· Quick money
While playing a game, press [Ctrl] + [Shift] + C and enter the "rosebud" code. Then, display the cheat prompt again and type "!;!;!;!;!;!;!;!;!;!" (up to sixty total commands may be entered).
While playing a game, press [Ctrl] + [Shift] + C and enter "rosebud;:" as a code. Then, hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.
· 99 neighborhoods
Note: This procedure involves changing a game file; create a backup copy of the file before proceeding. Enter The Sims folder and copy the "TemplateUserData" file to the Desktop. Rename the file to "UserData" followed by a number from "6" to "99" for the corresponding neighborhood.
· Full traits
Create a Sim with no traits (0 nice, 0 active, etc.). Make him/her a yellow potion, and have them drink it. Your Sim will have a personality inversion, with all traits now at 10.
· Keep Sim alive
When a Sim dies, you can keep them alive by using the "move_objects on" code to delete the Grim Reaper. Save and exit the game, then evict your family. You will have to refurnish your house, but at least your Sim will still be alive.
· Cheat Codes
While playing a game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.
RESULT
CHEAT CODE
1000 Simoleons
rosebud
Add new family history stat to the current family
hist_add
Appends the route destination list to AllRoutes.txt
every time a route is found
write_destlist
Architecture tools automatically set the level as needed
auto_level
Automatically import and load indicated FAM file
import [FAM file]
Automatically load indicated house, no questions asked
house [house number]
Check and fix required lot objects
prepare_lot
Completely flush app to VM file when running
Windows NT
flush
Crash game
crash
Create moat or streams
water_tool
Create shrunk_text_#.bmp files
shrink_text [font_size] [text]
Create-a-character mode
edit_char
Display personality and interests
interests
Draw all animation frames disabled
draw_all_frames off
Draw all animation frames enabled
draw_all_frames on
Draw colored dots at each person's origin
draw_origins
Dump entire memory to core_dump_[date:time].txt
core_dump
Dump selected person's most recent list of scored
interactions to a file
dump_happy
Dump selected person's motive contribution curve to a
file
dump_mc
Enable debug flag to show outcome choice dialogs for
social interactions
debug_social
End sim logging
sim_log end
Execute "file.cht" file as a list of cheats
cht [filename]
Floorable grid disabled
draw_floorable off
Floorable grid enabled
draw_floorable on
Force an assert for testing
assert
Log animations in the event log window
log_animations
Map editor disabled
map_edit off
Map editor enabled
map_edit on
Move any object
move_objects on
No tutorial object generation when tutorial house is
loaded
tutorial off
Prevent web browser crashes
browser_failsafe
Preview animations disabled
preview_anims off
Preview animations enabled
preview_anims on
Programmer stats
tile_info
Quit game
quit
Read in behavior tuning constants from Tuning.txt
#import
Rebuilds entire control panel/UCP from scratch
rebuild_cp
Refresh the BMP_ resources for all people whose IFF
files are writable
refresh_faces
Rematch dependent textures and regenerate bitmaps
for all user characters
refresh_textures
Restore tutorial
restore_tut
Rotate camera
rotation [0-3]
Routing debug balloons disabled
route_balloons off
Routing debug balloons enabled
route_balloons on
Run series of random operations on unhoused families
fam_test [opcount]
Save currently loaded house
save
Save family history file
history
Say "plugh"
plugh
Say "porntipsguzzardo"
porntipsguzzardo
Say "xyzzy"
xyzzy
Selected person's path displayed
draw_routes on
Selected person's path hidden
draw_routes off
Set event logging mask
log_mask
Set free thinking level
autonomy [1-100]
Set game speed
sim_speed [-1000-1000]
Set grass change value
edit_grass [number]
Set grass growth
grow_grass [0-150]
Set lot size
lot_size [number]
Set maximum milliseconds to allow simulator
sim_limit [milliseconds]
Set sim speed
sim_speed [-1000 - 1000]
Set time of day (unpatched game version)
set_hour [1-24]
Set z offset for thought bubbles
bubble_tweak [z offset value]
Sets the neighborhood directory to the path
[directory path]
Sets up the borders of the lot with non-editable flag
lot_border []
Sets whether menu items appear for in use objects
allow_inuse
Show memory view window in debug builds of the
game
memview
Start sim logging
sim_log begin
Swap the two house files and updates families
swap_houses [house number] [house number]
Ticks disabled
sweep off
Ticks enabled
sweep on
Tile information displayed
tile_info on
Tile information hidden
tile_info off
Toggle allowing visitors to be controlled using the
keyboard
visitor_control
Toggle assets report
report_assets
Toggle automatic object reset feature
auto_reset
Toggle calls to PeekMessage within sim loop
sim_peek
Toggle camera mode
cam_mode
Toggle display of unavailable interactions in person
control menus
all_menus
Toggle music
music
Toggle object compression in save file
obj_comp
Toggle quaternion transformations
quats
Toggle sound log window
sound_log
Toggle sounds
sound
Toggle web page creation
html
Total reload of people skeletons, animations, suits
and skins
reload_people
Trigger sound event
soundevent
Write out an RTE file every time a route is found
write_routes
Write out behavior tuning constants to Tuning.txt
#export