Cheat mode:
Enter one of the following codes at the cheat screen (in the Options menu).

Effect
 Code
 
All golfers and courses
 ALLORNOTHIN 
 
All courses
 GIVEITUP 
 
Brad Faxon
 ENOXAF14D 
 
Cedric "Ace" Andrews
 TSWERDNA12O 
 
Colin Montgomery
 EYTNOM09E 
 
Erika "Ice" Von Severin
 RVESNOV08G 
 
Jasper Parnevik
 0KIVENRAP02U 
 
Jim Furyk
 OKYRUF05R 
 
Justin Leonard
 RDRANOAEL13O 
 
Kellie Newman
 SNAMWEN172 
 
Lee Janzen
 INEZNAJ11W 
 
L'Mo
 P2UTAVAAT15S
 
Melvin "Yosh" Tanigawa
 WAWAGINAT07I 
 
Moa "Big Mo" Ta'a Vatu
 O1UTAVAAT06T 
 
Notah Begay III
 DYAGEB04E 
 
Stuart Appleby
 UYBELPPA160 
 
Solita Lopez
 GZEPOL10R 
 
Super Tiger
 2TREPUS01S 
 
Vijay Singh
 SHGNIS03P 
 


--------------------------------------------------------------------------------

Bonus golfers:
Defeat a golfer in the Tiger Challenge to unlock that person in other game modes. 

Aces Wild trophy ball:
Shoot a hole in one in the Tiger Challenge. 

Back-to-Back trophy ball:
Shoot two consecutive eagles in the Tiger Challenge. 

Birdie Buster trophy ball:
Shoot over twelve consecutive birdies in the Tiger Challenge. 

Birdie Streak trophy ball:
Shoot six consecutive birdies in the Tiger Challenge. 

Eagle Extravaganza trophy ball:
Shoot four eagles in a round in the Tiger Challenge. 

Eagle Hunt trophy ball:
Eagle all par 5 holes in the game in the Tiger Challenge. 

Fairway Challenge trophy ball:
Hit all the fairways in a round in the Tiger Challenge. 

GIR Challenge trophy ball:
Hit all the greens in regulation in the Tiger Challenge. 

Long Distance Drive trophy ball:
Hit a drive over 350 yards in the Tiger Challenge. 

Long Putt trophy ball:
Sink a putt from over 55 feet in the Tiger Challenge. 

Low Round trophy ball:
Shoot under 60 in a round in the Tiger Challenge. 

One Time trophy ball:
Tee off and hit a par 5 green in the Tiger Challenge. 

Pin Seeker trophy ball:
Hit the pin in the Tiger Challenge. 

Scenario Challenge trophy ball:
Successfully complete all scenarios in the Tiger Challenge. 

Tiger Challenge Completion trophy ball: 
Successfully complete the Tiger Challenge. 

Top of the Tournaments trophy ball:
Win first place in all tournaments in the Tiger Challenge. 

Princeville course:
Earn $50,000 with a created golfer. 

Black Rock Cove:
Earn $200,000 with a created golfer. 

Royal Birkdale course:
Earn $400,000 with a created golfer. 

Tiger's Dream Course holes:
When a level of the Tiger Challenge is completed, another hole in Tiger's Dream Course will be unlocked. 

Hint: Shot selections:
Your shot selection is important. Choose from the following: 

Approach: This shot sets up 1/2 to 3/4 pitch/chip swing with various wedges for a maximum distance of 60 yards. This shot selection is useful for short to medium range shots that need precision to place the ball onto the green with minimal roll. 

Punch: This shot type gives the ball a low, boring flight trajectory. Because it travels less distance in the air, it minimizes the effects of wind and thereby leaves more room for roll after the ball hits the ground. This is a good shot for hitting under a tree or into a strong headwind. 

Flop: This shot type gives the ball a higher trajectory and less roll. It is only available with your wedges. The maximum distance is 50 yards. This shot is used mostly to fly over obstacles like bunkers, bushes, or trees or shots that need loft to sit on the green and stick. 

Hint: Bag editing:
Editing your bag can help you in tougher situations. Some players like to carry all four wedges to get more precision around the green, while others like to carry a plethora of woods or long irons to ensure they have the correct club when going for the green. Find out which clubs work best for you -- these may be different depending on the course you play. 

Hint: Putting:
When you have a long putt, move the pointer to where it says you will hit a little back. You will make it within a foot or sink it. If you keep the old pointer, you will not make it or come even close.
Information in this section was contributed by amcfl. 

Hint: Black Grove Cave: Getting to the green in one on a par 5:
Go to stroke play and choose the Black Grove Cave course. Go to custom holes. Choose only hole 13. Bomb it over the "cliff" directly in front of you. It should bounce on the rock on the bottom and roll right to the green. Note: This is easier if you put Mulligans on and have a golfer that can hit at least 310 yards.

 ----------------------------------------------------------------------------------- 

Bonus golfers 

Defeat a golfer in the Tiger Challenge to unlock that person in other game modes.

 

Aces Wild trophy ball 

Shoot a hole in one in the Tiger Challenge.

 

Back-to-Back trophy ball 

Shoot two consecutive eagles in the Tiger Challenge.

 

Birdie Buster trophy ball 

Shoot over twelve consecutive birdies in the Tiger Challenge.

 

Birdie Streak trophy ball 

Shoot six consecutive birdies in the Tiger Challenge.

 

Eagle Extravaganza trophy ball 

Shoot four eagles in a round in the Tiger Challenge.

 

Eagle Hunt trophy ball 

Eagle all par 5 holes in the game in the Tiger Challenge.

 

Fairway Challenge trophy ball 

Hit all the fairways in a round in the Tiger Challenge.

 

GIR Challenge trophy ball 

Hit all the greens in regulation in the Tiger Challenge.

 

Long Distance Drive trophy ball 

Hit a drive over 350 yards in the Tiger Challenge.

 

Long Putt trophy ball 

Sink a putt from over 55 feet in the Tiger Challenge.

 

Low Round trophy ball 

Shoot under 60 in a round in the Tiger Challenge.

 

One Time trophy ball 

Tee off and hit a par 5 green in the Tiger Challenge.

 

Pin Seeker trophy ball 

Hit the pin in the Tiger Challenge.

 

Scenario Challenge trophy ball 

Successfully complete all scenarios in the Tiger Challenge.

 

Tiger Challenge Completion trophy ball 

Successfully complete the Tiger Challenge.

 

Top of the Tournaments trophy ball 

Win first place in all tournaments in the Tiger Challenge.

 

Princeville course 

Earn $50,000 with a created golfer to unlock the Princeville course.

 

Black Rock Cove course 

Earn $200,000 with a created golfer to unlock the Black Rock Cove course.

 

Royal Birkdale course 

Earn $400,000 with a created golfer to unlock the Royal Birkdale course.

 

Tiger's Dream Course holes 

When a level of the Tiger Challenge and another hole in Tiger's Dream Course will be unlocked.

 

Bag editing 

Editing your bag can help you in tougher situations. Some players like to carry all four wedges to get more precision around the green, while others like to carry a plethora of woods or long irons to ensure they have the correct club when going for the green. Find out which clubs work best for you -- these may be different depending on the course you play.

 

All eighteen clubs in your bag 

This trick requires two steps. First, go to a scenario and edit your golfer. Go to "Edit Clubs" and replace your 3I, 9I, PW, and LW with your 5W, 7W, 1I, and AW. Go back and continue with the scenario. Once the scenario starts, quit. After quitting the scenario, restart the scenario and re-edit your golfer. Go to the "Edit Clubs" screen, but do not change anything. The screen will indicate that you are missing your 5W, 7W, 1I, and AW, but you are not. End the editing of your golfer and start the scenario. All eighteen clubs will now be in your bag. If you quit the scenario, all clubs will remain in your bag for whatever game mode you choose to go to next.

 

Tap-ins 

Hit the ball close to the hole where you can get a tap-in. When your player is tapping it in, push the "Replay" button until it replays your shot before that. If done correctly, it will take a stoke off of what you got. For example, if you tap it in on 5 it will only count 4 strokes.

 

Shot selections 

Your shot selection is important. Choose from the following:

 

Approach: This shot sets up 1/2 to 3/4 pitch/chip swing with various wedges for a maximum distance of 60 yards. This shot selection is useful for short to medium range shots that need precision to place the ball onto the green with minimal roll.

 

Punch: This shot type gives the ball a low, boring flight trajectory. Because it travels less distance in the air, it minimizes the effects of wind and thereby leaves more room for roll after the ball hits the ground. This is a good shot for hitting under a tree or into a strong headwind.

 

Flop: This shot type gives the ball a higher trajectory and less roll. It is only available with your wedges. The maximum distance is 50 yards. This shot is used mostly to fly over obstacles like bunkers, bushes, or trees or shots that need loft to sit on the green and stick.

---------------------------------------------------------------------------------- 

Tiger Woods 2002 (PS2) - Strategy Guide

FAQ written by PyroFalkon (This email address is being protected from spambots. You need JavaScript enabled to view it.)

Current Version: v1.1

Latest Update: 06 May 2002

 

 

 

+-------------+

|LATEST UPDATE|

+-------------+

 

v1.1 (06 May 2002)

Thanks to two contributors, those four holes have been finished. Check 'em out

at the end!

 

v1.0 (28 April 2002)

First release, and complete except for four holes.

 

 

 

+-----------------+

|TABLE OF CONTENTS|

+-----------------+

 

1. Intro

2. Game Modes

3. Game Basics

   a. Club Selection Calculation

4. Hole-by-Hole Strategy

   a. Pebble Beach

   b. Copperhead Canyon

   c. TPC at Sawgrass

   d. Princeville Resort

   e. Black Rock Cove

   f. Royal Birkdale

   g. Tiger's Dream 18

 

5. FAQ Version History

6. Copyright Info

7. Contact Info

 

 

 

+--------+

|1. INTRO|

+--------+

 

Welcome to my strategy guide for Tiger Woods 2002, for the Playstation 2!

Thanks in advance for reading.

 

Ah, the sport of golf. Some say that it's a good walk ruined by a little white

ball. As true as that may be, at least rounds don't take nearly as long on a

game as they do in real life.

 

This FAQ will not repeat any information in the manual, nor will it teach you

how to swing or anything like that. Under Game Modes, then Scenarios, you can

learn how to play the game by selecting the Tour Card scenario. That will give

you a much better lesson at playing than anything I can write.

 

I will skim over the game modes, but only to say the differences and how much

money they'll make you. Otherwise, this guide will focus on beating the

competition.

 

 

 

+-------------+

|2. GAME MODES|

+-------------+

 

Stroke Play: This is a basic game. You can play alone or with up to three

others, and any combination of computer and human opponents. You won't make

that much cash with this mode.

 

Match Play: This game is played with two golfers. The match goes hole-by-hole,

and whoever scores better wins that hole. If the players tie, they "halve" the

hole, and no one takes any lead. This allows you to completely blow one hole

and still have a chance at coming back to win. If a player is up by 1 hole with

one hole left to play (or 2 holes with two left to play, etc.), they are

"Dormie." That means that the leading player only needs to TIE the next hole to

win the match. Match Play can be pretty dang lucrative.

 

Skins: This game is played with at least two players. This mode also goes

hole-by-hole, with the winner taking a sum of money. If two players tie, the

money carries over to the next hole. Everyone keeps however much money they

won, so it's a pretty decent place to gain cash.

 

Tournaments: You can enter one of 10 tournaments to get a large monetary prize

for a win. Some tournaments take more than one round to complete, so you have a

chance of coming back if you blew the first round, although some are one round

only.

 

Practice: You can pick whichever hole on any course and practice it. You can

even move the ball around to practice shots for particular trouble spots.

 

Speed Golf: New to the Tiger Woods series, this mode pits one or two humans

against each other, and IS restricted to humans only. If there's only one human

playing, you're going for score. If there's two, you're going for money. In

head-to-head, both players start with equal amounts of money. Whenever any

player does anything significant, like fire a long drive or sink the putt

before your opponent, you'll steal money from his bank. When one player is

bankrupt, the game ends and the winner keeps his money.

 

Tiger Challenge: Perhaps the meat-and-potatoes of the game as far as earning

money goes. You play a match game against a computer opponent that's rather

strong (at least, he or she is in the later challenges), and if you win, you

get a large amount of cash. At its base, this is simply a Match Play, but

playing through it unlocks holes of Tiger's Dream 18 and other golfers.

 

Scenarios: There are 26 scenarios that you can play through for money. This

will improve not only your bankroll but your personal skills as well.

 

 

 

+--------------+

|3. GAME BASICS|

+--------------+

 

Golf is not about power. While you typically want to launch your drive as far

as humanly possible, the rest of your shots require accuracy more than power.

 

Whenever you're ready to fire a shot that is not on the fairway, check your lie

to determine what club to use. I'll get into the specific calculation in a

moment.

 

While wind does have an impact on your ball, you have to remember that wind can

only affect the ball while it's in the air. If you use a low shot or a club

with a low arc, wind won't matter as much. Also, the wind only seriously moves

your ball when it's moving more than 4 MPH.

 

Also affecting the distance is the height of your target. If you're hitting to

someplace above you, you need to put a little extra strength in your shot. If

you're hitting someplace lower, you need a weaker shot.

 

There are four types of shots: Full, Approach, Flop, and Punch. Full shots are

full swings, in which the arc of the ball is determined by the club. Approach

shots are medium arcs that roll. They don't go very far, only a maximum of 60

yards, and can only be shot with wedges. Flop shots are extremely high arcs

that don't roll. They serve simply to flop onto a particular piece of the

course, normally used to get out of a sandtrap that's bordering the green.

Punch shots are low-arc shots that spend little time in the air, more or less

cutting wind out of the equation, although you won't get nearly the distance

you would on a full shot.

 

Until you get to the green, all four shots are available. Once you're on the

green, you either have to putt or use an approach shot.

 

If it's raining, the ball will not roll as far, which also slightly affects

your putting. However, your putting caddy will compensate, so you won't need to

add power.

 

+------------------------------+

|3a. Club Selection Calculation|

+------------------------------+

 

The very first calculation you should do is the lie calculation. Whenever

you're ready for a shot, check the lie in the bottom-right corner. This

displays a percentage, which directly affects the power of your next shot. For

example, if you're buried in the sand, you may only get about 55% of your

power. That means to launch a ball 55 yards, you'll need to hit it with a club

that would normally send it 100 yards.

 

The calculation is simple, although you may want a calculator for some of it.

Divide the distance to the pin by the percentage. For example, if the distance

to the hole is 150 yards, and the ball is in the rough to get only 71% of the

power, the calculation is 150 / .71 = 212 (rounded up).

 

Always calculate from the lowest number on the range. If the number is 56 - 61,

calculate from 56.

 

Don't just rely on this calculation, however. You still have to factor wind and

altitude when you take your shot.

 

 

 

+------------------------+

|4. HOLE-BY-HOLE STRATEGY|

+------------------------+

 

This section will list EVERY hole of EVERY course, and give you targets and

such to aim for. All of these are done on the blue (medium) tees and the medium

pins. If you're dealing with harder tees and pins, your drive will need to be

longer and your putts will be more complex. Easier tees give shorter distances

and easier pins give relaxed greens.

 

I'll list the pars and handicaps (HCP) of each hole. The handicaps range from 1

to 18, and they rank the difficulty of the hole. 1 is the hardest hole on each

course, and 18 is the easiest.

 

+----------------+

|4a. Pebble Beach|

+----------------+

 

Ah, beautiful Pebble Beach. This course features a wide variety of holes, but

most of them are easy. This is a good place to get your feet wet in golf.

 

Hole 1: 376 Yards

Par 4

HCP 8

 

This hole features an immediate dogleg right. You can attempt to truncate the

rough if you're aggressive, although it's not as nessecery. If you want to try

it, make sure you don't use a club with so much power that you end up launching

the ball into the far rough or sand. The shot is uphill, though not enough to

need too much additional power.

 

Your second shot will basically be right at the pin, so you don't need to do

much thinking about it. It's uphill, but not much. From there, a few putts will

finish the hole.

 

Hole 2: 484 Yards

Par 5

HCP 10

 

Your first shot off the tee is straight down the middle. Your only real worry

is getting past the sand that stands between the tee and fairway, but you

shouldn't have any trouble. Just grab your driver and launch it.

 

Your second shot may very well get to the green. If you don't think you can

make it, just try to get as close as you can. You should be able to easily make

the green from here, be it in one or two shots, because there are few obstacles

between you and the green.

 

Hole 3: 374 Yards

Par 4

HCP 12

 

This hole features an immediate dogleg left. There's very little distance on

the fairway from the tee shot. You can try to hook your shot to make it travel

a bit along the fairway if you're feeling aggressive. If you're feeling REALLY

aggressive and have a lot of power, you can seriously truncate the rough and

trees, possibly even getting to the green in one. Still, I couldn't do that

with 91 Power, so stay conservative until you know for sure that you could make

it.

 

Your second shot will be straight on to the green. The green itself is quite

flat, so your putt won't be too leathal.

 

Hole 4: 327 Yards

Par 4

HCP 16

 

This is an obscenely short par 4. Your first shot needs to be slightly precise

so you don't wind up in either of the bunkers bordering the green. This is a

nasty uphill shot, so you'll probably wind up several yards short of your

aiming target. The second shot is straight-forward to the green. The green is

slightly hilly, but it's nothing to be concerned about.

 

Hole 5: 187 Yards

Par 3

HCP 14

 

As with any par 3, your tee shot needs to be long enough to get to the green,

but short enough that it doesn't roll off. There's a slight downhill between

the tee and green. Therefore, lay your first shot slightly shorter than the

hole, and you'll be more than fine to finish with putts.

 

Hole 6: 500 Yards

Par 5

HCP 2

 

Your first shot is an extreme downhill shot that will roll to the right. Aim

slightly to the left to keep your second shot in the center of the fairway, but

don't aim too far left or you'll bury it in the bunker.

 

Your second shot is a nasty uphill blast, and it's mostly blind. Unless you

have high power, you may not make the green in two. You'll definitely have to

add a club or two to get to the green. Due to the hill, the ball won't be in

the air too long, making the wind far less of an issue.

 

If you can't make the green in two, your third shot will be just a little tap

to where you want it. The green is slightly hilly, but nothing too difficult.

 

Hole 7: 106 Yards

Par 3

HCP 18

 

This is the easiest hole on the course, for good reason it's a measly 106 yards

with a big, flat green. The challenge is in the sheer drop: the pin is 28 feet

below the tee. Definitely go back a club for this shot, or at least do not put

full power into it.

 

Hole 8: 416 Yards

Par 4

HCP 6

 

Your first shot is severely uphill. It will roll a bit, taking wind out of

issue. Make sure your shot isn't a full blast with your driver, because that

will probably send the ball into the water.

 

Your second shot is downhill, but not enough to affect your aim. The challenge

is in clearing the water to get to the green, but it's relatively flat, so your

aim can be right at the flag. The putts should be easy as well.

 

Hole 9: 462 Yards

Par 4

HCP 4

 

The first shot will take the hill and go to the right, so aim a bit left, but

blast it. If you can catch the hill correctly, your drive may exceed 320 yards,

even if your golfer has low power. The second shot will go to a very narrow

green, so a precision shot is required. Luckily, the green is flat, so you can

aim for the flag and be safe.

 

Hole 10: 430 Yards

Par 4

HCP 7

 

The fairway is extremely open, although there is a hill that leads to the

right. Aim slightly to the left of the center of the fairway and blast it. From

there, you'll have a short, head-on shot to the green.

 

Hole 11: 373 Yards

Par 4

HCP 5

 

You'll have a nasty uphill to deal with, but the fairway is quite open. Blast

the ball toward the center of the fairway. Your second shot should be straight

forward to land on the uphill green.

 

Hole 12: 201 Yards

Par 3

HCP 17

 

This par 3 is challenging because you'll need a club strong enough to cover the

distance without sending it off the green. The green is relatively flat, but

it's rather downhill from the tee. Therefore, you won't need a full blast, but

one that's a bit short from the pin.

 

Hole 13: 393 Yards

Par 4

HCP 9

 

This hole is completely straight. Just blast it for the first shot, and give a

tap for the second. The hole is on a weird hill, making the putt a little

weird.

 

Hole 14: 572 Yards

Par 5

HCP 1

 

This is the hardest hole on the course. The first shot curves right, and trees

prevent you from truncating the rough too much. You may want to use a wood

instead of your driver, else you may blast it into the far rough. The second

shot probably won't get to the green, and there may be a tree sitting between

you and the pin (that tree isn't planted in that spot for no reason). If you're

confident, try to blast your shot OVER the tree and to the green. If you're not

so confident, lay up short for an easy third shot.

 

The green is a nasty hill that goes every which way, making quite a challenging

putt. Don't be surprised if you only make par on this one.

 

Hole 15: 396 Yards

Par 4

HCP 13

 

This one features a very slight dogleg left. You can truncate the curve by

blasting your tee shot over the trees just to your left. The second shot will

be an easy approach shot to a relatively flat green.

 

Hole 16: 401 Yards

Par 4

HCP 11

 

Your first shot needs to get past the nasty bunker on the right side of the

fairway. There's a hill toward the end of the fairway that will take the ball a

little farther, and a little to the right. The fairway is quite narrow, so you

need to be careful of your shot aim. The green is flat, and it will take a

light approach shot for your second stroke.

 

Hole 17: 174 Yards

Par 3

HCP 15

 

This is a short par 3 to a green that's almost level to the tee. Your tee shot

needs to have enough legs to get to the pin, so pick a club that gets you at

least 174 yards.

 

Hole 18: 543 Yards

Par 5

HCP 3

 

The final hole of Pebble Beach is long and relatively challenging. It's a long

curve to the left that is bordered by water on the left, and has strategically

placed trees on the right and in the center.

 

Don't try to be a hero on this one. If you try to truncate the water too much,

you'll end up dunking the ball. Aim to the center of the fairway, but let it

fly. The fairway is long and wide, making precision shots less important.

 

The second shot will not only have to beat the water, but it needs to beat a

large bunker as well. You can reach the green in two, but make sure not to

blast it too hard to send it off the green. If you're not feeling that

confident, try a conservative shot as close to the green as possible. The green

is large and on a nasty hill, so be careful in your putts.

 

+---------------------+

|4b. Copperhead Canyon|

+---------------------+

 

The first fantasy course available to you features large cliffs and difficult

greens. You'll need quite a bit of skill to get low scores on this one!

 

Hole 1: 329 Yards

Par 4

HCP 12

 

Until you have ridiculous power, you won't be able to clear the stream on your

first shot. Hit the first shot to lay up a little short of the stream, but you

still want it as close as possible. The second shot will get to the green, but

it's a nasty uphill shot to a very narrow green. Putts are difficult here, and

you'll probably only make par or worse your first few attempts.

 

Hole 2: 465 Yards

Par 5

HCP 4

 

This is a short par 5. The challenge lies in the many streams and rocks

scattered around the hole. The first shot needs to get to the fairway as close

to the right as possible, but if you aim or swing wrong, you may find sand,

water, or rocks. An ideal aiming point is to blast the ball as hard as you can

between the first two rocks you see (they flank a little bramble bush). That

should have the power to clear the white sands of the bunker and plop onto the

fairway.

 

The cliff blocks the way to get to the green in two. You'll need a short shot

across the thin stream to the next green. It's about 125 yards away, which

should be an easy shot. Your third shot will be uphill, directly at the flag.

The green is narrow, but relatively flat.

 

Hole 3: 145 Yards

Par 3

HCP 18

 

The easiest hole in Copperhead Canyon is basically two islands with a huge drop

between them. Your tee shot will fly, so be careful about how much power you're

putting into the blast. The green is a little hilly, but it's nothing too bad.

You'll see far worse as the course moves along.

 

Hole 4: 386 Yards

Par 4

HCP 8

 

Your first shot will take a hill, taking the ball a little farther than your

aiming mark. Just anticipate the hill, and place your tee shot directly in the

center of the fairway to avoid winding up in the bunkers flanking the fairway.

Your second shot will go to another narrow green. This green features a hill

that will bring the ball back toward you, so put a little extra power into your

shot.

 

Hole 5: 342 Yards

Par 4

HCP 14

 

Your first shot, if shot too hard, will wind up in a white sand bunker. You'll

need to hit a hard shot, though, and aim for the left edge of the left fairway.

The right fairway is much more narrow, but it will give you a better approach

to the green. It's your choice, but I typically go to the right fairway because

I have killer approach shots. Either way, your approach shot will be short and

downhill. The hole is on a hill, but it won't be too hard to putt.

 

Hole 6: 538 Yards

Par 5

HCP 2

 

This is an extremely difficult hole if you're trying to go for an eagle. There

are two ways to deal with it.

 

You see, there are two fairways, left and right of the huge rock just to the

right. If you go left, the fairway is much wider. From there, you can lay up a

short shot to the fairway on the right, THEN go to the green. That's the safest

route. Or, you can try to get from the left fairway directly to the green, but

that takes a rather powerful second shot.

 

The other way is to take the right fairway. It's MUCH narrower and much farther

from the tee, so you'll need large power and accuracy. Once you get there

though, you can take a hill downward toward the green. From there is an easy

shot to the flag.

 

Hole 7: 332 Yards

Par 4

HCP 10

 

This hole is another that gives a choice of fairways. Go left to have a wider

fairway, but go right to have a better approach. The right fairway has a large

bunker going down the middle, and it's already quite narrow, plus you'll have

to snake your shot around rocks. If you have high power and accuracy, you may

want to attempt it.

 

Either way, your second shot will be a short little hop to a green with a hill

that will take your ball away from the tee. Watch your putts.

 

Hole 8: 194 Yards

Par 3

HCP 16

 

Two islands, one with the tee, one with a huge and flat green. Blast it to the

flag and follow up with an easy putt.

 

Hole 9: 398 Yards

Par 4

HCP 6

 

Another choice. Go left to have a better drive, go right to have a better

approach. The putt should not be too difficult.

 

Hole 10: 562 Yards

Par 5

HCP 3

 

Aim the first shot to the right, blasting it over the brambles. You'll land on

a decently wide fairway for a good second shot. Just be careful to dodge the

bunkers on the way. You MIGHT be able to get to the green from there, but

chances are that you can't. Lay your second shot forward to make it land just

before the stream. That will give you an easy approach shot on your third

stroke.

 

Hole 11: 381 Yards

Par 4

HCP 7

 

Your first shot will hit a hill early, so it won't get nearly the distance

you'll want. Blast it hard and get it between the bunkers. The second shot is

uphill to a narrow green. You'll need a strong club to get it there. The green

is pretty flat and shouldn't pose you any problems.

 

Hole 12: 161 Yards

Par 3

HCP 17

 

Why isn't this the easiest hole on the course? Because there's a 108-foot drop

from the tee to the green. You have to CAREFULLY judge this distance, going

back perhaps as many as two clubs to get the shot that you need. This shot will

not roll at all, and will pretty much go splat at the point it hits the ground.

The green is quite flat, so putting won't be a challenge.

 

Hole 13: 358 Yards

Par 4

HCP 11

 

The first shot needs to come short of the distant bunker, so a driver may not

be the best option. Your second shot will go up a nasty hill, so you'll need a

little extra power to get to the flag. The green is hilly, so be careful.

 

Hole 14: 367 Yards

Par 4

HCP 9

 

With all the streams here, you'll have to be careful of your aim. Just shoot

for the farthest island that you can safely reach. No matter where your first

shot lands, your second shot is a little uphill blast to a quite flat green.

 

Hole 15: 206 Yards

Par 3

HCP 15

 

A long par 3 is up now. Like most of the other par 3s, this one is two islands

seperated by the Grand Canyon. Blast it to clear the gap, then putt on the flat

green to finish the hole.

 

Hole 16: 425 Yards

Par 4

HCP 5

 

Your first shot will go flying down a hill and will roll slightly to the left.

You may be able to clear the bunker if you have high power, but if not, lay up

beside the bunker. You should have an easy uphill shot from there to the green,

although it's uphill, so you'll need a bit more power. The green has a nasty

hill, so be careful when putting.

 

Hole 17: 322 Yards

Par 4

HCP 13

 

It *is* possible to reach the green in one, but it's extremely hard and

requires you to have ridiculous power. Assuming you don't want to take that

route, fire your first shot toward the flag, laying up short of the cliff. From

there, fire your second shot across the gap and toward the hole. The green is

quite flat, giving you an easy putt.

 

Hole 18: 802 Yards!!!

Par 5

HCP 1

 

The final hole of Copperhead Canyon is also the hardest. The first shot is easy

to a wide, open fairway. Just blast it as hard as you can, but be careful to

clear the gap and bunker. Your second shot should also be as strong as

possible. Fire it to land between all the bunkers. You might be able to reach

the green on your third shot, but if not, aim it to the right to lay up short

of the green. Try not to truncate the cliff too much, because it's very easy to

send the ball out of bounds. The green is relatively flat, giving you an easy

putt despite the other long, precision shots.

 

Fred Dietrich (This email address is being protected from spambots. You need JavaScript enabled to view it.) points out an alternate route that I

hadn't noticed...

 

"Also, one small thing you didnt mention on the 18th at copperhead, there is a

tiny littler finger of fairway a big hitter (300+ yd carry) can reach that

really cuts down the hole and lets you go for the green in two."

 

 

 

+-------------------+

|4c. TPC at Sawgrass|

+-------------------+

 

TPC at Sawgrass is my absolute favorite course in the world, plus it contains

my absolute favorite hole in the world, and I'm so glad it's also on this

year's edition of Tiger Woods.

 

Hole 1: 364 Yards

Par 4

HCP 12

 

A dogleg right is in front of you for the first shot, but truncating the

bunkers and rough may not be such a great idea unless you have high power. Your

second shot will be easy no matter where it's from, and you should be able to

open the round with a birdie.

 

Hole 2: 511 Yards

Par 5

HCP 16

 

Don't worry about those trees to the left, they won't bother you unless you

radically hook your shot. Fire it straight up the middle, taking care to lay it

short of the water and bunker. The second shot should be able to get to the

green if you have high power, and it's very easy to eagle here if you have high

power. If not, fire your second shot as close to the green as you can, then

knock in the little approach shot. The green is a little nasty, but you've had

worse.

 

Hole 3: 139 Yards

Par 3

HCP 18

 

This is the easiest hole on the course, featuring a tiny hop over the water and

sand to the green. Your shot needs to be accurate, but the wide green allows

for mistakes.

 

Hole 4: 339 Yards

Par 4

HCP 10

 

Your first shot must clear the bunkers and stream. Truncate the dogleg too far,

and you'll hit the sand. However, if you aim slightly to the right of where the

game initially puts the target, you'll be fine and even have a better approach

shot. The approach will be easy, as will the putt.

 

Hole 5: 408 Yards

Par 4

HCP 4

 

You have a choice here. You can play conservatively and shoot a weak shot to

the left, landing on the wide fairway. Or, you can try to fire a powerful shot

over the bunkers, although the fairway on the other side of them is quite

narrow. No matter where you're taking your second shot from, you can easily get

it to the green. The green is a little hilly, but nothing bad.

 

Hole 6: 351 Yards

Par 4

HCP 14

 

The first shot needs to be hit hard, but if you hit it too hard, you'll make

the ball roll off the fairway and onto the rough. Try your club that's first

down from the driver. The second shot will be an easy uphill blast to the flat

green.

 

Hole 7: 403 Yards

Par 4

HCP 2

 

Your first shot will go to a fairly wide fairway, although you'll need to aim a

little to the right to avoid splatting the ball in the sand. From there, you'll

have an easy approach shot to a forgiving green.

 

Hole 8: 201 Yards

Par 3

HCP 8

 

An easy par 3. Hit toward the flag. Simple.

 

Hole 9: 554 Yards

Par 5

HCP 6

 

Your first shot simply needs to be hit as hard as you can to get as far down

the first fairway as you can. The second shot needs to get up the fairway as

much as possible, but be careful of the trees guarding the left side of the

green. You'll have a short approach from there.

 

Hole 10: 373 Yards

Par 4

HCP 11

 

A friend of mine tried to blast the ball through the trees to the left. Trust

me, that won't work. Take your first shot forward. It will probably catch the

hill and get a few more yards toward the pin. Your second shot will be a light,

uphill shot to the flag.

 

Hole 11: 509 Yards

Par 5

HCP 7

 

Aim your first shot to the wide fairway to the right of the sand trap. You

could probably make the green in two, but if you do attempt it, put extra power

in your shot or you may not clear the bunker. If you decide to play

conservatively, put your second shot to the left of the green and sand.

 

Hole 12: 325 Yards

Par 4

HCP 15

 

You MIGHT make the green in one, but you'll need to really blast it to clear

the hill in the rough. Instead, fire forward, laying your shot a few yards

short of the bunker. Your second shot will be an easy blast to the pin.

 

Hole 13: 162 Yards

Par 3

HCP 17

 

An easy par three, although you'll need to add a little extra power to clear

all the traps.

 

Hole 14: 418 Yards

Par 4

HCP 3

 

The first shot needs to land as far along the fairway as possible. The second

shot will be an easy approach. For the "third-hardest" hole on the course, it's

quite easy.

 

Hole 15: 413 Yards

Par 4

HCP 5

 

You'll need another strong shot to get up the fairway as much as possible. Get

the second shot to the green easily, and you'll be rewarded with a nice, flat

putt.

 

Hole 16: 491 Yards

Par 5

HCP 9

 

Your first shot needs to be weak enough not to roll off and into the water. You

can't truncate the hole much due to the trees, so send your first shot on a

line as hard as you can without getting it wet. Blast your second and third

shots straight toward the flag.

 

Hole 17: 121 Yards

Par 3

HCP 13

 

My favorite hole in all of golf. There is no fairway here. The green sits in

the middle of a lake, with a bunker just toward the tee. You'll need an

accurate shot here, though luckily the green is pretty large. It's easy to dunk

the ball if you hook or slice your shot badly enough. The green is flat, and

easy to putt in.

 

Hole 18: 420 Yards

Par 4

HCP 1

 

The last hole of TPC at Sawgrass is the hardest one. Like the last hole of

Pebble beach, this hole curves left and is bordered on that side by a lake.

Truncating the curve too much will result in a wet ball, so don't take too

risky of a first shot. The second shot is an easy, straight-forward blast to

the green.

 

+----------------------+

|4d. Princeville Resort|

+----------------------+

 

This is a challenging course due to hilly fairways and numerous traps. You'll

need good player skills, as well as good personal skills, to get through this

one with a decent score.

 

Hole 1: 425 Yards

Par 4

HCP 6

 

The course starts out with a hole featuring more hills and curves than a roller

coaster. Your first shot needs to truncate the trees and rough as much as

possible, but be aware that your shot is going WAY downhill, so aim much more

to the right than you may do at first. Your second shot should be easy, and the

green is as flat as paper.

 

Hole 2: 581 Yards

Par 5

HCP 14

 

Launch your first shot as far as possible, but don't even bother trying to

clear the out of bounds area. Lay up as close to the trees as you can, then

fire your second shot across the gap as close to the green as you can. Make

sure that second shot is accurate, because you don't want to bury the ball in

the sand. Your third shot will be an easy tap to the green.

 

Hole 3: 171 Yards

Par 3

HCP 18

 

An easy par 5. Just clear the gap, and you'll be fine. The green is kinda

hilly, so the putt may be a bit tough.

 

Hole 4: 527 Yards

Par 5

HCP 12

 

With water greeting you on the left, you can't truncate the dogleg right very

much, if at all. Keep your first shot straight and true to split the fairway

between the water and sand. Your shot is going to go downhill, so the shot will

travel a little distance farther than the target. If you can't make the green

in two, aim your second shot to the left, making sure to stay far away from the

water. The green's hill is weird, so be careful when you putt.

 

Hole 5: 445 Yards

Par 4

HCP 4

 

Your first shot will again go downhill, taking the ball farther than you may

expect. Blast it, then follow it up with an easy second shot. The green is

relatively flat, giving a much easier putt than the last hole.

 

Hole 6: 404 Yards

Par 4

HCP 8

 

Another downhill shot stars off the 6th hole. The fairway is a little more

narrow than the others thusfar. Pot bunkers border the short stuff, but you

shouldn't have too much trouble if you've got your swing down. The second shot

will also be downhill, and it should be just as easy. The green is rather flat,

just like the last hole.

 

Hole 7: 171 Yards

Par 3

HCP 10

 

Ouch. This one is kinda tough, with all the out of bounds area between the tee

and green. Luckily, the green is large, so you can make a mistake and still

salvage par. Aim a little to the right and let it fly.

 

Hole 8: 450 Yards

Par 4

HCP 2

 

With pot bunkers guarding the fairway on the left side, not to mention an

uphill climb from the tee, you definitely need to aim right and not try to

truncate the curve. Your second shot will also be uphill, but not as much, to a

smaller green. The green, like the ones before it, is pretty flat.

 

Hole 9: 345 Yards

Par 4

HCP 16

 

This short par 4 has an obscene number and placement of pot bunkers. Be careful

when taking your first shot, because not only is all that sand a worry, but the

tree in front of you will hurt you if hook your shot. Aim slightly to the right

of the tree, and blast it. The shot will go uphill, so the ball won't go as far

as the target. Your second shot will be a light uphill tap to the flat green.

 

Hole 10: 579 Yards

Par 5

HCP 9

 

The first shot on this hole needs to go long, especially because you're dealing

with a nasty uphill. Watch those pot bunkers flanking the fairway when you take

your swing. On your second shot, you can do one of two things. You can either

kick the ball forward, taking the curve as it goes left, or just try to

truncate the curve entirely, landing on the green. If you try the risky move of

jumping over the rough, you'll need to watch out for the trees that are

determined to stop you. If you go conservatively, your third shot will be an

easy kick to the green.

 

Hole 11: 162 Yards

Par 3

HCP 13

 

I don't know why this hole is rated 13; I think this is one of the easiest

holes in the world. The shot is downhill, so watch that club power.

 

Hole 12: 385 Yards

Par 4

HCP 5

 

Your first shot is going to go FLYING, so blast it as deeply as you can. The

fairway is much wider than it may appear, and without any bunkers to trap the

ball, you'll be fine. Your second shot will also be downhill, so don't blast it

from there. The putt is flat as The Rock's abs.

 

Hole 13: 398 Yards

Par 4

HCP 3

 

There are two fairway targets. If you have a large power stat, you can get the

one on the far right. If you aim for the left fairway, make sure your shot is

weak enough so the ball won't go flying into the out of bounds area. If you do

decide to be aggressive, just be careful to watch the trees on the right side.

Your second shot will probably be uphill, but the green is fairly large and

very flat.

 

Hole 14: 177 Yards

Par 3

HCP 11

 

All you have to do is cross the out of bounds area. Watch the trees, and blast

it to the green.

 

Hole 15: 548 Yards

Par 5

HCP 7

 

The first shot is going to fly downhill, and because there is a large amount of

out of bounds area past the fairway, you'll need keep your shot relatively

weak. If you can't make the green in two, aim your next shot left to the wide

fairway. The green is fairly large and quite flat.

 

Hole 16: 375 Yards

Par 4

HCP 15

 

The first shot will be quite uphill, so blast it as hard as you can. Your

second shot will be uphill also. The green is flat, so nail it, and follow up

with the easy putt.

 

Hole 17: 382 Yards

Par 4

HCP 17

 

The first shot is rather straight-forward, but be careful of that pot bunker on

the right side of the fairway. The shot will go uphill, cutting the power

somewhat. An easy second shot to the green and a flat putt will end the hole.

 

Hole 18: 435 Yards

Par 4

HCP 1

 

The final hole has a long fairway flanked by pot bunkers everywhere. Your shots

need to go long and accurate to birdie this one. The first shot will go uphill,

so you'll need to muscle it. The second shot will also go uphill, and the green

has an uphill to match.

 

+-------------------+

|4e. Black Rock Cove|

+-------------------+

 

The second fantasy course of the game puts you next to a volcano. You'll have

to bring your A-game for this one.

 

Hole 1: 368 Yards

Par 4

HCP 14

 

The fairways are islands, with deep rough and bunkers between them. Fire your

shot toward the farthest fairway you can without risking burying the ball in

the rough. Your second shot will be an easy one to get to the green. The green

itself is hilly, so watch your putt.

 

Hole 2: 581 Yards

Par 5

HCP 10

 

Your first shot is way downhill, so you can seriously truncate the little

fairway curve if you have the power. Blast it as well as you can. The second

shot will be uphill as well, and it may be a challenge to get to the green in

two. If you can't make it, just hit the ball as close to the green as you can.

The green is a little hilly, so be careful of the putt.

 

Hole 3: 445 Yards

Par 4

HCP 2

 

Lay your first shot short of the bunker to the closest fairway. If you have a

lot of power, you can blast the power all the way to the green on your second

shot. Remember, you're firing it downhill, so you'll get a little extra power

anyway. If you can't make the green in two, lay up your second shot short of

the water, then fire it to the green. The green, luckily, is pretty flat.

 

Hole 4: 346 Yards

Par 4

HCP 8

 

This hole gives you a choice of fairways to shoot to. The safe fairway is on

the right, but the one on the left will give you a better approach. Either way,

the fairways are quite wide. If you went right, make sure that you add a club

to your second shot to make it up the hill. The green is fairly bumpy.

 

Hole 5: 368 Yards

Par 4

HCP 6

 

Another choice of fairways. Going left gives you a good lie to get to the

green, although the fairway is quite guarded by bunkers. The right fairway is

unguarded, but gives a slightly harder approach shot. The green is hilly, so

watch that putt.

 

Hole 6: 164 Yards

Par 3

HCP 18

 

An absolutely ugly par 3, the green is 193 feet lower than the tee. You'll need

about three clubs less to make the shot. The ball won't roll very much once it

lands. The green is pretty flat, making an easy putt as well.

 

Hole 7: 386 Yards

Par 4

HCP 16

 

The ridiculous uphill will make your shot lose a bunch of power, so you really

need to blast it. If you want to play it safe, follow the fairway on the right.

However, it's more than possible to truncate the curve over the sand, but don't

try it unless your power stat is relatively high. Your second shot will also be

uphill, and the green will be surrounded by bunkers, so be careful. The green

is a little hilly, but not too bad.

 

Hole 8: 324 Yards

Par 4

HCP 12

 

You actually have three choices here. The pot bunker in the dead center of the

main fairway splits the short stuff into two paths. You can also head left of

that to little fairway islands. All three paths are relatively the same, and

give equal chances to get the green in two. No matter what way you decide to

shoot, note that you're going uphill, so you may need a bit more muscle in your

shot. This green is pretty flat.

 

Hole 9: 561 Yards

Par 5

HCP 4

 

This one is tough, and presents you with another choice. Taking the right

fairway is extremely dangerous, with all the bunkers all over the place, but it

gives you a better position to get to the green. Heading left is safer,

although firing your shot wrong will dunk it. This time, it's all about

choosing the lesser of two evils. If you have high power and accuracy, I

recommend going right to better your chance of getting an eagle. Otherwise,

head left, and don't worry if you have to settle for a birdie or par. This

green is a nasty piece of business, so be careful.

 

Hole 10: 405 Yards

Par 4

HCP 3

 

The first shot goes up hill, so you need to really blast it. If you placed the

shot to the right side of the fairway, you can get to the green with your

second shot by splitting the rocks. If you can't make that distance (and it

takes a LONG blast to clear the lake), then hit a short side more along the

fairway. You can then easily make the green in three. The green is mostly flat,

but it's a little bent here and there.

 

Hole 11: 152 Yards

Par 3

HCP 7

 

This shot needs a little extra power to clear the river, but the green is easy

to putt on.

 

Hole 12: 359 Yards

Par 4

HCP 9

 

This fairway is awfully narrow, so you'll need a long, precision shot to split

the bunkers and rough. From there, it's an easy approach shot, with an easy

putt.

 

Hole 13: 511 Yards

Par 5

HCP 5

 

This hole is a bit weird, because it's on an S-curve. Take the first shot

straight, laying up short of the bunker and rough. If you're good at

intentionally hooking and slicing, slice the next shot to follow the curve

around. Either way, watch the drop on that second shot, as it will take your

ball quite a bit farther than you may want. Your third shot will also go

severely downhill, so don't blast it. The green is a little awkward, but you've

had worse.

 

Hole 14: 122 Yards

Par 3

HCP 17

 

Another sheer drop to the green, you'll need to go back a club or two. This

green is much smaller, which means you'll need a far more precise shot to pull

it off. The green itself is rather tame.

 

Hole 15: 413 Yards

Par 4

HCP 11

 

The fairway gets ridiculously narrow at one point, where it gets flanked by two

huge bunkers. Depending on your power, either lay up short of the bunkers, or

try to blast past them. You can TRY to land on that thin piece of grass, but I

wouldn't recommend it. The next shot should be easy to the awfully flat green.

 

Hole 16: 258 Yards

Par 4

HCP 13

 

This is an awfully short par 4, and you can easily get to the green in one.

Also, I totally suggest going for the green anyway. If the ball even touches

the green, then falls off and dunks in the water below, you'll get to drop the

ball ON THE GREEN for the birdie putt! The green is quite a bit lower than the

tee, so your shot is going to get extra legs.

 

Of course, if you're a wussie (or have a ridiculously low power stat), you can

take the fairway to the right side. Then, take that fairway to the island with

the green, and sink the easy putt.

 

Hole 17: 97 Yards

Par 3

HCP 15

 

Less than 100 yards? Wow. The challenge here lies in the sheer cliff your ball

has to climb, although it's easy to scale. The green is rather large to allow

for slight mistakes. Your ball won't roll much when it gets to the green, so

make sure to put extra strength into the stroke.

 

Hole 18: 616 Yards

Par 5

HCP 1

 

One more hole, and then we can get out of this volcano!

 

Your first shot needs to hit either fairway on the far island. The fairway on

the left is safer, because it's wider and concave (the ball will want to roll

to the center of the fairway). The one on the right is much smaller and convex

(the ball will want to roll off the cliff into the water), although you'll have

a much better approach if you can land it. The sheer drop will give your ball

the legs to get to either fairway.

 

Your second shot can get to the green, but you'll have to blast it. If you

don't want to risk it, then lay up short of the bunkers and land the ball on

the wide fairway to the right. You can then tap in the third shot to the green.

Either way, the second shot will go downhill. The green is a little bumpy, but

don't worry about it.

 

+------------------+

|4f. Royal Birkdale|

+------------------+

 

Royal Birkdale is the fourth and final real-life course. It's a rather easy

links course, with long fairways and deep bunkers, but there's no water, and

the greens are all pretty tame. This is one of my favorite courses of golf,

ranking it up there with TPC at Sawgrass.

 

Hole 1: 450 Yards

Par 4

HCP 11

 

This hole is a long and very forgiving dogleg left. Only four bunkers are on

the hole, and they're all small and easy to avoid. Send your first shot as long

as you can, truncating the curve as much as possible. Your second shot is an

easy and straight-forward blast to the pin. This green has only the slightest

of curves.

 

Hole 2: 418 yards

Par 4

HCP 3

 

This is another straight-forward hole, with a slight dogleg left. There's a few

shallow bunkers guarding the green, but it's cake to get past them. I don't

understand why this hole is rated so hard, but whatever.

 

Your first shot will go downhill. Blast it as hard as you can to truncate the

curve. This green is also pretty tame.

 

Hole 3: 406 Yards

Par 4

HCP 7

 

A long and curvy fairway, but otherwise, it's extremely tame. For the first

shot, just blast it as hard as you can. For second, do a soft approach shot.

Like others, this is a very flat green, so your putt should be easy.

 

Hole 4: 200 Yards

Par 3

HCP 15

 

An easy par 3. A hook or slice will send your ball into the sand, but a

straight shot will get you safely on the green for an easy putt. The tee shot

is downhill, so it will get extra distance, but won't roll as much.

 

Hole 5: 338 Yards

Par 4

HCP 13

 

This is a sharp dogleg right, with a green that's guarded on all sides by

bunkers. This is the first mildly challenging hole on the course, but it can be

beaten easily. If you're feeling brave, and you have high power, you can

truncate the curve entirely and make the green in one. If your power isn't that

high, lay your tee shot short of the curve, then follow it with an easy

approach shot. The green is slightly more hilly than the other four thusfar,

but it's not too hard.

 

Hole 6: 484 Yards

Par 5

HCP 1

 

The hardest hole on the course comes only a third of the way into the course.

The first shot should be aimed past the right bunker if you have the power to

get that far, or lay up to the left of the bunker if your power isn't so hot.

You should have a fairly easy shot to the green, and the green itself is flat.

This is by far one of the easiest holes to eagle in the game.

 

Hole 7: 145 Yards

Par 3

HCP 17

 

From the hardest hole to one of the easiest, this little par 3 should not give

you much trouble. The green is surrounded on all sides by bunkers, but if your

shot is straight, you'll be fine. It's downhill, but not by much, so there

won't be too much roll to your ball. There's a slight curve to the green, but

nothing too hard.

 

Hole 8: 410 Yards

Par 4

HCP 9

 

This one is a very light dogleg left. Blast it to truncate the rough as much as

possible. Follow that up with a soft shot to the green. The green has a light

curve to it, but you should be able to tackle it with ease.

 

Hole 9: 407 Yards

Par 4

HCP 5

 

Another very slight dogleg, this one going right. Aim for the very top of the

hill of rough (don't put the marker arrow there, just aim toward it). Blasting

it in that direction will truncate the dogleg and have the ball catch the

little hill to take it a bit farther. Use a soft shot to get to the paper-flat

green.

 

Hole 10: 384 Yards

Par 4

HCP 14

 

This a dogleg left that can easily be truncated. Just blast it as deeply as you

can. If you have high power, you may even be able to clear the trees. That will

give you an excellent placement to follow up with an approach shot. The green

is flat, and the putt is easy.

 

Hole 11: 374 Yards

Par 4

HCP 8

 

Another dogleg left. Truncate with care, because there's a bunker strategically

placed on the left side of the fairway. Your first shot is downhill, so it will

get a bit of extra distance. The green is slightly hilly, but nothing odd.

 

Hole 12: 181 Yards

Par 3

HCP 18

 

Oh man, it doesn't get easier than this. Though the green is surrounded by

bunkers, the pin is near the center, so the shot should be easy. The putt may

be slightly harder than what you're used to on this course, but again, it's

nothing too difficult.

 

Hole 13: 433 Yards

Par 4

HCP 4

 

A slight dogleg right greets you for hole #13. The fairway is slightly more

narrow here, and it's flanked by bunkers. Carefully place your first shot as

close to the center of the fairway as possible. An easy second shot will get

you to the green. This one has a little hill leading back to the fairway, so

watch your aim while you putt.

 

Hole 14: 197 Yards

Par 3

HCP 16

 

Another easy par 3. Just let it fly, and watch your aim. The shot is downhill,

so you'll get a little more power to your shot. The putt may be a little tough,

but you'll do fine.

 

Hole 15: 542 Yards

Par 5

HCP 2

 

This hole snakes around a few bunkers. Aim your first shot as straight as

possible to split the fairway. Launch it as deep as you can. Now, if you want

to be brave, go for the green on your second shot. If that's not an option, lay

your second shot as close to the green as possible, but be careful of the

bunkers all over the place.

 

Hole 16: 347 Yards

Par 4

HCP 12

 

A dogleg right with a bunch of bunkers. Truncate the curve as much as possible.

Launch it deep, and your second shot should only be a tiny tap to the green.

The green is flat, so make that putt like I know you can.

 

Hole 17: 497 Yards

Par 5

HCP 6

 

There's a tiny cut left, but otherwise this is just a very long freeway hole.

Blast it hard, and blast it deep. Your second shot should easily get to the

green, and this should be another easy eagle to your credit.

 

Hole 18: 472 Yards

Par 4

HCP 10

 

For the first shot, simply fire the ball as hard as you can in the direction of

the fork in the fairway. The target is slightly narrower than you're used to on

this course, but you shouldn't have too much trouble. Just be careful of the

two bunkers flanking the fairway. The second shot will be a little long, but

you can easily reach the green. One easy putt later, and another round is in

the books.

 

+--------------------+

|4g. Tiger's Dream 18|

+--------------------+

 

Oh boy. This is one seriously nasty course. Forget your A-game, you'll need

your P(erfect)-game to get anywhere on this course. Good luck, you'll need it!

 

Hole 1: 593 Yards

Par 5

HCP 2

 

The course opens with a nasty challenge. First, you have a choice whether you

want to left or right. The right fairway is extremely narrow, but that's the

only way you'll have a chance to get to the green in two. If you go left, fire

your second shot as far as you can over the rock (if you can clear it). You

should be able to reach the green in three.

 

Hole 2: 367 Yards

Par 4

HCP 10

 

Again, you're presented with a choice. If you don't have much power, you should

lay your tee shot up on the little island fairway on the right. If you're

feeling daring, blast the ball to the far fairway, and try to clear the rock

formation. If you took to the island, try to put your second shot just in front

of the little pond guarding the green. Take your next shot, be it your second

or third, directly at the pin. Be careful, because if you hit it too hard,

you'll dunk it. This green is pretty flat, so sink that putt.

 

Hole 3: 412 Yards

Par 4

HCP 4

 

From water to snow. Aim your first shot to the next island, and try to avoid

all those nasty bunkers. If you're brave, try to clear that bunker on the left,

but if you don't clear it enough, you'll have a rock between you and the pin,

making a birdie impossible. Your second shot will go downhill onto a flat, but

narrow, green. The putt should be easy.

 

Hole 4: 213 Yards

Par 3

HCP 16

 

Back to water. Two islands, one with the tee, one with the green. The pin is

located pretty far back on the green, so you'll have to really blast it. Make

sure you aim straight, you your ball will either drop into sand or water. The

green is pretty flat, so your putt shouldn't be too tough.

 

Hole 5: 376 Yards

Par 4

HCP 14

 

More snow. Taking the left fairway is far more dangerous, but gives you a much

better approach. The right fairway is safer, but you'll have less of an

approach shot. Either way, you'll be shooting uphill, so put a little extra

muscle into it. Take your pick, and make your second shot nail the green. The

putt should be easy.

 

Hole 6: 352 Yards

Par 4

HCP 12

 

Another choice. If you can get to the elevated fairway on the right, you'll

have a relatively easy shot to the pin. Or, you can launch the ball left to a

safer fairway, and follow that one up with a strong shot. If you do shoot

right, remember that you'll really have to blast it to get up the 19 feet.

Either way, get your target, and then nail your second shot to the green. The

green is a little wacky, but you can do it.

 

Hole 7: 454 Yards

Par 5

HCP 6

 

A short par 5 with a dogleg right. If you don't have much power, lay up your

first shot to the little fairway island to the left. Whether you do it then or

off the tee, target the distant island. Lay up short of the bunker if you have

to, or go to the right of it if your power allows. From there, you should be

able to get to the green, but no matter what your target is will be a very

narrow patch of grass. Aim carefully, then let it fly. The green is hilly, so

watch your putt.

 

Hole 8: 403 Yards

Par 4

HCP 8

 

This one is straight-forward... well, as straight-forward as any hole on

Tiger's Dream 18 is gonna get. Fire straight as hard as you can. Your second

shot will be downhill, and shouldn't require much power. This green has a nasty

little hill, so be careful when you putt.

 

Hole 9: 108 Yards

Par 3

HCP 18

 

This is the easiest hole in Tiger's Dream 18, and you shouldn't have much

trouble. Because of the extremely short distance, use your shortest club and

don't put full power into it. The putt is easy if you can land the ball near

the pin.

 

Hole 10: 548 Yards

Par 5

HCP 3

 

This one is made up of a series of islands. If you're feeling REALLY brave and

can drive the ball over 300 yards, you can SERIOUSLY truncate this hole. Go to

the right and look for three little rock pillars against the far island. The

two on the left and right are closer to you, and the middle rock is on the

other side of the island. If you aim for that middle rock and blast it, you CAN

make that island! That will seriously help you in getting an eagle.

 

If you can't make that, fire your first shot left on the first fairway island.

Place your second shot as deeply as possible. From there, it's just a short

blast to the green. The putt will be easy, as the green is quite flat.

 

Hole 11: 475 Yards

Par 4

HCP 5

 

You've got another choice here. You can shoot directly left, and actually go

OVER the rocks to massively truncate the dogleg left. You'll need a very strong

shot to pull it off, but if you make it, you can follow it up with a short shot

to the green.

 

If you can't make it, fire the shot as far forward as possible. Watch out for

all those bunkers, especially that big one in the middle of the fairway. Follow

this up with a long shot to get to the green.

 

Despite whichever way you got to the green, you should have an easy putt.

 

Hole 12: 160 Yards

Par 3

HCP 15

 

This is a very straight-forward hole. Carefully snake your tee shot between the

rocks and get to the green. The green is all weird and hilly, so take your putt

with caution.

 

Hole 13: 406 Yards

Par 4

HCP 11

 

You've got yet another choice here. If you take the elevated fairway on the

left side, you'll have an easy time to get to the green. If you go right,

you'll have to really blast it, because if you don't get it far enough, you'll

have trouble getting around the rocks to the green. Remember, taking the

elevated green means you'll have to put more power into your shot.

 

Either way, fire your second shot at the green, then lay in the easy putt.

 

Hole 14: 405 Yards

Par 4

HCP 9

 

This hole is pretty straight, with only the slightest dogleg left. Nail it as

far left as you can, but watch out for all the bunkers that are guarding very

strategic places. For your next shot, just get to the green. It's flat and

smooth, so you can easy make your putt.

 

Fred Dietrich (This email address is being protected from spambots. You need JavaScript enabled to view it.) has given strategies for the remaining

four holes...

 

*************************

 

Hole 15: 155 Yards

Par 3

HCP 17

 

Short par 3 with a mountain obscuring your view of the green, but just hit

right over it.  The green is very small and surrounded by rocks and water. 

Precision is a must.

 

Hole 16: 454 Yards

Par 4

HCP 7

 

Long par 4 with two fairways.  The one on the left is around 200-250 yds off

the tee and fairly wide open with a bunker to avoid.  This leads to a tough

second shot with a long iron that you may have to bend around a rock formation

that guards the approach to the green from that side.  The other fairway is a

270 yd carry to a tiny strip of fairway that is guarded by two bunkers and the

rocks, but if you hit it, you have a short iron into a big, undulating green.

 

Hole 17: 338 Yards

Par 4

HCP 13

 

This short par 4 also provides some options on the drive.  Shorter and

conservative hitters should hit to the right of the large rock outcropping to a

narrow fairway guarded by a large bunker and leaving a mid iron to the green. 

Long, aggressive hitters can go to the left or over the rock outcropping and

possibly reach the green with a big blast.  The green is flat and smallish,

guarded by a bunch of small, nasty bunkers.

 

Hole 18: 602 Yards

Par 5

HCP 1

 

This is probably the most visually stunning and scary holes in the game.  The

entire hole is played inside a dark cave with water surrounding several island

fairways.  The fairway to the left is very wide open and recommended for most

players.  Extremely gutsy and long hitters can try for the tiny fairway in the

middle of the cave that is guarded by two bunkers and lots of water but allows

you to go for the green in 2 if you can get to it.  Otherwise, from the larger

fairway, you can take a wood and try to hit onto the fairway about 90 yards

short of the green that is guarded by rocks and a bunker or go to another large

fairway on the right that is wide open but leaves a long iron or wood into a

small green guarded by bunkers short and rocks and OB long.  A very tough and

exciting way to finish a round of golf.

 

*************************

 

And finally, ZHUKOV (who asked me to withhold his e-mail address) offers

another tip for the 18th hole...

 

*************************

 

The 18th hole is a par 5 (I think, I'm actually writing this at work from

memory).  Scenic-wise, it's beautiful - an underground lake with holes in the

roof that let in shafts of light!  Anyway, you have two options on the green -

a medium shot to the left with a huge landing area, or a shot to the middle

with a teeny little skinny landing area with rough and a sand trap.  Go to the

landing area on the left, because if you hit it to the middle and don't put it

in the tiny fairway, YOU ARE SCREWED!  YOU WILL NOT BE ABLE TO ADVANCE THE BALL

WITHOUT HITTING IT INTO THE WATER!  I beat "Super-Tiger" on the Tiger Challenge

because of this hole - we were all tied up going into the final hole, I opted

to play conservatively (golf is, after all, a conservative game) and

Super-Tiger tried to "school" me by going to the small island in the middle. 

Because he went into the rough, he hit his next four balls into the water and

promptly surrendered the hole, giving me the default win!

 

*************************

 

 

 

+------------------+

|5. VERSION HISTORY|

+------------------+

 

v1.1 (06 May 2002)

Thanks to two contributors, those four holes have been finished. Check 'em out

at the end!

 

v1.0 (28 April 2002)

First release, and complete except for four holes.

 

 

 

+-------------+

|6. LEGAL INFO|

+-------------+

 

This document is copyright 2002 for J. "PyroFalkon" Habib. If you plan to use

any of it as part of another FAQ, you need my permission first. However, if you

plan to post it on a website or e-mail it to someone, you may do so without my

permission. I'd like you to drop me an e-mail so I know where you're going to

take it, but I will not require you to do so. You may download it or print it

at your leisure.

 

The most updated version will ALWAYS be found at http://www.cheatcc.com/ 

and http://www.gamefaqs.com/. Other sites may have up-to-date versions, but 

check CheatCC or GameFAQs first.

 

 

 

+---------------+

|7. CONTACT INFO|

+---------------+

 

If any information is incorrect, or you wish to sumbit something, please e-mail

me. My address is found on the top and bottom of the FAQ. Credit will be given

where it's due.

 

If you submit something to me, I will credit you by the name you signed in the

message body or by the name attached to your e-mail. I will also post your

e-mail address unless you specifically tell me not to.

 

This email address is being protected from spambots. You need JavaScript enabled to view it.

 

Good luck in Tiger Woods 2002, and may you get an ace on the 17th of TPC at

Sawgrass!