Ultima I FAQ version 1.1.0
by Andrew Schultz(This email address is being protected from spambots. You need JavaScript enabled to view it.)

This FAQ is copyright Andrew Schultz 2000-2001.  This FAQ is not associated 
with Origin in any way.  It's part of my attempt to expand awareness of 
classic games(and I seem to learn something out of the process too!)  Please 
do not use it for profit without my explicit consent.

AD SPACE:

Home page http://www.geocities.com/SoHo/Exhibit/2762
Games page http://www.geocities.com/SoHo/Exhibit/2762/games/games.htm
Page with Ultima I overworld and town maps
http://members.fortunecity.com/cartographics

********************************

Outline

INTRODUCTION

STARTING OUT

IMPROVEMENT

ITEMS, SPELLS, MONSTERS, AND TRANSPORT

BAR TALK

WALKTHROUGH

MAPS

  OUTSIDE

  TOWNS AND CASTLES

QUESTS

CHEATS

FOR HISTORY BUFFS

CREDITS

********************************

INTRODUCTION

  Mondain has taken over the world and holds it in thrall with an evil gem.  
You must go back in time and defeat him(no-one explains why a bad guy can't go 
back in time too and undo what *you* did, but oh well,) solving in the 
meantime various quests on four different continents and even going into outer 
space, in one of the strangest side-excursions in computer gaming.  Except for 
when you go back in Ultima II.  This game is the second Ultima I, the first 
being Akalabeth, which Garriott wrote in basic in his spare time.  While not 
perfect, it's better and takes up less memory than those text adventures 
polluted with IF-THEN statements that I used to write.

STARTING OUT

  There are four character classes and four races in Ultima I.  You are given 
an initial allotment of thirty points to add to your original traits, which 
consist of STRENGTH, AGILITY, STAMINA, CHARISMA, WISDOM, and INTELLIGENCE.  
They all start at 10.  You cannot manually improve characteristics over 25, 
but race/class choices can bring an attribute over that mark.  Your character 
class/race options and how they further change your statistics are charted 
below.
  A character's gender does not affect statistics in any way.  How P.C.

Human:  +5 intelligence
Elf:  +5 agility
Dwarf:  +5 strength
Bobbit:  -5 strength +10 wisdom

Fighter:  +10 strength, +10 agility
Cleric:  +10 wisdom
Wizard:  +10 intelligence
Thief:  +10 agility

My recommendation is to make a fighter, just because you get ten extra points 
that way compared to everyone else.  If you feel you don't need strength or 
agility, just improve everything else first.  Getting 25 charisma might be 
useful as well because you want as low a price as you can get.  A dwarf or elf 
should be the best choice, because you want to fight your way off the 
continent--once you do that, the rest of the game is much easier for reasons I 
will discuss below.

IMPROVEMENT

  Below are ways to improve cash flow, hit points, and attributes.
  You can find gold in dungeons and when you kill a monster outside.  This 
happens even when you shoot a monster from a frigate or an aircar.  A bit of a 
bug, that.  You also get gold for rescuing a princess.
  Experience occurs in the natural order of killing monsters or when you 
rescue a princess or shoot a spacecraft.
  Various signposts(usually off the mainlands) will improve your abilities IF 
1)you aren't visiting the signpost twice in a row and 2)you're not already 
maxed out at 99.  Solving a quest to find a signpost also grants you extra 
strength when you return to the lord in question.  If you jump between two 
signposts, you can improve two attributes rather quickly.  Without question, 
it's important to get off the mainland, as visiting the signposts can provide 
an immediate boost.
  Hit points are gained when you exit a dungeon safely based on the monsters 
you defeated.  You can also buy them off a lord at any castle at two gold 
pieces per three hit points(rounded down if you give an odd amount of gold.)
  The first few levels of dungeons are the best way to improve rapidly.  The 
main barrier to progress while outside is how much food you eat.  In a 
dungeon, you don't use up food as quickly, but there are still plenty of 
monsters.  They're just tougher on the lower levels.
  Buying armor is great insurance against dying.  If you die and need cash for 
food/hit points, just sell some extra equipment.  Fortunately, your transport 
doesn't disappear if you die.

ITEMS, SPELLS, MONSTERS, AND TRANSPORT

  You can acquire the following ITEMS from a store:

  ARMOR
    1.  Leather armor
    2.  Chain mail
    3.  Plate mail
    4.  Vacuum suit
    5.  Reflect suit
    The cost is the above number of the item times an index determined by your 
charisma.

  WEAPONS

    No one shop sells all weapons--in fact, each sells about exactly half of 
the total.

    1.  Dagger
    3.  Axe
    5.  Sword
    7.  Bow/Arrow
    9.  Wand
    11. Triangle
    13. Light Sword
    15. Blaster

   [0.  Hands]
    2.  Mace
    4.  Rope and spikes
    6.  Great sword
    8.  Amulet
    10. Staff
    12. Pistol
    14. Phazor

    The weapon cost increases triangularly.  For instance, a dagger may cost 
5, an axe costs 7 more, the sword costs 14 more than that, the bow/arrow 21 
more than that, etc.

  Selling armor and weapons:  with your charisma at 99 you can buy/sell at 
only a 4% margin.  below that the margin is approximately one minus 
(charisma/100).

  TRANSPORTATION

    You can only buy one shuttle at a time, and frigates/rafts are only 
available in coastal towns.

    1.  horse
    2.  cart
    3.  raft[no weapons, travels over water]
    4.  frigate[weapons, travels over water]
    5.  air car[weapons, travels over water and ground]
    6.  shuttle[leads to space scenario]

    Cost = (some index) * (item number) ^ 2.  So a shuttle costs 36 times what 
a horse costs.  You can only buy one shuttle at a time.
    

  The following SPELLS can be cast(arranged in order of power/cost/spell 
points used, with magic words the game puts out on the screen):
    1.  Prayer "APERTUS!" or "POTENTIS-LAUDIS!"
    2.  Open "PECUNIA!"
    3.  Magic Missile "VASTO!"
    4.  Steal "NUDO!"
    5.  Ladder Down "INFERUS"
    6.  Ladder Up "ASCENDO"
    7.  Blink "DUCIS-EDUCO!"
    8.  Create "STRUXI!"
    9.  Destroy "INTERFICIO!"
    10. Kill "DELIO!"
    The cost is (spell number - 1) * (index determined by charisma).
  Wisdom affects the chance a spell will work, while Intelligence determines 
its force.

  MONSTERS

    DUNGEON MONSTERS (IN ORDER OF DIFFICULTY, EASIEST-->HARDEST)

      Ranger
      Skeleton
      Giant rat
      Bat
      Spider
      Viper
      Cyclops
      Gelatinous cube
      Ettin
      Chest[a mimic, actually]
      Lizard man
      Minatour
      Carrion creeper
      Tangler
      Gremlin
      Wandering eyes
      Wraith
      Lich
      Invisible seeker
      Mind whipper
      Zorn
      Daemon
      Balron

    OUTDOOR MONSTERS

      [SEA]
      Ness creature
      Giant squid
      Dragon turtle
      Pirate ship
      [LAND]
      Hood
      Bear
      Hidden archer [FOREST]
      Dark knight
      Evil trent
      Orc
      Knight
      Necromancer
      Evil ranger
      Wandering warlock

BAR TALK

    The bartenders in this game help you with hints if you buy beer(watch out 
for getting drunk, though!)  Here are the things they can say.

All conversations begin with "Thou hadst best know"...
about space travel!
Thou must destroy atleast 20 enemy vessels to become an ace!
to watch the jester.
that the princess will give great reward to the one who rescues her, and an 
extra gift to an 8th level ace!
thou must go back in time.
thou should destroy the evil gem!
that many lakes and ponds~ have strong magical powers!
this is a great game!
that over 1000 years ago, Mondain the Wizard created an evil gem.  With this 
gem, he is immortal and cannot be.
The quest of --Ultima-- is to traverse the lands in search of a time machine.  
Upon finding such a device, thou should go back in time to the days before 
Mondain created the evil gem and destroy him.

WALKTHROUGH

    This walkthrough assumes you do not use sector-editing.  The biggest 
barrier to winning this game is improving your person.  When you die, you lose 
all weapons and come back with 99 HP, 99 food, and zero gold.  This takes a 
long time to rebuild.  So expect to get killed a lot at first(you get 
resurrected in a random location on the continent where you died,) and make 
your first purchase(outside of necessary food) armor.  I also recommend 
fighting one monster in a dungeon and then exiting, because that gets you hit 
points.  Save up for a frigate.  Once you have it you'll be able to knock out 
land monsters and get gold at no risk.
    More importantly, your attribute build-up starts here.  Alternate between 
the two pillars/signposts in the same map sector to build up attributes 
quickly and without risk.  You can also complete quests to find the signposts 
more than once to build strength--do so.  This will allow you to damage 
monsters more easily.
    OK, now you're ready to go into the lower reaches of the dungeons.  I 
recommend buying a lot of "ladder up" and "ladder down" spells.  No town sells 
them both so it'll take some shopping.  In the meantime, be sure you've gone 
for all the four kill-quests(in the castles by the mountains):  gelatinous 
cube, carrion creeper, lich, and balron, in order of easiest to toughest.  And 
get some backup armor, since gelatinous cubes can eat armor, and you'll want 
to do everything in one swoop.  The best sort of dungeon to go to is the one 
surrounded by water in any of the four continents.  It has ten levels, so 
you'll be able to fight a balron.  Gelatinous cubes are on levels 3-4, carrion 
creepers on 5-6, liches on 7-8, and balrons on 9-10.  Make your way up quickly 
with ladders;  it's not worth messing about with dungeon maps.
    In this interlude, you should be able to use the spaceships.  With your 
charisma in the stratosphere, you won't have to pay so much, but after 
fighting in the dungeons you should have enough anyhow.  You'll also only be 
able to have one spaceship at a time.  Once you blast off, you'll want to view 
the grid.  Find out where an "H" is, and warp there.  Combat is not so bad;  
just use the arrow keys, and the dot that is the enemy ship will bounce 
around.  You can slowly box it in(using space key will re-center and can be a 
handy trick) and then fire.  Just try not to let the enemy go off the screen.  
Once the sector is cleared, warp somewhere else.  If you're low on fuel, warp 
to a "+" sector.  You'll need 500 gold to recharge and probably some spare 
fuel;  go to the 2-d view and get your ship parallel with a docking port.  
Approach it cautiously and make sure your ship's nose is linked pixel-by-pixel 
to the base's port, or you will crash and lose some of your shield.  If your 
ship is aligned, you can re-charge and go back to shooting bad guys.  It might 
even be worth returning to earth and going back up, as that replenishes the 
enemy, and you don't have to go gallivanting about.  You'll probably suffer a 
nuisance death or two, but you should be so strong now that getting back into 
space shouldn't be a problem.  Kill twenty enemy pilots, and you are a "space 
ace."
    Go back to the castles and receive your gems.  Then go to Shamino's castle 
and rescue the princess as follows:  kill the jester, and use the key south of 
the princess's cell.  This may be annoying in case you've picked up the wrong 
key, but it seems to work more than half of the time.  Bust through the guards 
and escort her out.  She'll tell you about a time machine to the northwest.  
It's annoying to look for it, but it is not too hard to find.
    Mondain is not too tough once you're in the time machine--I mean, he 
doesn't require a lot of creativity to kill.  Use a blaster to shoot at him--
eventually he'll go to the left-hand corner, where you beat him up some more 
until it looks like he's had it.  Then go right and take the gem, and you have 
won.  But do be sure to have 9999 hit points in reserve.

    This walkthrough may seem short, but it cuts out a lot of the constant 
fighting you need to do to develop a decent character.  The fighting is made 
easier by boarding an aircar and shooting the you-know-what out of every 
monster you find.  You even get gold for that!

MAPS

  OUTSIDE

Key for outside maps:
v = dungeon
T = town
C = castle
* = forest
x = mountain

**NOTE** the size of each continent map is actually 84x78.  I cut the width by 
6(3 on each side) because I wanted the text to fit on a screen with under 80 
columns.

General notes about the maps are as follows:
  You start out on Lord British's Continent, and movement is not completely on 
a grid.
  Here is how each map connects to the other--actually, you can travel 
boundlessly in any direction, but this covers all possibilities.

  3 -- 4 -- 1 -- 2
  |    |    |    |
  |    |    |    |
  1 -- 2 -- 3 -- 4

All co-ordinates of places are relative to the maps I have written, from the 
upper right, which is (0,0).

                          1.  Lord British's Continent
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===========***    ===============   =========================== *   ==========
==========***      ============  !  ========= ** ============= ***** =========
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========== xxx**xxx **x    **=**                         *xv *===**  =========
========== x***xx xx xx    **==***                        x  =====   =========
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=========== ****            **==  *                     xx=xx=================
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=========     *** xxx T*****       x      =======           =======  x========
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Locations:
****CASTLES****
(32, 24)  The Castle of the Lost King
(40, 35)  The Castle of Lord British
****SIGNPOSTS****
(36, 6)  The Pillars of Protection[agility]
(69, 7)  The Tower of Knowledge[protection]
****TOWNS****
(39, 36)  Britain
(66, 38)  Moon
(25, 58)  Fawn
(42, 33)  Paws
(52, 60)  Montor
(18, 31)  Yew
(52, 70)  Tune
(64, 19)  Grey
****DUNGEONS****
(18, 10)  The Dungeon of Perinia
(13, 40)  The Lost Caverns
(59, 26)  The Mines of Mt. Drash
(39, 57)  The Mines of Mt. Drash II
(29, 34)  Mondain's Gate to Hell
(48, 8)  The Unholy Hole
(62, 46)  The Dungeon of Doubt
(53, 19)  The Dungeon of Montor
(38, 65)  Death's Awakening

                          2.  Rondorlin Continent
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===========**** ==============****========xxxxx===============  ===   ========
=========******   =========********=====**xv**xx*  x=========         ========
========****x***    ===     *******=====*xxx*****xxx =======         =========
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=============     ===     *xx***====   **=*=**==========  xxx ===x   =========
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=========   * =======             ======***=   *   =========x    xx===========
============  ========        ==========**===    ===========xxxxxx============
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Locations:
****CASTLES****
(30, 26)  Castle Rondorlin
(41, 34)  Castle Barataria
****SIGNPOSTS****
(12, 30)  The Pillars of the Argonauts
(13, 63)  The Pillar of Ozymandias
****TOWNS****
(42, 33)  Arnold
(44, 60)  Linda
(64, 19)  Helen
(31, 40)  Owen
(66, 46)  John
(37, 12)  Gerry
(66, 64)  Wolf
(25, 58)  The Snake
****DUNGEONS****
(16, 12)  Scorpion Hole
(46, 7)  The Savage Place
(63, 33)  The Horror of the Harpies
(32, 53)  The Horror of the Harpies II
(40, 23)  Advari's Hole
(14, 42)  The Labyrinth
(52, 56)  The Gorgon's Hole
(25, 47)  Where Hercules Died
(71, 32)  The Dead Warrior's Fight

                          3.  Black Dragon's Continent
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=========xxxxxx=======        ==========**===    ===========xxxxxx============
========xx  * xx=====             ======***=   *   =========x    xx===========
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========   xxv ***        ******* T==== xx*x***x**xx*====xxxx**      =========
========    xxx***        *********====****xx**x***x**====x***       =========
========* **xx****       **********====*****xx*xxx****===xx *        =========
========***xx****         *********==== *x***x** x*x*xxxxx           =========
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=========******   =========********=====**xv**xx*  x=======           ========
===========**** ==============****========xxxxx==============   ===   ========
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Locations:
****CASTLES****
(41, 37) The Black Dragon's Castle
(30, 45) The Castle of Olympus
****SIGNPOSTS****
(13, 8)  The Sign Post[Stamina]
(12, 41)  Southern Sign Post[charisma]
****TOWNS****
(42, 38)  Nassau
(44, 11)  Clear Lagoon
(64, 52)  Stout
(31, 31)  Gauntlet
(66, 25)  Imagination
(37, 59)  Ponder
(66, 7)  Wealth
(25, 13)  Poor
****DUNGEONS****
(16, 59)  The Metal Twister
(46, 64)  The Troll's Hole
(32, 18)  The Viper's Pit
(63, 38)  The Viper's Pit II
(40, 48)  The Guild of Death
(14, 29)  The End...
(52, 15)  The Tramp of Doom
(25, 24)  The Long Death
(71, 39)  The Slow Death

                          4.  White Dragon's Continent
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==========   * ===========================   ===============    ***===========
========= ***** ============= ** =========  !  ============      ***==========
========= *!*** =========== ***xxxx=========   ===========      ****==========
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Locations:
****CASTLES****
(51, 24)  The Castle of Shamino
(43, 35)  The White Dragon's Castle
****SIGNPOSTS****
(47, 6)  Eastern Sign Post
(14, 7)  The Grave of the Lost Soul[Stamina]
****TOWNS****
(44, 36)  Gorlab
(17, 38)  Dextron
(58, 58)  Magic
(37, 25)  Wheeler
(31, 60)  Bulldozer
(65, 31)  The Brother
(13, 60)  The Turtle
(19, 19)  Lost Friends
****DUNGEONS****
(65, 10)  Spine Breaker
(70, 40)  Free Death Hole
(24, 26)  The Dead Cat's Life
(44, 57)  The Dead Cat's Life II
(54, 34)  The Morbid Adventure
(35, 8)  The Skull Smasher
(21, 46)  Dead Man's Walk
(30, 19)  The Dungeon of Doom
(45, 65)  Hole to Hades

  TOWNS AND CASTLES

There are two types of castles in the game, and there are eight types of town 
maps.

Town map key

$ = where you can steal something or transact
X = wall
= = barred(either a table or a locked door--Ultima I recognizes these as the 
same.)
Letters=actual letters you see(except X.  There are no signs with X on them!)
* = trees
. = footpath

I believe that the listing of the towns in the map above coincides with which 
type they are.

CASTLE TYPE # 1(where they give you finding quests)

XXXXXXXXXXXXXXXXXARMOURXXFOODXXXXXXXXX
X              X$$$$$$$$X$$$$X       X
X  *  *  *  *  X$$$$$$$$X$$$$X  XXX  X
X              X$$$$$$$$X$$$$X  X X  X
X  *  *  *  *  XXXXX  XXXX  XX       X
X              X   X         X       X
X    ......    X   X         X       X
   * .    . *  X   X         X       X
     .    .                          X
     .    .                          X
   * .    . *  X   X         XXXXXXXXX
X    ......    X   X         X   X   X
X              X   X         X   X   X
X  *  *  *  *  XXXXX  XXXX  XX   X   X
X              X$$$$$$$$X    XX=XXX=XX
X  *  *  *  *  X$$$$$$$$X            X
X              X$$$$$$$$X            X
XXXXXXXXXXXXXXXXWEAPONRYXXXXPRISONXXXX

CASTLE TYPE # 2(where they give you killing quests)

XXXXXXMESSXHALLXXXXXXXXXXXXXXXXPRISONX
X   X           X    X       X   X   X
X     | | | | | X    X  XXX  X   X   X
XX XX | | | | |         X X  X   X   X
X   X | | | | | X    X       XX=XXX=XX
X   X           X    X       X       X
X   XXXXXX XXXXXX    X       X       X
XX XX* * * * * *XXXXXXXXX XXXXXXX XXXX
                                     X
                                     X
XX XX* * * * * *X   *    XXXXXX XXXXXX
X   XXXXXX XXXXXX *   *  X           X
X   X           X      ..X           X
X   X           X   *  . X XXXX XXXX X
XX XX           X     .. X$$$X$$$X$$$X
X   X | | | | | X    ..  X$$$X$$$X$$$X
X   X | | | | | X        X$$$X$$$X$$$X
XXXXXXXSTABLESXXXXXXXXXXXXXFXXXWXXXAXX

            TOWN TYPE # 1

XXXXXXXXXXXXXXXXXXXXXMAGICXXXXXXXXXXXX
X                   X     X          X
X XTRANSPORTX       X   | X  XXPUBXX X
X X         X           | X  X     X X
X X (=====) X       X   | X  X (=) X X
X X         X       X     X  X     X X
X X         X       XXXXXXX  X     X X
X XXXX   XXXX                X  XXXX X
X                                    X
X                    XXXXXX   * ...*.X
X XXX  XXXXX  XXX      $$$X *   *   .X
X X                    $|$X......   .X
X X$$$$$$X$$$$$$X    X $|$X.   .    .X
X X$(==)$X$(==)$X    X $|$X.       ..X
X X$$$$$$X$$$$$$X    X $$$X.       . X
X XARMOURXXWEAPXX    XFOODX...   .*. X
X                            .....   X
XXXXXXXXXXXXXXXXX    XXXXXXXXXXXXXXXXX

            TOWN TYPE # 2

XXXXXXXXXXXXXXXXX    XXXXXXTHEXXINNXXX
X                       X            X
X XARMOURXARMSX      *  X (========) X
X X$$$$$$X$$$$X *       X            X
X X$(==)$X$()$X       * X            X
X X$$$$$$ $$$$X         X            X
X X           X ......  XXXXXX  XXXXXX
X XXXXXX   XXXX .    .               X
                .    .                
                .    .                
X               .    .  XXXXXXXXXXXX X
X               ...... *X$|$|$|$$$$X X
XXXXXXX X  *   *         $$$$$$$$|$X X
X            *           $$$$$$$$|$X X
X       X               X$|$|$|$$$$X X
X (===) X *    *     *  XXGROCERYXXX X
X       X   *                        X
XXMAGICXXXXXXXXXX    XXXXXXXXXXXXXXXXX

            TOWN TYPE # 3

XXXXXXXXXXXXXXXTHEXXPUBXXXXXXXXXMAGICX
X            X          X   *  X     X
X  XARMOURX  X  (====)  X *  * X (=) X
X  X$$$$$$X  X          X*  *  X     X
X  X$(==)$X  X ()    () X     *X     X
X  X$$$$$$                * *  X     X
X  X      X  X () () () X    * XXX XXX
X  XXXXX XX  X          X*  *  * *  *X
X            XXXX XX XXXX  *  * *  * X
X XXXXXX                 * *  *  *   X
X X$$$ X                    *   *  * X
X X$|$ X                  **  **  * *X
X X$|$                  *  * *  *    X
X X$|$ X   * XXXXX  XXXXX *     *  * X
X X$$$ X  *  X   X  X   X  * **  **  X
X XARMSX     X          X * *  *   * X
X          * X   X  X   X     *  *   X
XXXXXXXXXXXXXXXXXX  XXXXXXXXXXXXXXXXXX

            TOWN TYPE # 4

XWEAPONSXARMOURXFOODXXPUBXTRANSXMAGICX
X$$$$$$$X$$$$$$X$$$$X    X     X     X
X$(===)$X$(==)$X$()$X () X (=) X (=) X
X$$$$$$$X$$$$$$X$$$$     X     X     X
X       X      X=) (=) (=X     X     X
X              X         X     X     X
X       X      X=) (=) (=X     X     X
X       X      X         X     X     X
XXX   XXXXX  XXXXXX   XXXXXX XXXXX XXX
X *   .   .  .    .   .    . .   .  *X
X     .....  ......   ...... .....   X
X                    *               X
XXX*            *              *   XXX
  XXXX     ......    ......     XXXX  
     XXXX  .    .    .    .  XXXX     
      X   XX    .    .    XX   X      
      X   XXXXX  .  .  XXXXX   X      
      XXXXX   XXXX  XXXX   XXXXX      

            TOWN TYPE # 5

               XXX  XXX               
            XXXX      XXXX            
          XXX            XXX          
         XX                XX         
         X  XX XX    XX XX  X         
        XX XX   X    X   XX XX        
        X  X$$$ X    X $$$X  X        
        X FX$|$ X    X $|$XA X        
        X O$$|$        $|$$R X        
        X O$$|$        $|$$M X        
        X DX$|$ X    X $|$XS X        
        X  X$$$ X    X $$$X  X        
        XX XX   X    X   XX XX        
         X  XX XX    XX XX  X         
         XX                XX         
          XXX            XXX          
            XXXX      XXXX            
               XXX  XXX               

            TOWN TYPE # 6

XXXX                              XXXX
X  XXXXXXXXXXXXTHEXXPUBXXXXXXXXXXXX  X
X            X          X            X
XX X XFOODX  X | (==) | X XTRANSX X XX
 X   X$$$$X  X |      | X X     X   X 
 X   X$()$X  X |      | X X (=) X   X 
 X   X$$$$X  X          X X     X   X 
 X   X    X  XXXXX  XXXXX X     X   X 
 X                                  X 
 X                                  X 
 X   X      X            X      X   X 
 X   X$$$$$$X            X$$$$$$X   X 
 X   X$(==)$X            X$(==)$X   X 
 X   X$$$$$$X            X$$$$$$X   X 
XX X XARMOURX XX X  X XX XWEAPONX X XX
X             X        X             X
X  XXXXXXXXXXXX  X  X  XXXXXXXXXXXX  X
XXXX          XXXX  XXXX          XXXX

            TOWN TYPE # 7

..       ...      .......     ..   .  
   .....     ....   ..    ...    . .  
 *..   .......  ...    ..XTHEXPUBX  . 
 .. XXFOODXX   WEAPONS.. X       X. . 
  . X$$$$$$X   X$$$$$X   X (===) X.  .
. ..X$(==)$X   X$(=)$X   X       X.. .
.  .X$$$$$$X   X$$$$$X             .  
.. .X      X   X     X   X       X .. 
.  .X      X   XXX XXX   XX  XXXXX .. 
. ..XXX  XXX                 .   ...  
.  .                        .. *     .
.. .                        .  ....  .
.  *                      ......  .. .
. ..                      .  .     .  
. .*       ...........   .. ..     *. 
. ....... ..    . .. .....  *   ....  
.       ...  ..   ..    ..  .....    .
...  ..     ...........           ....

            TOWN TYPE # 8

XWEAPONSX    XTRANSXXTHEXINNX  XMAGICX
X$$$$$$$X    X     X        X  X     X
X$(===)$X    X (=) X (====) X  X (=) X
X$$$$$$$X    X     X        X  X     X
X       XXX  X     X                 X
X         X  X     X        X  X     X
XXXXXXX   X  XXX XXXXXX   XXX  XX XXXX
      X                               
      XXX                             
                                      
XXXXXXX                               
A$$$  XX                      XX XXXXX
R$|$   X                      X      X
M$|$                                 X
O$|$                          X$$$$$$X
U$|$   X  ..................  X$(==)$X
R$$$  XX  .       ..       .  X$$$$$$X
XXXXXXX   .       ..       .  XXFOODXX



QUESTS

  There is no limit on the number of times you can fulfill any one quest.

  Lord British[1] asks you to find the Grave of the Lost Soul[4].
  The Lost King[1] asks you to kill a gelatinous cube.  Reward=white gem.
  Castle Barataria[2] asks you to find the Southern Sign Post[3].
  Castle Rondorlin[2] asks you to kill a carrion creeper[3].  Reward=green 
gem.
  Castle Olympus[3] asks you to find the Pillar of Ozymandias[2].
  The Black Dragon[3] asks you to kill a lich.  Reward=red gem.
  The White Dragon[4] asks you to find the Tower of Knowledge[1].
  Shamino[4] asks you to kill a balron.  Reward=blue gem.

  You must rescue the princess from Shamino's, and she will reveal that there 
is a time machine to the NW.

  For finding landmarks, you receive 100-[x/10] strength where x is the tens 
part of your strength.
  

CHEATS

If you have a hexidecimal editor, this is a relatively easy game to modify.  
If you've never used a hexadecimal editor, www.kahei.com is a good one and 
you'll learn more and waste less time than if you just mindlessly bashed 
monsters.

In DOS, there should be a file called player1.u1.  If not, perform a file 
search including the text of your character name.  There should be a small 
file--820 bytes or so.  Edit that file.

Find where your character name starts at, and the following byte offsets will 
allow you to modify different characteristics(each takes up two bytes in 
low/high byte format, and the maximums are either [63 00] or [0F 27], which 
turn out as 99 or 9999 in decimal:

0x16  Hit points, in low byte-high byte format.  Maximum is [0F 27], or 9999.
0x18  Strength
0x1a  Agility
0x1c  Stamina
0x1e  Charisma
0x20  Wisdom
0x22  Intelligence
0x24  Coin(# of copper pieces)
0x26  Experience
0x28  Food

A similar cheat works for Apple and Commodore as well, but I'm not sure of the 
exact locations.  You can just create a character with distinctive stats and 
then search for the sequence of hex values (strength, agility, stamina, 
charisma, wisdom) with and without 00-byte spaces between them.

FOR HISTORY BUFFS

  Lord British and Shamino, of course, reappear in later reincarnations of 
Ultima.  A few towns are also brought over from Ultima I--Paws and Yew and 
Britain.  It may be a bit surprising that the size of the overworld is 156 by 
168, which is almost exactly two-fifths of the size of the Britannian 
overworld of Ultima IV(256 by 256) and V, which each took a disk as well.

*****************************

CREDITS/VERSIONS
1.1.0:  4/9/2001 added monster names and space walkthrough, re-formatted as 
text(1st version was badly spaced)
1.0.0:  10/4/2000 submitted to GameFAQs.com after original idea conceived 
9/25/2000

Credit to Plaid Dragon's original walkthrough for reminding me how to complete 
the game.

*****************************



  Files    : 1, NeW:10.04.01, oLD:10.04.01
 uL Node  : 1, NFo:NONE, D?Z:NONE