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Heroes of Might and Magic IV
Campaign Walkthroughs
by
Steven W. Carter
(This email address is being protected from spambots. You need JavaScript enabled to view it.)
Last Updated
April 27, 2002
*****************************************************************************
* Introduction *
*****************************************************************************
This is a work in progress (obviously). I hope to update the guide with a
scenario or two every day until I?m done.
The walkthroughs use version 1.0 of the game and the intermediate difficulty
setting. People who can play through at the higher difficulty settings
probably don?t need a guide.
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* Gameplay Tips *
*****************************************************************************
* ------ *
* Skills *
* ------ *
All heroes need the combat primary skill. If nothing else, it makes them
much more difficult to kill.
All heroes can use the nobility skills. More troops, more gold, and more
resources are all good things, but diplomacy might be the best secondary
skill of the bunch since the creatures you buy only cost half as much as they
would otherwise (and you?ll often be facing your own creatures in the
campaigns).
Other non-magic skills should be parceled out so they don?t overlap. If two
heroes have tactics skills, for example, only the highest rating of the skill
is used to determine the bonuses, so it?s a waste for two heroes in the same
army to have the skill. So when you group heroes together, try to get one to
learn tactics and the other to learn scouting.
* --------------- *
* Sieging Castles *
* --------------- *
Magic is the key to sieging castles. You can use it to disable the enemy
ranged troops or push them off their turrets. You can use it to attack the
ranged troops since they can?t retaliate against magic. You can use it to
summon or create temporary troops, and then use those troops as fodder to
charge the gates. Finally, you can use a spell like poison to kill off the
melee troops inside the castle, since poison doesn?t require line-of-sight.
* ------------- *
* Miscellaneous *
* ------------- *
Trading posts give a 50% bonus over using the marketplace, so it?s a good
idea to keep a low level unit camped next to a trading post so you can use it
any time you want.
The closer the enemy is to you, the more damage ranged attacks do. So if
you?re relying on ranged attacks, you should almost always wait on your first
turn.
*****************************************************************************
* Life Campaign *
*****************************************************************************
* ------------ *
* Introduction *
* ------------ *
You?ll gain a lot of heroes in this campaign, and while you should build them
all up, you should pay special attention to Lysander. He?ll have to fight a
battle all by himself in the last scenario, so he needs to be as powerful as
possible. Also, if at all possible, you should train Lysander to be a Lord
Commander rather than a General since the bonus is better.
As for the Life units, it?s best to select pikemen, monks, and angels.
Ballistae are nice ranged units, but they?re slow as mud, and you don?t
really need them if you have crossbowmen and monks.
* ------------------------------------ *
* Scenario 1: The Drawing of the Blade *
* ------------------------------------ *
Objective:
1. Defeat Normic and Caileen.
Carries Over:
1. Lysander, Proetho, and the best two other heroes (max level 18)
Walkthrough:
You start out with three towns and three heroes. Each town has units
garrisoned in it, plus units available to be trained, so have each hero visit
the closest town and collect as many troops as possible. That should make
them tough enough to handle the neutral creatures nearby.
Then have your heroes explore the areas near the towns, collecting resources
as they go. There is plenty of gold available on the map, so you should
always pick experience when you find treasure chests. After about a week,
have your three heroes join together into one army (the portals make this
easy), and put a single squire into a second army so your hero army doesn?t
have to waste time picking up stuff.
The heroes, along with numerous crossbowmen, squires, pikemen, and monks,
should be able to finish off most everything in the triangle formed by your
three towns. (The griffins to the southwest might still cause problems.)
While they?re doing that, continue to build up your towns, and make sure each
one has a caravan. Then every so often train troops at each town and send
them to the most eastern one, because that?s the one closest to the road
leading away from your part of the map.
Note that there are a couple quests in the area:
1. At location (81,43) you?ll find Adamus? Retreat. If you return the Ankh
of Life to Adamus, he?ll help you out (in the form of Proetho, a level 11
priest). This is a necessary quest, and since Proetho carries over to the
other scenarios, it?s best to do it as quickly as possible. The ankh is
being held by the venom spawn at (53,74).
2. At location (38,56) you?ll find a quest hut in the water. If you kill the
green flagged mermaids and harpies to the east, you?ll receive a seaman?s
hat. The quest isn?t necessary or especially useful, but you?ll still need
to take to the water so you can visit the blue keymaster?s tent at (49,31).
Also, if you?re in need of money, you can find an oracle at (32,50), which
will lead you to a treasure of 6000 gold. Plus, if you go to the patch of
land at the eastern edge of the water, you?ll find three peasant huts there.
Peasants pay taxes, so they?re a good investment. Just caravan them to a
town and leave them there.
Once you?re ready to push south, put your four heroes together and let
crossbowmen, monks, and either angels or champions take up the other three
slots. When you pass the monastery (which you should flag so you can get
more monks) head east into a little cul-de-sac area with a gold mine and a
couple archery ranges. If Proetho is a higher level than your other heroes,
then you can leave him in the triangle of your towns so he can visit all the
skill huts he missed before while the rest of your army explores the cul-de-
sac. Then you can join them all together before you head west.
To the west you?ll finally encounter the lands owned by the Red and Teal
players. But first you can do another quest. At (86,79) you?ll find the
home of a ?stressed-out woman? and she?ll offer to trade you five healing
potions for 10 peasants. Since you should have a couple Life magic
spellcasters with you, the healing potions aren?t really necessary, and you
can skip the quest.
Also, before meeting up with Teal and Red, you?ll finally have to battle some
griffins. But with a large army you should be able to deal with them, and
it?s even easier if you have angels, since they can resurrect any troops who
get killed. Otherwise, just let the griffins come to you, and try to whittle
down their numbers before engaging them with your melee troops and heroes.
To the west of the griffins is a Teal town. It will have loads of ranged
attackers, but you can use your angels or champions to approach the castle
and attract their fire while the rest of your troops clear off the turrets.
It?ll probably be messy, but you can use Song of Peace to great advantage
here if you have it. Regardless, taking losses is ok since Teal and Red only
have four towns between them, so every one you take turns the tide in your
favor.
Note: If you?re using angels, don?t have them resurrect your heroes. Your
heroes will be resurrected automatically as long as you win. Instead, have
the angels resurrect themselves, if necessary.
West of the town is another one, and this is where you?ll probably find
Caileen. So destroy her army and capture the town, and then explore the
surrounding area. At (129,93) you?ll find a quest gate, which will only let
you pass if you have Proetho with you. Beyond the gate you?ll find another
gold mine plus the purple keymaster tent.
Back near the first Teal town is the blue keymaster gate. Beyond the gate is
another gold mine -- and also a few black dragons. You need to kill the
dragons for the quest hut at (106,115), so go ahead and do the job. Then
capture the mine and visit the quest hut so you can acquire a dwarven hammer
(which is needed for another quest).
East of the gate is Red?s lands, so if you?ve been taking serious losses
during your battles, this is a good time to re-supply your troops. Between
your five towns, you should be able to create quite an army now. Then head
east to meet Red.
From here on you just need to treat Red like you treated Teal. The only
difference is that Normic is a coward, and he?s hiding behind Clodman?s Wall.
So go to Clodman?s house at (85,105) and give him back his hammer. He?ll
then knock down the wall for you.
Normic is a level 24 General, and he?ll have lots of troops with him, so feel
free to wait a while before attacking him. With seven towns behind you
you?ll have all the troops you need (and then some), and once Normic is dead
the scenario will end.
* ---------------------- *
* Scenario 2: The Trials *
* ---------------------- *
Objective:
1. Contact the Oracle of Dawn.
Carries Over:
1. Lysander, Proetho, and the best two other heroes (max level 25)
Walkthrough:
If you approach the quest gate, you?ll find that you need to give up 10,000
gold in order to pass. You start with 5,000 gold, and there are enough
treasure chests nearby to give you the rest. But a better plan is to take
the portal in the corner and explore the area it leads to. You?ll have to
defeat some stacks of gargoyles and trolls (which shouldn?t be too bad if
your heroes all learned combat), but your reward is a gold mine plus several
piles of gold. With that gold in hand, you can use the treasure chests next
to the quest gate for experience instead.
The second quest gate is to the west at location (29,26). It requires that
you have the Sword of the Gods. The sword is located in the southeastern
corner of the map, but it?s guarded by some efreeti and friends. This should
be a tough battle, but luckily you can recruit some crusaders and monks in
the area, and there is a tree of knowledge nearby so you can gain a level
first. If the battle still gives you problems, then you can just wait for
more crusaders and monks to show up, and eventually you should be able to
overpower the creatures. Otherwise, just make use of spells like song of
peace and mass heal and bludgeon your way through the fight.
The third quest gate is located underground at (35,44). Along the way you
should pick up Saint Ranan?s Staff (guarded by some nature creatures),
because that?s what the gate wants.
Following the path underground, you?ll come to the last quest gate at
(65,36). It will only allow the ?two who are one? to pass, which means you
need to find Lysander. Nearby is a purple dragon portal. When you go
through you?ll discover the tunnel to the north has changed, and that there?s
now a new area for you to explore. At the back is a portal leading to a
pandora?s box. Open the box to receive Lysander back (and get an angel in
your army). Then take the blue dragon portal back to the quest gate and go
through.
Now you just need to go back up to the surface and follow the trail to the
oracle?s house. Once you get there, the scenario will end.
* ---------------------------------- *
* Scenario 3: The First Step of Many *
* ---------------------------------- *
Objective:
1. Contact the Worton?s mother, Desette.
Carries Over:
1. Lysander, Proetho, and the best two other heroes (max level 30)
Walkthrough:
You?ll have to do a lot of fighting on this map, as the four computer
opponents (Red, Teal, Blue and Orange) have two towns apiece. You don?t have
to take all the towns, but you might as well for the extra experience and the
added troops.
So group together your units into two armies. You?ll receive three more high
level heroes before the end of the campaign, so I?d recommend putting the two
random heroes together into one army (since you don?t really need to develop
them any further) and putting Lysander, Proetho, and the five starting troops
together into a second army. Then let Lysander?s army do all the work while
the other army picks up stuff.
To start out, there?s only one way to go, so kill all the creatures you find
and loot all the resources and objects on the ground, and push forward.
Along the way you?ll find a prison with a level 25 hero inside (I believe
it?s always a General). You can either add the hero to Lysander?s army (in
place of, say, the pikemen) or you can add him to the army with the other two
random heroes. Since you need to make Lysander as powerful as possible, I?d
suggest the latter course.
Eventually you?ll come to a Red town. It shouldn?t pose much of a problem,
and neither should the second Red town to the northwest. When they?re both
yours, Red will be eliminated, and you?ll have a nice base of operations.
Plus, the second town is protected by the first, so you don?t have to defend
it against attacks. But eventually you might want to think about upgrading
the first town to have a castle.
Now you have a choice about where to go. You can either go south (towards
Blue) or east (towards Orange). They?re both relatively easy to conquer, but
attacking Orange first makes your lands easier to defend, so that?s probably
the better choice. Meanwhile, keep building up your towns, and alternate
between having champions and angels. (You probably won?t be able to afford
all angels.) Then, when you?re ready to move on to your next conquest,
upgrade your army to have Lysander, Proetho, champions, crossbowmen, monks,
champions, and angels.
Once you?ve taken Orange?s and Blue?s towns, you again have a choice. You
can either attack Teal (to the southwest) or you can finish off the mission.
There are a few skill and attribute buildings in Teal?s territory, plus the
experience for killing Teal?s troops, so that?s the better choice if you want
to build up your heroes.
Otherwise, head southeast, but don?t attack the garrison. Instead, take the
bridge south of the one leading to the garrison. It?ll be guarded by high
level might creatures, and they?ll put up a good fight, but it?ll be your
last battle of the scenario, so it doesn?t matter if your troops get beat up
or not. Then just visit the tree of knowledge and take the dragon portal to
Desette to finish the scenario.
* ----------------------------- *
* Scenario 4: Seeking the Steel *
* ----------------------------- *
Objective:
1. Defeat Mastero to rescue the swordbearer, Sir Kentaine.
Carries Over:
1. Lysander, Proetho, Desette, and the best two other heroes (max level
33)
Walkthrough:
The scenario takes place on a small map, and there isn?t an underground
section, but you still need to move quickly. The army you have now (with
five heroes) isn?t going to get much stronger, but the castle you need to
take at the end will keep growing. So try to keep moving forward without
wasting any time.
You?ll face some high level sets of nature creatures on the map, and,
depending upon how you?ve developed your heroes, they might either be easy or
difficult to kill. If you?ve developed combat skills, then they should be
easy, and you can pick a variety of ways to kill them. Otherwise, if, say,
water elementals kill your heroes in one blast, you need to rely heavily on
spells like song of peace, (mass) nature ward, and martyr (once you have
pikemen to absorb the damage).
A little to the west you?ll find three guardhouses (pikemen) and a knight?s
chapter (champions). You should flag all the buildings, but you might want
to leave the pikemen behind. The pikemen can pick up all the stuff on the
ground, and your army will move faster without them. But let the pikemen
trail along behind, just in case you need them in the battles ahead.
Then continue west, killing whatever you want along the way. (You?ll mostly
rely on trees of knowledge to level up from here on out, so killing isn?t as
important.) Eventually you?ll come to a blue keymaster gate -- but find that
the blue keymaster tent is on the other side. Get used to it. This is just
the first example of many in the campaigns where the computer players will
get one-way gates in their favor. So you can?t kill the Blue player behind
the gate. All you have to do is reach the swordbearer before Blue does.
(And if you leave the efreeti in front of the gate, Blue might not ever
venture out of its area.)
So ignore Blue and continue following the path west, north, and then finally
east. Along the way you should be sure to stop at the second knight?s
chapter, and also the blacksmith, but only stop for resources if you need
them and the pikemen aren?t collecting them fast enough.
At the end of the path you?ll find the gate to Orange?s area, and it?ll be
guarded by two sets of chaos creatures. These shouldn?t be too hard, but
concentrate on the medusae first since they can kill your heroes in one shot.
Past the gate, you might want to visit the sacred fountain or the learning
stone, but the oracle will only lead to a scarab of summoning (which doubles
summoning output), so skip that. Then attack Orange. If you?ve been quick,
then Orange won?t have as many troops as you found at the gate, and so it
should go down easily. Plus, Mastero (a level 30 pyromancer) will probably
stay outside the castle, and so you won?t have to deal with a siege attack.
Once Mastero dies, the scenario will end.
* ----------------------------- *
* Scenario 5: The Rightful Heir *
* ----------------------------- *
Objective:
1. Defeat Worton.
Walkthrough:
*****************************************************************************
* Might Campaign *
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* Order Campaign *
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* Nature Campaign *
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* Death Campaign *
*****************************************************************************
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* Chaos Campaign *
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* Permissions and Updates *
*****************************************************************************
This guide may be posted on any web site as long as the text is not changed
and as long as I am informed of the posting. I will always submit new
versions to GameFAQs (www.gamefaqs.com) first, so if you are looking for the
most up-to-date version of this guide, that is the place to look.
*****
Copyright © 2002 by Steven W. Carter