Walkthrough:

The following hints are for '7-11 Quest' only. When you have all heroes joined your team the game will show you the ending.

Flake Town Disco:
To enter it you need to rent a costume in the costume-hiring shop here in town. For Shah-ron it will be a set of gown, bra etc and for Thidney it will be a suit. It'll cost you 1 gold. Then, at night put it on and talk with bouncer - almost any comment will lead you inside. Inside, talk with disco king and trick him to go outside and then kick his ass with some magic. Get his medal from the mound. Then reenter disco and use medal. You will win golden boots (they are useful for Goliath).

Barber's:
Pick up a brochure and talk with him. He will spoil your hair but dont be afraid, Shah-ron will rush out to the wigs shop and you will buy a wig there (you'll spend lots of money though).

Granny:
If you will talk rude to her, she will lwave and then you can take her caged grandchild. Be sure to pick up a sack between barber's and granny's houses, just outside backdoor of the disco.

Jolly Mutant tavern:
Inside, you can sleep at nights to restore your magic points and health. Also use your sack to capture a parrot, sitting near the entrance. You can enter toilet and help Conrad with paper when you have one (from King Afro). Conrad must join your team for you finishing game.

Pier:
There's a policeman here. To get rid of him and also to take his sunglasses use donuts from Baker's house. There's a way down here. Give a parrot to pirate and he will be so grateful to take you to the Baker's house anytime you'd wish. 

Baker's house:
Use caged child outside mansion to get rid of monsters inside. Also there's a water elemental near the wheel (he appears only at daytime). Talk with him to turn the wheel. I am not sure, but maybe he will join your team when you talk to him (I am sure that if it is so, then you dont need to do anything to persuade him joining, just talk).

Inside Baker's house:
Talk with professor. He will give you donuts. Enter kitchen. Pick up rolling pin and use it on dough. Then get a cutter and use it on dough to cut a figure. Use bellows to transport it into the room with professor. To revive Gingerbread man you need to get a jar o'lightning from the wizard of the tower and use it outside baker's house. Then go upstairs from kitchen and use a switch. When you descend talk with Gingerbread man and he will join your team.

Gorgon's Cave:
To get rid of the Gorgon use sunglasses (from the cop at the pier) inside her cave. Then look at her photo album, open cooker and get a weapon and a doll of the king. There are also 2 items taken outside her cave: a sword o'normalness and an axe (a weapon). Those weapons, there are many in the game, they are not important for gameplay, they are placed in separate inventory, as scrolls are. I wont mention all these weapons in hints but you are sure to get all of those by the way as you play.

Elfis's Statue:
You need him to join your quest either. You need to give him a microphone. This one is taken from the wizard wandering nearby Gorgon's Cave, just kill him and take microphone. Just beware, because he also casts spells at you in combat.

Dragon's Cave:
At the entrance, there are 2 pillars. The left one has a secret button upon it so examine it closely and press a button. When you do a secret passage appears. But what is inside is not essential for '7-11 quest' but as I think - in 'Slightly Twisted Quest' (STQ) Goliath opens it for you when you help him with boots.

Goliath:
There's a dwarf in the game who is wandering throughout the whole country - you need to give him golden boots from disco. If he wont take them, then just talk with him (carefully, he's very nervous) until he tells you he's too short. Then you help him out. After some time, when you meet him at some road, talk with him and he will thank you and join your quest.

Mr.Tree:
He's also a 'random location' character - he can often be met nearby Dimwit Dale (but you cannot meet him at the beginning of the game - he just appears there after some actions). To make him join you, talk politely with him many times.

Backwood Forest:
Here you pick up a list of instructions, a cellular phone (you can even get hints by that (but they are nowhere as good as mine...), and also search smoking boots for an item.

Spiders and Cow:
These are not essential for '7-11 quest', but to get rid of the spiders you need a flamethrower (maybe Gingerbread Man gives you one) but its only in STQ, so I dont bother.

A castle with stuffed mailbox:
To enter it you need to use a hamster from Don Elfondo's wedding party on the mailbox. Inside, you just go up and get a stone. If you play STQ try putting it in empty donut's box and try using it on the roof of the wizard's tower.

Ringwraiths:
They are very annoying. Just kill all of them. Some of them have spells and money, but you need some of the spells to complete game.

Elfs:
Talk with any of them you meet, they will give you tips. Also they do a great job of killing some Ringwraiths in combat.

Gnomes:
Maybe they arent gnomes, but I dont care about those fantasy stuff. These can be met to the left of the Elven King's tree only in daytime. They have tubaware you will need later. To get it, talk with them until they begin talking nonsense. Then you need to talk with them in correct order and picking the correct of the responses. Its a bit tricky but your goal is Shah-ron jumping at one of them and smashing him. Save then and quickly try to smash the next one and the next one in the same way. But they recover quickly so you need to grab their tubaware quickly.

Elven King & Queen:
Elven King has a wrench you need. Talk with him and he'll tell you he wants ice. It can be found 3 screens to the left in the centre of Kalibre's pass (the location where your health meter decreases constantly) - it is hard to spot but there's a piece of ice lying in the very middle of the screen. A queen on the other hand has an amulet and a toilet cleaner. To get any of them you need to bring her a hand mirror from the inn in the Edam City.

Cleaning the toilet:
You need to clean a toilet which is standing in the forest after you cross Kalibre pass to clear the water in the lake, where a mutant octopuss is leaving, to make a safe crossing of the lake. To clean the toilet you need a plunger and a cleaner from Elven Queen. Use them and note that water in lake is now clean. Go left. To enter doors dont use a card from the shoes in the Backwood forest on the card swiping machine but on the crack in the wall. It'll open. You will enter a set of caves. Here kill all goblins, sleep at inn in the caves, kill them again until you kill the last one. A person of your interest here is Humphrey Balrog, a 'flaming' man. You need to help him with his teeth. Go to the big boulder in the caves, tie a rope to it and use a boulder when Humphrey is near. He'll join your team. There is also a place in caves where you can pick up some hay.

Waterfall:
There is a barrel. To reach the hidden cave you need a cork from Edam City's wine cellar and a duvet from the inn in Edam City. Use them on a barrel and use barrel. In the cave use tubaware on grail to get it. Swim out of the cave.

Wizard's Tower:
Kill all the goblins near the entrance. Enter tower. There's a hotspot here, where you dont see a usual hotspot's b-z-z noise - you need to click on the valve in the center of the screen (took me 30 minutes to find the spot) and suddenly stairs rise. Upstairs, talk with wizard. When you return, use incontinience spell on him, then spell o'floater, when he enters magic toilet cast incontinience again and then go downstairs, use wrench on valve and if everything is ok you should see the death of the wizard, if not then you have to try again (this game has some moments where you cannot tell what you need to do to achieve something, and its very annoying - for example first time I played this moment I did it much easier (killing wizard) but I failed to repeat that; though what I have described here should work). After he is dead pick up all valuable items in his room (I recall a scroll, a weapon and a jar o'lightning) and go upstairs. At the roof go right, open a cage with an animal and it will join your team.

Minar Tragedy:
Near the entrance pick up orc's eye. There is an inn here where you can play a game with a man who's sitting at the table. If you win, you get a doll from him. There's a ninja baker in this city. To trick the guards and bring weapon into palace put a sword o'normalness into his vat with dough. He'll make a loaf of bread which you should take. Now go to palace and guards will not take bread away. Go in and kill the king. Then use sack on his body and use doll from Gorgon's Cave on throne. I failed to open doors in throne room. You can also buy some stuff in Minar Tragedy's shop o'stuff.

Elevator & Dark Castle:
To make an elevator ride you to the 2nd floor you should use a 'small key' item which you can obtain by killing an orc in the very beginning of the game - there is only one orc in the beginning of the game wandering in Flake Town. At the 2nd floor kill all enemies, go left to the backdoor of the castle, enter it, get stuff from the shelves, use orc's eye on the scanner near the door, inside take orc's costume, wear it, but remove it when you are going to leave the elevator. Defeating the Dark Lord is only for those playing STQ so they can kill a goblin who is guarding entrance to the party by using Dark Lord's doorbell 3 times. And after you enter the party place, figure out by yourself how to defeat the statue of Dark Lord (only way to defeat him IMHO is to defeat his statue).

Rivendull gates:
To enter the party (another one) you need a gift and an invitation. You can get a gift from tombs, guarded by Timmy The Dog and invitation is in the house of 3 goblins just across the road. If you have both, talk to guard and enter mansion. Inside, examine Dark Lord's gift. Enter office. Talk politely with Don Elfondo and he'll give you a hamster.

House Of 3 Goblins:
Just kill all of them (tricky) and pick up an envelope with invitation.

Car Remains:
Pick up a handle and use it on ferry to get across the river.

Timmy The Dog And Tombs:
Talk with Timmy for a very long time. When you return to him at night you will pick up a bit of drugged meat in his bowl. Get it. Also Timmy will let you enter tombs after this freely. Enter rightmost tomb, use sheet from inn in Edam City and go to the leftmost tomb. There you will obtain a gift for party.

Edam City:
To enter it for the first time just use drugged meat on guards and walk in. At inn look at the guestbook and sign there. Go upstairs, kill the cat (cats have 9 lives, do they?), then take sheet and duvet from the shelf. Enter honeymoon suite and get hand mirror on the bed. Examine mirror.

Wine Cellar:
To get there you need to hunt down an 'exit' spot in the inn in Edam City. It's in the left part of the inn. When at cellar, get a cork for a barrel.

King Afro:
He wants grail and he will give you toilet paper for it. Grail is behind the waterfall, in secret cave. And toilet paper will help Conrad in Flake Town's Inn and he will join your team.

DA END...