Quick money
While playing a game, press [Ctrl] + [Shift] + C and enter the "rosebud" code. Then, display the cheat prompt again and type "!;!;!;!;!;!;!;!;!;!" (up to sixty total commands may be entered).
While playing a game, press [Ctrl] + [Shift] + C and enter "rosebud;:" as a code. Then, hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.
· Drew Carey
If you throw a big enough party, Drew Carey will show up to entertain and hang out until it ends.
· Cheat Codes
While playing a game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.
RESULT
CHEAT CODE
1000 Simoleons
rosebud
Add new family history stat to the current family
hist_add
Appends the route destination list to AllRoutes.txt
every time a route is found
write_destlist
Architecture tools automatically set the level as needed
auto_level
Automatically import and load indicated FAM file
import [FAM file]
Automatically load indicated house, no questions asked
house [house number]
Check and fix required lot objects
prepare_lot
Completely flush app to VM file when running
Windows NT
flush
Crash game
crash
Create moat or streams
water_tool
Create shrunk_text_#.bmp files
shrink_text [font_size] [text]
Create-a-character mode
edit_char
Display personality and interests
interests
Draw all animation frames disabled
draw_all_frames off
Draw all animation frames enabled
draw_all_frames on
Draw colored dots at each person's origin
draw_origins
Dump entire memory to core_dump_[date:time].txt
core_dump
Dump selected person's most recent list of scored
interactions to a file
dump_happy
Dump selected person's motive contribution curve to a
file
dump_mc
Enable debug flag to show outcome choice dialogs for
social interactions
debug_social
End sim logging
sim_log end
Execute "file.cht" file as a list of cheats
cht [filename]
Floorable grid disabled
draw_floorable off
Floorable grid enabled
draw_floorable on
Force an assert for testing
assert
Log animations in the event log window
log_animations
Map editor disabled
map_edit off
Map editor enabled
map_edit on
Move any object
move_objects on
No tutorial object generation when tutorial house is
loaded
tutorial off
Prevent web browser crashes
browser_failsafe
Preview animations disabled
preview_anims off
Preview animations enabled
preview_anims on
Programmer stats
tile_info
Quit game
quit
Read in behavior tuning constants from Tuning.txt
#import
Rebuilds entire control panel/UCP from scratch
rebuild_cp
Refresh the BMP_ resources for all people whose IFF
files are writable
refresh_faces
Rematch dependent textures and regenerate bitmaps
for all user characters
refresh_textures
Restore tutorial
restore_tut
Rotate camera
rotation [0-3]
Routing debug balloons disabled
route_balloons off
Routing debug balloons enabled
route_balloons on
Run series of random operations on unhoused families
fam_test [opcount]
Save currently loaded house
save
Save family history file
history
Say "plugh"
plugh
Say "porntipsguzzardo"
porntipsguzzardo
Say "xyzzy"
xyzzy
Selected person's path displayed
draw_routes on
Selected person's path hidden
draw_routes off
Set event logging mask
log_mask
Set free thinking level
autonomy [1-100]
Set game speed
sim_speed [-1000-1000]
Set grass change value
edit_grass [number]
Set grass growth
grow_grass [0-150]
Set lot size
lot_size [number]
Set maximum milliseconds to allow simulator
sim_limit [milliseconds]
Set sim speed
sim_speed [-1000 - 1000]
Set time of day (unpatched game version)
set_hour [1-24]
Set z offset for thought bubbles
bubble_tweak [z offset value]
Sets the neighborhood directory to the path
[directory path]
Sets up the borders of the lot with non-editable flag
lot_border []
Sets whether menu items appear for in use objects
allow_inuse
Show memory view window in debug builds of the
game
memview
Start sim logging
sim_log begin
Swap the two house files and updates families
swap_houses [house number] [house number]
Ticks disabled
sweep off
Ticks enabled
sweep on
Tile information displayed
tile_info on
Tile information hidden
tile_info off
Toggle allowing visitors to be controlled using the
keyboard
visitor_control
Toggle assets report
report_assets
Toggle automatic object reset feature
auto_reset
Toggle calls to PeekMessage within sim loop
sim_peek
Toggle camera mode
cam_mode
Toggle display of unavailable interactions in person
control menus
all_menus
Toggle music
music
Toggle object compression in save file
obj_comp
Toggle quaternion transformations
quats
Toggle sound log window
sound_log
Toggle sounds
sound
Toggle web page creation
html
Total reload of people skeletons, animations, suits
and skins
reload_people
Trigger sound event
soundevent
Write out an RTE file every time a route is found
write_routes
Write out behavior tuning constants to Tuning.txt
#export