Walkthrough:
YEAR ONE
Manny's Office
After the introduction, you, Manny Calavera, find yourself in your office, staring at the mail tube. Take a look at the tube by pressing 'E' to examine it. Press 'U' to open the tube. (Manny opens the tube and takes out a message from Don Copal telling you there's been a poisoning). Pick up the deck of cards on the table on the other side of the room. Leave the office now. Talk to Eva, the secretary.
Use the following dialogue path:
#1 "What poisoning?"
#2 " Where is it again?"
#3 "I forget, was I supposed to be somewhere?"
#4 "Yes"
#5 "Any messages for me?"
#6 "In my heart you will always be my secretary"
#7 " I know you work for another man."
#8 "Gotta go hit the bricks"
* Look at the hole punch on Eva's desk. It might come in handy later.
The Garage
Go down to the garage and head to the poisoning. (Use the elevator on the left). Go to the workshop. (Go left and towards the back). Knock on the workshop (press 'u'). Glottis comes out of the workshop.
#1 "Hey, you a driver" Manny asks
#2 "I'm Manny Calavera"
#3 "Looks like I need a new driver"
#4 "You want to be my replacement driver?"
#5 "Come on Glottis. I need you to be my driver?
#6 "You're not to big. The car's just too small"
Glottis hands you a work order. Go back upstairs and see if Eva will sign it.
Lobby
Talk to Eva.
#1 Eva, I really need the boss to sign this work order.
Copal won't sign it.
Use the other elevator and go downstairs. Turn left and head towards the large double doors. Open them up and exit to the street.
Outside (Alley)
Walk down the stairs and make a left. Make a left down the alley. Notice the blue eyeball thing looking at you. Continue on towards the colorful rope. When Manny looks up at it press 'U'. He will climb up. Climb in Don's window (use the 'u' key).
Don's Office
Look at the computer. Press enter. (You get a close up of the screen.) Choose, "Ah, cripes Eva! Just sign it yourself, will ya! I'm busy." (Use your arrow keys to make the selection.) Climb back out the window and down the rope. (You may need to press the up and right arrow keys to maneuver your way across the ledge Go back to Eva's desk to see if we can get our work order signed now.
Lobby
Talk to Eva.
#1 Eva, I really need the boss to sign this work order.
Don yells at her to just sign it herself.
Cut scene (Glottis drives Manny to the Land of the Living).
Diner
Look at the bag that is wiggling before you. Use your scythe on the bag. Manny takes a swing at the bag and rips it open. Up sits a very short skeleton of a man.
Cut scene (Manny gives Bruno an economy travel package)
Lobby
Go down the hall and notice that Dom's office door is now open. Let's go have a little chat. Enter the office. Dom is punching a bag. Basically, you can use any conversation path you want. Ask all questions available. You do want to notice the blue mouth piece in his mouth. Look around the office. Look at his 'red' mail tube. Take a look at the desk drawers. (You can try to open them but Dom won't let you). Go back downstairs. Take the office building elevator.
Office building (Ground Floor)
Make a left. A large, purple maintenance 'man' come storming out and confronts you. When he is done venting, go back to where he came from. There is a door open. Enter the room. (This is the Communications room.) Turn right and pick up the fire extinguisher. Take a look in the mail center. ("That red tube looks familiar" says Manny). Check the door. It's locked. Go outside and check out the parade. (go back to the big double doors and exit).
Parade
Walk down the stairs, make a left, and head towards the clown in the distance. Talk to the clown. He tells you he's practicing.
#1 "Practicing what?"
#2 "Twist me up one of those fella?"
#3 "Bet you can't do a cat?"
Get at least two worms, and a cat. Get some bread from the tent next door. Go back to the building.
Inside the building
Make a right once inside and enter the packaging room. Use one balloon on the blue hose and the other on the red. Go back to your office. Go over to the mail tube. Put one packing material filled balloon in the tube. (The balloon breaks and spills in to the comm room.) Put the other balloon in now. (It will come shooting out a tube and mix with the material already in there. It expands to flood the room.) Go back to the communications room.
Communications Room
The large purple guy is now repairing your handy work. Walk over to the now open door Look at the lock Press 'u' to set the dead bolt and allow access later on. Take a look at the maintenance guy..
#1 "So, your saying the server is down?"
#2 " So how long is it going to be down?"
#3 "Or until no one is around to see you sneak out"
#4 "Can I squeeze in there?"
#5 "What's so special about you?"
#6 "How'd you get in there."
He ends the conversation. Leave now. (Watch as the maintenance guy pulls some kind of card out of slot of the red mail tube.) As soon as we leave, he does too. Go back in. Look at the red tube. (Remember the card he pulled out). Put a playing card in the slot. It gets sucked in unfortunately. ("To much air pressure" says Manny. This is a physics problem. If there are holes in the card, that might help).
Eva's desk
Go back to Eva's desk and punch some holes in the card. Back downstairs.
Communications Room
Put the card in the slot. Voila. You just got Dom's messages and a new client, Mercedes (Meche) Colomar. Following dialogue path:
#1 "The only implication here is that I'm fired"
#2 "Are you sure your Mercedes Colomar?"
#3 "Sure, where is it?"
#4 "Anything you haven't told me about your past?"
#5 "Did you kill much while you were alive?"
#6 "Never killed anybody?"
#7 "Not even a teensy bit of killing?"
#8 "We're you a big shoplifter?"
#9 "Mean to animals?"
#10 "Ever cheated on your taxes?"
#11 "Ever cheated on your husband?"
#12 "Litter?"
Go to Mr. Copal's office. Before we can even knock on the door, Copal comes charging out. ("Hey, funny bones. In my office, now!" he bellows).
Cut scene (Manny gets chewed out by Copal)
Workshop
You suddenly find yourself standing in Glottis' workshop.. Look at the fil-a-dent machine.( I'm sure that will come in handy). Knock on the door. "Hey, anybody out there?" A voice speaks to you. "So, Manuel. Have you thought about what you've done?"
#1 "Who's out there?"
#2 "I'm thinking about getting out and getting even."
#3 "The DOD runs a crooked game and I intend to prove it."
#4 "I'm gonna blow the lid off this place."
Cut scene (Sal introduces the Lost Souls Alliance.)
L.S.A Headquarters
Talk to Sal.
#1 OK, I'm in. What do I have to do?
#2 You want me to be your messenger?
#3 If I grab some pigeons off the roof, will you let me go?
#4 You're keeping me here because you need eggs?
#5 I'm off.
Talk to Eva.
#1 "You gotta get me out of town. They're gonna sprout me"
#2 "How does it do that? Fingerprints? I don't have any"
#3 "I thought it was just a power surge."
(Remember what she says about the teeth. We can now kill to birds with one stone, so to speak). Exit the LSA, through the open doorway.
Alley
Climb the rope again. (There is a large break in the ledge). Turn around and turn the corner. Enter Dom's office.
Dom's Office
Open the desk drawer. Take the green grappling hook thing. Get that mouth piece. Give the punching bag a few whacks and it will fall on the floor. Pick it up. Exit back out to the rope.
Ledge
Pick up the dangling part of the rope.( Manny will roll it up). Drop it. Take out the green thing and while looking at the rolled up rope press 'u'. He will now throw the rope and you can cross to the other side. Climb the fire escape and find yourself on the roof.
Roof
Head towards the pigeons. Notice the bowl like thing. Maybe we can entice the birds away from their eggs with some food. Put the cat balloon in it. Sprinkle the bread and look out, here come the pigeons. When they get to the bottom of the bowl the balloon will pop scaring them all away. Now head over to the eggs and grab a couple. Go back to the L.S.A HQ
L.S.A. HQ
Give the eggs to Sal. Now you need to get Eva your teeth. Go back to the workshop.
Workshop
Put the mouth piece in the machine and it will fill with the gunk. Put it in your mouth. (A perfect mold of your teeth). Take the mold back to Eva. ( "You are a friend of the revolution. You will be going to Rubacava").
Cutscene (Love is for the living)
The Petrified Forest
Turn around and exit the screen. Glottis is here crying over being fired. He irrationally rips his heart out and throws it over his shoulder. He quickly collapses.
Cutscene (Spiders descend on the heart).
Spider's Lair
Go get his heart. Head in the direction he threw it. You'll find it stuck in a spider web. Go to the pile of bones one the other side of the spider web. Pick up as many bones as you can. Toss one into the spider web. Use your scythe on it. (It becomes a sling shot and shoots the heart out). Go back to Glottis and pick up the heart. Use it on Glottis. (He is now revived).
Cutscene (Don Copal is sprouted).
You are now in the bone wagon. Get out and check out the directional sign. Try to pick it up. It will spin around quickly. Head toward the opening to the right.
Tree Farm
Look at the large mechanical tree Look at the wheelbarrow full of rocks. Look at the control panel. Flip the switch. Glottis will climb the tree. While he's up there flip the switch again. Notice the four pumps on the tree. The object is to get the two on the left in sync and the two on the right in sync with each other yet opposite the pumps on the other side of the tree.. Move the wheelbarrow over the tubes providing air. Keep moving them until the pumps are in sync. (Use the second and fourth pumps).
Cutscene (Eagles on pogo stick).
Drive back to the sign post. Run over it with the BW. Get out and pick it up. Walk to the clearing on the left. There are many openings leading no where.
Clearing
Plant the sign in the ground. It will spin. Pick it up again and now put it in the spot it was pointing. An opening will now appear in the ground. Walk down.
Underground
There is a key hanging on the near side of the screen. Go get it. Shake the post and the key will fall. Take the key. Go off the upper right side of the screen
Beaver Dam
Try using the key on the padlock. It won't let you open yet. Head toward the door and open it. Go inside, Glottis will try to stop you.
Inside the Beaver Dam
Go left through the opening. Stand under the ledge. Toss a bone into the lava river. A beaver will jump in after it. As soon as you throw the bone pull out your fire extinguisher. When the beaver screams, fire the extinguisher and he'll be ......Extinguished. Do this three more times and the dam is now clear. Go back to the padlock. Try using the key on the gate now."This outer gate is huge. I'll need Glottis to open it.: Manny says. You are now driving over the dam.
Cutscene (Manny and Glottis travel to Rubacava).
Diner
We now find ourselves in the foggy port town of Rubacava. Climb up the stairway and head for the far side of the screen. Enter the building. Talk to the man, Mr Flores, who is mopping the floor..
#1 "Who are you looking for"
#2 "How do you know your wife hasn't gone ahead of you?"
#3 "I'll help you find your wife. What did she look like?"
#4 "So, know a good place to stay in town?"
#5 "Can you get me a job here?"
Go back outside and down the stairs. At the bottom go to the left (Manny's left). You fall off a cliff.
Cut scene (Manny falls into the Sea of Lament).
Dockmaster Velasco, saves you. He drags you back up to the base of the stairs. He goes down stairs to talk to Glottis. Follow him. Talk to Velasco. Show him the picture of Mrs, Flores, that Mr. Flores gave you. "Ever seen this woman?" He tells you that she has sailed away with another man. He gives you his log book to prove it. Go show this to Mr. Flores.
Cut scene.
YEAR TWO
Calavera Café (balcony).
You now find yourself standing on a balcony overlooking the night line of Rubacava.Lupe, the coat check girl, comes out and tells you there is someone inside you might like to see. Go inside. There is a table with a note on it. Pick it up. It's from Sal. Head through the doorway and downstairs. Stop and talk to Lupe, but just for a second. Now go outside through the open door. Go down the stairs. Suddenly you hear what sounds like Meche's voice.
Cut scene (Meche leaves with Domino).
On the docks.
Talk to him. He tells you the Lambada is going to the other side of the world. The only other ship going that way is his. You tell him you want to go.
#1 Alright, so I'm ready to sail.
#2 I'll work
#3 OK. If I get Glottis some tools, can we board?
#4 Who's the guy who hasn't boarded yet?
#5 What Job did Naranja Have?
#6 What if Naranja doesn't show up? I can fill his spot, right
#7 What kind of tools does Glottis need?
#8 Where do I get authentic Sea Bee equipment?
You need to get a union card, make sure Naranja doesn't show up to work, and get Glottis tools.
Calavera Cafe
Go back to the club( Go left off the screen, then take the upper right walkway. Go past the Blue Casket. To the left is an elevator leading back to the club. At the top, take the stairway to the right and walk up. Follow the arrow). Once back inside go downstairs. Go to the bar. Go behind the bar and pick up the gold flaked liquor. Now go through the open doorway into the casino.
Casino
Sit down with the man in the booth. This is Charlie.
#1 Right, so what are you doing in it?
#2 How did you print fake betting stubs?
#3 What else can you counterfeit?
#4 Can you make a reasonable union card?
He gives you a VIP pass and you take a betting ticket printer. We need to go find his money so we can get a union card. Leave the casino. Show the VIP Pass to Glottis. He heads for the High Rollers Lounge. Go to the High Rollers Lounge (Exit the café the way we came in. Continue past the Blue Casket. Take the path off the bottom of the screen).
High Rollers Lounge
There is a handle on the right to extend a walkway.. Pull it. Cross and go upstairs. Continue through the opening on the right. Stop and read the plaque on the display case. This holds some vital information. Go through the open door. Pick up the can opener sitting on the very large can of cat food. Go back out and up the stairs. When you get to the top, notice the betting window on the right. There is an opening to the left of the betting window. Enter the doorway and down the hall. Ride the elevator to the top. Enter the arched doorway that leads to the kitchen. Take the turkey baster. Wait a minute and a waiter will come in. When he enters the pantry, shut the doors behind him and block them with the scythe. If you don't do it in time, you will have another chance. After Glottis comes in and empties the keg, climb the ladder and use the can opener on the keg.
In the elevator with the forklift
Climb in by pressing 'u'. You will go for a ride. Climb into the forklift by walking to the other side and pressing ''u'. Press the up arrow to drive into the elevator even though the door is closed. Turn the forklift around and move it as far to the right as possible. Jump out and press the elevator button. Climb back in the forklift and drive it all the way forward so the forks are underneath the right side of the gate. Keep the up arrow held down. There is a secret floor and the forklift will stop you. When you do stop, get out and walk around to the other side of the forklift. Pull the lever by pressing 'u'. You can now enter the secret floor.
Secret Floor
Walk to the end of the hall. There is a briefcase here. Look at it. Open it. You now have your union card.
Blue Casket
Go to the Blue Casket Go to the back and talk to Lola Watch the exchange between Nick and Olivia. Lola gets a picture of the two kissing. Talk to Olivia. (Take any conversational path you want). Enter the kitchen by bumping into the right door. Wait for the waiter to make his drinks Use the turkey bastor on the dishwasher On your way out talk to the beatniks sitting at the table with the book. Look at the book. Show them your letter from Sal. Ask if you can have the book. Go back and talk to Lupe.
Coat Check
She has a key for you but it is missing. Go to the Morgue-Back out to the elevator and go down the stairs, the morgue is behind those metal doors.
Morgue
Talk to the Membrillo. Find out he needs to know who the two dead people are on the tables. Go back to the High Rollers Lounge.
High Rollers Lounge
Walk off the right side of the screen and you'll see Nick sitting at a table. Go talk to him.
#1 I need a lawyer.
#2 I'm trying to adopt Glottis.
#3 An excellent lawyer.
#4 The very best.
#5 You are, Nick
Hit enter to continue talking.
#6 Virago, I really need a lawyer.
#7 I could tell Max about you and Olivia.
He'll leaves to go talk to Maximino. Take the cigarette case. Examine it Try to open it, but you can't. Go to security. (Back down the elevator and the hall, up the stairs, up the next set of stairs)
Security
Carla is the security officer on duty. She's sitting at the table. Look at the metal detector she is holding. Show her the case She thinks it's a bomb and detonates it. Take the key that was uncovered after the explosion. (You find yourself downstairs). Take two drinks of the gold flake whiskey. Go through the metal detector. She will then take you in back. Keep talking about the metal detector and Carla will throw it out the window. Go back out to the kitty litter box. Walk you on the plank. Start swinging your scythe until the metal detector show up. Take it. Go to the lighthouse (It is just past the see bees which is the road to the left).
Lighthouse
Use the key on the door.
Cut scene (Lola dies and leaves a clue for Manny).
She leaves a coat check behind.
Coat Check.
Take it back to Lupe and get the coat. Examine it. Get the paper. Read it. Go to Toto the tatoo artist-Back towards the cat track, don't cross the bridge. Go right off the screen, head toward the light of the light house and you'll run into the shop.
Toto's Tattoo Parlor
Inside Naranja is getting a tattoo. Walk past him and turn left. Open the fridge. Open the crisper to keep the door open. Quickly go back to the bottle he's drinking out of. Fill it with the liquid in the turkey baster (make sure you're looking at the bottle). After Naranja passes out, frisk him. Take his dog tags. Show Toto the note you found in the coat. He gives you a picture with the number six. Go back to the Morgue.
Morgue
Give the metal detector to the Membrillo. Use the tags on one body while he is using the detector on the other. He'll find them and declare Naranja dead. He calls to let Velasco know.
Sea Bees
Go talk to the sea bees. Give them the union book. This will get Terry arrested.
Cut scene (Terry is arrested for inciting a riot).
Go back to the track.
Back at the Track
Walk upstairs to the betting window. Take out your ticket printing machine. The first number is 2 (From the cat plaque). The day is Tuesday ( Charlie mentioned this as the day union dues are due). The next number is 6 (From the photo Toto gave you). Use your left or right arrow till the finger is on the print button Press the down arrow to print Take it to the betting window. Not the one on the right but the one on the left that you can't see. He shows you a picture and you swap when he's not looking. You now have a picture of Nick and Olivia kissing. Take the picture to Nick and show him.
High Roller's Lounge
Tell him you want Terry out of prison. Now all we need to do is get Glottis to stop. Go back to your office.
Office
Try to pick it up the pen on the desk. A hidden roulette table appears. Your finger is on a magnet. On the right are three lights. When the right, light is lit press enter to hit the magnet. This will cause the police officer to lose his money and shut down the casino.
Cut scene (Manny and Glottis set sail for Puerto Zapato).
YEAR THREE
On Board the Limbo.
Go inside the ship (The doorway is on the left.) You find your entire crew has been sprouted. Glottis saves you.
Engine Room
Push the red button on the starboard side (right). This raises the anchor. Look at the controls. Press 'u' while looking at them. Pull down the right control by pushing the right arrow key. Back away from the controls. (Press 'u'). Press the starboard button again. Press it one more time to raise it. It will hook on to the port anchor. Look out the starboard porthole. Use your scythe on the anchor. It will hook on to the porthole. Press the port side button. Use the controls again. Pull down both controls (Press the down arrow). The ship rips in half and then sinks.
Cut scene (Manny and Glottis escape from the assassins).
Bottom of the Ocean.
Walk toward the near side of the screen to the edge of the light. Glottis tries to stop you. A little man, Chepito, will come walking by. Talk to him as soon as Manny turns his head towards him. End the conversation. When Chepito walks away follow and press the 'u' key to grab him. Glottis will pick him up. You all walk off to a sub where an octopus is grabbing people and stuffing them inside. Walk around the edge on the right side of the screen, towards the large rock. Look at the thingys on the rock. Walk around the right side of the rock. Chepito gets caught and this distracts the octopus, allowing you access to the sub. Off you go.
Cut scene (Manny and Glottis stowaway to the edge of the world).
Move towards the door on the far side of the screen. You will go up an elevator. Move forward and right. Go through the opening left of the door with the wheel. You will enter a room.
Cut scene (Manny is reunited with Meche and Dom).
Cell.
Talk to the kids in the birdcage. Talk to them.
#1 My name is Manny Calaveras.
#2 Why do you want to bite me?
#3 I didn't trick anybody.
#4 Let me see if I can explain.
#5 Meche is my friend.
#6 What are you two doing in that cage?
#7 I'm here to help.
#8 I'm the one who's going to take Meche out of here.
#9 Hey, don't cry.
#10 My hands aren't to big to make light bulbs
#11 I just don't have any tools.
The boy throws you a hammer. End the conversation. Pick up the hammer. Leave through the door. Go back to the other room.
Other Room
Meche is here Move the ashtray (Press 'u' while looking at it). Meche will flick her cigarette and burn her stockings. She takes them off and tosses them into the trash can. Go to the trash can. Take the stockings. Go back to the elevator.
Under the water
Go towards the near side of the screen Go left. (Manny's right). Go talk to Chepito. He is working on the near side of the screen). End the conversation. Give him the hammer. He gives you a drill. Give him the stockings. He gives you a sprouter. Go back towards the elevator and turn right.
Conveyor Belt
Look at the handle. Pull the handle to make it go in reverse. Climb on. Turn around and climb up the belt. Climb up the set of stairs on the left. You are now in a crane.
The Crane
Use the arrows to move it to the other side. Lower the scoop by pushing the down arrow. Get out (Press 'u') Walk down the ramp in the middle of the screen.
The Beach
Walk to the scoop. use the drill to detach the scoop for the chain. Go back up the ramp. Go back up the stairs into the crane. Raise the chain. Drive to the other side. Lower the chain. Get out. Walk towards the belt. Go down. Get off. Pull the lever. The chain will hook around the anchor. Climb back up to the crane. Raise the chain. You just saved Glottis.
Cut scene (The Lamancha rises from the sea).
Turn around and go off the screen. Go back to the room Meche is in. Give her the gun while looking at her.
Cut scene (Meche takes Manny hostage).
Dom's Office
She tries to escape. But is locked up. Walk out of Dom's office, through the little room, down the hall to the door with the wheel on it. Use the drill on the door. A lock is revealed. Look at the wheel. You need to set the flat side of the tumblers with the right side of the door so that there is a small opening between the tumblers and the door. Turn the wheel right until the top tumbler is moving. Keep moving until the flat side is lined up. Turn the wheel left until the third tumbler from the bottom is moving. Keep moving, slowly, until it is lined up. Turn the wheel right until the second tumbler is moving. Keep moving until it is lined up. Turn the wheel left until the bottom tumbler is lined up. Put your scythe in the space between the tumblers and the door. (If this doesn't work, the tumblers aren't quite in place). Pull the handle of the door. Go in. Shut the door. Walk towards the door. Use the scythe above the door when Manny looks up. This opens a secret door. Meche comes out. Go into the secret room
Secret Room.
Look up at the sprinkler system. Use the scythe. Water will start pouring out, but nothing happens. Turn the wheel on the right side of the screen to drain the water. (This may be a way out). Leave the secret room into the other room. Walk to the bottom of the screen. Pick up the ax. (You can only move backwards). Back up into the secret room. Move the ax directly over the blue square in the middle of the room. Drop the ax by pressing "u'. (This may take several tries to get the right spot). The tile breaks and a drain is revealed.
Beach
You, Meche and Glottis are now on the beach. Walk off the screen. Go back to the crane. Lower the chain.
Cut scene (Escape from the coral mines).
Raise the chain. This rips out the coral crusher and you're sailing away. Dom tries to stop you . You jump on the sub. Take out your scythe. Turn around. Use the scythe on the eyeball.
Cut scene (Dom is killed by the coral crusher).
YEAR FOUR
Outside the Train Station.
Walk all the way down the stairs. There are two trucks and a coffin. Look at the coffin Open the coffin. Bruno pops up and gives you your mug back. Go back up. You hear Meche calling you. The #9 arrives with Dom and goes straight to hell. Enter the doorway.
Inside the Train Station
Go off the bottom of the screen. Chepito is here walking in a fountain. Talk to Chepito. He hops out and walks off. Go back outside.
Outside the Train Station.
Talk to the Mayan statue above the door.
#1 What happened to the train?
#2 Why has everyone been detained?
#3 They didn't sell their tickets.
#4 The tickets are in El Marrow. How can I get them quickly?
Go towards the stairs. The Mayan statue will stop you and give you a note. Read the note. It's from Hector Lemans. Walk down first flight of stairs. Enter doorway. Glottis is here.
Under the Train Tracks
Talk to the blue mechanics
#1 What's wrong with him?
#2 Can you cure him?
#3 Do you have any vehicles that could revive him?
#4 Who are you guys?
Walk down the stairs. Enter doorway to the left.
Kitchen
Open the drawer on the right. Take the rag. Leave. Turn left. Look at oil can sitting on the large barrel. Use rag on the oil can. Go back into the kitchen. Use the rag on the toaster. The mechanics come in to put out the fire. Get another rag. Use it on the oil can. Put mug on mug rack. Put rag in toaster. The mug takes off and so do we.
Cut scene (Mayan mechanics Launch coffin Rocket).
Back in Rubacava
Try to walk to the Bone Wagon. It's been booby trapped. Go to the Blue Casket.
Blue Casket
Go to the back of the room Knock on the door. Olivia comes out and says she wants to go with you. Go into the kitchen. Look at the keg. It's filled with gelatin.
The Docks
Talk to Velasco. He leaves. Pick up the ship in the bottle. Go back to the Blue Casket. Use the bottle on the keg. Go back to the bone Wagon.
Bone Wagon
Give the bottle to Glottis. He takes off to the Blue Casket for more. Talk to him when he comes back. He'll puke the gelatin all over the dominoes. They are covered with gelatin now, but it's not set yet. Go to Toto's tattoo parlor.
Tattoo Parlor
Open the cabinet on the right. You will pick up a bottle of liquid nitrogen. Go back to the Bone Wagon.
Bone Wagon again
Use the nitrogen on the gelatin. Walk to the back of the bone Wagon. Diffuse the bomb by pressing 'p' while looking at it.
Cut scene (Arrival in Nuevo Marrow)
Head Quarters
Look in the trash. Take the picture that Sal threw away. Look at the computer. You will see Bowsley, Hector's munitions expert. Give the note to the carrier pigeon. Show him the picture from the trash. He takes off and gives the note to Hector.
Cut scene (Hector's message spooks the florist)
Take the arm from the sprouted body. Talk to Meche. You need to find a disguise and she will find a gun. Leave the room. Exit the next room off the bottom of the screen.
Sewers
Walk over to Glottis. You will automatically take the remote from him after he plays with it a couple times. Climb the ladder. Climb the next ladder.
Backstage
Walk down the short flight of stairs and eavesdrop. Pick up the coffee pot. It's on the warmer on the new side of the screen. Climb the ladder. It's to the left of the Thunder boys. Turn right. Walk forward over the cast members. Dump the coffee on them by pressing 'u'. Look at the snow grinder (left side). Use arm on snow grinder. Pick it up. Go down the ladder. Enter the dressing room. (Down the short flight of stairs). You will come out all made up. Leave backstage. Go to the casino.
Casino
Walk down to the slot area. Talk to the man in the trench coat. Talk again. Talk to Meche. She will tell you to get lost. Talk to her again. Use the sheet on Charlie. Go back and talk to trench coat guy. You will end up at the bathroom now. Go into the bathroom. You come out in a new suit. Go back to Glottis.
Sewers
Continue behind Glottis.
Dark Sewers
Go towards the dark entrance on the top of the screen. Use the grinder. This will create a lighted path. Enter through the doorway.
Cut scene
Glottis is with you now and an alligator comes out to accost you. use the remote to raise the Bone Wagon. Move the Bone Wagon as far as it will go. Exit to the ledge by pressing 'u'. (If you aren't allowed on the ledge then you haven't gone far enough in the Bone wagon). Walk to the end of the ledge. Pull out the remote. Climb half way down the ladder. Use the remote when the alligator turns around. His tail gets caught under the BW. Continue down the ladder and exit off the bottom of the screen.
Florist
Enter the florists shop. Bowsley is trembling under the counter. Look at the ball of tape on top of the door. Use your scythe on the ball of tape. You will now exit. Enter again. Bowsley will give you a gun and ammo which looks like a can of sproutella. Go back to the casino.
Casino
Talk to the elevator guy. He'll ask you a question. The answer is on the keno board behind you. Look at the numbers, back away, come back and talk again. Whatever new number is now on the board is the answer to the question. You may have to back away a couple times.
Hector's office
Talk to Celso.
#1 Actually, I work for Hector.
#2 What exactly are you saving your money for, a rainy day?
#3 Well, enough about you guys.
#4 I just got back from the worst vacation I've ever had.
Manny knocks on the door and Celso and his wife go in. Walk forward.
Cut scene (Manny is guided back to his former office.)
On roof
Walk right along the ledge. Walk past the ladder toward the arm of the neon sign on right side of screen. Use the grinder on the structural support. Use the can of sproutells on the support. The sign comes crashing down. Climb up the ladder.
Cut scene (Raven attacks at the train depot)
Meadow
Walk up the hill to the greenhouse. Hector is here and sprouts you. Use the liquid nitrogen on yourself Go back to the car. Look inside. Sal's head is here. Go to the suitcase now that Olivia has been eliminated. Open it. Take Sal's ticket. Walk up behind the greenhouse. Keep going behind it. Walk around. The ticket will start jumping. Sal's body is on the right half of the greenhouse. When you've found it the ticket will jump out of your hand. You will dig up his body.
Cut scene
Search Sal's body. You will get a key. Go back to the car. Use the key on the trunk. Go to the water tank. Shoot the water tank with the sproutella. Go back up to the greenhouse. Open the door.
Cut scene
FAQ:
Grim Fandango
A Graphic Adventure from LucasArts for Windows 95/98
FAQ
>>>TABLE OF CONTENTS<<<
I. Introduction
II. Gameplay Frequently Asked Questions
III. VERY Frequently Asked Questions
IV. Year One
A. Q&A
B. Walkthrough
V. Year Two
A. Q&A
B. Walkthrough
VI. Year Three
A. Q&A
B. Walkthrough
VII. Year Four
A. Q&A
B. Walkthrough
VIII. Plot and Storyline Frequently Asked Questions
IX. Administrivia
>>>VERSION HISTORY<<<
1.0 (11/2/98) - First Release. Walkthrough only.
1.5 (11/2/98) - Second Release. Added Q&A and FAQ sections.
1.51 (11/8/98) - Third Release. Added missing Year Two info (Photo)
1.52 (11/9/98) - Fourth Release. Typo fixing.
1.6 (11/26/98) - Fifth Release. Added a few more FAQs based on incoming
mail.
1.7 (12/1/98) - Second-to last Release (?). Clarified the ticket problem.
>>>I. Introduction<<<
---IMPORTANT NOTICE---
===READ ME FIRST!===
There are two sections for each of the four years in the
game; one for Questions and Answers (with subtle hints
and pointers in the right direction), and then a full
walkthrough for each year.
If you play through the game using this document as your
guide, IT WILL RUIN THE GAME FOR YOU. A lot of solutions to
puzzles won't make any sense, and you'll miss out on a lot
of the game. I strongly suggest using this guide only as a
last resort when you're stuck on a puzzle, and then using
only the section pertaining to your puzzle. Reading ahead
will spoil the game! Trust me!
>>>II. Gameplay Frequently Asked Questions<<<
Q. Can I die in Grim Fandango?
A. You're already dead, silly.
Q. Okay, let me rephrase that. Is it possible for me to screw up so
badly that I have to restart the game?
A. No. Like most other LucasArts adventures, you can't mess up so badly
that you have to go back to an earlier saved game or restart the
entire game. Every puzzle has a solution, no matter how long it takes
for you to get it.
Q. What if I say the wrong thing to someone?
A. No problem. Just talk to them again, and pick the right one. You can
go through every single dialog option in the game and you'll
eventually stumble across the right thing to say.
Q. The elevator door won't open. What do I do?
A. Back up and walk towards the elevator slowly.
Q. I can't get out the door (especially in the Tube Switching room)!
A. The Tube-Switching room, among others, is horribly picky about letting
you out the door. Just keep trying, turning, moving forward, backing
up, and eventually you'll get out. Hopefully, this will be addressed
in a patch at some point.
Q. In Year Three, the game keeps crashing when I walk around the crane.
What do I do?
A. Upgrade your video driver. If you're using a Voodoo or Voodoo 2 card,
the game will get very glitchy right here if you don't have the
latest drivers.
Q. The longer I play, the worse performance gets in the game. What's
wrong?
A. I don't know. Same thing happened to me. Maybe you should tell
LucasArts about it.
>>>III. VERY Frequently Asked Questions<<<
These are the questions that I've now received four or five times so far.
They also illustrate the danger of using a walkthrough without any regard
to the order in which the steps are very clearly spelled out.
--Year Two--
Q. I printed up a ticket, handed it to the guy at the photo counter,
and he told me it was fake! Why?
A. Because you're not at the photo counter, you're at the ticket
counter. The photo finish counter is opposite the ticket counter.
Q. I need a lawyer for the bees, but Nick is missing! Where is he?
A. Nick will not return until you have gotten the incriminating photo
from the photo finish counter.
Q. Bogan isn't in my club, so I can't get it shut down. Where is he?
A. Bogan will return to the club once you've completed all the rest of
the tasks in Year Two. ALL of them.
>>>IV. Year One<<<
A. Year One Q&A
###############
Q. How do I get to the poisoning?
A. You'll need a car, so go to the basement and knock on the door of
the office in the corner to get started.
Q. How do I get Don Corpal to sign the work order?
A. He won't see you, so you'll have to sneak into his office.
Q. How can I get a better client?
A. Maybe you should try to look at the messages of someone who's been
getting all of the good clients, hmm?
Q. Okay, how can I look at Domino's messages?
A. Have you tried the tube-switching room? It's on the first floor of
the DOD building, on the left side of the floor.
Q. How can I get into the tube-switching room?
A. You can't. But you've already met someone who can. Remember the
pink demon who was complaining about people gumming up the machine?
Q. How can I gum up the machine?
A. Hmmm... Maybe some of that packing material you used to pack Bruno
in would do the trick.
Q. How can I get the packing material into the tube switcher?
A. Try sending it through the message tube.
Q. Yes, but how can I get it up there?
A. Talking to the clown at the Festival outside. He's got something
that can help you.
Q. The pink demon closed the door of the tube-switching machine behind
him. How can I get in there?
A. Notice that he doesn't actually look at the door when he closes it.
Maybe you could do something that will keep the door open when he
slams it shut.
Q. How can I read Domino's messages?
A. Try blocking the tube with something thin that will fit in that slot.
Q. The playing card keeps getting sucked down the tube before the message
gets there. How can I stop that?
A. There's too much pressure for the card to hold up in the tube. Try
relieving some of that pressure.
Q. How do I get to the roof of the building.
A. You'll need to make bridge that gap to the ladder. Check Domino's
office for something that will help.
Q. How can I get past the pigeons?
A. You'll need to scare them away. A loud noise might work.
Q. How can I make a loud noise?
A. Why not let the pigeons do it for you?
Q. Salvador won't let me leave town. What do I do?
A. The LSA needs your teeth, or at least an _impression_ of them. Domino
and Glottis have items in their offices that will help.
Q. How can I get Glottis' heart from the spiders?
A. You can't cut the web, but you can create a slingshot.
Q. How do I get past all the large rocks?
A. You need some hydraulics. Head east to find some.
Q. How do I unbalance the Marrow Extractor?
A. Use the wheelbarrow to synchronize the pumps on either side of the
tree so it rocks back and forth. Oh, and Glottis will help too.
Q. What do I do with all of the tunnels that lead to nowhere? I can't
get to Rubacava!
A. The tunnels are a red herring. The key to the puzzle is the sign.
Q. How do I use the fire extinguisher? It keeps going off!
A. Hold down the ENTER key.
Q. How do I get the beavers to stay out? They keep re-lighting!
A. Notice that they can only swim through the tar while lit. You'll
need to douse them and then get them in the tar. Try luring them
with one of their favorite things.
Q. I made it to Rubacava! Now what?
A. Get a job! There's someone who will give up theirs if you convince
them.
B. Year One Walkthrough
#######################
The Poisoning
-------------
The game begins in Manny's office, where he's just received a message.
Go to the message tube and use it to read the message. Head to the
garage elevator (that's the door on the left in front of Eva, the
secretary) and down to the garage just in time to see the last car
leave. Run to the corner of the garage, use the door to knock on it
and meet Glottis. Then, pick the following conservation options:
"Hey, you a driver?"
"I'm Calavera."
"Looks like I need a new driver."
"You want to be my replacement driver?"
"Come on, Glottis."
"You're not too big. The cars are just to small."
You'll get a work order, so head back up the elevator. If you use it
on Eva, she'll try to get Don to sign it, but he won't. Go down to the
lobby, and out the front door. Head to the side of the building, and
climb up the rope of ties. Go into the open window into Don's office,
use his computer, and change the intercom answer to "Ah, cripes Eva!
Just sign it yourself, will ya? I'm busy!" Head back out the window,
down the ties, into the building, and back to Eva. Use the work order
on her, and you'll get your modifications. Once you're in the Land of
the Living, just use your scythe on the package. Another cutscene, and
you'll be back in the office hallway.
Getting a Better Client
-----------------------
Head to your office, and pick up the playing cards on the table. Next,
head to Eva's desk, and use the cards on her hole punch. Head down to
the lobby, where you'll be accosted by a demon complaining about the
tube system. Head out to the street, and go visit the clown at the
festival. Converse thusly:
"Practing What?"
"Twist me up one of them, eh fella?"
"Bet ya can't do a cat."
"A dead worm"
You'll get a deflated balloon, which you should put up. Ask the clown
for another one by saying:
"My kid wants another balloon animal"
"Do you have any more dead worms back there?"
Head back into the building, and into the packing room (on Manny's
right when you walk in). Use one deflated ballon on the red hose, one
on the blue hose, then head upstairs to your office. Use each balloon
on your message tube, and watch the fun happen! Head back to the lobby
and to the tube switching room (opposite the packing room). Turn the
deadbolt on the open door, and then strike up a conversation with the
demon.
"Who would do a terrible thing like this?"
"Well, I gotta split"
You'll end up with the fire extinguisher, which you won't use just yet.
Leave the room, and then head back in. Open the door, and use the
perforated playing card on the red tube. You've got your new client!
Unfortunately, you can't do much for her. Tell her:
"Excuse me, but I have to go straighten this mess out"
Head down the hall to Don Corpal's office, and then... well, lets just
say you're in trouble.
The Revolution
--------------
You're trapped in Glottis' office, so knock on the door. Say:
"I'm thinking about getting out and getting even. That's it."
"The DOD runs a crooked game, and I intend to prove it."
"I'm gonna blow the lid off this place."
You'll be taken to the headquarters if the LSA, where you should talk
to Salvador and say:
"Okay, I'm in. What do I have to do?"
"You want me to be your messenger?"
"If I grab some pigeons from the roof, will you let me go?"
"I'm off"
Head back to the clown at the festival, and say:
"My kid wants another balloon animal"
"A cat."
Then, grab some bread (in the tent next to the clown) and head back up
to the roof via the rope of ties. Once you're on the ledge, go through
the window into Domino's office, go to his punching bag and hit it
three times, and then grab the mouthpiece that falls. Head to his
desk, open the drawer, and get the coral inside. Back out the window,
and to the ties. Use the smaller end of the ties to grab them, then
pull out the coral from your inventory and use it on them. Pick up and
use the ties to make a bridge, and use it to get to the next ledge and
the roof. Go to the dish vent, and then use the cat balloon and the
bread on it (in that order). Head to the nest to get the eggs, and
then head back down to the street. Enter the garage and go back into
Glottis' office, and use the mouthpiece on the Fill-A-Dent. Use the
mouthpiece (without facing anything) to get your own dental impression.
Head to the alley and use the blue eye on the wall, and use the eggs
(in your hand) on Salvador. Use the mouthpiece on Eva, and you'll be
able to leave town.
Glottis' Heart
--------------
You'll be in the petrified forest, so walk to the next screen where
you'll talk to Glottis, who will rip his heart out in anguish. You'll
need that, so head back to the forest behind Glottis to get it. Pick
up a bone from the pile and use it on the web, and then use your scythe
on the web. Go back to Glottis, pick up the heart, and use it on him.
El Marrow
---------
After the cutscene, you'll be in the Bonewagon. Drive to the right
side of the screen to the strange machine. Go to the wheelbarrow, and
use it to move it back and forth across the hoses. Each of the four
hoses controls one of the pumps on the tree marrow extractor, and
you'll want to synchronize the two pumps on each side of the device to
get it rocking back and forth. The easy way to do this is to block the
middle two pumps one at a time, and then unblock them right before the
unblocked pump on that side of the tree is about to pump. Confused?
It takes timing and a little bit of working with it, but you'll know
you've gotten it right when the tree starts shaking back and forth.
But, it's not quite enough. Go turn off the device, and Glottis will
climb up to unbalance the tree even more. While he's up there, turn it
back on and watch the fun.
This Way to Rubacava?
---------------------
Get out of the Bonewagon, and go to the road sign. Pick it up, and
carry it to the forest to the northwest. Whenever you plant the sign
here, it'll point in a new direction. Pick up the sign, move in the
direction the sign was pointing for a little bit, and then plant it
again. The sign is always pointing to a certain point on the ground,
so you'll need to keep picking it up and moving it until you've got the
right spot. Once you do, a cave will open up. (The right spot appears
to be towards the center of the screen, just a bit down and to the
left). Enter the cave, go to the sign, and use it to get the key.
Exit, and head back to the clearing.
Busy Beavers
------------
Hop in the Bonewagon, and head over the rocks to the northeast. Go to
the door and open it, where you'll get chased out. Head back through
the gate, and at the edge of the bone dam (near a green bit), pick up
three bones. Head down the path to the left of the bridge, and a
beaver will come and sit on the overhead rock. Face the tar, pull out
a bone, and throw it into the river of tar. Quickly get your fire
extinguisher, and when the beaver jumps in after the bone, hose him
down by using the extinguisher (hold down ENTER, move L and R to aim).
Repeat twice or until all beavers are extinguished. Don't worry if you
miss; there's plenty more bones. Go back to the gate, use the key on
the lock to open it, and you're on your way.
Welcome to Rubacava
-------------------
In Rubacava, head into the diner and talk to Celso, saying:
"What are you doing here?"
"You must love her very much, Celso"
"How do you know your wife hasn't gone ahead of you?"
"I'll help you find your wife. What did she look like?"
"Well, I'd better go see how my other clients are doing..."
You'll get the photo from Celso. Head down the stairs, to the left and
into the fog, and... Ahhh! After being rescued, head down and talk to
Velasco. Say:
"Well, don't let me interrupt your car talk"
to end the conversation, and then use the photo on Velasco. Then say:
"How do you know she sailed out of here? I don't believe it!"
"Well, don't let me interrupt your car talk"
You'll have the port log, so run up into the diner and use it on Celso.
After a cutscene...
>>>V. Year Two<<<
A. Year Two Q&A
###############
Q. Nice place I've got here. What do I do first?
A. Head outside and see who that mysterious woman is.
Q. How do I get a Union Card?
A. Ask some union workers where they got theirs.
Q. Where is Chouchilla Charlie?
A. In the roulette room of your bar!
Q. How do I get back to the bar? I'm lost!
A. There are two ways: Go to the Blue Casket, and take the elevator
up on the side of the building. Or, go to the roof of the Cat
Track and head across the bridge, past the Morgue/Jail.
Q. How do I get into the basement of the Cat Track?
A. Only wine casks are allowed down there.
Q. How do I empty the wine cask? The waiter won't let me.
A. You can't. A friend of yours can, however. Have you shown Glottis
your neat little VIP card yet?
Q. How do I empty the wine cask? It's taking Glottis forever!
A. He'll become impatient if he doesn't get service for a while. Try
detaining the waiter for a spell.
Q. How do I get into the wine cask?
A. Have you been to the cats' litter box yet?
Q. I made it to the basement; where's the money?
A. It's not here. You might as well get in the elevator and go upstairs.
Try paying attention on your way up.
Q. How do I get to the hidden basement?
A. Take the forklift into the elevator and use your imaginiation.
Q. How can I make sure Seaman Naranja doesn't show up for work?
A. Visit the Blue Casket for something that will do the trick.
Q. How do I get the Coffin Shooters into Naranja's bottle?
A. Have you been to the kitchen of the Blue Casket yet? Have you tried
opening Toto's refrigerator yet?
Q. Velsaco says Naranja will still make it for the ship. How can I
make sure he doesn't wake up?
A. Search Naranja, and then pay a visit to the morgue.
Q. Membrillo can't find the dog tags. How can I help him?
A. Maybe he could use a metal detector. Seen one around?
Q. How do I get the metal detector from Carla?
A. You'll have to get her to strip-search you first.
Q. Oh, goody. How do I get Carla to strip-search me?
A. Walk through the metal detector with something she won't be able
to take from you.
Q. Carla threw the metal detector into the cat box. How can I get it
out?
A. With a really big scoop. Or, if you can't find one, your scythe will
also work.
Q. How do I get some tools from the bees?
A. You'll need to stir up some unrest in the hive.
Q. How can I get that book from the beatniks? They don't like me.
A. Try impressing them with your revolutionary background.
Q. Lenny's in jail! How do I spring him?
A. You're going to need a lawyer, and you only know one. Try the VIP
lounge of the cat track.
Q. How do I get the key out of the cigarrette case?
A. Have you read the note on the lockers in Carla's office?
Q. What does this key go to?
A. There's only one locked door around here.
Q. Yeah, but I can't find it.
A. Try the lighthouse.
Q. What does this strange card mean?
A. What? Didn't you pay attention to Lupe when she was explaining her
coat check system?
Q. What does the paper mean?
A. Where have you seen anchors lately?
Q. Everywhere. This is a port town, after all.
A. Okay, where have you seen pictures of anchors lately?
Q. What cat race is this photo finish for?
A. Have you looked at the photo, and then read the plaque in front of the
big stuffed kitty yet?
Q. Yes. That still doesn't tell me which day of the week it is.
A. Yes it does. Try talking to the fellow at the ticket counter.
Q. The guy at the photo counter tells me that my ticket is a fake. Why?
A. The guy at the photo counter will take your ticket. The problem is
that you're not at the photo counter, you're at the ticket counter.
Q. I've got the incriminating evidence! What do I do with it?
A. You still need a lawyer, don't you?
Q. Nick is up in Maximino's office. How do I find him?
A. Nick will return to the lounge once you have the photo of him and
Maximino's girlfriend kissing. Without this photo, he won't be there.
Q. I've got a union card, Naranja is "dead", and there are a bunch of
tools just lying around. What else do I need?
A. Glottis.
Q. Glottis won't leave the Cat Track, and Maximino won't cut him off!
A. You'll have to cut off Glottis' source of income.
Q. How do I cut off Glottis' source of income?
A. Get your own club shut down!
Q. How do I do that?
A. Examine the large desk in your office.
Q. Bogan isn't at my club anymore, so I can't get shut down. Where is he?
A. Bogan will not be at the club until you have completed all of the
other requirements: Union card, "dead" Naranja, and the tools.
B. Year Two Walkthrough
#######################
IMPORTANT NOTE:
There's a reason that this is called a "walkthrough". That's because
it walks you through each step of the game. In order. If you try to
skip bits of the walkthrough and jump ahead three or four steps, you
may find yourself stuck.
The Lambada
-----------
First, pick up the letter from Salvador on the table. You've got a
visitor, so head downstairs and out of the cafe, where you'll be
stopped by Lupe. Say:
"Okay, back to work"
and then head outside and down the stairs to Meche... sort of. After
the cutscene, you can find out what you need to do when you talk to
Velasco:
"Alright, I'm ready to sail!"
"I'll work!"
"Okay, if I get Glottis some tools, can we board?"
"Who's the one guy who hasn't boarded yet?"
"What if Naranja doesn't show up? I can fill his spot, right?"
"So let me get this straight..."
"I'd better go finish packing"
Joining the Union
-----------------
First off, let's get a union card. Head back to the Calavera Cafe,
stop at the bar and pick up the gold flake liqueur, and go talk to
Charlie (he's sitting at a table in the roulette room). Say:
"Right. So what are you doing in it?"
"How did you point fake betting stubs?"
"What else can you counterfeit?"
"Can you make reasonable union cards?"
You'll get a VIP pass and the betting ticket printer from Charlie.
Head into the bar and use the VIP pass on Glottis, who will head right
over there. Head over to the cat track yourself (use the lever to form
the bridge to get there). Once you're in, head past the large stuffed
cat to the litter room, and pick up the can opener. Head into the VIP
lounge (second floor, the stairs next to the betting window). Go into
the kitchen, grab the turkey baster, and wait. The waiter will come in
and go into the pantry. Close the doors behind him and use the scythe
on the doors to lock him in. After Glottis has finished off the wine,
go up the ladder and use the can opener on the wine cask, and use it to
get in. Once you're in the basement, hop on the forklift and drive it
into the elevator. Once you're in, position the forklift so it's lined
up with the right-hand part of the elevator door. Press the elevator
button, then quickly get in the forklift and drive it forward through
the hole in the door. As you pass by the "hidden" floor, push forward
so the forklift will block the elevator from moving up. Get off, walk
to the other side of the forklift and hit the lever, raising the fork.
Head down the hall and get the suitcase, and in a couple of minutes,
you'll have your union card.
Seaman Naranja
--------------
Head into the blue casket, and go to the back of the bar. After
meeting Lola and Olivia, tell her
"Well, catch ya later, hep chick"
Head into the kitchen, and then use the baster on the dishwater. Head
to Toto's place, and to the back of his shack. Open the refrigerator,
open the crisper, and then run over to Naranja's bottle and get the
baster ready. When Naranja gets distracted by Toto, use the baster on
the bottle to knock Naranja out. Walk over to Naranja, and search him
to get his dog tags. Next, head up to the roof of the Cat Track, and
go up to the blimp security area. Have a drink of your gold flake
liqueur, and quickly walk through the metal detector (before you burp).
Once you're alone with Carla in the back, say:
"Hey, Carla, that's an awfully nice metal detector you have."
"Yes"
Head down to the litter box room, walk to the end of the ledge, and use
your scythe on the letter box to get the metal detector. Finally, head
to the Morgue. Use the dog tags on one of the corpses, and then use
the metal detector on Membrillo, who will find the tags and report
Naranja as dead.
SeaBee Tools
------------
The Bees are uneasy, so head to the Blue Casket and go to the table
with the three beatniks in the back. Use the letter you got from
Salvador on them (did you forget it? It's in your office at the
Calavera Cafe), and then take the book on the table. Go out to the
bees and use the book on them. Looks like you need a lawyer, so head
to the VIP lounge of the Cat Track. Talk with Nick:
"Nick, I need a lawyer."
"Friend of mine is in the slammer."
"An excellent lawyer."
"The very best is good enough for me."
"You are, Nick."
Talk to him again:
"Virago, I REALLY need a lawyer."
"I could tell Max about you and Olivia."
Nick will leave, and he'll leave his cigarette case behind. Take it up
to the Blimp security desk, and use it on Carla. Say:
"I don't know. I found it under your desk."
"Yes"
You'll end up with the key. Now, head to the lighthouse, and use the
key on the door. Walk in, and get the card that was left behind. Head
to the Calavera Cafe, and use the card on Lupe to get the jacket. Use
the jacket (without facing anything) to get a piece of paper. Now head
to Toto's and show him the paper. Finally, head to the cat track.
Pull out your ticket printer and print up a ticket for Week 2, Tuesday,
Race 6, and use it at the Photo Finish window. (NOTE: Week 2 can be
found by reading the plaque on the statue of the cat, Race 6 can be
found by looking at the photo, and the day of the week is Tuesday, when
the kitty hats are handed out according to the guy at the ticket
counter). Head to the VIP lounge, and use the photo you got on Nick,
who's you're new lawyer. You've got the tools, you've got the card,
you've got a job, now you need Glottis.
Betting the Farm
----------------
Glottis won't leave the track, so you'll have to cut him off by getting
the cafe shut down. Go to your office, and use your desk to bring up
the roulette system. When the red light is on for the rightmost wheel,
use the magnet to make the ball land on a different number, and Bogan
will shut down the club. This will get Glottis kicked out of the Cat
Track, and you're on your way.
>>>VI. Year Three<<<
A. Year Three Q&A
#################
Q. How can I get away from the customs agents?
A. Just take your half of the boat and get out of there!
Q. How can I take half my boat?
A. Use the anchors to rip the boat in half.
Q. How?
A. Lock the anchors together by raising and lowering them and moving
the boat right and left.
Q. I'm trapped under the sea without a light. Now what?
A. Try taking someone else's. Glottis will help, too.
Q. How do I get into the submarine?
A. You don't, but Chepito will bravely volunteer to do so.
Q. Glottis got swept over the edge of the world! Where is he?
A. Over the edge of the world, just like you said. Better go look for
him.
Q. How can I get Chepito's Bust-All?
A. Give him a tool more to his liking. There are tools just his size in
your office.
Q. I climbed up a ladder, and suddenly I'm looking at the edge of the
world. What happened?
A. You're in the crane. Try moving left and right, and raising and
lowering the claw.
Q. How do I raise the boat?
A. The crane won't reach far enough with the claw. You'll have to remove
it.
Q. Okay, I got rid of the claw. How to I raise the boat?
A. Lower the chain onto the conveyor belt, for a start.
Q. Glottis says the boat needs something to get rid of the coral reef.
What can I use?
A. Notice any grindy, spinny things lying around? Or just waiting to be
lying around?
Q. How can I get a gun?
A. Chepito will gladly accept valuables such as gold, jewelery, or hosery.
Q. How can I get some hose?
A. Try causing an accident with someone else's.
Q. Meche's trapped in the vault! How can I open it?
A. You've only got two inventory items. Experiment.
Q. Okay, I exposed the tumblers, how do I open the safe?
A. Turn the wheel to move the tumblers, just like a combination lock.
Q. I've never used a combination lock in my life. How do they work?
A. I'll make this real simple for you. Turn the wheel to the right until
all four of the tumblers are moving. Stop the wheel when the topmost
tumbler is lined up with the door jamb (i.e. there's a gap between
them). Now, turn the wheel to the left until the second tumbler is
lined up. If you go too far, you'll have to start over. Now, back
to the right to line up the third one, and then back to the left
for the bottom one.
Q. How do I know when I've gotten it right?
A. Step away from the wheel and look at it. Manny will tell you if
they're lined up or not.
Q. I pulled the handle, and the tumblers started spinning! What did I do
wrong?
A. Nothing. You'll need to re-set the tumblers, and this time block them
from spinning before pulling the handle.
Q. I made it into the vault; where's Meche?
A. Hiding.
Q. How do I find Meche?
A. Notice any hidden levers or switches in the room?
Q. No.
A. Did you try the door?
Q. How do I activate the switch without closing the vault door?
A. You don't.
Q. So, how do I get us out of the vault?
A. Maybe if you set off the sprinkler system, you can float out!
Q. The water doesn't rise in the room. Why not?
A. Maybe there's a drain around there somewhere. Try turning off the
water to find it.
Q. How do I open the drain?
A. Drop a large, heavy object on it.
Q. How do I defeat Domino? He's too strong for me!
A. You can't. But, you can pick on one of his pets.
B. Year Three Walkthrough
#########################
Customs
-------
Head into the ship and down the ladder, then start down the hall, and
you'll be rescued by Glottis. Raise the starboard anchor, use the
controls and push right, lower the starboard anchor, raise the
starboard anchor, use your scythe on the anchors out the starboard
porthole, and raise the port anchor to rip the ship in half. Go to the
controls and pull back to let `er rip.
Under the Sea
-------------
Walk to the edge of the light, and along will come Chepito. Say:
"Well, I don't wanna break your stride there"
He'll walk next to you. Grab the light, and turn towards Glottis, who
will handle Chepito for you. Once you're at the pearl, walk along the
ridge to the rock sticking out of it. Walk around the rock
counterclockwise (in front of it first), and Chepito will get caught,
and you'll get a ride.
The Edge of the World
---------------------
Walk into the elevator, and go through the walkway on the right,
through the doors, and you'll finally find Meche! Oh, and Domino too.
Back in your office, talk to the kids:
"Why do you want to bite me?"
"What are you two doing in this cage?"
"Listen, children, I'm here to help."
"I'm here to help you get out of this cage."
"My hand are not to big to make light bulbs."
"I just don't have any of those little, tiny tools, that's all."
"Okay, back to work."
Pick up the hammer, and go back to Meche's office (where you walked
through earlier). Use the ashtray, and time it so you move the ashtray
right before Meche ashes (this may take several tries). She'll throw
her stockings in the trash, so get them. Head down the elevator, and
go the left at the bottom of the screen. Use the hammer on Chepito to
get the Bust-All, and use the hose on him to get a Gun. Head back to
the elevator landing, and off the right of the screen.
The Boat
--------
Change the conveyor belt to move downwards, then climb on it and up out
of the water. Climb into the crane, move it to the opposite side,
lower the crane, and get down. Go to the crane's claw, use the Bust-
All on it, and then go back and re-board the crane. Lower the chain
again, and then raise it to cause even more destruction. Move the
crane back to the other side, and lower the chain onto the conveyor
belt. Exit the crane, and go back down the belt. Throw the lever to
set the belt to move upwards, and the do it again to move the chain
downwards. Get back on the belt, go up and board the crane, and raise
the chain. Back on the crane, back to the other side, back down the
belt, and back to Meche's office.
Rescuing Meche
--------------
Use the gun on Meche, and then you'll need to rescue her. Go back out,
and use the Bust-All on the door jamb. Use the wheel and rotate it so
all four tumblers are open, use your scythe on the tumblers, and pull
the wheel. Once you're in, close the door behind you, and use the
scythe on the plates above the door. Go into the secret room and use
the scythe on the sprinkler system. Walk over to the large pipe and
turn the wheel. Notice how all the water drains through a tile? Grab
the axe from the other room and drag it on top of that tile. Pick it
up, and you'll drop it on the tile, shattering it.
Domino's Fall
-------------
Domino will come after you in the boat, and you'll confront him. Pull
out your scythe, but you can't stop Domino with it. Instead, use it on
the octopus.
>>>VII. Year Four<<<
A. Year Four Q&A
################
Q. Where's Glottis?
A. In the room beneath the tracks.
Q. What's wrong with him?
A. Have you tried asking him that?
Q. Where can I get some fuel for Glottis?
A. Think back... Remember someone talking about a highly explosive
combination of substances?
Q. Where can I get some packing foam?
A. Head down the stairs to the trucks and check out the coffin.
Q. Where can I find a fire extinguisher?
A. You can't. You can, however, get someone else to bring one.
Q. How?
A. Start a fire.
Q. How?
A. Hmm... Are there any obvious fire hazards in the kitchen?
Q. How can I get the rag to catch fire?
A. Maybe you should soak it in something flammable.
Q. How can I get the fire extinguisher to mix with the packing foam?
A. Try placing some foam near a fire you're about to start.
Q. How can I rescue the Bonewagon?
A. You'll need to disarm the trap Domino left you. Have you been to
the Blue Casket yet?
Q. How do I get the gelatin shots to the Bonewagon?
A. You can't. You can get Glottis to do so, however. Just give him a
free sample.
Q. How do I get the gelatin to set?
A. Didn't you hear someone talking about using something very cold the
last time you were in Rubacava?
Q. How can I get some makeup?
A. By ruining someone else's.
Q. How do I get Charlie to leave the Casino?
A. Make him a big winner, or at least make him think that he's one.
There's a big winner nearby; check out his methods.
Q. Where can I get a gun?
A. Only Bowlsley can get one for you.
Q. How can I get to Bowlsley?
A. You can't. But, you can send him a message.
Q. How do I get down the tunnel?
A. Leave yourself a trail of breadcrumbs. Or bonecrumbs.
Q. How do I use the arm with the grinder?
A. Go to the backstage area, and climb the ladder. If you've taken the
grinder already, use it on the snow machine. Use the arm on the
grinder. "Take" (plus key) the grinder. Tah dah!
Q. How do I get past the Sewergator?
A. You'll need to keep him from moving. That tail of his would be easy
to trap under something large. And orange.
Q. How do I get the gun from Bowlsley?
A. Make him think you're a customer.
Q. How do I get past the pink demon?
A. Answer his questions!
Q. How can I possibly know all these answers?
A. How can he? He's obviously getting these numbers from somewhere...
Q. Yes, but where?
A. Follow his eyes...
Q. How can I get in to meet Hector?
A. You'll have to convince Celso to buy the tickets.
Q. How do I get across to the other building?
A. You'll need to dislodge the lady's arm.
Q. With what?
A. With something that will dislodge that piece of the building.
Q. Like?
A. Like some Sproutella?
Q. But that only works on bones!
A. You could really use another hand here... Or an arm.
Q. I've been shot!
A. That's not a question.
Q. What do I do once I've been shot?
A. Stop the poison from spreading.
Q. Where can I get a gun?
A. Talked to Salvador yet? Opened the suitcase yet?
Q. Where can I find Salvador's body?
A. You can't. But his Number Nine ticket can.
Q. How much ammo does Hector have?
A. Just as much as you.
Q. How can I shoot Hector? I keep missing.
A. Maybe you're aiming at the wrong thing. Have you looked at the
water tower down the hill?
B. Year Four Walkthrough
########################
Saving Glottis
--------------
Head down the stairs to the coffin, and open it up. You'll meet Bruno
again, and get a mug. Go back up, and watch the cutscene. As you
leave, the Gate will give you a note. Go down, and head to the room
under the tracks. Talk to Glottis:
"What can I get you? Will anything help?"
"Can't we make a new hot rod?"
Head down to the kitchen, use the coffee cup on the rack, open the
drawer, and get a rag. Go out to the oil can and use the rag on it.
Go back into the kitchen and use the rag on the toaster to discover a
new rocket fuel.
Rescuing the Bonewagon
----------------------
First of all, head down to the docks, and you'll talk with Velasco.
Once he's gone, grab the bottle and head to the Blue Casket. Go into
the kitchen and use the bottle on the keg. Go back to Glottis and give
him the bottle. Talk to Glottis, and he'll lose it. Yecch. Well, the
gelatin needs to set, so head down to Toto's shack and open his
medicine cabinet and get the liquid nitrogen. Use the Nitrogen on the
gelatin, and then walk across it and use the bomb to leave Rubacava.
Getting A Suit
--------------
Go to the fallen soldier's body and get his arm. Talk to Meche, and
then head out of the hideout, up the ladder, and up the next ladder to
the backstage of the Casino. Grab the coffee pot, climb the ladder
behind the Thunder Boys, and pour the coffee on them. Head back down,
replace the pot, and go into the makeup room to get a disguise. Head
back up the ladder, use the arm on the grinder, and then take the
grinder, as you'll need it later. Head down, and go into the casino.
Talk to the man in the trench coat (actually, that soldier who got
chopped earlier), and talk to him a second time to learn what he's
doing. Talk to Meche twice, use the sheet on Charlie, then quickly
talk to the soldier. Go into the bathroom, and you've got your
disguise.
Getting A Gun
-------------
Head back to the LSA headquarters, and get the photo from the trash
can. Use the note from Hector on the pigeon, and then use the photo on
it. This will eventually cause Bowlsley to run from Hector's tower.
Leave the headquarters and go into the hall, where you'll get the
remote. Go behind the Bonewagon into the sewers, and go into the
tunnel. Use the grinder (with arm) in the tunnel, and you'll move
forward to the Alligator. Get out the remote, raise the Bonewagon, put
put the remote up, move the Bonewagon forward until you can get on the
ledge. Get on it, run to the other side, and start climbing down the
ladder until the Alligator turns around. When he does, activate the
remote to trap his tail under the wagon! Go into the florists shop,
pull out your scythe, and use it on the ball of tape above the door.
You'll leave, so go back inside and you'll get a gun and some ammo.
Meeting Hector
--------------
To get to Hector, climb up and go into the Casino. Go talk to the Pink
Demon, and he'll ask you a question. The answer? It's the latest
number to pop up on the Keno board. If you miss the first one, just
keep track of the numbers on the board and ask again. Once you're
upstairs, talk to Celso, and:
"Actually, I work for Hector. He sent me to answer your questions."
"The real question is, don't you feel that you are worth it."
"What exactly are you saving your money for? A rainy day?"
"Well, enough about you guys, let me tell you about my problems."
"I just got back from the worst vacation I've ever had!"
Wait a second, and then one nice long cutscene later...
Lady Luck
---------
Go up the ladder, and over to the sign's arm. Climb on top of the
border, face the cracked statue, and use the grinder and then the
Sproutella ton the crack to dislodge the sign. Climb up the ladder,
and you've got the tickets.
The Final Shodown
-----------------
Head up to the greenhouse, and go in. Use the Liquid Nitrogen on
yourself, then go to the car and look in the back seat. Talk to
Salvador, then go to the suitcase and open it. Get the ticket, and go
behind the greenhouse. The ticket will guide you to the right spot,
and once you're there, it will fall to the ground. Search Salvador's
body for the key, go to the car and unlock it to get the gun. Finally,
run over to the water tower and use the gun on it. Run up to the
greenhouse door and open it to end the game.
>>>VIII. Plot and Storyline Frequently Asked Questions<<<
Q. What's with those weird talking birds?
A. Hector's been doing some bizarre experiments, putting human heads
on birds. This gets mentioned in a conversation in Year Three.
>>>IX. Administrivia<<<
Kudos to LucasArts for creating such an outstanding Adventure game.
Anti-Kudos to LucasArts for having a hint line that doesn't work. Of
course, that just meant I had to figure everything out on my own.
Thanks to Danforth France and Jeff Katin for pointing out the
blindingly obvious solution to the "Day of the Week" problem in
Year Two. Doh!