Hint: Easy ranks:
  
  
  In story mode you can only gain one rank per game. Once you go up one rank (usually after reaching the goal within two minutes for a second time) just top out, watch the scenery change, and start again to gain another rank. 
              _______    ________   _______   _____    _   ______
             |__   __|  | ______/  |__   __| | |__ |  |_| |  ___/                
                | |     | |___        | |    | | //    _                     
                | |     | ___/        | |    | |//_   | |                     
                | |     | |_____      | |    | |    | |  __            
                |_|     |_______     |_|    |_| \__ |_| |_____|                        
 
                                     WORLDS
 
 
Table of Contents
1.Update
2.Introduction
3.Storyline
4.Controls
5.Tetris Glossary
6.Tetris
7.Square Tetris
8.Cascade Tetris
9.Sticky Tetris
10.Hot-Line Tetris
11.Fusion Tetris
12.Learning Tetris
13.Extras
14.Legal Statements
15.Credits
 
 
 
 ______
|_ 1  _| Update
  |__|
----------------------------------------------------------------------
Version 0.95
 
4/10/2003 7:03:45 PM
I added Cheat Code Central to the list of websites that have my
FAQ on them.
----------------------------------------------------------------------
 
 ______
|_ 2  _| Introduction
  |__|
 
 
 
Well, they finally did it. Someone attempted to put a storyline to Tetris, and
they did pretty good considering.
Although you don't really see the story in actual game-play, there is one to
the game which will be explained in Section 3
 
I know that there isn't really a need for a Tetris FAQ, but some one had to do
it. I got a lot of my information out of the Manual, so don't be surprised if 
it sounds similar to that.
 
I'll do my best to make this a readable and easy to use walkthrough. And I hope
it helps you on your quest to evacuate Hadar 4.
 
If you see anything in this FAQ that is wrong information, or some things that
I missed and you want added. Please contact me at:
 
This email address is being protected from spambots. You need JavaScript enabled to view it.
 
 
 
Manual Introduction
 
Tetris Worlds is a collection of 3 already popular and 3 brand new Tetris
games. There are two ways in which to play these new games. The first way is
Story Mode and games played here last a long time (until a player tops out or
beats the game at its highest level). The other is called Arcade Mode. Games
played here are quick and competitive. So, no matter how you like to play your
Tetris, You will find it in Tetris Worlds.
 
Tetris Worlds gives you the tools to become a better player. Among the
innovations included in all Tetris Worlds games are powerful multiple rotation
system, a six deep next piece queue, hard and soft drops, a Ghost Piece to show
where a piece will drop, and an option to swap a falling piece with one stored
in a ?hold?. These innovations are combined to make the Tetris variants in
Tetris Worlds the best ever.
 
 
 ______
|_ 3  _| Storyline
  |__|
 
 
Manual
 
The Tetrions
There are many theories as to the origin of the Tetrions. The simple truth is
that the Tetrions are the only evidence of a long since forgotten space-faring
species. Tetrions are Gateways to planets orbiting the distant stars. They can
only be opened by an intelligent species because it works only for those who
unlock the secrets of the falling Blocks. We have called that gate opening
activity, Tetris. And while it is the key to connecting us to distant worlds,
Tetris has been found very addictive by all intelligent species.
 
The Minos
The Minos are a species found on the planet called Hadar 4. They are a robust
mechanical species. It is possible that they were first built by organics, as
is the case with most Mechanics. Minos are intelligent and have just unlocked
the secrets of the Tetrions. They now know that manipulating the Blocks in a
certain way will turn a Tetrion into an interstellar transportation device. The
Tetrions will soon turn out to be the key to the survival of the Minos.
 
The Mission
The Mission is to evacuate the Minos on Hadar 4 to six other planets that have
been identified as suitable for terraforming. Mino scientists have discovered
that their star (Hadar) has become unstable and as a result the surface of
Hadar 4 will reach 5000 Kelvin, which is well past the maximum operating
temperature of the Minos. The best Mino Tetris players have been identified as
the gate openers. Six Tetrinauts will be sent to the planets to open the
Tetrion gates from the other side to faculutate the exodus.
 
 
 ______
|_ 4  _| Controls
  |__|
 
 
Button Command                               Action
===================================================================
Control Pad Up/Control Stick Up         Hard Drop
-------------------------------------------------------------------
Control Pad Down/Control Stick Down     Soft drop
-------------------------------------------------------------------
Control Pad Left/Control Stick Left     Move Left
-------------------------------------------------------------------
Control Pad Right/Control Stick Right   Move Right
-------------------------------------------------------------------
A Button                                Rotate Clockwise
-------------------------------------------------------------------
B Button                                Rotate Counter Clockwise
-------------------------------------------------------------------
X Button                                Rotate Counter Clockwise
-------------------------------------------------------------------
Y Button                                Hard Drop
-------------------------------------------------------------------
Z Button                                Toggle Labels on/off
-------------------------------------------------------------------
L Button                                Hold Piece
-------------------------------------------------------------------
R Button                                Hold Piece
-------------------------------------------------------------------
C Stick                                 Nothing
-------------------------------------------------------------------
START/PAUSE                             Pause Game
===================================================================
 
 
 ______
|_ 5  _| Tetris Glossary
  |__|
 
 
Matrix......... The game board or grid where all the pieces move around.
Tetrion........ The device that contains the Matrix.
Tetriminos..... The seven shapes formed by the joining of four Blocks.
Block.......... A Quarter of a Tetrimino.
Hard Drop...... The Tetrimino drops immediately and locks down.
Soft Drop...... The Tetrimino drops faster than normal.
Tetris......... Accomplishing 4 line clears at once.
Garbage........ Any Blocks in the Matrix at the beginning of a game.
Multiminos..... Tetriminos that contain Blocks of more than one color.
Polyminos...... Shapes formed by joining together of Sticky Blocks.
Sticky Blocks.. Blocks that stick together when next to the same color.
Critical Mass.. An event when a Polymino containing 25 or more blocks is
cleared. 
Lock Down...... The moment when the Tetrimino can no longer be moved.
Gravity........ The condition when Blocks can fall after line clears.
Cascade........ Subsequent line clears caused by Gravity.
Line Clear..... When 10 blocks are aligned in a horizontal row and are cleared.
T-Spin......... The action of Rotating the "T" Tetrimino into a tight space.
Hot-Line....... A Specially marked row of cells in the Matrix.
Fusion......... When one or more Atom Blocks connect to become Fusion Blocks.
Pure Square.... A 4x4 Square formed by joining four identical Tetriminos.   
Combo Square... A 4x4 Square formed by joining different shaped Tetriminos.
Avalanche...... The event when Tetriminos separate into Blocks and collapse.
Hold Piece..... A Tetrimino that has been set aside for later use.
Top Out........ When there is no more room in the Matrix for the Tetriminos.
 
 
 ______
|_ 6  _| Tetris
  |__|
 
 
 
Deneb
Forest World
Difficulty: 2/4
 
 
The objective of Tetris is to manipulate falling Tetriminos to form horizontal
rows of Blocks. A point is earned for each line cleared. Bonus points are
earned for simultaneous line clears. Points earned are subtracted from you
Goal. When your Goal reaches 0, the game Levels Up and becomes faster.
 
The line clear bonuses are:
Double________________________________________________+1
Triple________________________________________________+2
Tetris________________________________________________+4
Back-to-Back Tetris___________________________________+8
T-Spin________________________________________________+1
T-Spin clearing one line______________________________+3
T-Spin clearing two lines_____________________________+7
 
 
There are 15 Levels in Tetris. The player's Goal is to earn 5 times the Level
number in points.
 
Level 1_________________________5 points
Level 2_________________________10 points
Level 3_________________________15 points
Level 4_________________________20 points
Level 5_________________________25 points
Level 6_________________________30 points
Level 7_________________________35 points
Level 8_________________________40 points
Level 9_________________________45 points
Level 10________________________50 points
Level 11________________________55 points
Level 12________________________60 points
Level 13________________________65 points
Level 14________________________70 points
Level 15________________________75 points
 
 
 ______
|_ 7  _| Square Tetris
  |__|
 
 
 
Mira
Mountain World
Difficulty: 3/4
 
 
The objective of Square Tetris is to combine Tetriminos into squares in
addition to playing Tetris. Lines cleared that contain a piece of the 4x4
square earn big bonuses. Also, a T-spin coupled with a line clear will cause
Blocks in the Matrix to Avalanche. After an Avalanche occurs, lines cleared
that were part of squares will no longer receive the square bonus.
 
The line clear bonuses are:
Double________________________________________________+1
Triple________________________________________________+2
Tetris________________________________________________+4
T-Spin________________________________________________+1
T-Spin clearing one line______________________________+3
T-Spin clearing two lines_____________________________+7
Pure Square___________________________________________+40
Combo Square__________________________________________+20
 
There are 15 Levels in Square Tetris. The player's Goal is to earn 10 times the
Level number in points.
 
Level 1_________________________10 points
Level 2_________________________20 points
Level 3_________________________30 points
Level 4_________________________40 points
Level 5_________________________50 points
Level 6_________________________60 points
Level 7_________________________70 points
Level 8_________________________80 points
Level 9_________________________90 points
Level 10________________________100 points
Level 11________________________110 points
Level 12________________________120 points
Level 13________________________130 points
Level 14________________________140 points
Level 15________________________150 points
 
 
 ______
|_ 8  _| Cascade Tetris
  |__|
 
 
 
Aludra
Water World
Difficulty: 3/4
 
 
The objective of Cascade Tetris is to clear lines that cause Cascades while
playing Tetris. A Cascade happens when Blocks falling due to a line clear cause
another line to clear. The more Cascades a player can cause with one Tetrimina,
the bigger the bonus will be.
 
The following example shows what the score will be when a player performs a
Tetris, and that causes a cascade:
 
Lines Cleared     Bonus Points     Cascade Bonus          Total
----------------------------------------------------------------
     4                 4                  0                 8
----------------------------------------------------------------
     1                 0                  2                 3
----------------------------------------------------------------
     1                 0                  4                 5
----------------------------------------------------------------
     1                 0                  6                 7
----------------------------------------------------------------
     1                 0                  8                 9
----------------------------------------------------------------
     1                 0                  10                11
----------------------------------------------------------------
     1                 0                  12                13
================================================================
                                              FINAL TOTAL = 56
 
 
There are 15 levels in Cascade Tetris. The Player's Goal is to clear 5 times
the Level number in points.
 
Level 1_________________________5 points
Level 2_________________________10 points
Level 3_________________________15 points
Level 4_________________________20 points
Level 5_________________________25 points
Level 6_________________________30 points
Level 7_________________________35 points
Level 8_________________________40 points
Level 9_________________________45 points
Level 10________________________50 points
Level 11________________________55 points
Level 12________________________60 points
Level 13________________________65 points
Level 14________________________70 points
Level 15________________________75 points
 
 
 ______
|_ 9  _| Sticky Tetris
  |__|
 
 
Antares
Fire World
Difficulty: 4/4
 
 
The objective of Sticky Tetris is to clear the bottom line of Garbage Blocks.
Gravity is turned on, as in Cascade Tetris, so Cascades happen. Blocks of the
same color stick together. When 25 Blocks of the same color connect, they form
a Critical Mass and are cleared from the Matrix.
 
There are 15 Levels in Sticky Tetris. For each Level, there will be that many
rows of Garbage in the Matrix plus the bottom row of Garbage that is the Goal.
 
 
 ______
|_ 10 _| Hot-Line Tetris
  |__|
 
 
Talitha
Cloud World
Difficulty: 2/4
 
 
The objective of Hot-Line Tetris is to clear lines of Blocks on the Hot-Lines. 
There are six Hot-Lines in the Hot-Line Matrix. The higher up the Matrix, the 
more points are awarded for the line clear. If you clear a line that is not on 
a Hot-Line, you will not receive anything towards the Goal.
 
 
Points earned for clearing Hot-Lines are:
Green_____________________1 point
Yellow____________________2 points
Orange____________________2 points
Red_______________________4 points
Purple____________________5 points
Blue______________________6 points
 
 
There are 15 levels in Hot-Line Tetris. The Player's Goal is to clear 5 times 
the Level number in points.
 
Level 1_________________________5 points
Level 2_________________________10 points
Level 3_________________________15 points
Level 4_________________________20 points
Level 5_________________________25 points
Level 6_________________________30 points
Level 7_________________________35 points
Level 8_________________________40 points
Level 9_________________________45 points
Level 10________________________50 points
Level 11________________________55 points
Level 12________________________60 points
Level 13________________________65 points
Level 14________________________70 points
Level 15________________________75 points
 
 
 ______
|_ 11 _| Fusion Tetris
  |__|
 
 
 
Unukalhai
Ice World
Difficulty: 4/4
 
 
The objective of Fusion Tetris is to connect falling "Atom" Blocks to the 
"Fusion" Block at the bottom of the Matrix. Clearing a line containing an 
"Atom" or "Fusion" Block will cause a Cascade. Neither Atom nor Fusion Blocks 
are cleared in a line clear.
 
 
There are 15 Levels in Fusion Tetris. For each Level, there will be that many 
lines of Garbage plus one, in the Matrix. The player's Goal is to connect 2 
times the Level number of Atom Blocks to the Fusion Block.
 
 
Level 1 _________ Connect 2 Atom Blocks to the Fusion Block.
Level 2 _________ Connect 4 Atom Blocks to the Fusion Block.
Level 3 _________ Connect 6 Atom Blocks to the Fusion Block.
Level 4 _________ Connect 8 Atom Blocks to the Fusion Block.
Level 5 _________ Connect 10 Atom Blocks to the Fusion Block.
Level 6 _________ Connect 12 Atom Blocks to the Fusion Block.
Level 7 _________ Connect 14 Atom Blocks to the Fusion Block.
Level 8 _________ Connect 16 Atom Blocks to the Fusion Block.
Level 9 _________ Connect 18 Atom Blocks to the Fusion Block.
Level 10 ________ Connect 20 Atom Blocks to the Fusion Block.
Level 11 ________ Connect 22 Atom Blocks to the Fusion Block.
Level 12 ________ Connect 24 Atom Blocks to the Fusion Block.
Level 13 ________ Connect 26 Atom Blocks to the Fusion Block.
Level 14 ________ Connect 28 Atom Blocks to the Fusion Block.
Level 15 ________ Connect 30 Atom Blocks to the Fusion Block.
 
 
 ______
|_ 12 _| Learning Tetris
  |__|
 
 
Learning Tetris is recommended for people who have never played Tetris before. 
A player who has played through the Levels of Learning Tetris has become a 
Tetris Player and is ready to play the many other Tetris variants included in 
Tetris Worlds.
 
In Learning Tetris a player learns to handle the seven Tetrimimos one by one. 
Once a player has learned how to use a Tetrimino to build lines, the Level goes 
up and a new Tetrimino is introduced. The game speed is very reasonable to give 
the novice player plenty of reaction time.
 
 
 ______
|_ 13 _| Extras
  |__|
 
 
The History of Tetris
 
Tetris is one of the world's best selling electronic games. With over 60 
million licensed copies of Tetris sold worldwide, Tetris has established itself 
as one of the undisputed champions of computer gaming. Tetris has achieved this 
lofty goal by making itself available on nearly every game platform including: 
Consoles, Hand-Held game machines, Personal Computers, Arcade machines, 
Cellular Phones, and Interactive Television. No other electronic game has 
demonstrated the longevity and universal appeal of this simple and extremely 
addictive puzzle game.
 
Tetris creator, Alexey Pajitnov, was inspired to become a mathematician by a 
lifelong love for puzzles. In 1985, Pajitnov was a specialist in computer 
sciences at the Computer Center of "The Academy of Sciences" in Moscow. While
at the Computer Center, Alexey played with puzzles, but in a far different 
context. While working as a programmer in the field of speech recognition and 
artificial intelligence, Pajitnov often programmed games as simple tasks to 
test new equipment. On one occasion, he chose the traditional puzzle Pentimino, 
which required placement of 12 different-shaped pieces formed out of five 
squares to be arranged in a certain order in a box. Pajitnov remembers the 
moment he knew he had a hit game. 'When I wrote the program for rotation of 
pieces and I saw how it worked, poomph! I knew it would be great in real 
time.' He also realized the 12-5 combination was too much for real time, so he 
reduced the program to seven shapes of four-square blocks and Tetris was born. 
The name Tetris was taken from ?tetra?, the Greek word for four. It took him 
only two weeks to program the prototype.
 
Pajitnov was programming on an old Russian computer without graphics, in 
Pascal. While his colleagues were enthralled with the game, Pajitnov realized 
he would reach a wider audience if the game could be converted to the PC. Once 
he made his mind up to move forward, and having little knowledge of the PC 
himself, he enlisted the help of his friend, Vadim Gerasimov, a 16-year-old 
hacker who mastered the PC in a month. Soon after the PC version of Tetris was 
introduced, the addiction spread throughout Moscow. Pajitnov recalls, 'At that 
time there was no software market in Russia, only the distribution of 
unauthorized copies. Within weeks, the game was being played on every PC in 
Moscow!'
 
The arrival of Tetris to America took a while longer. A Hungarian programming 
consortium, Andromeda Software Ltd. Sold the U.S. Tetris PC rights to Spectrum 
Holobyte. Spectrum added rich, color graphics and music based on traditional 
Russian themes. At the 1989 Software Publishers Association Awards, Tetris set 
records when it won an unprecedented four Excellence in Software Awards.
 
 
With Tetris experiencing incredible growth on the PC, it was only a matter of 
time until the game made the console conversion. With the introduction of the 
handheld video game machine, Tetris experienced its greatest success, selling 
well over 30 million copies on this system alone!
 
The man responsible for heading to Russia and tracking down Alexey Pajitnov and 
the console system rights to Tetris was entrepreneur Henk Rogers. Rogers was 
also responsible for several important game innovations, including Line 
Clearing Bonuses.
 
While Tetris made Pajitnov a folk hero to millions, the phenomenally successful 
game did not make him rich. The royalties for the original Tetris went to the 
Academy and the Soviet Ministry of Commerce. In 1996, with the help of 
entrepreneur Henk Rogers, the Tetris Company, LLC. Was organized. Rogers' new 
company, Blue Planet Software, Inc., San Francisco, California, was charged 
with the development and licensing for all future Tetris products. The company 
also protects the Tetris brand identity and ensures Alexey's creation for years 
to come.
 
 
 ______
|_ 14 _| Legal Statements
  |__|
 
 
This FAQ is Copyright(c) 2003-2004 Beau West (This email address is being protected from spambots. You need JavaScript enabled to view it.). 
This is a list of Websites that are allowed to have my FAQ on them.
 
GameFAQs
Cheat Code Central
 
 
 ______
|_ 15 _| Credits
  |__|
 
 
Thanks to:
 
My very good friend Silas Verrender(This email address is being protected from spambots. You need JavaScript enabled to view it.) for inspiring this 
FAQ. And his "FAQ Writer" that I wrote my FAQ on.
 
Michael Jacobs & Beeline Group for making the manual for the game.
 
CJayC for letting me post this FAQ on his website.
 
Thanks to you for reading this FAQ
 
To Nintendo, for their continuous effort to make good games and systems.
 
 
 
 
Very Special thanks to:
 
My Saviour Jesus Christ who died for my sins and made me clean.