Tricks:
To cheat you need to face North!
Skip Level:
Go to inventory, then to load game, press and hold down L + I + F + T
All Weapons:
Go to inventory, then to large medipak, press and hold down C + T + R + L
All Things:
Go to inventory, then to small medipak, press and hold down A + L + T + G + R
God Mode:
Go to inventory, then to flares, press and hold down F + I + R + E
----------------------------------------------------------------------------------
Walkthrough:
STREETS OF ROME
Our first adventure begins where Lara is seeking the Philospher's Stone. Watch
out for the two villains, Pierre and Larson who will be pursuing her throughout
the levels. As you begin, go left into the Backstage Area. This room is a short
training area for Lara to practice her new moves. Go forward then climb the
crate to the walkway above. Continue down the path then jump the gap to enter
the next room. Do a running jump over the next gap then follow the passage to
the next room. The next gap requires a running jump with a grab to catch the
next ledge. Pull up then continue to the end. Do a side-flip to the left then
enter the next room. Jump and grab the scaffold, monkey swing to the other side
then climb the wall ladder to the top. Go around the corner then drop to the
ledge. Walk left to the edge then jump to the top of the scaffold. Get some
flares and a large medkit. Leave the crawlspace and get a small medkit to the
right. Now return to the previous ledge. Crawl through the passage and turn
left. When you face the edge, use the new tumble move by pressing the jump
button. Turn around then pull the lever to open the door leading to the next
room. Go across the room to the end then climb the crates to the left. Turn
around then do a running jump to the pool. Drop into the water then swim through
the tunnel. At the other end, gown down to the bottom and locate the tunnel
below. Swim through until you reach a small room with revolver and shotgun ammo,
plus a large medkit. Exit the water then check out the new cool water dropping
effects. Take the loot then return back through the tunnel to the previous pool.
Exit the pool on the other side then continue to the next room with a tightrope.
When you reach the other side, drop to the lower room and enter the next room.
Get some flares on the left shelf then locate the far left corner shelf that can
be moved. Push it then take the revolver ammo. Leave then go to the left corner
shelf. Push it two times then go through the long hall to a small room. Take the
uzi clips, then get your first Golden Rose from the shelf. Head back to the room
below the tightrope and climb the crates to leave the room. In the next room,
search the right shelf to get small medkit. At the end of the passage is a lever
you can pull to open the door. Drop down into the next room then head back
outside to the street where you started. Go left then right, then go down the
alley to the fountain. Take out your pistols and kill the dog. Continue down the
narrow passage to the right of the cafe until you come to a stone face. Flip the
switch inside the hole in the wall to open a gate at the end of the first
street. Now make your way back down the alley and enter the new area to the
right. Go to the stone face and flip the second switch in the hole to raise a
block behind you. Bats attack and there is nothing you can do, roll then run to
the block. Climb it to the balcony, then go through the room to the next
balcony. Drop down to find yourself in a hall with three windows. Shoot out the
right window with your pistols and take the revolver ammo. Hang from the edge to
get the attention of another dog, pull up then kill it with your pistols. Drop
to the floor then open the blue door behind you. Do a backflip and kill another
dog with your pistols. Enter the room to get a large medkit and shotgun shells.
Go up the stairs to the windows then shoot the left window with your pistols.
Take the small medkit then shoot the other window with your pistols. Go through
the window then jump across to the other side, go left through the first room
and take the Golden Key at the end. Leave the room and stick to the left until
you reach the next balcony and a cut-scene. A barking dog blocks the next gate
and warns of any intruders. Jump over the railing to land on the red and white
striped awning and take the flares. From here, jump from the edge of the awning
to the fountain ledge. You can now kill the dog with your pistols. Unlock the
gate and enter the passage beyond. As you enter the next area, have your pistols
ready and shoot Larson on the second balcony to the left. Keep firing and
dodging his bullets until he runs away. Search the dark area behind the pillars
to locate a small medkit in the corner. Take it then go to the next room and
take the first left. Follow the ramp leading down to a small room with some
boxes and the Garden Key. Take it then go back up the ramp while sticking to the
left until you reach the top. You will see Larson, so shoot him with your
pistols until he runs away. Now use the tightrope to reach the other side. Go
forward then drop down into the next ally. Go down the passage to the left then
turn left. Go right then head down the passage and go left again. This alcove
has some revolver ammo and a locked wooden door that you can't open right now.
Remember this door, you'll be coming back later on. Take the revolver ammo then
go left. Continue up the passage and take the revolver at the end. Turn around
then head up the ramp to the blue door. Get the laser sight to the left as you
enter this new room. Combine this item with your new revolver then head over to
the gate at the other end of the room. Use the revolver in laser-sight mode and
shoot the lock off the gate. Go inside and get another Garden Key. Rats swarm
into the room, so you need to get out of here fast. Return to the street and go
past the closed gates, continue forward then head left at the end to locate the
two slots where you can insert your pair of Garden Keys. The gates you just
passed are now open and you can enter this new area. Watch the cut-scene that
triggers when you go near the building. Make a note of the room with the pool
then take the narrow alley to the right of the big building. Turn right then
follow the passage to the bell tower, the camera pans around giving you a nice
view of the area and the bell. Go up the steps and take the laser sight at the
end. Climb up the short wall, then use your revolver in laser-sight mode and
shoot the bell to open a door. Now head to the left of the bell tower and locate
the small passage which is now open. Climb up then do a standing jump with a
grab to reach the passage on the other side. More bats swarm in and attack, so
quickly flip the switch at the hole in the wall and turn around. Quickly run
back and make another running jump with a grab to reach the previous ledge. Go
near the opened door under the bell and get some revolver ammo to the right. Go
inside then head to the back of the room at the far left. Pull the lever on the
wall to crack one of the bird statues to reveal a dove. Return to that statue
and turn it. Now go down the next passage past the other bird statue and follow
the ramps leading up to a deadly trap. Crawl to the right and back off the edge
clinging to the ledge. Shimmy past the battering ram to the other end. Climb
into the alcove, then pull the lever to crack the remaining statue. Drop down to
the floor then go to the bird statue and turn it. This opens the entrance to a
new chamber near the front of the building where you will find the first of
three Gateway Keys. Don't get it just yet, but leave this room. Climb the short
wall then go right, do a running jump to the ledge above the wall. Follow the
wall around until you are close enough to jump to the red roof. Follow the roof
until you can jump into the next tower where you can get a large medkit and
revolver ammo. Now go way back to the room where the bats attacked you. You will
find two alcoves that are now open and you can get a large medkit and another
Rose. Leave the room then do a safety drop to the floor. Once you reach the
wooden door, it will now be open. When you enter the small room, take out your
pistols and kill another dog. Search the shelves for a large medkit and another
Rose. Return to the building with the bell then enter the new chamber in front
to get the Gateway Key and trigger the cut-scene that ends the level.
TRAJAN'S MARKETS
Go in the room to the right then shoot the box with your pistols. Take the laser
sight then leave the room with your pistols drawn, head into the building in
front then shoot another box inside. Take the crowbar then leave the room and go
left down the street to the third door on the right. Use your crowbar to open
the door, then go inside and take out your pistols. Duck and shoot the box, then
pick up the small medkit. Climb the ledges to reach the second floor where
you'll find a tightrope. Before crossing the rope, turn around then walk to the
edge of the crate. Jump over to the window ledge, then pick up another small
medkit. Jump back to the crate, then walk the tightrope to the other ledge. Jump
the sections of broken floor to reach the opening on the right, then walk out
along the walkway toward the gate. Turn right, then jump to the next ledge. Jump
to the next ledge and turn right. Now do a running jump and grab the next ledge,
pull up then take the shotgun shells from the window ledge. Return to the
previous ledge, then walk to the edge. Safely drop to the next ledge below then
drop to the floor, get some revolver ammo and some flares. Jump up to the next
ledge to trigger a cut-scene. Safely drop to the floor below then turn around.
Go forward then right, climb the wall ladder on the backside of the third column
to the top. Move left around the corner then slide down the short slope to land
on a flat ledge. Turn to your right then do a running jump to the next small
ledge. Jump again while leaning to the left. When you land on the next ledge,
enter the small room and pull the rope three times until a third cut-scene
shows. Head back outside then jump back to the small ledge. Jump over the two
long ledges then jump to the next small ledge to the right. Enter the room with
another rope. Pull this rope once to start another cut-scene revealing a new
location. There are some uzi clips on another ledge nearby. Return to the
previous ledge and turn around. Aim for the small window ledge with two textured
statues on the wall, then do a standing jump and grab just in case you come up
short. Take them, then do a safety drop to the floor below. Enter the new room
you just opened then take some revolver ammo and a small medkit near the statue.
Exit the room and turn right. Light a flare, then climb the ledge to the next
room. Pry the Golden Coin from the wall with your crowbar. Rats pour into the
room when you take the coin, so quickly run back to the room with the statue and
insert the coin in the slot at the base to open a gate to the next area. Return
outside, then go to the right and jump over the small brown railing to the now
open trapdoor. Drop down into the lower room, then get two shotgun shells and
another Rose. Leave this room then go through the gate to the main street. Go
left through the new gate, then follow the alley until you reach a cavern with a
waterfall. Go forward down the short alley to get some revolver ammo at the end.
Return to the water and light a flare. Jump in then swim forward to the next
ledge. Climb out onto the ledge, then enter the next room. After the cut-scene,
take the revolver ammo and save your game. This Roman Head fires green lasers
out of its eyes, you need to dodge the blasts and shoot out the eyes with your
revolver in laser sight mode. You can see when the Head is powering up for
another blast so be prepared to side-flip out of the way. When the Head is gone,
jump down to the floor and pick up the Mars Symbol. Go to the red machine in
front, then climb onto the scaffold above. Do a standing jump to land on top of
the red machine where you can collect another Rose. Drop down to the floor, then
head to the other side of the room and locate the circular hatch. Get the
revolver ammo in the corner to the left, then stand near the brown part of the
hatch and open the trapdoor. Climb down the wall ladder to the canal below, then
walk along the passage to the end. Ignore the rats, then dive into the water.
Swim through the passage in front to get a small medkit. Locate the small
underwater tunnel in the middle of the room then swim through until you reach
another machine room. Get the shotgun shells and use the crowbar to pry off the
valve wheel. Now you need to retrace your steps back to the room with the hatch
and the red machine, insert the wheel and turn it. This stops the deadly
propeller blade that was blocking your path to the remaining tunnel. Go back
down the hatch and swim down through the bottom passage. Continue forward then
head left toward the small opening. Swim through and enter a small room with a
large medkit. Take it then swim back out and follow the hex-shaped metal passage
until you come to another spinning propeller. Follow the current to the right
and it will lead you to a gap in the ceiling. Swim up into the next room. Climb
out of the water and turn the valve wheel to stop the propeller in the water
below. Dive back in then swim toward the propeller and through the small passage
to the right. Swim up the long sloped tunnel and exit the water to the next
room. Move ahead into the next room until the gate slams shut blocking your
exit. Take the shotgun shells and the shotgun. Arm yourself with your new weapon
in first mode then go forward. Defeating the Gladiator requires backflips and
jumps to dodge his attacks. The Gladiator attacks by firing energy bolts or by
charging at you while swinging his deadly sword. Wait for his charge then run in
the other direction and turn around. You need to be pretty close to fire at him.
Parts of him will break away, dodge his attacks and keep up your assault until
he is totally destroyed. Upon his destruction, the window will shatter and a
gate will open. Exit the room through the window, but don't forget to take the
small medkit and some uzi clips. Before dropping to the street, grab the small
medkit to the left then return to the main street. A newly opened gate leading
to the next Rose is to the left, go get it. Now make your way back to the cavern
with the waterfall and swim through the new underwater passage on the left. Get
the small medkit and the Venus Symbol on your way to the next room. Things are
about to get dangerous so you better save your game. After a brief cut-scene,
you need to whip out your pistols and fire at Larson until he's injured. Save
your game after the cut-scene. The Gateway Guardians have two attack modes.
First, they shoot out guided bolts of fire that actually seek you out. If you
take a direct hit you will burst into flames. Even if you dodge the fire, you
can still take considerable damage from the explosion when it hits any nearby
surface. Second, the Guardians will also bite but only if you get too close.
Side-flip to the sides and fire away with all your weapons. When the battle is
over, you can collect four boxes of shotgun shells and a large medkit. Insert
your two keys into the slots to open the Gateway. Go inside then do two running
jumps to reach the last platform. It will send you falling into a pit and you
will slide to the next level.
THE COLOSSEUM
Continue forward through the cave, then turn right at the second wall. Push the
block at the wall as far as it goes, then go around the corner to get another
Rose. Return down the passage, then stop at the next hall. Walk down the
passage, then a cut-scene will show that the floor is breaking away. Do a
running jump to clear the lava below. Back off and hang from the edge, shimmy to
the left then go through the crawlspace. Flip forward to the other side, then
press a button on the wall to open a door back in the previous room. Climb back
up and crawl through. Shimmy to the right then pull up to the ledge. A door is
now open, allowing you to slide into the next room. Get ready for action as soon
as you reach the ground. A lion attacks, so take out your pistols and kill it.
Locate and press the button on the wall to open the exit. Another lion attacks,
so take out your pistols and kill it. Enter the next room, then climb the wall
ladder until you reach the top. Backflip with a twist then take the Gemstone
piece from the pedestal. Enter the next room, then kill a Gladiator from the
left with your pistols. Go to the room where he came from, then pick up the
small medkit. Follow the ramp leading up to another level, then kill another
Gladiator with your pistols. Go in the room where he came from, then take the
uzi clips and push a button on the wall. Continue up the next ramp to the top
then kill a lion and a Gladiator with your pistols. Go to the back of the room
where they came from, then take the uzi gun and a large medkit. Head back down
the ramp, then enter the room to your right. Your goal here is to collect the
second piece of the Gemstone by navigating a tricky puzzle that is on a timer.
Go to the middle of the road then do a running jump toward the left platform.
Face the room and stand by the rope. Pull the rope three times to raise a
pedestal on the central platform, now do a running jump to the ledge in the far
right corner below. Run through the small opening to reach the next block. Jump
up then pull up. Run to the top with a running jump and a grab. Pull up then
stick to the left. Do a running jump over the pit, then pull up to reach the
central platform. Take the Gemstone from the pedestal before it goes down. You
can now exit the cave through the door on the right, a trapdoor opens sending
you down with a cut-scene. After the encounter, go through the right doorway
then go all the way up to the central platform. Go through the door where you
fell through, but do a running jump with a grab to enter the next room. Take the
Rose then jump to the slope, grab the edge then do a safety drop to the room
below. Go toward the left door, it opens as you head up the ramp. Combine the
two pieces of the Gemstone in your inventory then insert it in the slot. As the
floor starts to break away, do a roll followed by a running jump to the stable
ledge on the other side of the room. Turn around then do running jump to the
opening in the wall. Back off the ledge and hang, now shimmy to the left until
you stopped. Drop to the floor then exit through the door. Use the block to
reach the room above, then whip out your pistols to take care of another
Gladiator and a lion. Light a flare. A quick search of the room gets you the
Colloseum key which you can use to open the large doors. Saving your game would
be a good idea, because the Thor Gladiator is very strong. Shoot him with all
your weapons. When he's destroyed, the exit will be revealed on the wall. In the
next room you will find a table with another Colloseum key, take it. Return to
the previous room, then use the key to unlock the second door. Slide down to the
cave, but ignore the tempting treasure for now. Do a running jump across the
first ledge, then do another running jump with a grab to reach the crawlspace.
Light a flare, then crawl through the passage to find another Rose. Take it then
retrace your path back across the ledges to the Philospher Stone. Pry it from
the wall with your crowbar to end your adventures in Rome.
THE BASE
Our second adventure begins where Lara is seeking the Spear of Destiny,
naturally others are also after this treasure because whoever possess it will
have ultimed power. As you begin, head down the ramp until you reach the door
leading into the warehouse. A cut-scene shows you the danger that lurks above.
Quickly run in then head to the metal door in front. Turn left then get a Silver
Key from the locker. Turn around, then run across the warehouse to the locked
door behind the stacks of boxes. Use the key then head up the ramp until you
come to a large window. Kill the guards in the control room with your pistols
then get the Access Card that one of them drops. Search the locker in the corner
to get a uzi gun. Head back down the ramp then return to the locker where you
found the key. Use the Access Card on the locked door to the left. Kill the dog
with your uzi guns then continue in to find a ventilation shaft with a loose
cover. Shoot the cover with your pistols then climb into the shaft to get a
Rose. Return to the locker and this time use the Access Card on the door to the
left. Head up the steps to the next level where you must make several tricky
jumps while dodging the giant mechanical claw. As you enter the upper area, do a
running jump from the broken railing to land on the white container across the
way. Pull up onto the box, then do a running jump to the right container at the
wall. When you land, turn to the left then prepare to make a tricky running jump
to the closest section of crates. Climb the small box, then do a running jump to
reach the next container. Get up the small box, then do a running jump to the
gap in the railing. Grab the edge then pull up. Now you can press the button to
open the next door and trigger a cut-scene. After the next exit has been
revealed, search the lockers to find a small medkit and some uzi clips. Press
the button to open the door, then return to the gap in the railing. Now that you
are out of danger from the claw, you could take some time to explore the top of
the crates for some additional items. A small medkit is on the far silver crate
to the right and some uzi clips are on a silver crate in front. Now head to the
newly revealed exit when you are ready. Follow the large passage with your uzi
guns drawn, then kill two guards who attack as you near the end. Take the left
passage then go outside and climb the snow-covered box hanging from the crane.
Do a running jump to the silver crate along the wall, then climb up the stacks
to locate another Rose on top. Take it then safely drop to the ground, use your
handy Access Card to open a locked door nearby. Enter, then kill a guard with
your pistols. Take his Silver Key. Note that the machine is missing a yellow
fuse. Return to the previous passage from witch you came, then go forward and
follow the other hall leading to a locked door at the end. Use your new key to
open the door, then go forward and you will be interrupted by a cut-scene. When
it's over, you can jump the gaps on the right to reach the ledge near the
submarine. Collect the laser sight and the desert eagle clips, then safely drop
to the ground and turn around. Unlock the door with your Access Card then whip
out your pistols to take care of the guard dog. The lockers in this room contain
all sorts of goodies. A large medkit, Fuse, uzi clips, desert eagle clips and
the desert eagle gun. Take them then enter the showers. Locate the hatch in the
far right corner and open it. A tricky swim leads to the next room, but you can
also drown. Save your game then drop in, swim down until you reach a junction in
the tunnel. Take the passage to the right then keep swimming until you surface
in a hidden room with another Rose. Take it. Return back through the underwater
tunnel and resurface in the showers. Go near the lockers then go left to another
door. Push the button to open the door, you are now back in the main passage. Go
across to the other hall, then return outside. Arm yourself with the desert
eagle then combine it with your laser sight. Get ready to pick off two snipers
who are staked out in the windows above. One is ahead and to your left and the
other is in the window above and to the right. Snipe them, then enter the room
with the machine. Insert the Fuse to turn it on. A door unlocks and you quickly
need to kill an attacking dog with your desert eagle. Finally press the button
in the new room to position the crane/box giving you access to the sub. A
running jump from the red crate will get you close enough to grab the hanging
crate. Do a running jump toward the submarine, this will trigger the final cut-
scene and end the level.
THE SUBMARINE
Turn left, then locate the four bars between the bunk beds. Take the loose one
on the right to pull it free. This item makes a suitable crowbar, use it to pry
the air duct cover around the corner to the right. Crawl through the ventilation
system until you come to a wall ladder, climb up then move forward until you
reach a hole in the vent. Hang down into the hole then climb down using the
footholds. About halfway down on the left is a short tunnel leading to the next
Rose. Take it then make your way back to the top of the shaft. Go toward the fan
on the right then climb the wall ladder to the power cables above. Drop into
another hole then hang from the edge, shimmy to the next ledge then climb up.
Open the vent then drop into the room below where you can search the shelf to
find a small medkit and a Battery in a cabinet drawer. Climb back up then go
left to the wall ladder. When you reach the top, you will overhear a
conversation between the Admiral and Sergei. Continue to the end of the tunnel
then climb down the next wall ladder. Crawl through the next shaft then open the
hatch to climb down into the kitchen. You may want to save here. Walk across the
kitchen toward the unsuspecting cook then whack him with the crowbar when you
get behind him. Take the Bronze Key from the cook then unlock the supply room.
Search the shelf for a Silver Key then get your Pistols from the cabinet drawer.
Leave the room then open the door to the right with your new key. Have your guns
ready as you enter the mess hall, two men attack but they are easily eliminated.
The door to the far right leads to a bathroom with a guard inside, kill him with
your pistols then take his shotgun shells. Head to the door on the other side of
the room. Follow the passage left, then right and kill another guard in the hall
with your pistols. Continue to the end of the passage, then open the airlock.
Climb the wall ladder then continue to another supply room where you can kill
two more guards with your pistols. When they are dead, pick up the shotgun from
the dead guard then search the top crates to get a large medkit and an Aqualung.
In the corner near the doorway is a cracked crate, open the crate with your
crowbar and get another Rose from inside. Return to the mess hall, then open the
airlock to the right of the TV. Go down the hall then stop at the first room on
the right, kill the guard with your shotgun in first mode. Enter the room then
climb onto the crate, jump and grab to open the hatch above. Climb into the
shaft then crawl through until you reach the third narrow gap, stand up then
turn right. Jump up then grab the edge, pull up into the shaft then pick up
another Rose. Return to the shaft below then open the hatch to your right. Drop
down into the next room, take out your shotgun in first mode then do a side-flip
to the left. Quickly kill the guard who enters the room then search the cabinet
drawer to get another Battery. Follow the next passage left, then go right until
you come to a hole in the floor. Climb down to the walkway below then kill
another guard with your shotgun in first mode. Take the shotgun shells then
continue toward the bunk beds at the end of the passage. Take the small medkit,
then open the airlock you just passed. Enter, then shoot another guard with your
shotgun in first mode. Climb the wall ladder to reach the diving area above,
open the right door then shoot another guard with your shotgun in first mode.
Take the Suit Console then go right and right again. Shoot another guard with
your shotgun in first mode then go through the closed door across the hall. Go
to the Diving Suit at the left. In your inventory, combine the Suit Console with
the Aqualung then combine the two Batteries together. Now approach the top part
of the EDS suit, then use the two items on it to trigger the cut-scene that
takes you to the next level.
DEEPSEA DIVE
Save your game as danger lurks ahead in this short but exciting level. You will
be attacked by mini-subs armed with rockets. If you are in danger, you can
always use a Chaff Flare to disrupt the rocket's homing device by pressing the
sprint key. Make sure to stay off the walls which also slows you down making you
an easy target. When you exit the sub, go down then go forward. Head to the
right then continue left until you reach a wreckage with a small opening below.
Quickly get inside and follow the short tunnel to get another Rose. Get ready to
quickly exit the alcove and dodge immediate attacks from the mini-sub waiting
outside. Return to the previous junction then go right. Continue straight until
you reach the next opening at the far left. When you reach the next area, locate
the small tunnel in the round rock formation then swim down. Turn left then
continue forward until you spot an opening in the ceiling. Swim through then
turn right, enter the next chamber then head through the next opening slightly
over to your left. Swim through to trigger a cut-scene where Lara claims the
Spear of Destiny and a cave-in damages her diving suit. Now with a limited
oxygen supply you must get back to the sub quickly and safely. Save your game
then swim fast through the larger areas and slow down going through the narrow
passages. Too many bounces off the wall will deplete your oxygen supply and you
will die before you ever make it back to the sub. In the open area, turn around
then use a Chaff Flare to disrupt the rocket's homing device. Go forward to the
big area. After the quick current, go right then return to your sub. Swim up
through the hole to start the next cut-scene and end the level.
SINKING SUBMARINE
Just when you thought it was safe to get out of the water and back onboard the
sub, you find that its sinking. Flickering lights and dangerous power cables are
making flooded passages dangerous and downright deadly. Climb down the wall
ladder behind you, then take out your shotgun in second mode and go forward.
Kill the two guards in the next room then take the uzi clips and desert eagle
ammo they leave behind. Climb the next wall ladder to the next deck then enter
the burning hall to the right. The safest way to jump the fire, stand against
the wall and do a side-flip over the first patch. Enter the middle room then
search the right shelf to get your uzi gun. Return to the hall then jump over
the left patch of fire to enter the next room. Also a cut-scene shows the next
part of the passage being electrified. Jump onto the table, then make a series
of standing grab jumps to cross the room and avoid the deadly water. Enter the
far right room, then go right and stop at the supply room. The sailor has his
back turned, so walk into the room and shoot him with your uzi guns. Get his
Access Card then search the shelf for a small medkit. Now retrace your path
through the mess hall and back over the fires in the first hall. Past the fire,
go right then left and left again. Use your Access Card on the airlock, you
cannot go to the right because another flooded passage with power cables makes
the path quite deadly. Continue forward then climb the wall ladder. Go past the
flooded room on the left, then follow the passage in front until you reach the
control room. Open the airlock on the far wall then enter the dark room. A cut-
scene will show where Lara talks with the Admiral who gives her a Silver Key
that unlocks his stateroom. Return to the control room then shoot out the
damaged cover on the airshaft with your pistols. Get on the table then jump to
pull up into the ventilation shaft. Follow the duct to the right until you reach
a trapdoor in the floor, open it then drop down into the room below. Locate the
switch high above on the wall then jump and grab to pull it, this will turn off
the electrical power. Make your way through the air duct then flip forward to
the control room. Leave the control room then enter the next room where you can
collect a large medkit, Nitrogen Canister and the desert eagle with extra ammo.
Return to the hall then go right. Go down the wall ladder then go through the
passage on the left that was previously electrified. Use the Admiral's key on
the locked door to enter the stateroom where you can find a small medkit and a
green Oxygen Canister in the lockers. Take out your desert eagle and get ready
for combat as you exit the stateroom. Two sailors attack and one drops a Bronze
Key when he dies, take it then go left to the burning hall. Jump the fires to
reach the mess hall then return to the kitchen where you can get another Rose.
Return to the control room then climb back into the vent. Head back to the room
where you disabled the power, then use your new Bronze Key on the locked door.
Enter the next room then search the cabinet drawer to find another Rose. Return
through the duct back to the control room and enter the room with the Admiral.
Climb the wall ladder to the top then use the Nitrogen Canister in the left slot
and the Oxygen Canister in the right to end your underwater adventures.
GALLOWS TREE
This chapter takes us back to the teenage years of Lara Croft. Lara stows away
on a boat headed for a mysterious island, her goal is to locate the stolen heart
from an undead creature. Go left until you reach the canyon. Do a running jump
over the canyon to land on a sloped ledge. Jump and grab the crack, then shimmy
left and around the corner. Drop down and you will slide to a stop. Turn to the
right then do a running jump to the sloped ledge. When you slide, grab the edge.
Shimmy to the right then drop down to the ledge below, turn right. Jump with a
grab to the cave opening and a swarm of bats attack. Run around and dodge them
until they fly away, take the large medkit and another Rose. Exit the cave by
hanging from the edge, then drop to the floor below. Turn around then drop down
to the floor. Go around the back of the cavern to the right then get a small
medkit from behind. Now make your way to the middle of the chasm where there's a
ledge in the right wall. Climb onto the ledge then turn left to face the flat
spot in the corner. Take one step back from the edge, then take a standing jump
to a flat area on the rocks. Take another standing jump to the flat spot then
pick up another small medkit. Return to the ledge then climb into the opening in
the wall. Climb up several ledges to emerge back where you started the level.
Now go over the canyon again then return to the sloped surface on the left, jump
to the sloped wall again then grab the edge. Shimmy around the corner to the
right, continue along the ledge until you are hanging above an opening below.
Release, then grab the edge of the opening. Pull up into the cave. Crawl through
to the other side then slide to the floor. Turn right then climb onto the stone
ledge in front. Turn right again then grab the ceiling to monkey swing to the
other side. Take the large medkit in a shallow pit to the right then slide down
a slope to the outdoor area. Walk forward, then a cut-scene triggers as Lara
approaches the fire. Turn around then go to the pillar to the left and hang from
the sloped ledge above. Pull up then quickly backflip to the top of the pillar
where you can get another Rose. Back off the ledge then grab the edge, let go
then roll. Go right into the next cavern. You should spot another textured
ceiling that you can use to continue forward and up into the next passage. More
bats attack and you must run around dodging these creatures until they fly away.
At the end of this passage is a ledge you can climb up to, then turn left and
walk to the edge. Dive to land in the well with the broken roof. It's quite easy
to get lost or drowned in this next part so you may want to save. Continue to
the first junction then go right. Follow the passage until you reach the next
junction, then go right again. Continue into a larger area where you will notice
an inviting hole in the ceiling. Ignore it, there is no air up there. Instead
turn left, then follow a new tunnel until you reach a vertical shaft leading to
some much needed air. Swim past the dock to the right then climb out onto a long
sloped surface at the wall. Do a backflip to land on a flat ledge behind you.
Now you need to move fast, because the rats are starting to nibble at your feet.
Turn around then crawl through the opening below to enter the house. Once
inside, you can get a large medkit from the floor then search the cabinet drawer
for a Rubber Tube. Head back to the pool, then do a running jump to the right
while leaning to the right. Grab the dock and pull up. Turn left then jump over
the wall to the other side. Quickly leave the water to the ledge in front. More
rats are waiting as you climb into the opening and crawl through the gap to
reach the previous area with the campfire. If you spot a fat little creature
running around, make sure to keep your distance. Go past the fire to the tower
in the far left corner. Quickly crawl through the gap below, because the Imp and
possibly the rats will start to chase you. Follow the path to the other side
then go outside and go left. You will come to a ledge with a small cave. First,
run into the misty cave and get a Pitchfork hidden in the darkness. Run back
outside then quickly pull up to the ledge above. Once you reach the top, you are
out of danger from the menacing little creature below. Now combine your
Pitchfork and Rubber Tube to make a Catapult, use it. This triggers a cut-scene
that gives you a clear path to the room with the bells. Pick up the Iron Clapper
from the room then drop through the hole in the corner. As you exit the passage,
go into the left room then go behind the table and look on the floor. Take the
piece of wood, then exit the room. Head up the winding dirt path past other
empty rooms with tables until you reach a large intersection. Directly ahead is
a pit with a wall ladder leading down. Throw your torch into the hole then climb
down the wall ladder to the ground. Pick up your torch then walk down the new
passage until you come to a junction. The brown floor ahead will collapse
sending you into a fatal pit of spikes. Take the branch to the right then go up
the ramp to the top and go right again. Head for the lit torch on the wall, then
use your piece of wood to light it up. Go right, then go down the tunnel and go
right again. More bats flutter around before leaving you alone. Drop your torch
then carefully crawl through the gold spikes to reach a large medkit and another
Rose. Take them then return through the passage and pick up your torch. Now head
to the T-junction past the lit torch, then go forward down the passage while
avoiding some more bats. When you reach the top, use your torch to light the
brownish roots on the ceiling. After the fire burned out, drop your torch then
take the Heart. This triggers a cut-scene where Lara talks with Father Patrick
about her mistake and what she must now do. Head toward the exit that Father
Patrick used then get a small medkit around the corner. Slide down the slope to
return to the campfire. Retrace your path to get to the area where you first
picked up your unlit torch. Continue forward, then enter the second room to the
left. Pick up a small medkit behind the table then go up the path to the hole.
Go left up the slope, then insert the Heart in a hole next to the door. This
triggers a cut-scene where several Imps exit the buildings. Enter the opened
door to trigger another cut-scene where Lara defeats a small horde of those fat
little Imps with the Iron Clapper. When you have control again, drop into the
hole to escape the two remaining Imps. Follow the passage to a bridge, dodge the
swarming bats while you take another large medkit on the way. Now follow the
path to the next level.
LABYRINTH
Turn around then head toward the gate to trigger a cut-scene. Now go to the
front of the church and locate the three stone buttons. Press Middle, Left and
Right. Watch another frightening cut-scene then turn left to face the Urn in the
wall. Note the ghostly skeleton to your left. Keep your distance so he won't
attack then carefully make your way to the door that the wraith took. The
skeletons will disappear and reappear in new locations creating a sort of maze
you must follow. Here is an easy and safe route. Stick to the wall with the
buttons then move toward the left pew in the corner. Walk between the two pews
to reach the pillar, then go behind the pillar to avoid another skeleton.
Continue forward past the next pew and make a tight turn around the end where
another skeleton is waiting. Make a tight turn to the right then enter the next
room and approach the first pew. Get the Bone Dust, then make your way back to
the front of the church using the same route. Use the Bone Dust on the Urn, it
will burst into flames and send the skeletons to their final resting place. Now
head for the door at the back of the chapel to the left, go inside then locate
the hidden ledge above. Climb up and pull the lever to open a gate back in the
room where you found the Bone Dust. Return there and enter the new passage. Take
the large medkit then go to the hole in the wall to get another Rose. Leave then
pickup a small medkit. Return to the room with the slope leading down. Slide
down into the bat-filled room, then do a safety drop into the hole. Climb out of
the water to trigger another cut-scene that shows you the way to proceed. Head
up the wooden ramp until you reach the opening in the wall. Follow the passage
then take a small medkit along the way, go out to the bridge with a broken
railing then turn left. Do a running jump to grab the next ledge, shimmy around
the corner until you reach a ledge you can pull up to. Turn around then do a
running jump to reach the next ledge. Go through the next tunnel to collect
another Rose. Do a running jump back to the previous ledge then shimmy back
around to the left. Pull up then do a running jump back to the bridge. Cross the
bridge, then pull the lever to rotate the central platform and lower some
bridges. Cross the new bridge then continue up the wooden ramps, make a right
through the next passage then cross the next bridge. Ignore the lever then go
right, head up more ramps to the very top where you can crawl to get a small
medkit. Now go through the opening you just passed then follow the passage to
the next bridge. Cross the bridge then get the Bestiary Book, jump the gap to go
through the door that just opened. Continue forward until you reach a room with
broken walkways along the walls. Get a large medkit on the floor below, you are
also aided by a ghostly white light. Do a standing jump to grab the edge of the
first walkway and pull up. Head up the ramp until you can spot the monkey bars
and the crawlspace in the far wall. Do an angled jump and grab the bars, then
monkey swing across to the far wall. Drop and grab again to catch the opening,
pull up into it. Continue to the spike pit in the floor then lower yourself
down, shimmy around to the other side then pull up. Continue to the end of the
tunnel where you can get another Rose. Go back to the opening then flip forward
to the walkway below. Make your way back to the monkey bars and turn left. Do a
standing jump to grab the walkway above. Pull up then turn around, jump forward
to reach the next walkway. Continue to the top then save your game. Go through
the exit then slide down the slope, at the bottom you will spot the ghostly
lights. This is a maze and you must do what I say. If you stray too far from the
path, you will encounter the horrible monster that lives in the maze and you
shall surely die. Do standing jumps over the various pits when necessary, if you
fall into a pit load your game. Go forward over the first pit then go right, go
left over the second pit then go to the wall. Turn left then jump over the third
pit and go left. Jump over the fourth pit then go right and go down the slope to
the room below. At the bottom, take the large medkit then go to the iron maiden
to start the next cut-scene and end the level.
OLD MILL
Head left through the tunnel until you drop into a pit. Climb out of the pit,
then go right until you reach the canyon. You get a nice view of the area as
well as two Imps who comes out to toss rocks at you. Do a running jump toward
the rope, grab it then slide down to the end. Spin around to face the ledge with
the torch, use the sprint key to start swinging then launch yourself toward the
platform. Take the torch, then head back to the tunnel. Go right then make a
left at the bottom to avoid some bats, light your torch with the one on the wall
then turn around. Go left then drop your torch, take the small medkit and pick
up your torch. Make your way back to the canyon and save your game. Walk to the
left wall then turn right at the edge. Throw your torch at the Imps so it lands
on the ledge and scares them away. Jump out and grab the rope, slide to the
bottom then spin to the left to face the gate high above. Start swinging then
jump to the gate, rip one of the bars off to make a crowbar. Drop to the ledge
below where you threw the burning torch. Crawl into the Imp cave then follow the
tunnel to get another Rose. Return to the ledge outside then turn left. Jump
over to the next ledge then one more jump to the ledge above. Jump back to the
rope then slide to the end. Swing toward the sloped pillar on the other side,
then do a safety drop to the floor. Turn around then enter the tunnel and get a
large medkit. Go right, then save your game. Go left to the wall with a small
sloped ledge. Face the left pillar then jump up to grab it. Shimmy to the left
end and pull up, backflip to the next pillar then jump to the next one. Grab it
then pull up, jump to the next pillar then quickly jump again while leaning a
bit to the left. Grab the edge of the crawlspace then pull up. Crawl through the
low gap, then go around the corner to the left. When the path gets too narrow,
back off the ledge then shimmy to the left. Pull up into the final crawlspace to
continue. Tumble forward into the next room then get a large medkit on the floor
and some Chalk that can be pried from the wall using your crowbar. Now retrace
your path back to the beginning of the entire level, locate the smooth section
of ground to the left. Use the Chalk to draw a symbol on the floor, this will
trigger a very exciting cut-scene. Enter the nearby opening then slide down the
slope to start another cut-scene, turn left then go toward the stream at the far
left wall. Dive into the stream of water, then swim down the very long tunnel
with the current pulling you. When you reach the waterwheel, climb up the ledge
by the wall then go through the tunnel to the next area. Turn left, then crawl
through the cave on the far right. Take the large medkit at the end of the
passage. The passage ahead bursts into flames and you have no choice but to face
the heat. Use a large medkit to get your health to full, then run through the
fire and turn left. Drop into the water to put yourself out. Climb back out then
collect another Rose. Drop back into the water, then climb the next ledge and
drop into the next water. Leave the cave, then drop into the water to the left
near the Mill. Swim down toward the gold light then turn right. Watch the red
water demon swimming around and learn his pattern. When he swims off to the
right you can dash forward and get the coin. Go up through the small opening in
the wall, then quickly swim toward the cage to the right with the demon in hot
pursuit. Use the coin on the cage to trigger a cut-scene where the Imps get
their revenge on the demon. Return to where you found the coin then locate the
underwater entrance to the right. Once inside the Mill, go up the ramp then pull
the wheel four times to open a door. Now side-flip to the left, then do a
running jump and grab the bar. Swing around, then release to launch yourself to
the other side. Roll, then do a running jump to the next platform on the left.
Quickly go to the door and crawl through the gap before it shuts. Dodge more
bats then face the slope, but don't slide down. Jump to grab the ledge above and
pull up, turn around to face the switch on the wall. Jump over and pull the
switch to shutdown the windmill. Retrace your path back to the Horseman's house,
then go to the red water that brought you to the wheel. Jump in then swim into
the tunnel that goes around to the back of the house. You should spot a small
hole on the left, swim through to get another Rose. Return to the water, then
swim right until you see a ledge above to your right. Climb up then crawl
through the long passage until you can stand. Pull up to the ledge on the right,
then turn left to face the buildings. Turn left again then do a running jump to
the stone ledge. Do a running jump to the first window on the roof of the
Horseman's house. Jump to the flat area above the door, followed by a running
jump to land near the next window. Now comes a very tricky jump to the high
ledge on the next building. You need to make a running jump while leaning to the
right and grab the edge of the roof. Pull up, then back off the ledge through
the window to land in a room below. Turn the wheel on the wall to start the
final cut-scene and end your adventures on the spooky island.
13th FLOOR
Here we are on the final chapter of the game, Lara is seeking the Iris witch is
now in the custody of Verner Von Croy. How did he get out of that cave with the
Iris and why is Lara stealing the Iris from her mentor? Naturally this item is
heavily guarded by all sorts of soldiers and advanced security systems. You also
have the assistance of a computer hacker named Zip who will guide you through
the levels. Listen to Zip, then proceed down the hall to the left. Shoot vent
cover in laser-sight mode with your HK in first mode. Take the large medkit,
then crawl through the vent to watch a cut-scene that plays. Continue to the end
of the shaft, then turn right staying down to avoid a laser that's moving above.
Get a large medkit then turn around, approach the hole in the bottom of the
shaft. Lasers protect this opening so watch the laser moving overhead. When it
goes away, quickly stand then jump over the hole. Continue forward to the safe
spot. Go through the vent on the right, then do a forward flip to the dark room.
Search the shelves to get a small medkit, a Hammer and some ammo for your HK.
Climb back through the vent, then shoot the next vent cover with your laser-
sight in first mode. Flip forward into the new tunnel then immediately duck to
avoid the moving lasers. Turn left then wait for the laser to move behind. Now
stand up then make a run for the opening at the end of the passage. Crawl around
the corner, then go through the hatch to get another Rose. Now retrace your
route back to the beginning of the level. Security lasers are now protecting the
hall, watch their movement and learn the pattern. When the top lasers start to
move away from you, run after it then quickly jump over the bottom lasers that
are approaching. Crawl to the end of the passage, wait for the top laser to come
and go then stand and climb the wall ladder leading up to the next vent. Move
forward until a cut-scene plays showing you the Iris. Follow the passage to the
end then collect some more ammo for the HK. Walk down the next passage to keep
quiet. After a brief cut-scene showing the huge guard below, approach the gate
then shoot the lock with your laser-sight in first mode. The duct will break,
then you will slide down to the room with the guard. Aim for his head in first
mode with your laser-sight equipped. Now shoot him, when he turns around
immediately shoot him in the head. Return to the duct then drop through the
opening to the floor below. Go through the duct with the loud explosions, but
try not to get burned. Pick up a small medkit at the end then climb the wall
ladder to the room above. You are now in a tall room with a ladder and another
security laser moving back and forth. Before climbing the ladder, pull up into
the alcove to get some more HK ammo. Drop down then go to the front of the
ladder. Time your climb to avoid contact by sticking to the right side of the
ladder, start your climb as the laser moves off to the left. Turn left then
shoot the shaft cover in first mode with your laser-sight equipped. Climb into
it then go left to get more HK ammo. Continue to the end of the vent, making
sure to walk. You should be able to spot a guard without being seen, a quick
headshot in first mode using your laser-sight will silence him. Flip forward to
the hall below, big red beams block your path so target the damaged vent cover
in first mode with your laser-sight equipped. Crawl through until you can stand,
then draw your HK in first mode with your laser-sight equipped. Destroy the vent
then exit to the hall. Listen to Zip who gives you a clue about the sleeping
guard ahead. Keep quiet as you walk around the glass wall while getting the High
Level Access Card from the desk. Use this card to enter the nearby supply room
behind the guard. A quick search of the shelves will get you a small medkit and
some HK ammo. Return to the main passage, then walk to the elevator and press
the button to open the door. Enter then use the panel to reach the next floor.
Two guards can be seen talking to the right as you exit. Crawl toward the
triangular door to the left then use your new access card to enter the room.
Here are two lab technicians inside who won't bother you if you don't bother
them. Locate the button on the central table, then press it to watch a hologram
of the Iris. Quietly leave this room. Those guards are still talking by the
crates, shoot them in first mode with your laser-sight equipped. You must kill
the right one then the left one. Walk to the end of the hall, then stop at the
corner leading to the right. Peek around the corner and wait for the guard to
walk away, a quick headshot in first mode using your scope will silence him.
Continue toward the Iris which can be seen through the metal cage. Head through
the door on the other side of the room and ignore the man in the radiation suit,
he just works here. Press the switch to the far left to release a radiation suit
from its compartment. You aren't after the suit, but rather the Access Code Disc
that drops out with the suit. Take the disc then return back to the elevator.
Return to the main floor then walk to the sleeping guard and turn right. The red
beams are now gone, walk down the passage to the computer terminal and use the
disc to open the vent. Climb into the hatch, then locate the pole on the right.
Watch and learn the sequence of the explosions that runs from the top to the
bottom of the shaft. Slide down the shaft to the middle then backflip into the
gap to get another Rose. Safely drop to the bottom of the shaft, then crawl
through the low opening until you reach a walkway overlooking a large room.
Below, is a door being guarded by one of those armored troopers. After hearing
Zip, move quietly across the walkway until you reach a hall leading to a room
with some shelves. Search the shelves for a small medkit and a Cloth. Head to
the next walkway, then quietly make your way down to the floor below. Locate the
door on the far right then walk over to it. Use the access card to get inside,
search the two closets to get some Chloroform that you can combine with the
cloth and also a large medkit. Open the second closet to get more Chloroform and
a small medkit. One of the glass tanks holding the insects, burst open and you
need to leave this room quickly. Walk up to the trooper, when you are behind him
use the Chloroform-soaked cloth to put him to sleep. Now use the access card to
open the door, then enter the next room. Follow the passage until the door slams
shut behind you and a trooper charges from the door ahead. Quickly target in
laser-sight mode, then take him out with a headshot in first mode. Get the Iris
Lab Access Disc from the dead guard then get some HK ammo from where you
entered. Locate the computer terminal around the corner then use the new access
disc to open the door to the next guarded room. You can sneak past the guard
ahead by crawling into the second opening on the left and hide. Wait for him to
go past your hiding place, then quickly run around the corner near the next
room. Kill him in first mode with your laser-sight equipped, then go to the next
room. You will find a scientist hard at work and Zip calls to tell you not to
kill him, unfortunately for the scientist you must kill him in third mode. Now
you've done it, shooting the scientist brings in two guards. Let them come
around the corner, then you can easily kill them one by one in first mode with
your laser-sight equipped. After you killed them, sprint past the turret gun on
the ceiling then head for the door on the left. Walk down the passage then stop
before going left. Get your back against the right wall then use your laser
sight to spot the next guard. He must not see you, aim for his head then kill
him in first mode. Walk down the next passage then stop near the left turn. When
you see the guard comes sneaking by, Aim for his head in laser sight mode then
kill him in first mode. Go near the next room, but watch out for the laser that
rolls by. When the beam goes right, go left to get another Rose. Turn around,
then wait for the lasers to come and go. Run to the middle then duck for the
lasers to pass by, now go forward then go right to the stairs. Go up the stairs
then enter the Iris control room. Pull the switch on the wall to turn off the
security force field. It only stays off for a few seconds, so quickly make your
way down to the bottom then enter the Iris room to get your treasure before the
force field is activated. Head through the other door to exit the level.
ESCAPE WITH THE IRIS
Continue around the corner to enter the next room where Zip will talk to you, he
will tell you to drop your weapon in the tray so you can pass through the X-ray
scanner. Go through the scanner then skip the first box with the bomb in it, get
the small medkit from the second box. Continue to the small room with a lounge
then enter the next room. Listen to Zip's advice, he will tell you to avoid the
stairs and elevators. Pick up the HK ammo on the floor to the right. You can see
the elevators at the end of the hall, but don't go any further than this because
there are invisible lasers blocking your way. Why don't you use your glasses to
see them. Turn around then use the security monitor on the wall, you will see an
armed soldier outside. Go down the hall then enter the first door that leads to
an office. Search the glass cabinet to get some Chloroform, then leave the
office. Go right to trigger a cut-scene showing a guard up ahead. Quietly walk
into the next office on the right then search the cabinet drawer to find a
Cloth. Return to the hall then sneak into the final office to the right, search
the cabinet drawer for a small medkit. Combine your cloth and Chloroform then
sneak back to the hall to put this guy to sleep. Go down the hall then enter the
second office to get another bottle of Chloroform from the glass cabinet. Head
to the third office then search the cabinet drawer to find the Restroom Access
Card. Go down the hall then go to the locked door with the keypad next to it.
The code is 8526, then use the keypad to enter the number. Enter the bathroom to
the left then kick open the middle door. Take the large medkit, then go through
the left door. Kick open the first door then jump up to pull the ceiling hatch
above. Climb into the air vent, then proceed to the long vertical shaft. Back
off the edge and hang, then drop and grab again. Drop once more to safely reach
the bottom. Save your game, then go leftthrough the small hole, back off the
ledge to climb onto the textured wall. You now need to do a backflip with a roll
and grab the chain behind you. It can be hard, but try. Slide down the chain to
the ledge, then turn around. Take a step back then jump into the alcove to get
another Rose. Jump back to the ledge then climb up the chain to the very top of
the shaft. Backflip with a roll to the ledge then face the alcove to the left.
Now locate the bar above, then do a running jump with a grab to catch it. Time
your release so you land in the alcove on the other side. Now line up to do a
tricky diagonal jump to the top of the elevator. Cross over to the far elevator
car to get some HK ammo. Open the roof hatch, then drop into the car and press
the button to open the doors. Quietly walk out of the elevator to the left then
press the button to open the door for the next elevator. Enter, then press the
button to ride to the next floor. Now when the camera is shows the inside of the
elevator, side-flip to the left. Three guards are waiting for you on this floor
so quickly press the button to try another floor. The gunfire damages the
elevator and you start to fall to the ground. Quickly jump forward, then press
the keypad to activate the emergency brakes and avoid a horrible death. Exit the
car through the ceiling hatch then turn around, line up with the bar. Do a
standing jump and grab the bar, release at the right time to grab the other
ledge. Pull up to the ledge then climb the textured wall on the right. When you
reach the area where there's a vent to your left, you need to backflip to land
on a ledge behind you. Now you can do a running jump to reach the next bar and
swing around to launch yourself to the other ledge. Jump and grab the edge of
the gap, then pull up into it. Save your game then drop down onto the sloped
floor. As soon as you hit the second slope and touching the grid line,
immediately jump and grab the bar above. Wait for the fire to go out then
release the bar to launch yourself toward the next bar and grab it. Watch the
fire on the ledge, when it goes out release the bar to land on the ledge. Move
away from the vent before more flames shoot out. You can reach the opening in
the left wall with a standing jump and proceed across the elevator shaft by
walking on the pole. Once across this obstacle, take the bottle of Chloroform
then slide down the next shaft where you can spy a guard patrolling the next
passage. There is no way to sneak past this guard, so save your game and crawl
through the opening into the hall. Turn right then sprint down the hall to the
aquarium while the guard opens fire shattering the glass. Take another Rose in
the corner of the tank, then go right avoiding the gunfire as best you can.
Continue up the metal walkway and you will be given a visual clue that a sniper
is targeting you. Circle around to the right then climb the metal bars leading
to the ledge above. You are safe for the moment, use your glasses then zoom in
on the fire extinguisher and the button to the left. Run up to the fire
extinguisher then pause for just a second. If you time it just right, a sniper
bullet will hit it causing an explosion and reveal a secret area with another
Rose. Go get it then go press the button on the wall to deactivate the security
beams below and open the door. Get your health to full then back off the ledge
to the floor below. Run for the passage to avoid more sniper fire. Go down this
passage until you reach the step near the end, if you step into the lower part
of this room you will die. Do a running jump to the raised floor in front of the
aquarium, a guard will enter the hall and begin firing. Dodge his attacks then
one of the bullets will shatter the tank and short out the security system.
Press the button on the wall and the door will open. Quickly enter the room,
then sprint to the left. Zip will tell you about the next trap. Walk over to the
pair of buttons on the wall then push them both to disable the gun turrets. Walk
to the open door then run down the passage and turn right to go through another
door. Continue past the machine to the left, then enter the storage room with a
bunch of booby-trapped boxes. Roll, then jump and grab the ceiling hatch to open
it. Climb into the vent shaft, crawl around to the other side of the protective
glass then press the button to activate the X-ray scanner. Locate the box with
the object inside then crawl back to the storage room. Locate the same box then
open it to get a Teleporter Disc inside. Go back into the previous room then
locate the computer terminal near the door where you can use the disc. Climb up
to the platform with the big X then use the Iris in the receptacle to be
transported to another room. Turn to the left then drop through the hole in the
floor, continue through the red passage then climb out to the other side. Now
walk until you hear from Zip. Using the zoom capabilities of your headset, watch
the combination the guard uses to open the door to the security room. When you
got the code, go forward to the crawlspace. Wait for the guard to come by again.
When he goes through the door, crawl out. Run down the hall and pick up a vial
of Chloroform on the floor. Combine the cloth and Chloroform, then run back to
the crawlspace and hide under it until the guard comes again. This time when he
goes through the door again, crawl out then run to the keypad. Enter the
combination then save your game. Now try to run up the ramp until you are close
to the alcove on the left. Now walk up the ramp to the guard and put him to
sleep. He must be at the top, standing still and he must not notice you. Now
that he's gone, go over the spotted crate then get a large medkit beyond. Go to
the front of the room and press the button on the wall to deactivate the X-ray
machine. Crawl through the small red-lit opening on the right side then climb
onto the ledge. A trapdoor opens and you can flip forward down into the hall
where you started the level. Take your HK Rifle from the tray then continue
through the now-deactivated scanner. Go through the lounge room to reach the
hall, then go left to the door on the right. Face the second fire extinguisher,
then aim with your laser-sight in first mode. Destroy it, then go through to end
this level.
RED ALERT
Before you go up the stairs, target the head of the armed soldier above then
kill him in first mode. He will plunge to a horrible death. Go up then jump over
to the ledge he was on, do a running jump to grab the next platform. Pull up
then head up the stairs and turn right. As you start up another set, get ready
to grab as the stairs collapse. Go through the alcove to the left where you can
get another Rose. Now jump back to the ladder then finish your climb to the top.
Continue forward by doing a standing jump to the next platform, followed by a
running jump to land on the one after that. Start up the next flight of stairs,
then jump to land on the ledge above. You should be able to find a section of
crumbling wall that you can kick down revealing a narrow passage you can crawl
through. When you reach the next area, run smack into the wall. Now sidestep to
the right 7 times then turn left. Jump up and grab to pull down the hatch. Climb
out then kill the guard in third mode. Go forward to the next corridor then
listen to Zip who tells you to investigate the area on the right. Using your
glasses should easily spot a series of lasers blocking your way. Climb up on the
nearby crates to get HK and Grappling ammo. To pass the lasers, equip the HK in
first mode then aim with your laser-sight in first mode. Destroy the red valve
on the pipe at the end of the hall. Steam escapes, making the lasers visible on
one side. Watch them to learn the pattern, it goes on and off on and off witch
makes it very difficult to get through. You can also use the white lines on the
floor to get pass a laser beam. Once you get through this tricky hallway, climb
some boxes to the top to get a large medkit. Continue toward the elevator and it
will open releasing a guard. Kill him quickly in third mode then enter the
elevator to go to the next floor. Watch out for another attacker as you exit the
elevator, kill him in third mode then go through the left blue door in front.
Take the HK ammo from the shelf, then save your game. This is a target
practicing room and yes you must do this to get the next Rose. For the first
range, press the button to activate the targets. Ready the HK in first mode and
in laser sight mode. In order to open the second shooting range, you need to
destroy each target before it crosses the line on the floor nearest the window.
Shoot them in this order: center, left, right, far left, far right. Once you
enter the second room, save your game then take some more HK ammo from the
shelf. Guess what, you can't leave the room once you push the button for the
next range of targets. To make things worse, poison gas also begins to leak in
and you have to finish all the targets before they cross the middle line. The
first seven targets pop up one at a time in this order: center, left, far right,
right, left, far left, far right. If you shoot all of them, the last three
targets will pop up together. Shoot them in this order: center, left, right.
Quickly head up the ramp and into the armory room on the left where you can
collect some HK ammo and a golden Rose. Now enter the next armory room and get
more HK ammo and the Grappling Gun from the green weapon rack. Kill the guard in
third mode who shows up then approach the door to the next room. Get some more
Grappling ammo from the shelf then enter the next room. Take out your HK, then
walk toward the crates to the left. When you see guard, shoot him in third mode.
Now use your Grappling Gun and aim for the vent in the ceiling. Jump up to the
highest box and get some more HK ammo from the top. Do a running jump to grab
the rope. Swing toward the damaged section of the wall, then grab on. Shimmy
along the wall to the right until you can pull up into the opening. Save your
game, then slide down to the previous hall where two Armed Troopers are on their
way. Duck into the room on the right then roll while taking out your HK in first
mode. In laser sight mode, wait for one of the soldiers to come into the room,
now shoot him in the head then wait for the next one to die. Return to the
elevator, then ride it back to the previous floor. Walk against the left wall
with your HK drawn. When you spot the guard in laser sight, aim for his head
then kill him in first mode. Make your way through the dangerous lasers then
drop through the floor hatch, head back to the stairs outside. Use the Grappling
Gun on the stairs above to attach a rope, now jump to the rope and swing to the
opening on the other side. As soon as you release the rope and land on the ramp,
jump again to grab the next ledge above the fire. Pull up then save your game.
(Bug Note: Avoid saving your game between finishing the storeroom and exiting
the lobby through the ceiling hatch) Crawl through the gap then flip forward to
the right to drop down on a crate. Use your HK in laser sight mode then kill the
guard in first mode. Don't miss or he will activate a ceiling turret and you
will die. Safely drop to the floor, then pull the switch to open the door. Take
the large medkit then go through to the next room. Go right to the elevator,
then press the button to call it. Ride to the next floor then take out your HK
in third mode. When you exit the elevator, two swat-teams descend from the
ceiling on ropes. Kill them while they still slide. Notice the door to the
helipad with the white key receptacle at the top of the stairs, you'll need to
find a key to unlock the door. To exit the lobby, go to the top step then turn
around. Face the rope on the right side then do a running jump to grab it. Swing
to the top of the crates, then bump into the wall. Take one step back, then jump
up and grab to open the ceiling hatch. Kill two more swat-teams that suddenly
appear in third mode. Go through the duct toward a button, the floor drops out
from under you and you slide down a chute to the floor below. (Bug Note: This
next section has a serious bug, only save your game here) Turn around then
continue to a four-way intersection, two doors are blocked by lasers. Go through
the door on the right, another laser-trapped doorway is to the left and a
crawlspace is to the right. Go through the crawlspace then climb the vent into a
metal duct. When you approach the end of the duct, the gate swings open. You
should see a Cyborg lurking below. (Bug Note: This room should be dry. If there
is water on the floor when you first entered, the savegame bug has been
activated and you'll need to load up a previous save and try again) Run off the
right corner to the pink crate below, then pick up some more ammo for your HK.
(Note: More ammo will appear if you run out) While standing on the crate, turn
around then target the red valve in first mode with your laser sight equipped.
Shoot the valve to burst the pipe and flood the room. You should see water
coming out of the pipe and the floor will now be covered with water. Do a
standing jump back to the duct then move away from the opening. Position
yourself near the edge of the duct then shoot in second mode with your laser-
sight equipped. If the Cyborg shoots at you hop away from the opening then walk
forward again and keep shooting each time he walks past. This requires a great
deal of patience, but it helps to save your health allot and allot of ammo. If
the Cyborg doesn't show, drop down to the crate then jump back to the duct to
lure him out. As the Cyborg takes damage, his robotic skeleton will start to
show. When he starts to burst with blue electricity, he's nearing death. A few
more shots and he'll short out and collapse. Once the cyborg is destroyed, you
can save your game in another slot. Do not hop down into the water, for you will
die. Instead, drop to the crate then carefully line up a running jump to the
sloped duct. Keep in the jump key until you land on the top duct. Drop to the
black metal grate just to the right then pick up another Grappling hook. Equip
the Grappling Gun, then shoot in laser sight mode to the grate in the ceiling.
Climb on top of the duct, walk to the edge then take one hop back. Do a standing
jump to grab the rope then swing to the open grate at the top of the room. Grab
the edge, then pull up. Go to the back of the alcove and use the switch to drain
the room below. (Bug (Note: Do not save your game again after using the switch.
If you reload, the room will be flooded and you won't be able to get the key) Do
a running jump from the opening past the dangling rope to the top of the duct.
Get some more Grappling ammo, which has mysteriously appeared on the black
grate. Safely drop to the floor, then pick up the large medkit and the Key Bit
near the Cyborg. Pulling the switch to drain the room also closed the vent over
the duct, so you'll need to climb and swing back up to the alcove and pull the
switch again to re-flood the room and re-open the duct. Again, do a running jump
from the opening to the top of the duct. Hang from the edge, then let go and
grab again to grab the bottom edge. Pull up then follow the duct and crawlspace
back to the four-way intersection. The lasers that were blocking the doorway
straight ahead are deactivated now. (Bug Note: There is another potential bug in
the next section. Avoid saving your game between the beginning of the first run
past the helicopter and when you trap the second Cyborg) As soon as you enter
this hallway, the hovering helicopter lets loose a storm of machine gun fire.
This makes the yellow tanks explode blowing away large sections of floor and
hurting you if you are nearby. Don't worry if you don't see any tanks. To get to
the other side of the building, you'll need to run past the helicopter, jumping
the pits as you go. Stay in the middle to avoid the overhanging beams on the
right. Run into the little corner lounge to catch your breath. (Note: If you
save here, be sure to do it in a new slot in case you activate the bug.) The
helicopter turns the corner and will continue to shoot you when you enter the
next room. Run into the room, cutting to the left. Run behind the bar and
immediately duck. Crawl to the end where you can stand and press a button. Zip
says something over the headset which you can barely hear over the noise of the
helicopter. Pressing the button opens your way out, but it also lets in a second
Cyborg. He'll be waiting for you in the small corner lounge. Crawl to the gap in
the bar, stand up and run into the corner lounge. Now make another run across
the pits under the heavy fire with the Cyborg and the chopper. Because you
pressed the button in the bar, the doorway ahead is blocked by lasers. Sprint
through the doorway on the right, go up the ramp then down to the other side. Go
to the left hallway then go down the stairs to the left. If you see the Cyborg
entering the room above, pull the switch to trap him. (Note: If you were unable
to trap the cyborg, reload and try again) If you succeed and want to save now,
i'd recommend saving in a new slot just in case. Go up the ramp then turn left
and follow the hallway to the four-way intersection. Go through the door on the
left, this passage leads into a room with poison gas. You will soon die after
you run out of air and you will also take a little damage from the gas. Sprint
straight through the first room, then go through the second room and turn left
to the third room. Look to the right near the floor for a crawlspace, then go in
to get the final Rose for the game. Crawl back out, jump onto the low platform
and pull the switch. Roll then sprint straight across to the second room. Go
right, but a soldier will try to stop you. Don't wait around to fight him, just
run past him to the next room. Go through the door on the right. Jump to another
platform, then pull another switch. This clears the poison gas from this room
and lets gas into the next room, killing the Cyborg. When the Cyborg is dead,
flip the switch again to clear the gas from that room. It will start to fill up
the room you're in, so sprint out of this room into the next room, then out the
door on the right. Back at the four-way intersection, go through the door on the
right then continue down the ramp to the right to pull the switch under the
grate. This re-opens the doors above. Go up the ramp then go to the right, go to
the room where the Cyborg died then pick up the Key Bit he dropped. You should
now have two halves. Go through the hallway, then run up the ramp and down to
the other side. Quickly go to the right to avoid the helicopter, then save your
game in a new slot. Now you're back at the four-way intersection, go right then
left. Turn around then jump to grab the wall ladder leading up the shaft. Climb
into the duct above witch should be open, follow it back to the lobby then Zip
will congratulate you on a mission well done. Combine the two Key Bits to make
the Helipad Key then use it to open the big door. Go up the ramp to end the
game. Now that you have all 36 Roses, wait for the credits to be done then
you'll be able to access the Special Features from the options menu. This is a
collection of storyboards that was created for the game.
The End