El-Hazard Walthrough Version 3.0 by Lucan Duran (This email address is being protected from spambots. You need JavaScript enabled to view it.)
Last updated April 29, 2000
Copyright 1999, 2000 Lucan Duran
El-Hazard (c) 1995 AIC / Pioneer LDC, Inc.
_____________________________________________________
You can download the latest version of this FAQ from:
http://www.gameadvice.com/cgibin/faq.cgi?game=e/ElHazard-LDuran.txt (this is
linked from http://vgstrategies.about.com )
http://www.gamefaqs.com/features/recognition/2462.html
All other sites are "leech" sites that copied this FAQ from one of the above
sites and do not necessarily have the latest version.
_____________________________________________________
IF YOU'RE A MAINTAINER OF SOME GAME WEB SITE THAT WISHES TO PLACE THIS FILE ON
YOUR HOMEPAGE, I AM GIVING YOU PERMISSION TO POST THIS FILE IN ADVANCE. YOU DO
NOT NEED TO E-MAIL ME TO ASK FOR PERMISSION. YOU MAY POST THIS FILE ON YOUR
HOMEPAGE AS LONG AS I AM GIVEN FULL CREDIT AND NO CHANGES ARE MADE IN THE
TEXT. IF YOU E-MAIL ME TO ASK FOR PERMISSION, YOU WILL BE IGNORED. THANK YOU
MESSAGES ARE ALWAYS WELCOME. PERMISSION REQUESTS ARE NOT.
AS FOR THE ***DUMBASSES*** THAT ASKED FOR PERMISSION, ***YOU KNOW WHO YOU
ARE.***
_____________________________________________________
----- What's New -----
Version 3.0 (April 29, 2000) - This is a SIGNIFICANT update, hence the jump in
version number. Added a few more people to the "Special Thanks To" section.
Added a more detailed description of when this file was last updated. Deleted
the availability information in the "Disgruntled Author's Notes" section.
Separated the STT section from the DAN section. Added the "all caps" section
above. Added the "where you can download the latest version" section above the
"all caps" section. This is no longer a "NAQ" since people have e-mailed me
their appreciation for the existence of this FAQ. The "special thanks
to"section has been condensed. ADDED ALL THE ENDINGS IN THE GAME, AND THERE
WERE MORE THAN I ORIGINALLY THOUGHT. YAY!!! ALL ENDINGS!!! Now, in order to
see how to get the other endings in this game, skip to the end of this file.
Added a number of "events" previously missing from this file.
----- NOTE ----- I incorporated all the new information (how to get the
previously missing endings, how to get the previously missing events, etc.) to
the body of this FAQ. If you read the previous version, you'll have to read
this FAQ *all over again* to notice differences and to see what's been added.
However, at the end of this FAQ, I added some "light" information as far as
how you can get the others' endings. As for the details, you'll have to read
the body of this FAQ "again," but you'll get the gist of what you need to do
if you don't want to read this FAQ to comb through the details.
Version 2.2 (May 18, 1999) - Added some info regarding the Spring of Arliman.
Figured out the "fastest" way to get Galus to meet up with Nanami. Added an
alternate way to defeat Jinnai at the fire temple. Added some info about not
pissing Ifrita off. I also corrected the mistake of saying this game was on
the PC-FX. IT NEVER WAS. I cofused the PC-FX with the PC-98, and I don't mean
Windows98. Look at the "Miscellaneous info" section. Jose Barragan is also
given recognition for the first time.
Version 2.1 (??/??/99) - Fixed some typos (if not all of them), fixed
miscellaneous mistakes, ADDED miscellaneous mistakes, discovered additional
endings (Makoto's, Jinnai's), an additional item, and basically added a number
of extra details for alternate paths. Added info about the availability of
this game in the "Disgruntled Author's Note" section, the high bid of this
game at Ebay... I just added a lot of stuff, OK? I also moved the "History"
section and renamed it to "What's New."
Version 2.0 (??/??/99) - The first comprehensive walkthrough.
Version 1.0 (??/??/99) - A very early version. I lost it after my hard drive
died.
_____________________________________________________
----- Special thanks to -----
Jose Barragan ( This email address is being protected from spambots. You need JavaScript enabled to view it. ). If he hadn't asked for this
walkthrough, it wouldn't exist.
AISH . I have no idea who this person is, but this
person e-mailed me and sent me this link: http://www01.u-page.so-
net.ne.jp/ka2/samy/elhass.html
If it weren't for this link, I wouldn't have been able to get the other ending
previously missing from this FAQ.
Also, special thanks to: for maintaining the web page
of the above link. For some reason, that e-mail doesn't work. =P
...and thanks to the small handful of people who e-mailed me to show their
appreciation for the existence of this FAQ. All of you made writing this FAQ
more than worthwhile and made replaying the game dozens of times a satisfying
experience.
_____________________________________________________
----- Disgruntled author's notes: -----
FYI, this walkthrough will NOT translate all the lines in the El-Hazard Saturn
game. It will, however, help players with no understanding of Japanese
whatsoever play through the game... and beat it (I hope).
Whenever I say "you" and "Makoto" in a sentence, they mean the same thing in
this walkthrough.
_____________________________________________________
----- Legal Crap -----
This file may not be sold without the expressed written permission of the
author. This NAQ is solely for the private use of each individual person who
downloaded or received the file by e-mail. This NAQ may not be distributed
without the author's credit and may not be distributed in an altered format,
including any changes in the text. All violators will be placed under a curse
by the author, which will result in the evisceration of all violators and the
consumption of the entrials by bugs, crows, and various carnivorous mammals
who haven't had anything to eat in a week. (My lawyers insisted I include
something like this as a disclaimer.)
_____________________________________________________
----- Miscellaneous Info: -----
# of endings = 8 (Rune, Ifrita, Nanami, Makoto, Jinnai, Pristess, Diva,
Aleille endings); Rune, Ifrita, and Nanami's endings all have video clips /
FMV. The other endings are text and picture-based endings. Unlike the old
version, this walkthrough will only tell you how to get all the endings.
(Previously, only Rune, Makoto, and Jinnai's endings have been available.) You
can take a look at the STT section for who helped me get the other endings.
A PC-98 version of this game existed before the Saturn version. The Saturn
ported version is actually better than the PC-98 version. The PC-98 version
had a smaller screen with "borders" taking up the edges. It sort of looked
like playing a PC game using a window instead of playing it fullscreen.
Pioneer Japan's homepage used to have this info (it even bragged about how the
Saturn version is WAY better), but they
updated their web page and removed all data regaring this game. I used to have
the info, but it was on my now defunct hard drive...
In my previous walkthrough versions, I mentioned that the game was on the PC-
FX. IT NEVER WAS. I confused the two platforms and had inaccurate information
in the previous versions. The PC-98 is a computer in Japan that has quite a
number of games. It IS NOT a computer with Windows 98. A PC-98 computer has
very low processing power compared to machines that run Windows 98.
Goodies/extra stuff that comes with the first (Saturn) printing:
1.) Limited edition box
2.) "Secret book" booklet
_____________________________________________________
----- Walkthrough -----
----- Chapter 1 -----
After the opening Anime intro, start the game. You'll see a short movie with
Makoto and Nanami. From here, they'll have a long conversation. Mr. Fujisawa
will appear and converse with Maokoto & Nanami before you're required to make
any choices. If you don't give a rat's ass about listening to the Japanese
dialogue, just hold down the L button on your control pad and skip through
this portion. It's basically introducing the
characters of this game (somewhat pointless since I imagine the people who
bought this game all bought it because they liked the Anime and know who all
the characters are).
Once you skip though, you'll be faced with three choices.
1 - Think about myself (Makoto)
2 - Think about Nanami
3 - Think about Mr. Fujisawa
The choices really don't matter. Choosing any one will give you background
information of the characters and what they like to do. Eventually, the
choices will disappear and you'll move on.
After the background information is discussed, Makoto will turn on his machine
and he will see an image of Rune Venus. Rune is looking for a savior to aid
El-Hazard, and thinks Makoto is him. (Explaining the logic would take up pages
of text. Anyone who saw the Anime would know why Rune thinks Makoto is the man
who will save El-Hazard... ^_^) Enter... Jinnai. As usual, he's being his
psychotic MFing self. Here, Makoto manages to convince Jinnai that he's been
practicing ventriloquism (throws his "Rune" voice). Rune gets upset (a
misunderstanding) because she felt that Makoto is not seriously concerned with
what she has to say. Makoto says that he is, and agrees to help Rune. He then
mentions how he can get to El-Hazard. Rune then teaches Makoto a prayer which
will allow him to perform a "miracle." Makoto repeats the prayer after Rune.
Makoto's machine flashes. Jinnai walks in again, thinking that Makoto is
plotting against him to unseat him as class president. He accuses Makoto of
performing a mysterious ceremony. Jinnai assaults Makoto. They fight, and they
cause the machine to give off intense light. At this point, Makoto, Jinnai,
Nanami, and Fujisawa are transported to El-Hazard.
Once in El-Hazard, Makoto is trying to find out what's going on.
1 - Look around
2 - See if someone is around
The choices don't really matter. They'll lead you to the same path. More
information and text. After you run out of choices, Makoto will run into Mr.
Fujisawa. They're now surrounded by Bugrom soldiers. FIGHT! (Wish this had a
fighting game aspect...) Fujisawa fights the bugs and eventually tires. Makoto
says, "Mommmmmmy!" Another flash of light. They are saved by a woman. Another
CG movie. Her name is Ishiel. After introducing themselves to one another,
Makoto asks Ishiel...
1 - About El-Hazard
2 - About the Bugrom
3 - About the girl (Rune) he saw in the science lab
More information. It doesn't matter what you choose. To move on, click until
you run out of choices. Ishiel will then help you find the "girl" Makoto saw
in the science lab.
Cut to Nanami... [desert]
Cut to Jinnai... Jinnai is introduced to Diva by the Bugrom soldiers...
Save spot - a funny (kawaii) SD of Fujisawa and Katsuo doing...? ^_^ (It looks
like Fujisawa's quick-punching Katsuo...)
----- Chapter 2 -----
Makoto, Fujisawa, and Ishiel arrive at Floristica.
1 - Rest for today
2 - Do the best to find some clues
*If you choose 1, you will go to the local inn to rest up. Once Ishiel gets a
room, she'll also bring some booze. She and Fujisawa will start to drink like
mad. Morning will arrive and you'll be at the inn's pub/reception section.
1 - Speak
2 - Look around
3 - Move to another location
4 - Go back to the room to rest
At this point, choosing 4 is pointless, since it's early in the morning.
Choose 1 to get some background info on what's going on in El-Hazard, 2 is
obvious, and 3 is obvious if you want to leave the pub/inn and go exploring.
Speaking to people is very important in this game to activate events which
will allow you to progress to other sections of the game.
*If you choose 2 at the point you arrived at Roshtaria, you'll end up at the
town square (the place with a fountain). This is the RECOMMENDED CHOICE.
Please read the "Aleille Section" below and the RECOMMENDED ROUTE for more
details.
1 - Speak
2 - Look around
3 - Move to another location
Once you choose "Move to another location," you'll be presented with a map of
Roshtaria drawn on Ura (the cat). The SD figure on the map is Makoto. The SD
figure in the upper-right corner box is Fujisawa. The box tells you who is
currently in your adventure party. Who you have in your party will be very
important later in the game. Once you're at the Ura map, the choices are:
1 - Go to Roshtaria Castle
2 - Go to the town square
3 - Go to the inn
4 - Go to the market
Visit everywhere. Talk to everyone. (There are pretty funny jokes about some
brat thinking Fujisawa is a kidnapper at the town square and a very cultural
Osaka dialect joke at the market...) The choices for 1, 2, and 3 for all the
places except for Roshtaria Castle are speak, look around, and move,
repectively. At Roshtaria Castle, it's 1 - Speak and 2 - Move.
----- Aleille Section ----- RECOMMENDED ROUTE: You can trigger the Aleille
event *on the first day* you get to Roshtaria. You'll need to do a lot of
backtracking without spending the night at the inn. If you go back to the inn,
don't decide to rest (4th choice). After backtracking a number of times, go to
the market and you'll eventually meet Ishiel. Keep on backtracking, and go
back to the market. You'll eventually be presented with a special event.
Aleille will be pursued by three drunk thugs/rapists.
You have a decision to make.
1 - Help the girl
2 - Leave her be
Choose 1. DO NOT CHOOSE 2 since that'll make you unable to get Aleille's
ending and other goodies. (If you don't care about getting her ending, then
leave her be.) Fujisawa is sober so he'll kick some ass. After Fujisawa kicks
ass, a merchant impressed with Fujisawa's heorism will reward you with a bag
of fruit. Once you have this item, go to the town square. You'll get an
opportunity to rest at the fountain (second choice). Then, you'll be asked
whether you want to have a snack.
1 - Do so
2 - Nope
CHOOSE 1!!! DO NOT CHOOSE 2 (for the obvious reasosns). After resting up to
eat some fruit, Makoto will find a pendant in the fountain.
If you triggered the Aleille event on a day other than the first day you
arrived at Roshtaria, Fujisawa had an oppotunity to get some booze in him - so
he and Makoto will get their butts kicked by the thugs if you choose to help
Aleille. After Makoto and Fujisawa realize Fujisawa's powers can only be used
when he's sober, Aleille will thank them. She'll then leave since she has some
errands to run. In this case, you can still get Aleille's ending but you'll
miss out on the bag of fruit and the pendant.
----- End Aleille Section -----
After visiting everywhere and talking to everyone, go back to the inn. Choose
the 4th text line to rest up. Morning. Repeat the exploartion of the town.
What you want to do is to visit Roshtaria Castle every day and talk to the
guard(s) there. The first guard will think you're a weirdo, but he's not
important. You'll get to talk to two other guards, who give you some
information about the recent change in tactics by the Bugrom. You'll need to
spend several nights at the inn before you trigger an event that will let you
move on.
Day 3: Visit the market and Makoto will see Ishiel. (If you did a lot of
backtracking, you would have seen this on day 2 - the first day you got to
Roshtaria.) Ishiel will be surprised, then say that she's in a hurry and will
take off. Visit the castle and Ishiel will be there as well. Go back to the
inn. Rest up.
----- Note ----- Ishiel won't necessarily show up at the castle if you decided
against going to the castle immediately after meeting her at the market. This
doesn't affect what happens latter in the game.
Day4: Ishiel will greet you in the morning. Go to Roshtaria Castle. There is a
gathering of Roshtarian troops. Rune Venus and Londs are watching over the
soldiers. Makoto sees Rune on the Terrace and attempts to go see her. He is
stopped by guards. After Makoto gets whooped, you'll end up back at the inn.
Ishiel will inform that the girl he saw is Her Royal Highness Rune Venus, the
most important person in all of Roshtaria. She suggests that if Makoto wants
to speak to Rune, there is a way to sneak into the castle. If you rescued
Aleille the "right" way, you'll have the necklace. If you don't, skip to the
next paragraph since the choices won't apply. Now, you can choose to do
something for Ishiel.
1 - Give her the necklace
2 - Don't give her the necklace
If you want the Priestesses' ending, choose 1. If you want to see Rune's
bathing scene in Chapter 6, choose 2. (You'll have an opportunity to give Rune
this necklace later in the game.)
Save spot - Well, it's funny. Just see for yourself. (All of these save spot
SD characters are...)
----- Chapter 3 -----
With Ishiel's "spell," Makoto and Fujisawa are made invisible and they manage
to sneak inside the castle. As you go further into the castle, you'll have to
choose between two paths.
1 - Go straight forward
2 - Go to the left corridor
You can't really die or make mistakes here, so just choose whatever you want
to choose. Go exploring. Eventually, Fujisawa will smell booze and run off on
his own. You'll get to see other characters saying a monologue or a having
conversation as you wander through the castle. The people you can see are
Londs, Galus, Schtalubaugh (that's how it's spelled on one of my Ani-mayhem
cards)...
Eventually, Makoto will stumble upon a large door. Behind the door will be
Rune. She'll think of Makoto as some weirdo at first, but as he gets pissed
off "You asked me to come to El-Hazard and now you're telling me to get
out..." At any rate, Rune is eventually convinced (quickly) that Makoto is
the "savior" that she talked to originally. CG Anime movie.
Londs will then come to the room. Londs informs Rune that he has captured some
slob in the kitchen. It's a plastered Fujisawa. ^_^
Save spot - I can write, "Top ten signs Fujisawa is an alcoholic" =)
----- Chapter 4 -----
Makaoto sees Nanami in a dream. When he wakes up, he is in front of Rune.
She'll explain a few things, such as the Demon Goddess Ifrita, the advanced
technologies of the ancient El-Hazard civilization, etc.
1 - Ask about the demon goddess
2 - Ask about the Bugrom
You guessed it, it doesn't matter. More backfround info. Keep clicking until
you run out of choices. Rune will ask you to help her bring some peace to El-
Hazard. Rune wants Ifrita's tomb found - because with all of the chaos going
on, she has a "bad feeling" that Ifrita will be resurrected. She wants Makoto
to find her, and make sure she doesn't awake.
1 - OK
2 - No way
Choose 1. If you *don't* want Rune's ending, choose 2.
You'll get to see The Eye of God.
At any rate, Makoto and Fujisawa will be off to search Ifrita's tomb.
Makoto and Fujisawa will now depart in search for Ifrita's tomb. Rune will try
to give Makoto a pendant/necklace. She wants Makoto to have it as a good luck
charm. Makoto asks what kind of a charm it is / what kind of luck it's
supposed to provide. Rune doesn't know for sure. Londs explains that the charm
is supposed to bring two lovers together.
1 - Take it
2 - Uh...
With either choice, you'll end up with the necklace. Depending on how the
female characters feel about you (Makoto), the ending of the game will be
different. (Can anyone say, "Sakura Taisen"?) You'll end up with the
necklace no matter what. Choose 2 if you don't want Rune's ending.
Movie: Aleille is introduced as your guide. She will join your party. If you
rescued her in Chapter 2, she will recognize Makoto and Mr. Fujisawa.
Before you depart, Makoto wants to say a few words of thanks to Ishiel.
Aleile's lesbianism is revealed (but you already knew she's a lesbian from
watching the OAVs). Departure: Aleille doesn't know where Ifrita's tomb is.
She's tagging along because she was ordered by Rune to watch over Makoto. Back
to the castle. Rune and Londs mistakenly think that Makoto found the tomb and
there is nothing to worry about.
1 - Well, actually...
2 - There's nothing to worry about now
Your choice. ^_^ Rune suggests seeking the aid of the Four Priestesses.
Aleile knows where each priestess lives. Once you get this information, you'll
be in a hallway and be given some choices as to where to go.
1 - Palace hall
2 - Guest room
3 - Research lab
4 - Dungeon
5 - Sanctuary
6 - Kitchen
7 - Palace yard
8 - Town square
1 will take you to speak to Rune. Don't bother.
2 is your room, and there's no one there. (If you do go there, 1 - Talk, 2 -
Go elsewhere)
3 will allow you to speak with Dr. S (I'm not spelling that out again) and
Galus. (1- talk, 2 - look, 3 - leave the room)
4 will be important later. You'll have only one choice if you visit now, which
is to leave.
5: You can enter or not enter. (1 - enter, 2 - don't) If you enter, Rune may
be inside. She may not. Early in the game, she won't be. After you leave
Roshtaria several times and come back, she will. Meeting her here will be
important later. If you meet Rune, she'll explain that only those of the royal
family can open the door to the sanctuary. She suspects that Makoto's special
power is... ^_^ Makoto will then discuss the events that took place before he
came to El-Hazard. Rune says that she was frantic at the time. You reply...1 -
Yeah, you seemed frantic, 2 - Don't remember that event too well. It doesn't
matter what you choose. Eventually, Rune will discuss her ability to pull the
trigger on "The Eye of God." She'll then be disturbed by the fact that she has
the power to destroy the world with it. She's disturbed because she knows
she'll be forced to use it on the Bugrom and the Demon Goddess if she were to
be resurrected. 1 - Cheer her up, 2 - Be silent. Choose 2 if you don't want
Rune's ending. You'll be back at the palace hall.
6... One choice: To leave. This place will be important later on.
7 won't do much good now. It will be important later. (1 - go inside the
castle, 2 - step outside; stepping outside will take you to the town square.)
8 is the same town square you became familiar with earlier.
Once you're outside the castle and see the Ura map, you'll be presented with a
choice that wasn't available before. The new (and last) choice is, "Go to the
world map." The world map is a place you can save your game and/or go to other
sections of El-Hazard.
Aleile will now be a key component in the game. She basically knows the ins
and outs of El-Hazard with the exception of Ifrita's tomb. Whenever you want
to visit a new area on the world map, you need to have her in your party. Once
you visit a certain place, you can visit that place again without Aleile in
your party.
Once you're on the world map, you'll see an SD figure of Makoto, Fujisawa and
Aleile in the box, Jinnai, and a Bugrom soldier. As the game progresses,
you'll see more and more bug soldiers covering the map. This indicates
Jinnai's conquest of El-Hazard. If you take too much time going from place to
place without finding Ifrita's tomb, Jinnai will conquer everything and...
GAME OVER!!!
Every place you visit has a distance, and the amount of time it takes you to
get there is determined by the "clock"on the upper-left corner of the screen.
This shows a sun at first. As you go to different areas of El-Hazard, the sun
will set and the moon will come out. That counts as one day. If you take too
many days looking for clues to find the tomb, well, you get the idea.
1 - Go to the Temple of Wind
2 - Go to the Temple of Fire
3 - Go to the Temple of Water
4 - Go to the Spring of Arliman
5 - Go to the Hill of Holy Stones
6 - Save gave
(Notes: Once you visit an area and leave, you can't select to go to that area
since you're already there. At first, you can't go to Floristica since you're
already there. If you go to the wind temple and then leave, you can't revisit
the temple again until you visit another area. If you go to the wind temple
and leave, you can go back to Floristica since that will be one of the options
available. But, you won't see the Wind Temple as one of the places you can go
to if you're already there.)
Go to the water temple. Watch Fujisawa kick ass. Movie file. Miz Mishtal.
(Pioneer spells is Miz, but it sounds more like, "Meeze." =P At any rate,
"mizu" is water in Japanese, so take a guess as to why her name is "Meeze"...
^_^) She doesn't know where Ifrita's Tomb is. You'll be back at the world map.
Now, you'll have the option to go to Floristica (Capital city: Roshtaria).
Don't bother.
----- Note ----- You *don't* have to go to the water temple yet. Go to the
town square after visiting the other temples and go back to Floristica. Meet
Galus at the town square after returning to Floristica (read further down for
more details about this). When possible, drop Fujisawa from your party before
meeting Miz (you can do this by adding Nanami to your party later). By doing
so, Fujisawa will get drunk. Put him back in your party. By pressing the start
button to see your inventory screen, you'll see a wine bottle. The bottle
doesn't mean you have a wine bottle. It means Fujisawa is drunk. Have the
drunk Fujisawa meet Miz and the situation will be different from meeting her
for the first time with a sober Fujisawa. In this case, you won't see Fujisawa
kick ass.
----- End note -----
1 - Go to the capital of Floristica
2 - Wind
3 - Fire
4 - same as above's 4
5 - same as above's 5
6 - same as above's 6
Go to the fire temple. Movie file. Shayla Shayla. You'll soon be confronted by
Jinnai and a horde of Bugrom soldiers outside. Watch Shayla kick ass. Fried
bugs, anyone? Shayla doesn't know where the tomb is.
1 - Go to the capital of Floristica
2 - Wind
3 - Water
4 - same as above's 4
5 - same as above's 5
6 - same as above's 6
Go to the wind temple. You'll be presented with 3 choices.
1 - Talk
2 - See
3 - Move to another location
1 and 2 will give you some info. Choose 3 and you'll get 2 more choices.
1 - Go inside the temple
2 - Leave (this will take you to the world map)
Choose 1, and no one will be there. You'll be outside the temple again. You'll
be presented the same 3 choices above. Choose 3, then 1 again. You'll get to
see a trashed room. Movie file. Afura Mann (Pioneer spells it that way; sounds
more like Maan, but hey - I didn't translate the series...) will appear. Afura
will think that Makoto trashed her room and refuses to help you. She also
thinks that you have the "Crystal of the Blue Sky." (You don't, since you're
not a crook.) You'll have to go after Jinnai, since he's the one that trashed
the place and stole the crystal. She says to hand it over, or else. RETREAT
(automatic)!
----- Note ----- If you haven't met Miz yet, you won't meet Afura.
As for the choices of places to go, you should get the idea by now. If you go
to the Hill of Holy Stones, the Priestess of the Earth will not be there. She
is only there at certain times of the year, and there are no more holy or
religious events planned for the rest of the year. 1 - Talk (there's no one to
talk to), 2 - Look, 3 - Leave. Leave the area to go to the world map.
Once in a while, you'll get to hear Jinnai's psychotic laughs and ramblings.
Just for fun, go to the Spring of Arliman. Ordinarily, you'll only get to see
girls covered with bath towels. Depending on who or who isn't is in your
party, you'll get to see some video clips once in a while. There are video
clips of Miz taking a bath by herself, a bath scene with Afura and Shayla, and
a bath scene with Ishiel. In order to see Ishiel's bath scene, you can't have
her in your party. The same applies for Miz. (You can get these two in your
party later in the game.) You can't get Afura or Shayla in your party, so the
conditions for seeing their bath scene is a little more difficult. (Haven't
figured out how to get them all yet.) The bath scenes won't give you any
gratuitous R-rated nudity, so if you were looking for that.... you're better
off buying a game with the yellow "Over 18" logo on it. Just remember that if
you want to go "adventuring" and visit one place after another to find out how
to get the bath scenes, Jinnai will conquer a larger area of El-Hazard. If he
conquers everything, the game will be over, so if you see too many SD Bugrom
on the screen, don't go to Arliman until you finish the quest of finding the
tomb.
Go back to Floristica. You'll be at the town square and you'll see Galus.
After he speaks to you and leaves, you'll be greeted by Ishiel. She'll talk
about a new popular restaurant in town. The restaurant is at the market.
1 - Talk
2 - Move
There's no point in speaking to anyone, so choose 2. Go to the market. There
will be a HUGE line of people waiting to try out the food.
1 - Line up
2 - Don't line up
Choose 1 if you want to move on in the game. Choose 2 if you like going around
in circles. After you line up, NANAMI!!! You'll be back at the castle. When
you meet Rune, she'll ask who Nanami is. You answer...
1 - Only a childhood friend
2 - Only a person I know
Choose 2 if you don't want Rune's ending. (With this choice, Rune doesn't
believe you and she gets angry.)
You'll be back at a hallway.
1 - Palace hall
2 - Guest room
3 - Research lab
4 - Dungeon
5 - Sanctuary
6 - Kitchen
7 - Palace yard
8 - Town square
The choices are the same as before. Go to the Kitchen. Nanami will be there,
and you'll be presented with some choices.
1 - Talk
2 - Leave the kitchen
3 - Add to party
Choose to add her to your party. You'll have to choose who to drop from your
party. Drop Fujisawa. Fujisawa's name is written with 2 kanji characters. The
last choice won't allow you to change party members.
Note for the Japanese impaired: Fujisawa's name is written with 2 characters
(letters), Nanami's name is written with 3 characters, Aleille's name is
written with 4 katakana characters and the third character is a single
horizontal bar, Miz's name is written with 3 characters and the second
character is a horizontal bar, Ishiel's name is written with 4 characters with
no horizontal bars.
Notice: Whenever you visit the research lab without Nanami, Galus will be
there. With Nanami in your party, he'll NEVER be there. Go to the Palace Hall
and talk to Rune. She won't know who or where the Priestess of the Earth is.
Leave.
Note: In the future, whenever you want to add Nanami to your party after
dropping her, go to the palace and go to the kitchen. If you want to add
Fujisawa after dropping him, he'll be at the guest room. To add Aleille, go to
the palace yard. To add Ishiel, go to the inn/bar in town. Keep in mind that
you won't be able to add Ishiel to your party at the beginning of the game.
Leave the town and go to the world map. Go to the water temple. 1 - Go inside,
2 - Leave. Go inside. Once you're inside, you can... 1 - Discuss the deal
concerning Afura, 2 - Don't disscuss. Choose 1. Miz won't provide you with any
answers, but she will give you a water ring. This item will be helpful later.
If you choose NOT to discuss the situation with Miz, then she won't give you
the water ring. It's possible to beat the game without it.
----- Note ----- If you want to *keep* the water ring, don't meet with Miz
without Fujisawa. Later in the game, Jinnai will take a town hostage with a
Bugrom archery force with flaming arrows. Defeat Jinnai using the alternate
method (explained later in this FAQ), then go meet Miz again without Fujisawa
in your party. You'll get to keep the ring (but it's not good for anything
now). If you go use this method, get the ring *before* giving Afura what she
wants.
----- End Note -----
Back at the world map.
The goal now is to get Nanami to meet up with Galus. Whenever you have Nanami
in your party, Galus will not be in the lab with Dr. S. When you eventually
get Nanami to meet Galus, it will be in the Palace Hall. Trying to get her to
meet Galus immediately after getting her in your party will not work. In order
to get Nanami to meet Galus, you need to : 1.) have Nanami in your party (no-
brainer) AND 2.) you need to have met Rune in the palace's sanctuary, and I'm
not talking about the first time they met face-to-face. (You need to choose
the fifth choice when you're in the palace to go to the sactuary.) You need to
meet and talk to Rune there. If Rune is never at the sanctuary when you go
there, try putting different combinations of party characters. You don't need
to mix everyone - just Aleille, Nanami, and Fujisawa will be fine. If Rune
isn't there the first time, try visiting different rooms in the palace, then
keep going back to the sanctuary. You should be able to meet Rune in the
sanctuary if Nanami is not in your party. After you talk to Rune (the
instructions for how to navigate through this part was discussed earlier), put
Nanami in your party and go to the palace hall. There, Nanami will expose
Galus.
Side notes: Just for fun, have everyone meet everyone. Have Ishiel meet Rune,
Dr. S, the 3 priestesses, etc. Have Nanami meet everyone as well. Later, put
Fujisawa in your party and go to the water temple. As long as you have
Fujisawa in your party, you'll be able to add Miz (provided you don't drop
Fujisawa when you drop a member). Have Miz meet Rune, the other pristesses,
etc. Eventually, you'll run out of combinations and start running in circles
(you should try visiting the sactuary many times before you try "all"
combinations because you don't need to). This whole paragraph becomes
unnecessary if the idea is just to beat the game.
After Galus' cover is blown, he'll escape and you'll be back in the hallway.
Leave the castle and go to the world map. Do NOT drop Nanami in favor of other
characters before going to the world map. Go to the Fire temple. Go inside and
talk to Shayla. The Fire Maiden will bring some bad news. Jinnai and the
Bugrom are attacking a town nearby. Makoto will then rush to a nearby lake and
toss the water ring he received from Miz. The ring's power creates a flood
that washes Jinnai and the Bugrom away. Watch Shayla kick ass. After the fight
is over, Aleille will discover the crystal that belongs to Afura. When you're
back at the world map, immediately go to the wind temple. Once there, go
inside. Afura will take the crystal. She'll then give you a book which shows
the location of Ifrita's tomb.
If you chose NOT to discuss Afura's situation with Miz, you won't have the
water ring. When Jinnai attacks, Makoto distracts Jinnai by saying that it's
Jinnai's duty as a conquerer to give a few days to the loser to prepare for
surrender. Jinnai buys the argument. 1 - Go to Miz, 2 - Go to world map.
Choose 1. Choosing 2 is pointless unless you're going to go to the water
temple. By choosing 2 and going back to the fire temple (without visiting the
water tample) even after the few days have passed, Makoto will only ask Shayla
to buy a few more days (I was expecting to see the town burnt to the ground).
After getting some help from Miz, Shayla will kick Bugrom butt and you'll get
the item you need to give to Afura. You don't need to have Aleille in your
party as I stated in the previous versions of this walkthrough.
Save spot - SD Fujisawa and Miz (If you didn't save your game on the world
map, now's a good time to do so.)
----- Chapter 5 -----
You'll start at the wind temple. You'll now have the option to go to Ifrita's
tomb. DO NOT GO THERE YET. Go back to Floristica. You now have some decisions
to make. You need two types people to go to the tomb. They are: 1.) a fighter,
and 2.) a guide. You can choose one of four fighters (that's right, this has
been updated): Fujisawa, Ishiel, Shayla, or Afura. If you want Ishiel, no
problem. Go to the inn and drop Nanami. If you want Fujisawa, go back to the
palace. You need to sober him up, though. If you take him to the tomb as is,
you'll be killed since he'll be drunk. When you add Fujisawa, you need to drop
someone. Drop Aleille. Go to the dungeon. 1 - Lock Fujisawa up, 2 - Don't even
try it. Naturally, choose 1. After you lock him up, Aleille will join your
party once again. Leave the dungeon, leave the palace, go to the world map. Go
to the water temple (or fire; doesn't matter as long as it's not too far away,
like Arliman). Going to some other location gives a few days for Fujisawa to
sober up. If you go some place too far away while Fujisawa's in the dungeon,
he'll sober up, bend the bars and get out on his own - to drink once more. At
any rate, go to a temple (don't go to the wind temple), and don't bother to go
in. Go back to Floristica and unlock Fujisawa from confinement. He'll now be
sober and ready to kick ass. (Drop Nanami from your party.) Now you need a
guide. If you go back to the palace and meet Rune, Aleille will drop from your
party and Rune will become your guide (Aleille says that her highness is more
suited for this particular mission). If you put Rune in your party, you won't
be able to change your party members (this is why I wrote about choosing your
fighter before your guide). Make sure you have a fighter with you (a sober one
^_^) if you choose to put Rune in your party. You DON'T want a Makoto - Rune -
Nanami or a Makoto - Aleille - Nanami party, unless you like looking at "game
over" screens.
UPDATE: You can put Shayla in your party only when you have Nanami in your
party. You most likely had a Makoto-Nanami-Aleille party when you gave the
"item" to Afura. Go to the fire temple and put Shayla in your party. Drop
Nanami. Go to Ifrita's Tomb. (Unless you feel like dropping Aleille to put
Rune in your party...)
MORE UPDATES: Go back to the Wind Temple and you'll be able to put Afura
instead of Shayla in your party. Drop Nanami from your party.
You now should have a party that looks like one of the following:
Makoto - Ishiel - Rune
Makoto - Ishiel - Aleille
Makoto - Fujisawa - Rune
Makoto - Fujisawa - Aleille
Makoto - Shayla - Rune
Makoto - Shayla - Aleille
Makoto - Afura - Rune
Makoto - Afura - Aleille
If you want to get Diva's ending, take Shayla. If you want the Priestesses'
ending, take Afura. Keep in mind there are other conditions you need to
satisfy other than those.
Go to the world map. Go to Ifrita's tomb. Jinnai will be there. It's revealed
in the dialogue that Jinnai had insects spy on Makoto and his activities from
the get-go. Makoto and his party is surrounded. If you don't have Ishiel in
your party, Makoto distracts Jinnai by saying, "Look! There's a Panda in a
sumo apron carrying a lightly salted salmon!" (Jinnai: Hey, Makoto! I don't
see a Panda in a sumo apron anywhere!) While Jinnai's distracted, Makoto and
company will rush into the tomb. If you have Ishiel in your party, she'll
fight off the Bugrom soldiers while you and your guide (Rune or Aeille) rush
the tomb. Once inside the tomb, a boulder will roll by if Ishiel was not in
your party. If you have Fujisawa and if you took the trouble to sober him up,
he'll stop the boulder. Otherwise, he'll be too drunk and you'll get killed.
If you didn't bother to get a fighter in your party, the boulder will finish
you off and you'll have to load or restart. Your fighter will be too busy
squishing bugs to join you for the rest of the trip in the tomb.
You'll eventually reach the inner areas of the tomb and Ifrita will be there.
Jinnai will interfere and take control of her staff. After he winds the staff
in her, she will start to move. When she awakens, you'll see a video of her
and Makoto. She'll think that Makoto is her new master and be happy about it
(because Makoto seems like a nice guy). After the video clip, Makoto will be
embraced by Ifrita in a certain way (the lucky bastard). Jinnai will say,
"What are you doing?!? That guy isn't your master! That would be me!"
Ifrita: Really? But this one seems nicer and he's better looking.
Jinnai will then ask you to say that he's Ifrita's new master and not you. You
reply...
1 - Yeah, that's right (he's your master).
2 - Lie.
If you want Ifrita's ending, choose 1. If you don't, choose 2.
Ifrita will acknowledge both you and Jinnai as her master for the rest of the
game. ^_^
If you brought Shayla to the tomb, you'll see a bunch of dead/charred bugs.
Makoto will meet Diva. She doesn't trust him. Makoto takes a look at her
injuries and looks after them. (This opens up the possibility of getting
Diva's ending.)
Save spot...
----- Chapter 6 -----
Ifrita will take Jinnai away and she'll be ordered to blow away a city. Him
and Diva will later plan on crushing their Roshtarian enemies. You'll soon be
back at Dr. S's lab. Dr. S will then give you a device to touch. It'll
activate. He'll then explain to you that your power is the ability to
synchronize with the ancient El-Hazard civilization's machines. (OK, who
reading this hasn't seen the OAVs?) You'll then be summoned to embark on a
new mission. Rune will decide to use The Eye of God. In order to use it, the
cooperation of the four priestesses will be necessary. (Hey... where's the
Priestess of Earth?!?) Your mission objectives are to find the earth
priestess, then convince all 4 priestesses to help Rune activate The Eye of
God.
If you want Ifrita's ending, skip over to the Ifrita section further below.
If you want the Pristesses' ending, skip to the Priestess section located
below Ifrita's section.
You'll be at the world map. Go to the water temple. Go inside and 1 - talk, 2
- leave. Talk to her. She won't agree to help you at first. Talk to her again.
When you do, there will be some noises outside. Jinnai will be there, planning
an attack on the temple. Jinnai will then tell Miz
to get out of his way and hand over the temple. He also makes the mistake of
calling her an old maid. Watch Miz kick ass. After the bugs are gone, she'll
agree to help. You'll be back at the world map. Go to the fire temple if you
have Ishiel in your party.
If you don't have Ishiel in your party, go back to Floristica and go to the
inn/bar. Put Ishiel in your party. Leave town to go to the world map. Go to
the fire temple. Go inside, then talk to her. She'll refuse. As Makoto pleads
with her, she says that she'll cooperate if you can kick her butt. Ishiel will
take the fight to Shayla instead. As the fight goes, on, you'll have to
decide...
1 - Shield Shayla
2 - Shield Ishiel
3 - I'm scared, so I'll just watch
If you want to score points with Shayla, choose 1. Otherwise, it doesn't
matter. 1 or 2 will get Makoto injured but that's no big deal.
Shayla will agree to help. Ishiel (if you haven't guessed by now) is the
Priestess of Earth, and she'll agree to help with The Eye of God as well. On
your way to the world map, you'll encounter a dumb trap. If you have Fujisawa
in your party, he'll fall for it. The trap has booze as bait (hence,
the Fujisawa angle). Fujisawa will get you out of the trap (if he's sober) and
get a hold of the booze. World map - go to the wind temple.
*************************************
Alternate method: After Miz agrees to help, go to the wind temple. Go inside,
and you'll talk to Afura. She'll turn you down. After you leave, go to the
water temple and assuming you have Fujisawa in your party, have Miz join by
not dropping Fujisawa. Go to the fire temple and Shayla will refuse to help.
Miz will then start telling very embarrassing stories about Shayla's gambling
and fighting problems. After being humiliated in front of Makoto, Shayla will
agree to help. This doesn't provide the answer for how to get the earth
priestess' help. If you go this route, convince Miz, Shayla, Afura first.
After doing so, make sure that Ishiel is not in your party. Visit the bar/inn
at least once and talk to Ishiel. Do not put her in your party. Go to the
world map, then go to the hill. You'll meet the earth priestess there and
she'll agree to help.
*************************************
Once at the wind temple, go inside. No one will be inside, but Makoto will
notice something as he steps out. He'll climb a mountain and try to convince
Afura to help activate the eye. She'll refuse. You'll be back at the world
map. At this point, no matter how many times you go back to the wind temple,
Makoto won't be able to muster up the confidence to convince Afura to help. Go
back to Floristica. Go to the palace and report to Rune in the palace hall.
After this, go to the kitchen. Add Nanami, drop Ishiel. Go back to the
inn/bar. Londs will be there, having a drink. After talking with him, leave.
Go to the world map, then off to the wind temple. Choose to go inside. Makoto
will then say that he doesn't have the ability to convince Afura to help him.
Back to the world map. Back to Floristica. Go inside the palace, then to the
guest room. Fujisawa will call it a night. After this, you'll have a
conversation with Rune. This conversation will give you the ability to
convince Afura to help. Once you're able to, go to the wind temple. Once you
talk to Afura, she'll agreee to help. Go back to Floristica and the palace. Go
to the palace hall. Your "convincing" mission is done.
Save spot
Although the above will get you to the next chapter, it means absolutely
nothing if you want endings other than Rune's.
----- Ifrita Section -----
Once you're given the mission to convince the priestesses, go to the kitchen
in the palace and place Nanami in your party. Leave the palace and go to the
world map. Go to Ifrita's tomb.
1 - Look
2 - Move
1 - Go inside the room
2 - Go outside
Once there, keep going inside. DO NOT EXIT the tomb. "Exit" is usually the
last choice, but I hope you took enough notes to know what the "exit" option
looks like in Japanese by now. ^_^ As you go deeper into the tomb, you'll see
a dim crystal.
1 - Look
2 - Talk
3 - Exit
Look, then talk. DO NOT EXIT. Nanami will be able to see a hidden door (it's a
door camoflagued by some sort of an illusion - which has no effect on Nanami).
Once you go through the hidden door, you'll receive... a new item. ^_^
In order to meet Ifrita, you need to convince at least one of the priestesses
(make it Miz), go back to the palace and report back to Rune. Ifrita will come
crashing into the palace. If she doesn't and if you've satisfied the above
condition, leave the palace hall, then go back in immediately. After doing so,
talk to Rune again. If she's *still* not there, make sure to convince Miz (by
going to the water temple) and to have the item from the tomb if you haven't
done so already. Make sure to have at least talked to Afura and Shayla.
Satisfying these conditions will make Ifrita appear.
1 - Listen to what she has to say
2 - Have her go home
Choose 1 unless you don't care about the endings. By doing so, you'll get to
listen to her story of how she's ordered to destroy everything by Jinnai. If
you choose 2, you'll have an opportunity to change your mind. You'll get the
same two choices again. If you choose 2 again, Ifrita will get pissed off, go
on a rampage and... GAME OVER!!! After you choose to listen to what she has to
say, you'll get two more choices. Seeing this event will raise Ifrita's "love
index" toward Makoto (so don't choose 2).
1 - Well, it can't be helped
2 - Something good will eventually happen
By choosing 1, she won't get too depressed but 2 will get her depressed
because she believed that something good will happen someday... for the last
20,000 years. =P Choose 1. She'll soon leave. Go to the world map and go to
the Hill of Holy Stones. Once at the hill, you'll be given the option to feed
her some information.
1 - Tell her
2 - Don't tell her
If you want to score "points" with her, choose 1. Otherwise, choose 2.
After you talk to Ifrita, Ishiel will be at the site if she's not in your
party. (As a side note, Ishiel is *afraid* of Ifrita.)
Save your game (recommended).
If you met Ifrita at the palace and at the hill and scored enough "points" in
general, go to the Fire Temple with Fujisawa in your party and convince Shayla
(by one of two ways - read the previous section for how you can accomplish
this). After convincing Shayla, you'll be faced with a trap only Fujisawa will
fall for. If Fujisawa is drunk, he won't be able to escape. (If he's sober,
he'll escape using his strength.) If he's drunk, Ishiel will come to their
rescue if she's not in your party and you haven't scored enough points with
Ifrita. If you have Ishiel and drunk Fujisawa in your party *and* you haven't
scored enough points with Ifrita, Ifrita won't come to the rescue and it's
game over. Otherwise, Ifrita will rescue you after you're taken to the Bugrom
hive. If Ifrita comes to your rescue, then you're *almost* assured of Ifrita's
ending.
Now convince the remaining priestesses.
----- Priestess Section -----
1.) Convince Miz (easy). 2.) Convince Shayla by taking Ishiel to the Fire
Temple (don't take Miz to the Fire Temple). When Ishiel and Shayla fight,
SHIELD SHAYLA. 3.) Convince Afura after getting a "pep talk" from Rune. 4.)
Did you take Afura with you to Ifrita' Tomb in Chapter 5?
Side note: Try visiting the Spring of Arliman if you can spare the time (i.e.
the Bugrom haven't taken over too many areas yet). You may get to see some
video clips. What you get to see will be different depending on what time of
day you get there (there's a day/night dial on the upperleft-hand corner of
the world map screen) and who you have in your party. If you have Ishiel in
your party, you obviously won't get to see her bath scene. In Ishiel's bath
scene, she mentions how "Everything is going according to plan,"and you will
find out about what she means by this later in the game. Although it's not a
video clip, I actually managed to see something VERY special - a guest
appearance by Fatora and Ura. Fatora, as you should know if you're familiar
with the series, is the younger sister of Rune in the OAV. She's also Makoto's
doppleganger and a HARDCORE lesbian pervert. Fatora comes to Arliman to find
some women who desire her. Ura comments that there are no such women, and Ura
gets punched/kicked(?) by Fatora. Funny stuff. ^_^ As for the other bath
scene video clips (Shayla/Afura, Miz), as I said, they seem to be dependent on
who's in your party at the time and what time of the day it is when you get
there.
----- Chapter 7 -----
The Bugrom will be on the attack.
As the country prepares for battle, you'll be in the guest room with Rune.
About the amulet/necklace...
1 - I was surprised (when I got it)
2 - I was happy
Your choice. If you don't care about Rune's ending, choose 1.
In the morning, you'll be asked to go to the eye. You can get there using
Makoto's power to activate the device in the sanctuary. Once you're in the
eye, you'll be confronted by Phantom Tribe soldiers. Rune will be a captive,
Galus will be there, and... Ishiel. It's revealed that Ishiel has been working
with Galus and the Phantom Tribe because... she is a member of the tribe.
She's 1/2 PT and did not have blue skin. Even Nanami didn't suspect anything.
Ishiel's mission was to help Makoto in any way she can and to use him to
achieve the PT's goals.
With Rune in the eye, Galus can activate the eye... and destroy El-Hazard (if
you don't know why he wants to destroy it, buy copies of the OAV tapes).
Ishiel first believed that the eye would only be used so that the Phantom
Tribe can return to their homeland. Galus intends to do that, but not before
destroying El-Hazard. Ishiel then turns on Galus and misses.
Save spot
----- Chapter 8 -----
Ishiel fell through a big hole in the eye and Afura catches her. She and the
rest of the Roshtarians will be back at the palace.
1 - Listen to what everyone has to say
It's the only choice for now. After that, you'll get to listen to the opinions
of these people...
1 - Fujisawa
2 - Nanami
3 - Aleille
4 - Miz
5 - Shayla
6 - Afura
7 - Londs
8 - Dr. S
Press and hold down the L button to skip through the opinons. After that,
you'll be presented with two choices:
1 - Forgive Ishiel
2 - Don't forgive her
If you forgive her, you'll get to choose: 1 - Forgive her despite her sins, 2
- Well...
Choose 1 both times.
Choosing 2 will land her in the dungeon.
By forgiving Ishiel, she'll join the other priestesses in the battle against
the attacking Bugrom. Otherwise...
If she ends up in the dungeon, you'll immediately be off to the Eye of God. If
you have the "special item" from Ifrita's Tomb, you'll get Jinnai's ending.
(This is because the Roshtarian forces are much weaker without a 4th priestess
to defend the castle. The Bugrom forces overrun the palace and as a result...
you get the idea.) Enjoy... =P BUT!!! If you didn't forgive Ishiel *and*
if you rescued Aleille in Chapter 2, you'll get Aleille's ending. Jinnai will
still take over Roshtaria. I think you'll *like* this ending though. LOL!!!
Enjoy!!! ^_^
If you don't have the special item, you'll be immediately be killed by Galus.
In the battle with the Bugrom, Ifrita will get pissed off. After this, you'll
confront Galus.
If you bothered to go back to Ifrita's Tomb with Nanami in your party, you'll
have a special item.
1 - Synchronize with it
2 - Don't bother
By choosing 1, you can give Galus open heart surgery. Enjoy Makoto's ending.
Otherwise...
Galus is about to finish Makoto off but Jinnai enters the "who will rule El-
Hazard" contest. Jinnai attempts to throw a dynamite stick (?) at some
devices, but is knocked out cold by Nanami.
If you had a "good relationship" with Ifrita, she'll jump in instead of
Jinnai.
Galus drops Rune into a pit (If Ifrita didn't jump in). The machinery in the
eye is going ballistic. Makoto attempts to synchronize with the devices and...
he's back at the Shinonome High School lab. If Ifrita jumped in, he won't go
back to Shinonome.
If Ifrita didn't jump in and if you have a "bad relationship" with Rune,
you'll get Nanami's ending. Nanami's approach is almost identical to that of
Rune's, and if you don't actually *see* the ending before resetting the game,
you won't get to see this.
If you have a "bad relationship" with Rune but a "good" one with Ifrita (you
saw all the events in the Ifrita Section), you'll get Ifrita's ending.
You'll get Rune's ending otherise.
If you "helped" Diva, you'll get Diva's ending after defeating Galus. (My
second favorite ending ^_^)
See the section below for the conditions to get the Priestesses' ending. (All
of them except for Miz are in love with Makoto...)
----- Enjoy the endings and the song -----
When you beat the game, make sure you don't "reset" before you see the # of
endings you cleared and until you're back at the title screen.
----- General tips on how to get the different endings -----
Rune: Just play the game "normally" without satisfying any special conditions.
Nanami: Piss off Rune and don't see Ifrita's "events."
Ifrita: Piss off Rune, don't give Galus open heart surgery, score all the
"points" and see all her "events."
Makoto: Forgive Ishiel and give Galus open heart surgery.
Jinnai: Don't forgive Ishiel, give Galus open heart suegery.
Aleille: Don't forgive Ishiel, give Galus open heart surgery, and make sure to
have rescued Aleille in Chapter 2. (My favorite ending ^_^)
Priestesses: Find the pendant in the fountain in Chapter 2 and give it to
Ishiel. Put Afura into your party and go to Ifrita's Tomb in Chapter 5. Shield
Shayla when she fights Ishiel. Give Galus open heart surgery.
Diva: Put Shayla in your party, then go to the tomb in Chapter 5. FORGIVE
Ishiel. Give Galus open heart surgery. (My second favorite ending.)