Hellboy: Asylum Seeker (PC)
FAQ/Walkthrough version 0.5
Copyright (c) 2001, 2002 Kuno Woudt .
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1
or any later version published by the Free Software Foundation;
with no Invariant Sections, with no Front-Cover Texts, and with no
Back-Cover Texts. A copy of the license is included in the section
entitled "GNU Free Documentation License".
[fancy ascii art goes here :]
======================================================================
0. Preface
======================================================================
This is my first FAQ, so if you like it please send me a message
to encourage me to write more FAQs :).
Now, feel free to jump to whichever section you are looking for,
or read on for a general (boring) introduction to this FAQ.
-- Kuno Woudt
======================================================================
1. Table of Contents
======================================================================
0. Preface
1. Table of Contents
2. Introduction
2.1. URLs
2.2. History
3. Walkthrough
3.1. Episode One
3.1.1. E1 - Grave Yard
3.2. Episode Two
3.2.1. E2 - Underground Passage
3.2.2. E2 - Asylum
3.3. Episode Three
3.3.1. E3 - Tower Grounds
3.3.2. E3 - Library
3.3.3. E3 - Sacristy
3.3.4. E3 - Tower Roof
3.4. Episode Four
3.4.1. E4 - Asylum Recreation Room
3.4.2. E4 - Sewers
3.4.3. E4 - Elevator Room
3.5. Episode Five
3.5.1. E5 - Town
3.6. Episode Six
4. Feedback
4.1 Music Books
4.2 Developer
5. Cheats
5.1. hell_e2.bat
5.2. hell_e4.bat
6. GNU Free Documentation License
7. EOF
======================================================================
2. Introduction
======================================================================
Hi,
You are reading the FAQ for Cryo Interactive's Hellboy game. This
is my first game FAQ, so please send any questions, suggestions,
flames, fanmail, etc... to .
(if you send me something which I might want to add to the FAQ,
let me know how you want to be mentioned (no email address, spam
protected email address, etc... )
Hellboy is originally a comic book character created by Mike
Mignola, these Hellboy comics are published by Dark Horse. (yes,
you should buy them, Hellboy is one the best comic series I
know).
However, I must warn you - this game might not live up to your
expectations:
1. the game engine can be quite buggy.
2. some of the fights can be frustrating.
(I ran into many problems with my nvidia TNT2, using their
detonator drivers. Installing the drivers from my video card
manufacturer (ELSA) seems to have made the game a lot more
stable).
So, unless you are a devoted Mike Mignola fan, this game might not
be worth your trouble.
======================================================================
2.1. URLs
======================================================================
This FAQ is available from gamefaqs: http://www.gamefaqs.com,
and from my personal homepage at http://warp.frob.nl
Dark Horse is at http://www.darkhorse.com.
Cryo is at: http://www.cryo-interactive.com.
Hellboy game: http://www.hellboy-game.com.
The GNU Free Documentation License and related materials:
http://www.gnu.org/copyleft/.
You can find me on irc in channel #demoscene on openprojects irc
(http://www.openprojects.net), however this channel is not related
to computer games at all, so you should only use it to find me if
my email adress doesn't work anymore. (my nick is `warp').
======================================================================
2.2. History
======================================================================
2002/11/02 - Kuno Woudt
- version 0.5.
- some more feedback, new email adress.
2002/03/26 - Kuno Woudt
- version 0.4.
- added feedback on Peter's letter and the music books.
2001/08/25 - Kuno Woudt
- version 0.2.
- added Episode Four through Six and some other things.
2001/08/21 - Kuno Woudt
- first version.
======================================================================
3. Walkthrough
======================================================================
Throughout this FAQ I will use the following conventions:
, , press the corresponding key.
, attack with the appropriate weapon.
attack with some other weapon.
press the `use item' key.
[HEALTH] a health box/kit whatever item lying about.
[AMMO] some ammo for you to pick up.
[SAVE] a save point.
I have drawn maps for some areas, near each map should be a legend
explaining which character means what. Some common characters
are:
S = save point
H = health
# = a door
A = ammo
======================================================================
3.1. Episode One
======================================================================
After picking up Peter's lighter you are ready to explore the
Grave Yard. Walk up the steps and continue until you see a
tree. Try on the gate towards your right and you will
find out it is locked. Turn around and enter the small building
opposite from where you are standing (press near the
door), now press near the stone opposite the door -
Hellboy will say something like "Hey, that did something.".
Exit and walk over to the other small building near the steps,
again press the stone inside which will now unlock the gate.
After passing through the gate you will encounter some zombies
while exploring the area. Use your to defeat these
and grab the [HEALTH] before walking up the steps to the next
area.
After the conversation between Sara and Hellboy you can try
on the door next to Peter - it is locked. Walk over to
the grave yard where you will see a magical hourglass, press
near it to discover it is a [SAVE] point (well you could
have read that in the manual too).
NOTE: this might be a good moment to try the cheat in section 5.
======================================================================
3.1.1. E1 - Grave Yard
======================================================================
Use the entrance next to the [SAVE] point. You will be attacked by
a giant bird. If you don't feel like fighting just over to
the end of the clearing and fetch the key, then back and
exit this area.
If you do kill the bird you will be greeted with another zombie
when you enter the grave yard again, but atleast you will get a
[HEALTH] after killing it. You should probaby [SAVE] again.
Now, the key to unlock the door next to Peter, then open it
with .
======================================================================
3.2. Episode Two
======================================================================
When you start Episode Two you should see a torch on either side,
your lighter to light one and pick it up. Next use your
to punch the two zombies in the room - they are easily
defeated, and walk over to the left of the room. There is a stone
between the 3rd and 4th `coffins' which you can push with
to open the door on the far side of the room. to the door
before it closes.
In the next room you will find four stones.
1. a triangular one on the left, I shall call that stone 1.
2. a square stone on the right.
3. a roundish stone on the right.
4. a roundish stone on the middle pillar on the left.
You will not need stone 3. Place stone 4 on the left pillar,
stone 1 on the middle pillar and stone 2 on the right pillar.
(the logic behind this might have to do with the height of each
pillar. I am not sure myself - I just tried all combinations until
I found the right one).
After placing the stones a bridge will appear toward the other
side, cross the bridge and [SAVE].
======================================================================
3.2.1. E2 - Underground Passage
======================================================================
Walking along you will come across a door behind a pit of fire,
press near one of the posts on either side of the door to
attach a torch to it. Now run back to the save point and grab the
torch on the other side of the wall, again use to attach
the torch to a post to unlock the door.
Open the next door by pressing near the cross to the
right of the door, this turns out to be an elevator.
NOTE: there is also a secret door a bit further along on the left
wall, but there is now way to open it right now.
After arriving in the church press to play a tune on the
organ and you will find some [AMMO].
When you have talked to the ghost on the other side of the church
and opened the door with you will be outside again. Walk
towards the camera to be attacked by a monster - as with the bird
you don't have to kill it - you can outrun it if you want.
Run along and press to open the wooden gates. To be
attacked by yet another monster - you'll be happy to know that
this one leaves before you get a chance to fight it.
Follow the path to a mansion, enter it and [SAVE].
======================================================================
3.2.2. E2 - Asylum
======================================================================
_____ _
| | | |
| | |_|
___ | |
__| |___ ___ ___ _____ __| |
/__ __ | |_| |_| |_| |
// |___| | | _ H _ _ frogs |
_||_ ____/ /___ |___| |___| | | |________|
| | |____ _ | ___ ___ | | ___ ___
|_ | | | | | | |_| |_| |_| |_| |
| |__ |_| | | | _ _ _ _ |
| | | | |__|___| |___| | | |___| |___|
| |__| |______|_ ___ | | ___ ___
_|__| | |_| |_| |_| |_| |
| | | _ _ _ _ |
|___| |___| |___| | | |___| |___|
|_ _|
H = Herman _________|#|_______________
S = [SAVE] | | |
F = file cabinet | | garden |
M = map | Asylum | |
f = fountain | # /~ |
s = sprinklers | | ( O ) |
# = door | | \_/ |
_________ | | |
| |___| _____|_ |
| |______| | | __ |
+--> | \______| # | __| \_|_
| \_________# | _| |_____/ | |
| |___ ______|_____|s______|__f| |
guard room |##| |_____|
| |
_____ _____|##|_____________
| | | | | | |
|F | | | | # |
| | | ____ | | |_|
| | | | | | | | |
|nurse \_| # # | | |
|________# | | # |
| | | |___ | <- library
| | | | |M |
|____| S|____| |___|
|____|
Walk to the area I have labeled `nurse' on the map. A nurse will
attack you and take your gun, so you will have to defeat her with
your . After throwing her out of the window press
on the file cabinet a few times to learn that Pavlov was last seen
near the library, and that he stole a key. Walk behind the desk
and press on it to open a drawer, press again to
take the key. Press on the books twice to get a music
book.
Now go to the library and have a look at the map. You will notice
that there is a secret area behind some of the books, turn around
and walk to the nearest books, you should find a book which sticks
out from the other books. Press to pull it back and open
the secret door, walk into the secret room and you will find
Pavlov. However, he is not very helpful right now.
Go to the double doors and unlock them with the key you got from
the nurse, you will be attacked by two mad guards, probably best
to use your to defeat them.
Try the door on your right to find out it is locked. Press
on the window next to it to find out it hasn't been
cleaned in a while :), press to break the glass and press
to enter this room.
Gather all the medicines throughout the room and have a look at
the charts, also note their colors. (Reprinted here for your
convenience).
Patient Treatment Disease
Tchecky Sadocan (yellow pills) ...iculating Dementia
Herman Quarlax (green pills) ...ronic Schizophrenia
Gunter Chromal V... (red pills) Debilita... Euphor...
Voslov Bromal (blue pills) Chicken Syndrome
You will notice there are three patients in the room, and four
charts on the wall and you now have five different colour pills in
your inventory. So the white pills must be for Pavlov, head to
the library to find out. Pavlov will you give you a key.
(now might be a good time to [SAVE] again).
Go back to the room where you got the pills. You can give the
other patients their pills now to stop them wandering around,
there does not seem to be any other use for it though.
Try the door on the far side of the room to find out it is locked,
use the door to the right to enter the garden. Walk over to the
other side of the garden, behind the small building you will find
a valve or something in a corner (marked "f" on the map). Press
on it to activate the fountain, a letter will appear in
the water, press on it to take it. the letter to
find out it is probably written with invisible ink.
UPDATE: Lost Johnny was the first to write me on how to read the
letter:
"Just it in front of the fireplace in the first room of
the asylum (the room with the save point in it). The heat of
the fire will turn the ink visible. Peter's letter reveals
how the angel statues have to be adjusted in order to open
the entrance to the underground corridor which leads to the
exit of Episode 2."
Go back inside and enter the door to the guard room. Again use
your to defeat the mad guard and press on the
lever at the end of the room. This will unlock the door towards
the next hallway. Go back and open that door, to find yourself in
a hallway where you can hear a lot of frogs.
Enter the last door on the left to find Herman, give him his pills
to learn about an old man behind the walls. (btw, wash your hands
if you take a dump on any of these toilets :).
Enter the last door on the left and you will be attacked by a
giant frog creature. to the end of the room and press
to grab the pipe, now walk under the giant frog and press
. Hellboy will drop the pipe after this, so press
again to pick it up from the floor. Repeat until the frog is
dead. You are now the proud owner of a useful pipe.
Exit this room and enter the second room on the left. the pipe
on the fan on the back of the room to break it, and press
to enter the new hole.
You will find yourself in a room with four pillars on which
statues of angels point towards the end of the room.
Leave the far left pillar as it is, and press on the far
right pillar to point it towards the right. Press twice
on the bottom right pillar and press three times on the
bottom left pillar so that all the statues look in a different
directions, this should open the door at the top of the room.
Walk towards the end of the corridor, open the door and keep
walking. At the next door use the key you got from Pavlov to
unlock the door and you will find the old man Herman was talking
about.
======================================================================
3.3. Episode Three
======================================================================
Exit this room and run through the corridor, try to avoid the
hands grabbing you from out the cells. After a while you should
walk up some stairs and find yourself in a torture chamber or
something, which does not look too stable.
The door on the other side is locked, but you can notice a key
hanging from one of the chains. Grab the plate which is on the
wall to the right of the axe. On the left of the axe there is a
chain which you can reach, press to pull it. Now you can
use your to punch the two broken pillars at the back of the
room. (Punch the left pillar first, while the room is rumbling
over to the other pillar and punch that). The roof should
cave in after a while, walk over to the left of the room to pick
up the key which is now lying on the floor.
the key to unlock the door and press to open it.
Follow the wall towards the right and enter the door opposite the
steps, Hellboy will see the same man who walked out of the torture
chamber into a tower. Walk along and you will find a [SAVE] point
in a corner to the right. Obviously the tower is locked and so is
the door opposite from the save point, so go back to the clearing.
======================================================================
3.3.1. E3 - Tower Grounds
======================================================================
Walk along the wall to find another door which leads to a library.
You will again see the man from the torture chamber enter a door
and locking it behind him. Examine the shelves on Hellboy's right
just after entering to find another music book.
Talk to the monks to learn that there should be a key somewhere
for the `forbidden library' and that most of the monks have turned
evil. If you will look carefully you will see a key lying on top
of one of the book shelves in the middle of the room. Back up a
bit and you will see there is some sort of hole in the roof. Now
walk over to the side of the middle book shelf thing, and press
, Hellboy will push the shelves so that it is positioned
right under the hole in the roof. When you walk outside you will
see a [HEALTH] next to some window on the roof, so there must be
some way to get there and get the key too.
Exit the library and follow the wall towards the right, enter the
door with the steps in front of it. You will find yourself in an
area with a few pigs and a chicken. Talk to the boy sitting next
to a door to find out he is hungry. Walk further along and you
will come across a kind of pool, press near it to
discover there is something floating in the small pool. Walk
around the fence to the left to find a bag of delicous pig food,
throw it in the water to get a box with a key in it.
Exit this area and walk to the other side of the clearing, and
enter the area with the save point. Unlock the door opposite the
save point with the box with a key in it, and try to grab the
[HEALTH]. You will fall through the floor and be cooked by a
boiler of some kind. Run towards the right were you will find a
bucket, take it with you to the fire and the bucket on the
water coming out of a pipe to the right of the fire. Grab the
[HEALTH] and then press on the pipes to the left of where
the fire was to climb over them. Walk along and you will be
attacked by a zombie. Defeat it with your and grab the
head which is lying on the floor next to a beheaded corpse.
Follow the corridor and you will enter a room with two tables and
an oven. Walk to the other side of the room and get some [HEALTH]
on the right and a stale bread on a shelf to the left.
Exit the room and enter the clearing itself, you will notice a
number of pillars. Press near a pillar to push it, push
the three largest pillars around to create a staircase up to the
roof, and press near the smallest one to climb them.
On top of the roof grab the [HEALTH] and press to break
the glass and jump through the window. Walk over to the key and
press to take it, walk to the other side and press
to jump off. You can now the key to unlock the door
in the back of the library. Walk along the corridor and press
to talk to the head librarian in the forbidden library,
he will not let you in because you are not a monk. the head
on the door and the head librarian will let you in. [SAVE].
======================================================================
3.3.2. E3 - Library
======================================================================
Walk up the stairs and take out the evil monks with your ,
then walk back to the head librarian and talk to him. Swing your
a few times and the giant monkey will run up to the top of
the library. health if you need it and walk up to the
monkey to defeat it with your . (Try to push the monkey
against the wall while punching and it will not punch you that
often).
Grab the cross on the floor and you probably want to [SAVE]
again.
Talk to the monks back in the library to learn about the
inquisitor.
Exit the room and go back to the hungry boy, give him the stale
bread. He does not like it very much, so we should find him some
better food. Grab the chicken by pressing near it and go
back to the room with the oven. the chicken on the oven. Go
back to the boy and the chicken on him, he will open a
trapdoor right where he was sitting. Press to enter it.
You will come across an evil monk, but he is easily defeated with
your , or you can just ignore him and along. If you
walk along you can find some [HEALTH] on the right somewhere, and
you will find another evil monk before you walk up the stairs to
the church (where you will find some more evil monks). Walk
straight ahead and enter the door to find a [SAVE] point and a
coffin.
First the cross on the left side of the coffin, then step
into the sun light and the shiny plate from the torture
chamber. You will assume the mantle of the Rara Avis, which just
means you get a nice mystic sword. [SAVE] before you leave.
======================================================================
3.3.3. E3 - Sacristy
======================================================================
You will be attacked by the inquisitor, who turns into some kind
of worm or dragon. Avoid touching the spikes and the fire in the
middle of the room, and use the sword to when he's coming
out of one of the holes.
Leave the church through the door you have not been through yet
and to the door to leave the church grounds (or you can kill
the evil monks if you want). You will be back at the area with
the pigs and the boy-who-is-not-hungry-anymore.
Walk over to the tower grounds and [SAVE]. After saving your
game, if you walk a bit further you will be attacked by one of the
bizarre statues in front of the tower. After you kill it you will
be attacked by the other statue.
The best strategy here is to towards the small building and
then pass between the wall and the tree near there. The creatures
will not be able to follow you, so you can turn around and
them with your sword even though they cannot attack you.
Enter the tower and grab the [HEALTH] on Hellboy's left. Walk to
the end of the room and press to pull the lever to take
an elevator to the next floor.
Here you will find a puzzle in the form of 7 levers scattered
about some strange platforms. First pull the 2 levers on the
ground. Now walk up the steps and pull the lever on that
platform. This will raise the platform so you can walk down the
stairs again and pull the lever on the other platform. Repeat
this once more to rotate the final platform, then go back up the
stairs and repeat the process until you are back on the ground
near the elevator again. Pull the two levers on the ground again
(in the right order), and walk up the stairs to repeat the process
until you reach the final platform.
After you pull the lever on the last platform it will take you to
the tower roof, where your game will be saved automatically.
======================================================================
3.3.4. E3 - Tower Roof
======================================================================
Walk up to the monster and it with your sword. Just
ignore his punches and whatnot and some health when you have
to.
After killing the creature Hellboy will catch the amulet and be
transported back to the present.
======================================================================
3.4. Episode Four
======================================================================
Take your gun before you leave the room. Follow the corridors to
the room with the statues. Carefully walk around the statues so
that they cannot see you (they will come to life and attack you
with their axe if they do). Leave the room to go back to the
asylum.
Back at the asylum you can climb through the window again, and
this time grab some red pills and [SAVE].
======================================================================
3.4.1. E4 - Asylum Recreation Room
======================================================================
Climb out of the window again and walk towards the garden, before
going out you will find Herman sitting on a bench. Press
to talk to him, and the red pills on him after that. Take
the key and go outside.
If you try to turn the valves you will find out there is no
water. Walk to the gates and press to open them (they
were locked in Episode Two). Walk along and use the key you got
from Herman to unlock the door. Enter, and press to pull
the lever next to the desk. Leave the room and go back to the
garden. The lever you pulled has unlocked the small building, so
enter it.
In the building, you will see three control panels of some kind,
and a blood stained table. On either side of this table is a
button, first press the one left of the table, then press the
other one. Walk over to the control panels and press
near the left one, Hellboy will read "System Ready". Then press
near the middle panel and Hellboy will be captured by two
mad scientists or something. Walk over to the last panel and
press to summon an elevator, enter it.
Just ignore the switches and whatnot for now, and walk right up
to a door. If you try to open it Hellboy will say the water
pressure is too high. To fix the water supply for the fountain
and sprinklers adjust the switches in this room. Make sure all
cylinders are `up'. Also turn the red valve thing next to the
first switch just in case. Now, find your way back to the garden
and open the valves to turn on the fountain and the sprinklers.
Now you will be able to open the door downstairs. After you enter
that door you will find yourself in some kind of pipe, follow it
and you will come across a bridge which you cannot lower from this
side.
Walk along to the right, open the door and walk straight ahead to
the next door. Enter it and you will be attacked by a 3 legged
monster, just around it and [SAVE].
======================================================================
3.4.2. E4 - Sewers
======================================================================
For the rest of this Episode I will refer to the map below:
___
___| __| S = [SAVE], A = Ammo, # = Door, H = Health
| MB|
|_ _| L = little guy trapped in force field
|c| X = Just don't jump in here, ok?
| | W = Wheel you cannot pass
|#| MB = mother bug
| |____ 3 = large 3 legged creatures
\____ c = small annoying bug-like creatures
| | B = Bridge
_____| |_____
| |
____| :^^ ^^: |______
/ __ hole ____
| | | :.. ..: | | |
| | |_____ _____| | | ________
| |________| |_____ | |__| L |
| ________ ___ \____#___ __|
| |________| | | | ___|#|____
\__________ | | |_ |H 3 |
_______| | \__A| |_____ 3 __|
/ _______/ __ | |
___________| | ________________ / A| |W|
/ ___ ___ | / ______ ___ \____| | | |
| | | | | | | | | | | ____ | |#|
| |___| | | |__| |______| |_ | | | | | |
\_____ | \__________ __ | |____| |__| |__
| |___ | | |A| | ____________
\___ | |______| | | |
|c| \__________/ |#| |#| ____
| | ___ |B|_____| |___| |
|#|_|H | | ___#__ __#_ 3 S|
|_ | <---+ |#| X |____|
| | | | |___
|___S_| | \___
| | |
elevator room --+ |#|
First locate "MB" on the map and go there. While you are running
through the sewers you will be constantly attacked by annoying
little bugs, you cannot kill them so just along and ignore
them.
When you arrive you will see a huge ugly bug-like creature giving
birth to the annoying little bugs. Notice that she raises her
head when she spits out a baby. Walk over to the head and wait
for her to raise it. Use your on the baby bugs which swarm
around you but always stay pointed at the head so you can
underneath it once she raises her head. Press on the old
equipment to activate it, which kills the mother bug.
Now locate the little guy on the map and go to that room. Walk
over to the left switch and press it seven times to line up the
holes in the three discs. You should now have power on the second
switch, press it three times to line it up with the bar above it.
Now walk back to the first switch and press it seven times to line
it up with the second disc and the bar above it. Walk over to the
third switch and press it three times. The bar should now fall
into the holes in the discs and release the little guy.
Exit the room through the door you have not been through yet, and
grab the [HEALTH] if you think you need it. Walk towards the
spinning weel (marked W on the map), avoid the creatures and
press near the opened plate to stop the wheel from
spinning. Pass under it and follow the map to the elevator room.
(if you have not killed the mother bug the creatures marked "c" on
the map will not let you pass and you will not be able to reach
the elevator room).
Press the switch and grab the [HEALTH] before you [SAVE].
======================================================================
3.4.3. E4 - Elevator Room
======================================================================
Leave the elevator room and walk back to the bridge. The little
guy will crawl out of the vents and lower the bridge for you.
Walk over to the other side and open the door. Now along
the corridors, and avoid the electric sparks by hiding in the
spaces in the walls.
After a while you should reach the elevator (the elevator switch
here does not work, which is why you needed to go to the elevator
room to raise the elevator).
Walk along and press to pick up the big wrench at the end
of the room. Now go back to the first save point in the sewers
(the one with the annoying 3 legged creature in the room), after
you have saved leave the room and have a look at the green pipe
which is marked "X" on the map. Press to throw the wrench
in the pipe, after throwing the wrench in it is safe to press
a few times to make Hellboy jump into the pipe.
Open the door ahead (the one on the right is locked) and walk
along to find Sara, or is it Kalin?
Avoid Kalin's blasts and after he has teleported a few times he
should stay where he is long enough to fight him with your
. You should not have any trouble killing him this way.
Grab his staff in the middle of the room before leaving the room.
(don't forget to press to try the staff, you will notice
it will need a little time to recharge after each blast).
Hellboy will unlock the door to the right, which is Episode Five.
======================================================================
3.5. Episode Five
======================================================================
Run along the corridors and shoot the three legged creatures with
the staff, after a while you should be back outside the asylum.
Walk over to the other side of the grounds to a gate which was
locked earlier. Open it and shoot any zombies you encounter,
continue to a clearing. Press near the fence to take the
sheet music lying there, and turn around to discover a [SAVE]
point in a corner.
UPDATE: MailMaster C. wrote me about this part, there was a bug in
his version of the game:
"I am in the Town of Zombies, I have to find the sheet music
paper to pick up the amulet. You say to press ACTION near the
fence, but there is no sheet music paper."
Luckily, there seems to be a workaround:
"I eventually managed to find the sheet music near the
fence. It was invisible, I had to check every millimeter
of the fence, and I found it in the corner, near the
wall, on the opposite side of the SAVE POINT."
======================================================================
3.5.1. E5 - Town
======================================================================
Continue to the next clearing to find some [HEALTH] and another
zombie, this one cannot be killed with the staff. So keep hitting
him with your and he will not have any opportunity to hit
back. Enter the huge door with the crosses on either side after
killing the zombie.
You will now be back in the Underground Passage of Episode Two.
Follow it back to the place where you found four stones to put on
three pillars, there is a [HEALTH] there now. However the door
there will not open, so get back to the elevator which leads up to
the church. In the church the sheet music on the organ, and
press near the door which just opened to take the
amulet.
Walk to the back of the church and open the door, you will be
outside again. Follow the path and open the wooden doors at the
end. You will be attacked by another demonic creature which looks
familiar. Press while walking backwards to avoid being hit
by the creature while still being able to shoot at it with the
staff. You should be able to kill it fairly easily using the
method described above.
You can now walk back to the asylum, but it is still locked, so
enter the zombie town again. On one of the trees is a note
written by Peter (it might have been there the first time too, I'm
not sure), read it by pressing near it and then continue
until you reach the Underground Passage again. (you might want to
save along the way).
Follow the passage and Hellboy will jump into a portal.
======================================================================
3.6. Episode Six
======================================================================
Judging from the horns which grew back, you are in Hell. Follow
the path to the first talon. Closely watch the cycle in which it
hammers on the ground (it hammers twice, waits a short while,
hammers again, waits a bit longer, and then it starts over).
underneath the talon when it is safe, and along to the
left. You will encounter a creature from hell which looks
remarkebly similar to the zombies which you have seen before, so
use your do defeat it. Select the staff and press
to insert it in the pentagram on the floor. This will paralise
the first talon and allow you to move along the path. Repeat this
for the next three talons. (the cycle for when a talon hammers and
when it waits is different for each of them, so watch closely,
also watch the smaller tentacles closely and you will be able to
by them without being harmed).
When you have paralised all legs you will be able to reach Sara.
Walk over to her to end the game.
Hope you enjoyed it :)
-- Kuno Woudt
======================================================================
4. Feedback
======================================================================
Several people have emailed me with updates on some of the things
which were not clear to me in the first versions of this FAQ.
These updates have been included in the main walkthrough, and
in the "Music Books" section below. I also recieved an email from
one of the developers of the game, which probably answers any
remaining questions, you can find it in the "Developer" section
below.
======================================================================
4.1 Music Books
======================================================================
UPDATE: The purpose of the music books is still not entirely
clear, but several people have written me with suggestions:
Q: What is the purpose of the music books?
Lost Johnny writes:
A: Well, I'm not really sure, but I found out that you can
at least the first book with the organ in the church.
Hellboy will then play a nice little tune (this won't open the
place where the ammo box is hidden, though) ...
definitely not essential for solving the game, I'd say. ;-)
Martin writes:
I don't know what the first music book is for, when I used it
at the church organ nothing happened. The second one I couldn't
use at first, but after I defeated the Inquisitor snake monster
I used it at the organ and played some rockin' tune after which
a monk came out of the sacristry and told me to keep quiet!
======================================================================
4.2 Developer
======================================================================
One of the developers of the Hellboy game has written me an email
which clears up many things. I've snipped a few bits out, but
here is most of the email I got from Mr. Strange:
...
I thought I'd give a few insights into exactly what we were
thinking about various bits.
...
1. Difficult fighting - there were some places where we
expected folks to fight, and some places where we expected
them to run. After reading your FAQ, it became clear to me
that these distinctions were not clear. For example, you
are NOT supposed to fight the Small Kanis after you exit the
church. I hope you didn't try to fight him more than once
or twice, as that fight is essentially impossible. On the
other hand, you did not mention the quick way to defeat the
Giant Kanis at the top of the tower, which is to hit him and
then run around to his back and strike the large hump there.
Perhaps you used that strategy and simply did not write it
up? If you fought him the hard way, you did quite a bit of
extra work.
2. The man you see who always runs through locked doors in the
old monestary, and who eventually turns into the giant
snake-demon is the Inquisitor. That didn't seem to be clear
in your FAQ, and to be fair it wasn't all that clear in the
game.
3. That object you use to reflect the light beam is supposed
to be a shiny shield, not a plate.
4. You didn't mention using the music books at either of the
organs. Those music books were slipped in the game by a
rogue designer, so I don't reccommend actually enjoying
whatever happens. I cencored the original dialogue, which
was even worse.
5. I was pleased that you figured out the "Get the Small Kanis
trapped between the tree and the wall" trick. We used that
all the time.
6. Fun fact, you need not pick up your gun at the start of
episode 4. If you do not, the ending battle of that episode
is slightly different.
7. Going backwards, those four stones - that was my puzzle, and
it has to do with the relative mass of those shapes. The
goal is to get all three pillars to the same height. I'm
sorry if that didn't work for you.
8. When you return to the asylum, and enter the small office to
unlock the bunker, there are papers which indicate that
Kalin has been running the asylum in the present day. That
was important to me.
9. If you have your gun, you can kill the little bugs quite
easily in the sewers. Of course, more just come, so it's
probably not worthwhile.
10. Since you encourage folks to save before throwing the pipe
into the gears, why not encourage them to try jumping in
before they throw?
11. I'm glad you picked up on the significance of Hellboy's
horns growing back.
12. I've made it to the end, and it seems that some folks
figured out the music books after all. I'm sorry for them.
...
======================================================================
5. Cheats
======================================================================
Because I am playing this game for the story - and not the
gameplay - I have decided to cheat. Normally I do not enjoy
cheating in a computer game, but in this case I feel it is a
neccesary evil :)
Now that I have finished the game, I can conclude that most fights
are not at all difficult. So you might want to try the game
without cheating - then again, having lots of health can be quite
comforting :)
Luckily the savegames are tiny, and it has not been difficult to
find out where health and ammo are stored. However these
locations change with each episode, so i have a made a few batch
files for save points where you probably need it most.
For each of the next sections copy the text of the section
verbatim to a dos batch file (copy & paste it in notepad, then
choose save as..., find the hellboy save game directory and save
it as `hell_e2.bat' or `hell_e4.bat', etc... ).
Then open a dos box and `cd' into your savegame directory and
execute the appropriate batch file. This should patch your last
savegame. You can also supply a filename on the command line.
WARNING: this might damage your savegame if you have a different
version of the hellboy game, it will certainly damage your
savegame if you use it on a savegame for a different episode.
So make sure you make a backup first.
WARNING: the autosaves are special, find a proper [SAVE] point
before attempting to cheat.
======================================================================
5.1. hell_e2.bat
======================================================================
@echo off
: Ammo + Health trainer for Episode One and Two of Hellboy.
if %1_==_ goto default
set FILE=%1
goto skip
:default
for %%i in (save*.hbs) do set FILE=%%i
:skip
echo e 4ca > cheat.deb
echo 00 44 >> cheat.deb
echo e 554 >> cheat.deb
echo 63 >> cheat.deb
echo w >> cheat.deb
echo q >> cheat.deb
echo patching %FILE% ...
debug %FILE% < cheat.deb > nul
echo done.
======================================================================
5.2. hell_e4.bat
======================================================================
@echo off
: Use this batch file ONLY for Hellboy savegames at E4 - Sewer.
if %1_==_ goto default
set FILE=%1
goto skip
:default
for %%i in (save*.hbs) do set FILE=%%i
:skip
echo e 4ba > cheat.deb
echo 00 44 >> cheat.deb
echo e 504 >> cheat.deb
echo 63 >> cheat.deb
echo w >> cheat.deb
echo q >> cheat.deb
echo patching %FILE% ...
debug %FILE% < cheat.deb > nul
echo done.
======================================================================
6. GNU Free Documentation License
======================================================================
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=================================================