That may just do it and you can just dig right to drop into 

the door above the DR ladder. But there may also be the gold as you fall 

to the left from the very top.

 

  Level #126 FIND THE DOOR

 

  Drop left, then go up the stairs. To the right there'll eventually be 

a gold chest you can dig to. Get it and the bomb and drop right. Go up 

the near stairs. Get the gold and drop left. There's a snare to pick up. 

The final gold is in the DL just right of the ladder there. The door is 

on the next platform above which goes to the right.

 

  This all cuts through the possibilities of bad guys, but I find they 

get down to the bottom pretty quickly. Use the snare on one and the 

right ladder to get by the second(climb, make sure he's following, and 

go left.)

 

  Level #127 USE THE KEY

 

  Right for the gold and the gas. A monk will come up the stairs so you 

may have to pause. Gas him and then go down. Dig if you want to get the 

gold; don't worry about the key yet as it is close enough to the exit 

door that there's no point taking/moving it and the gun is nice to have. 

Climb down to the bottom and left. There'll be stairs in the left third  

or so. Climb up to see some gold.

 

  Now go back to the top(up the right side) and drop left. Dig to get 

the bomb and the remaining gold is right. Now you can dig at the right 

edge to get the green key. Drop right and go up the stairs and even if 

bad guys are above you should be able to feint D, L and go around them 

via the platform U, R.

 

  Of course the yellow key is convenient as well but you'll probably end 

up near the bottom, where the green key is.

 

  Level #128 GOLD THEN DOOR

 

  Persist right until you'd fall, with a brief trip up one ladder. Then 

drop back left. You'll see gold below but since it's near a door don't 

bother with it. Drop onto the rope and down. Then left and up gets gold 

and a useful snare. Place it at the ladder bottom and recover the gun 

and wait. Note the red key is there; you really should get it, with only 

one bad guy left to juke(use ladders as usual.) If two guys come be sure 

to drop off the ladder to avoid the second.

 

  Go up the ladders on the left side. Fall right at the very top for 

four gold pieces. Then get to the red door. If you have the key the 

level's over. If not retrieve it and run along the level borders 

clockwise until you're back above the door. You can 2-1 dig to go below, 

even quicker and less risky than taking the final stair down.

 

  Level #129 GET THAT GOLD

 

  A bit more ominous, being in a corner and all. Not much choice but to 

go right and drop for the gun and gold. Drop right, and you'll need to 

use the gun twice to get to the first ladder. The second has nothing you 

need now.

 

  Up the ladder there's a snare to the left--leave it to your right and 

get the gun back. Be careful here; don't use the gun on the snare. It 

will cause the snare to disappear later. Instead just go up the first 

ladder and you'll fall right to get another gold. Wait for the bad guy 

to come down and gas him(preserving the snare again.) This isn't 

critical as there's not much to do, but it's good form.

 

  The second ladder bends UL and at the top you can go to the right for 

the final gold. The door is above the DR ladder.

 

  Level #130 THE DROP

 

  All the way right, back left, and dig. Then go up the stairs and get 

the gold. A bad guy should come from the left. Drop left once he climbs 

the ladder. The path up the first ladder goes UR. Continue that way 

until you'd fall otherwise, then take the ladder back to the left that 

goes up. Now you can go left from here for one gold but the real 

treasure is in the UR. Drop for the gun, then trek back this way for the 

gold pieces you must fall to get.

 

  From the top drop left. Drop right from there. A bad guy may be stuck 

in the bottom left but fortunately you have squares you can dig as you 

fake him out. Drop to the door at the end of the UR branch from the main 

stair on the bottom.

 

  Level #131 MT. ST. GRIGORY

 

  You see there's a lot to do early. This can help you get on track 

fast. Left, up, dig right twice to get access to the hidden area. 

Careful trapping a monk in here. It requires exactitude and the 

knowledge he runs right instead of staying put as usual. So go to the 

right and if one comes in, dig left. Then go left and dig right. Climb 

on him and dig left and fall.

 

  With one guy down you have less of a headache and getting this right 

is low risk.

 

  Dig to the right of the door where the gold is and go DR. Watch out; 

this is the first level with three bad guys and if one of them 

regenerates it is on the bottom. Enter the cave if you are trapped, and 

after waiting a bit watch both go to the right(gotta use your memory a 

bit here) and go L, U. Now get the green door open with a 2-1 dig and 

pushing X as you pass it. L, U, R all the way until the zigzag stairs 

where you can get the drill. Dig to the area below and drill anywhere 

there. There's a trap to the left. Use it to climb back up and 2-1 dig 

down, although the game offers a moderate convenience in letting you go 

U from the UL into the door with the ladders that pop up once you've got 

the gold. 

 

  Level #132 THE CATACOMBS

 

  Right, left when you have company, up. Right all the way, get the 

snare, go back left two, place it, dig a hole when in the corner. Run 

over and to the upper right. Dig into the right of the chambers. Three 

digs below and watch for a bad guy falling to the left. Back UR and now 

dig the left of the chambers and after dig/falling dig left immediately 

as the bad guy will be approaching soon and there's little room to back 

up.

 

  Go across the rope and left. Then dig right, run over the gu and down 

and left. Now go back UR except you take the top rope left. It's pretty 

much symmetrical to the right, how you dig, except there are three 

chambers. From the right two down, dig immediately right and then go 

back up as the enemy will be close.

 

  The exit is in the far UL.

 

  Level #133 CALL THE PLUMBER

 

  Mario never made it to the PSX, did he? Oh well...

 

  Right, up, left(get the gold on the ledge in the process) to get the 

drill.  Dig right from the drill when a bad guy comes, and then you can 

hit the far right ladder and go up the stairs and left. Don't be too 

surprised by the traps. Fall back down/right and now clear out the very 

bottom in the sort of cave below. Be prepared to deal with a couple of 

bad guys on the opposite side of a ladder; the climb up/down trick 

should pot them pretty easily but if you get two at once then the bottom 

one can run after you.

 

  Up the left side. Right, fall, right, up, fall right. There's a ladder 

in the center to the next door.

 

  Level #134 IDOL THREATS

 

  You can run right along the bottom with no obstructions. U, L, U, R, 

U. Two bad guys may be waiting at the top, and there's a dead end there, 

so you may want to use the cave or step down the ladder so they're 

suckered into the holes just before they close. Take the ladder below 

and go right. The point here is to trap the two guys on the right(dig 

and run over them) so it's clear passage to the left which contains a 

nasty stretch of goop. Circle counterclockwise if you like as well when 

the bad guys get close. Climb the left ladder to the top and drop right 

onto the rope. Drop down for gold. Wait a bit and the bad guys will get 

lumped.

 

  Drop left and fall left for two more gold. Go back up the stairs and 

now go right from the rope. Even if someone's following you you should 

be able to outrun them or leave a dig behind to buy the time to dig to 

where the door is since you just have to dig the second-right and then 

you'll fall through a couple of traps. Walk right into the door.

 

  Level #135 READE'S RUNAROUND

 

  There are actually three bad guys here, but the stun gun and ready 

ease of digging(anywhere) makes this rather easy.

 

  Get the gun first. This makes the level almost too easy.

 

  The basic plan is to get to the top and then where there's one square 

between the two ladders, dig, drop, get the chests in between, and 

repeat until at the bottom. Note that if you get to the top you may want 

to wait to be chased. Then you can stun the bad guys to buy more time as 

you go down, the big risk being that if there is gold on the bottom you 

may get trapped there, especially if you fell to the right. Also if you 

are in the top left remember to leave a safety valve so you can dig 

left.

 

  I found the most confusing part about this level to be returning the 

green key. You will need to give up the gun for this, so try to dig a 

bit to get the bad guys up and when it looks like a few will get crushed 

dig and drop left. E, U, E, U, E, U. Open door.

 

  Level #136 THE NEIGHBORS

 

  Note first of all that you have to clear the left before you go right. 

Second of all, it doesn't look like you can dig much this level, but 

that's just because of how the icons look. You can, and that makes it 

much easier--otherwise you'd have to run around a lot.

 

  L, U, L, U and now you need to get to the top, go left and fall right. 

Wait for the guy that followed you up the ladder to align and drop 

right. Here's the tough part, now. They'll need to cough up their gold 

and so this may require more running around, and here's how to get to 

the bottom safely. Drop right and wait for the bad guy to come at you 

and then drop right again. He'll fall after you, and now you can dig to 

the right to keep him bottled up for a while. This should give plenty of 

time to dig the other monk and card him for gold and just get everything 

else that may be loose.

 

  You can dig to kick bad guys to the right side but make sure no one is 

hiding gold when you enter the teleporter. Also give yourself plenty of 

time to transport; go to the top of the ladder and the bad guys should 

go right even if they're at the left edge of the ladder on the right 

side. This allows you to drop right, teleport, and wait for everyone to 

drop down, after which you can circle up.

 

  Level #137 TIGHTROPE

 

  Getting the gold is no big deal. Right, up, left, drop into the 

teleporter. Go left, dig left and get the last piece. Now reenter the 

teleporter. Head right and drop on the platform. Now for some footwork. 

You can't dig over heere, so you have to fake bad guys out. You'll want 

them all dropping down by the time you decide to go up, and then it will 

be easy.

 

  Drop right, then drop left, and then head right and drop right when 

everybody's just above you. There should be plenty of time; if you're 

nervous after the first drop right, go immediately to the left edge. The 

bad guys follow a specific pattern no matter where you are.

 

  Level #138 THE GUM FUNNEL

 

  Drop down but before you take the final leap wait for the guys to the 

left to climb up to your level. Then quickly climb the ladder to the 

right and dig right. It seems like you won't make it but the bad guy 

turns right for a fraction of time. Get all four bombs which are more 

fun than necesary.

 

  If you are feeling really dirty or inelegant just keep digging bad 

guys until they regenerate in the DR. Eventually you'll want/need to dig 

down to fall into the teleport.

 

  From the teleport it's fairly easy to dig down and get everything. If 

you want to, you can use a bomb on the second-lowest gold platform and 

it will take one bad guy out, but actually it's better to keep them all 

there. At the bottom you can just drop right and run by folks, pausing 

to leave a bomb a bit left of the ladder bottom to evoke any gold they 

had clutched. The further right the better but leave space to dig the 

bad guy(s) to the right.

 

  The regenerated ones will get stuck on top in the 'gum funnel' but it 

will take you time, too, for the bombed squares to regenerate so you can 

get any unlikely gold that came out of the explosiong to the leftsafely.

 

  Level #139 THE MONKEYWRENCH

 

  Wait for the guys to the right to reach the top. Drop left to one rope 

and right to another. Move right and quickly up one unit on the stairs. 

When the bad guys are stuck, go down and then when they start climbing 

down go back up. The point is to get the bad guys on the left into the 

teleporter. Then you can leave a bomb one beneath the top of the stairs 

and take all but one out. After you light the bomb immediately go down 

and left and then dig some holes to the left. Leave one to the right so 

you can walk over the bad guy. Then get the key, dig over the square 

below it, and push X at the red door below.

 

  Level #140 SKULLBOY REVENGE

 

  This level is impossible to lose but annoying to time. Just remember 

to push the triangle button when just above a certain color key. Then 

push the X when just above the same color door. I prefer to use green 

because often you can land on a bad guy when opening the green door. 

Then you'll be able to enter it the first time around instead of having 

to wait through a bunch of annoying falls.

 

  Level #141 PACHINKO

 

  The teleportals below work as follows: they send you back to the top, 

where you will run into the left, right, right, left, right ones there. 

Just keep dropping down; there's no way in fact to avoid the teleports 

unless you go right from the rightmost one. From there be prepared to go 

up quickly.

 

  The most optimal pattern for dropping is:

L L

R R

L R

R R

 

  Although the bad guy will still get out of the much in time even with 

quickest play, you can go down the ladder, bring him left and climb up 

and drop right. Go up the right ladder and he'll be completely clueless 

on the left.

 

  Also be prepared for the traps, without which this level would be very 

dull indeed. On the first platform up the square just right is a trap, 

the next up it's two in, and the next up it's four in. So go right on 

the third platform and after dropping go left, get the gold piece, and 

drop back left into the goo.

 

 Go to the top the next time. The next-last square is a trap. Get the 

gold below, dig right, drop, dig left, and get another gold. It doesn't 

look like you have to dig twice but the blocks are funny here. Going 

left gets you the final gold and although you'll get stuck in the goo 

the bad guy is too stupid to go down the ladder and around. You'll have 

no problem getting to the door on top. Just go right from the top of the 

stairs.

 

  With that big pit in the DL it looks like the level could maybe have 

used a bit more effort. But a real good 'un is next.

 

  Level #142 THE NAME OF THE GAME

 

 Haha, very nice looking level. Lots of guys around means this level 

sort of hard-lines being difficult, but it has some thoughtful tricks as 

well--and a gun if you're not man enough to complete the level like a 

MAN. As it is digging bad guys into holes or even getting them to fall 

in the U is good enough. There are always ways to dig guys out if they 

regenerate in letters you need to clear, and the pack mentality may 

still do them in despite their numbers.

 

  Drop onto the vertex of the L once a bad guy is close; he runs by and 

into the UL. Get the snare for later use and drop right once everyone is 

still.

 

  Drop from the rope to the right, dig left, and enter the cave to the 

left that makes up a foot of the first R.  Wait for the bad guys to go 

up and then you can sneak into the air right of the R and get a chest. 

Then drop into the U and dig right this time to get to a cave.

 

  Three bad guys may seem to stall in the bottom left, meaning curtains 

for you if they don't move, but they will. Once you get under the N 

things are going pretty well. Bad guys stuck to your left in the R may 

now stay there, and you can climb to the UL. For fun set a snare at the 

bottom of that stair and get the bad guys to come over.

 

  Now to get the gun in the O if you'd like. If you want the gun's 

convenience, make sure you'vve drilled left of the gold in the E(the 

only way to get it.) This requires a more complicated climb back but on 

the bright side you're less likely to be molested clearing out the E 

above and the R to the left(easy digging--dig the left side of the R's 

chamber.)Get the drill and if you've dug someone in the O, dig the right 

side and then immediately drill, then dig the center top and fall right. 

Either way you have chests to get, but they are not too bad.

 

  For the D dig the right square at the top and the one below that; dig 

its left side if someone's stuck in there. For the bottom left R it's 

best to lure enemies to the DR and then take the teleporter. A bad guy 

may appear in the left R but you can bomb above the right wall and fall 

left from the ladder pair, quickly going back right.

 

  Dig right from the right R's chamber to get to the door.

 

  Level #143 BOMB SURGERY

 

  Nice poetic name for the level. First order of business is to get the 

snares quickly and place them. Wait by the teleporter until the final 

fellow stumbles past his less fortunate forerunners.

 

  Take the transporter and drop left. Sadly the rope to the right isn't 

accessible on your own. You'll need to get a bomb, but it's tucked in 

the DR. To be sure you have enough time, get in the transporter and go 

left until you drop. The bad guy will come up the ladder and then you 

can motor right. Come back. Even if the bad guy comes down, fall right 

off the ladder.

 

  Take the transporter again and use the bomb after you fall. To the 

right you can drop to the other side of the rope. Drop on either gold 

chest and dig left after the bad guy goes up the far left stairs. Fake 

him out again and now after entering the transporter, bomb right below, 

then drop into the far right area. Bomb right of the door and walk in.

 

  Level #144 TELEPORTER LOOP

 

  This level has an interesting weaving in and out concept. And getting 

the lower right gold is not easy.

 

  Drill all the way down--you're trapped at the start and may not see 

you can pick up the drill right away. Now the guy on the right will drop 

down into the pit you drilled if you wait a bit, but if you're good at 

chicken both guys will drop. No matter if they fall on you as long as 

you drill continually Eventually someone'll enter the bottom teleporter 

just ahead of you(you fall faster than they do) and during your wait on 

top of him you can go left. Do so and get a snare. With two guys the 

wait is less so do try to play chicken.

 

  Note that if no-one falls in after your first drill you're stuck in an 

infinite loop and will have to restart.

 

  The next part requires accurate timing, but fortunately the rest of 

the level is more relaxed--or would be if you didn't want to push 

through it just to get those zapping noises out of your mind.

 

  Climb up the stairs and drop left. There's a trap below. Two squares 

left of the chest, use the snare. Get the pick and gold and move back 

before making a cave-in on the right. You may want to move back to the 

pot of goo, even, to be sure. Bomb the left wall and then go up the 

stairs. If you want to give yourself the most time for the next part 

then climb down after the wall reforms; the bad guy winds up on the left 

end.

 

  Climb the long ladder and get the bomb in the UL before going over the 

rope. Dig the square right of it, go left, and dig left. Drop left and 

go right over the goo to get in the teleporter loop again. This time you 

can duck in between the two bad guys to save a lot of looping. You'll 

also want to right when above a teleporting enemy. Get the other snare. 

Leave it where you fall to the right through the trap after climbing the 

ladder and bomb the right wall after the enemy gets stuck there. Now you 

just have to be a bit careful with your bombs.

 

  Get back to the central area and get the drill. You'll need to go up 

the ladder and drop as before, bomb the far left, and then climb to the 

UL. Step one square right and drill down twice. This gets you the gold 

and lets you leave.

 

  For the next chest it's harder. Drill the rightmost square on the 

platform below. R, U, L, dig the leftmost square and drop down. Then 

drill one quare to the left of before. Then the one left of that. 

THere's a new 3-platform; dig its left square and drill below that. The 

other chest is now safe.

 

  The rest of the level consists of crossing to the right and mirroring 

the previous instructions but you need 4 digs not 3 for the lower gold.

 

  Level #145 THE BOTTOMLESS PIT

 

  The first battle to win is in the lower right. Take the complimentary 

treasaure and then dig left from the ladder and run left. Go up and dig 

left. You'll want the bad guy to get trapped in a hole so get this done 

however you please. Get all the gold and then fall in to the pit. 

Eventually you'll be jumping right over the bad goy. Where to go first?

 

  Now it's time to go to the right, 2nd-top. You can't get to the top 

right away. Dig right before the drop, then fall and dig right 

immediately again. Now you can take out the top and get the snare--the 

yellow key is better than the green key, which you should ignore. It is 

not too tough to time the walk across and it is doable and low-risk. You 

can even run into the enemy's upper body a bit.

 

  Clearing the upper left is not bad. Don't hit the transporter yet, but 

do climb up the ladder and drop left so you can dig left, get the chest 

he leaves, and dig right to fall into some gold. If you move across 

quickly it should be ok and even if the enemy seems reluctant to leave 

the no-dig zones you can just play chicken to coax him out.

 

  Below here you should set a snare so you only have to deal with one 

bad guy at a time. You'll need to outflank the other guy to drop from 

the rope and get the gold chests, but you've probably done it before. 

You can kick him to the center by digging him into regenerating but that 

increases the level's overall noise from the teleportals. Get the yellow 

key. Drop through the center. Go right, up, left as before and this time 

dig the bad guy and go over him into the teleporter on the goo. 

 

  Level #146 BYE BYE GOLD

 

e

 e                  3

              H*     *3

           ~~~H********

***********   H     3

***********   H

  3   3   X   H

  3   3   X   H

  3   3   X   H

  3   3   X   H

  3   3   X   H     3333   3

  3   3   X   HXXXXHXXXXXX *

  3   3   X   HXXXXHXXXXX  X

  3   3   X   H    H

              H  +uH     B

 

  3 ptrs = 24, Gold sum = 72 but in fact you must blow up 4 gold so your 

total can only be 60.

 

  The last two levels were rather rigorous, but you get a bit of a break 

here. Those bombs look a bit odd and are in fact bigger than the average 

fare. They're useful to take out places you could only dig before. In 

fact, here, you can't reach some gold way out on the side, so you'll 

need to bomb it. You get no points for this, however.

 

  First thing to do is R, U, R and fall, L , U before the bad guys can 

get to you. You can dig to get by them here if you want as you'll want 

to go up the tall ladder and drop right into the restricted area. Bomb 

the edge(taking out more gold,) get the other big bomb, drop to the 

square with the drill, which you'll ignore for now. Drop right and let 

the bad guys come  before digging, lighting the big bomb and jumping 

down. Even if you don't get them both, you should be able to outrun the 

straggler easily. Then climb back up the center stairs and drop right.

 

  Now, let the bad guys chase you around. Don't dig as that may 

regenerate them around where you want to drill, messing up your timing 

to a possibly fatal extent. Let them fall right in their attempt to 

follow after you get the drill. After you take the rope, go to the left 

of the two squares over the columns down of gold. Be ready to drill 

twice and move right quickly. Repeat the, err, drill for the other 

cascade of skulls, and that should be it for this level after a simple 

run right.

 

  Level #147 TECHNO BOMBS

 

  More big bombs. What you need to do here, first, is to get the big 

bomb and the bombs on top of the right ladder. Then get the bad guys to 

come right. You can dig a couple of holes for them and run across to pot 

each one. Only one will die and regenerate in the bottom if you just 

dig, so leave a bomb over them. Get the two gold piles on the left(you 

won't be able to after drilling) and then when the bad guys leave the 

goo you'll want to drop in. It's not too key where you place it but you 

want to stay out of harm's way. I like to do so just above the ladder, 

run right, and then drill the left square of the remaining ledge. Two 

left digs get me onto the ladder.

 

  From here drop down immediately and go left a bit, enough to dig two 

holes. Dig from the left to make sure they're trapped, and with the goo, 

the monks will take a long time after they regenerate to get back into 

play. You can take advantage of that to get the gold below and then drop 

right from the raised platform. Two bombs to the right will take out the 

wall. Use the teleporter to get back up and replenish your bombs. 

Because you've gotten all the gold, ladders will appear, and you now 

have access to the big bombs on the top. Take one.

 

  For the next part you will need to drop back down as you did before, 

with the two left digs, and then climb down the ladder to the very 

bottom to trap the monks digging left and running past. You can either 

bomb them or leave a few digs to your right, but the object here is to 

take a big bomb to the leftmost part you can access. It's a nervous wait 

after that but the bottom platform will regenerate, and on the right 

you'll want to use two bombs to the right to get to the teleporter. Now 

get another big bomb and repeat as before. This time though you won't 

have to run back around as the door should appear.

 

  The main thing to concentrate on is the skirmish on the raised 

platform at the very bottom. You want an entry point that's far enough 

away from the monks but not too far. You'll probably need to dig a 

couple of times to get there, but you should also notice I didn't take 

the transporter until near the end. That's because the top monk will 

stay while the bottom one falls, creating a disparity. in distance.

 

  Level #148 HALF DOME

 

  Drop right, dig right, get the bomb, and use it on the fallen monk 

before going up the stairs. Drop onto the rope and then go a bit down 

the left stairs. Some bad guys should head right. Maybe one will hang 

around, but you can just go to the square structure and drill down one 

side of it and see which way he goes. He doesn't drop on you so take 

your time.

 

  Note there are traps below each gold so you have to drill the other 

side. If worst comes to worst you can sit at the base of the right 

ladder and have everyone come near, then circle counterclockwise to just 

below the top of the left.

 

  Once the bad guys are momentarily irrelevant, you can use the bomb to 

get the gold on the far left. Then go up to the top where the bomb is. 

Use it immediately and drop left. Go into the room the bomb opened and 

drill the far left square over one gold piece. You'll have to be quick 

circling back to drill the next-left square to fall onto the other gold.

 

  Go to the ladder base and hook around to fool the bad guys. Take the 

right rope to where they were and climb. Use the bomb where you get it 

and then drill to the left and to the right before things regenerate. 

Then another drill each way. Get the chest on the left then fall off the 

right ladder. Under the far right chest, dig.

 

  The final part here isn't trivial to deduce and needs exact controls. 

Use the goo left if bad guys are coming. Drill down at the far left and 

get the snare. Back up one and use it, then back up and run past once 

the bad guy's caught. Use the bomb at the left where you found it and 

wait. There's a three-bomb chain and after it you can fall left and get 

the last three chests. Enter the transporter and it'll kick you to the 

UL, where there's a door to the right.

 

  Level #149 JAKE'S PERIL

 

  Not funny. NOT FUNNY. N-O-T F-U-N-N-Y. But very cleverly designed and 

a very fitting challenge for the final level. First of all, the red key 

is a red herring. The drill is unreachable and, ergo, the gun you can 

get via the drill is as well(using the big bomb goofs up your chances to 

win the level.) Also, don't be too awed by the possibilities with the 

transporters--the first couple you can access lead to dead ends. Of 

course every bomb you can get counts; the big one on top is 

inaccessible.

 

  Dig right, let the monk fall in, go right, dig left, let him fall 

again, and dig the far left square and drop down, letting the monk out 

just before. You can get a bomb below(don't enter the portal--it's a 

trap) and you'll want to use it right away. Wait up the stairs for the 

explosion, drop down and dig right.

 

  The next part you'll want to do pretty quickly: dig the square you 

landed on and now you'll want to place the bomb just left of the right 

ladder's base so that you blow up the wall to the side but not the 

square below it. You'll also want to catch the bad guy when you do it, 

which is pretty easy if he's following closely no matter which way 

you're running. Stay at the top of a ladder then go down and right.

 

  Outmaneuvering the bad guys is next. You'll have to look ahead; there 

should be monks coming down the central stair. Make sure they go into 

the niche before going up, placing the snare, and going right back down. 

The first guy is hogtied. Go right and down and right. Now you'll 

probably need to get to know this trick: go up and right and dig right, 

then back left and down. When the bad guy wiggles out, go up again and 

he'll fall back in the hole. Repeat until they stop bothering you WITH 

the stipulation that you're also able to stick one of them in the small 

area just to the right of the ladder. You do this by climbing up just as 

they cross the right-of-center ladder down. Missing is not lethal but 

costs time and annoyance.

 

  Once there's only one enemy, dig him and go down and right--that bomb 

is important. Let the monk follow closely and enter the teleport. It'll 

kick you back up left but just below the drill--oh well, there's an 

important bomb there. Drop left and when just right of the 

transporter(don't enter) dig right. Wait for the monk to fall in, climb 

on him, dig right, and go right, falling down the trap. The monk will 

get out of the hole and go left, entering an area he can't return from.

 

  You can repeat this with all three bad guys although the third time he 

won't enter the transporter; there's no room for him to. The second one 

is in there waiting for the first to move out, but not even you can make 

him budge. That's OK. You have free rein to get all the gold you don't 

have to dig for now; take the transporter in the J to clear the upper 

right. It takes a bit of time but if you've gotten this far you probably 

don't need instructions.

 

  With no bad guys around the first bomb you'll want to use is one to 

get the skull in the two-wide cave. There's a transporter to the right 

of it and you can dig into that L-shaped area. Do so, drop the bomb and 

enter the transporter. Then you'll be kicked UL. Run right and fall 

twice and then the skull is for the taking. You can dig down or even 

walk into the transporter again.

 

  The next part, you'll have to deal with the guy in the square chamber 

with the skulls and big bomb. I found myself repeatedly using the big 

bomb by mistake with a Windows keyboard and it is tough to keep the two 

separated, so be alert. While you used both size bombs in level 147, it 

was a bit more obvious which to use, and you had less time pressure.

 

  Go to the far right and dig over the rope. Go left for the gold and 

then dig the square below it. Drop down for the skull, R, U, L and drop 

for the other one--although you may be delayed a bit by what the monk 

there does.

 

  For the next bit you'll probably want to have th monk chasing you 

clockwise. Just sit in the DR when you get a chance and move up when he 

gets close, going left and dropping to ensure that. It may seem like 

tight quarters but I rarely had a problem. On the higher rung of the 

left ladder, leave the bomb and run U, R. Boom--passage left to get the 

gold. You can dig from that sub-cave.

 

  Now once again there's a bad guy pottering around but you've only one 

thing left to do. Once up the stairs, again go to the far right and dig. 

Drop to get the first crate and then the one below it. Drop the big bomb 

at the far right, go left and quickly get the green key, then hit the 

left wall. Push X as you drop to use the key on the door. This should 

let you in, but if not you can try again pretty easily. Congratulations, 

you solved what I think is the toughest level in the game.

 

  Level #150 HAMMER HORROR

 

    **e ******             **

 t   ** *****              **

 *y  *  ****  ..222222%

***  * **   *H********H***

   2 *   222*H        H

  2*  X******H        H

  *** ***XXX*H        H

 2   *  *   *H.&.  u  H

 *2  *  *222*H********H****

***  *  *****H        H

   2 *  *222*H   e   eH

  2* *  *****H************

  ****  *    H

     T  Y    H            2

V**************************V

   [trap door area here!]

 

  2 ptrs = 22, Gold sum = 44

 

  This is much easier than #149 and seems like an odd choice for a 

finale. The only real trick seems to be the trap if you fall off the far 

right.

 

  First thing to do is to get all the gold in the UR. L, U, R, and don't 

worry about the gas. There's a permanent way to get rid of the bad guys, 

so just get the drill. Outflank the bad guys to stick them together, and 

then feint to where the door is. Once they're one square away from you, 

go left. The guy behind totally loses his sense of direction. He drops 

left once he gets zapped up, which is nice for you. Drop R, L, L, R, R, 

L, L and re-enter, then drop R all the way to a hole you can drill. 

There's one bad guy to the right to get past. Run right and rather 

sucker him into the transporter. He'll get stuck too! Now you can clean 

up the one lonely gold piece to the far right. In the meantime you'll 

want to drop the drill on the right side and get the yellow key and open 

the door before you retrieve the drill.

 

  Another solution for the DR gold is to bring the gun down to the 

bottom and drop it left of the goo, then circle back around to drill, or 

to bomb the bad guys a few times, but I think the given one is pretty 

quick and precise and has long range benefits, too.

 

  The last part is pretty easy; just drill down the left side of the big 

ladder until you've cleared a path to the gold from the first platform. 

Bomb the bad guy if he takes gold and then you can sucker him into the 

transporter the way you did the other guys. Be sure to fall right all 

the way though as now it is lethal to enter the transporter. Then you 

can drill to the left of the big ladder and sneak in to each cave. It's 

also a neat puzzle to approach the caves from above(the usual starting 

at the left and drilling) in case you want a little more challenge in 

your final level.

 

  Yay! You made it to the end. I'll put the spoiler below.

 

  If you cheated to get through the game(level skip) then Jake pushes 

the elevator button and taps his feet but nothing seems to happen as the 

credits roll.

 

  5. HIGH SCORE LISTS

 

  Original high score list(for laughs)

 

1 greyfax      00300 015

2 hoeltergeist 00299 015

3 sunset bunny 00298 015

4 scheherazade 00211 012

5 erich z      00194 011

6 wormwood     00193 008

7 ishmael      00101 007

8 arthur dent  00002 001

 

1 sooozie          00201 7

2 taliesin         00200 7

3 galadriel        00198 6

4 sparrowhawk      00167 5

5 cal              00165 5

6 capt. stormfield 00143 4

7 gilgamesh        00137 4

8 randolph carter  00121 3

 

End of FAQ proper

 

================================

 

  6. VERSIONS

 

1.0.0: sent to GameFAQs 2/12/2003 via its new handy CGI converter. This 

will have jumped me from 10th to 8th place on the prolific KB list. I 

didn't finish all the text maps, but I expect them to fall shortly. 

Obviously the ones in the dark are very important.

 

  7. CREDITS

 

The usual reviewers' gang at GameFAQs: bloomer, daremo, falsehead, MaxH, 

RetroFreak, Snow Dragon, ursil(whose review helped too) and others I 

know I forgot. I should write a shell outline to take care of this.

half.com and whoever sold me this game from half.com--after buying so 

many they all blend together.

Doug Smith for being a student at Washington, writing a game called 

Miner, and etc. ...

the-underdogs.org for having the PC version of this(and myself for 

having no shame picking it off) which helped me finish level 149 over 

lunch after I crashed out swearing a programmer had made a bug eight to 

nine hours earlier.

Whoever's book/website it was that taught me JavaScript so I could draw 

up certain maps with point and click.