Goblins 3 Walkthrough
Airship
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Take the golf-stick and grba into the box to times. Then open
the knot and use the golf-stick at the parrot. After that use
the flowing off-cleaner (I don't no if it is called so because
I played the german version of the game) at Chump. Now use the
coin with the screw and use the hook with the sling. Then Chump
has to lift wight and Blount must take the umbrella. Put Blount
at the hand of the ship and Chump has to jump at the plate on
the floor. Take the tooth, go into the barrel and put the
umbrella into the opening in the barrel. At last use the tooth
at the rope.
Idol
----
Take the umbrella and use it with the left hot air. Look through
the fissure and after this use the golf-stick at Herkules and
Gromelon. Take the biskuit. Use the coin at Mastikus and hit him
with the golf-stick quickly. Then put the biskuit into the
helmet and use the golf-stick at the biskuit. Take the crumbs.
Now go on the left plate and put the crumbs into the collar of
Banzai. Use the golf-stick at Banzai quickly. Take the shield
and the hand and use the hand on Kendo. While he's looking at
the hands use the golf-stick at him. Put the shield at the
branch. Now put Blount at the rock behind Zembla and throw him
pepper into his neck. Then Chump has to annoy Django and Blount
has to take his tongue. Take the stick and use it at the broken
fault ladder. Then Chump has to annoy Punky and while Punky is
holding his arm up, Blount must throw the big roke.
Death
-----
Take the matches (they are at the bottom of the screen) and use
them at the rough area (at the top of the screen). Take the
blood of the writing with the ladle. Fill the bottle with blood
and take the bottle. Now take the skythe and open with it all
holes with the will o' wisps. Open the skull and fire wooden leg
of the pirate . Cut the water hose with the skythe and take the
water and the glasses. Put the glasses at the skull, close the
skull and open it again. Take the glasses again. Now use the
water at the burning leg of the pirate and take the yellow will
o' wisp. Put the yellow and the blue will o' wisp into the big
pot. After that take the cork of the green hand, put the bottle
of blood on the socket, put the cork on the bottle and take the
bottle. Use the ladle at the blue will o' wisp and push the
button and the writing. Now take the mirror, put the blue will
o' wisp into the pot and give the mirror to the green hand. Now
put the red will o' wisp into the pot and use the ladle at the
yellow one. Use the glasses with the spectrum and take the blue
light out of the pot. Use the skythe at the vampire and put the
blue and the yellow light into the pot.
Lodging, Land, Fortress
-----------------------
Take the dolomite and the hewed stone. Put the dolomite at the
briar. Then Blount has to go on the lever of the dragon-trap and
Chump has to take the meat. Then Blount has to lift the
princess' roof and talk to the knight. Now take the heap of hay
and use it at the basin. Then put out the fire with the sponge.
Take the fork and take with it the meat of the dragon-trap.
After that put the fork into the nose of the cave and go to the
lodging.
Take the spoon and put it on the stone. Then Blount has to go
through the opening and take the sugar. Now go back through the
glass and put Chump on the hand of the customer. Then Blount has
to speak with the customer and he has to give the piece of sugar
to him. After that go into the opening, take a piece of sugar
again and go back through the glass. Take the rope. Now put
Chump on the spoon and Blount has to throw the sugar at the
spoon. Take the sugar. Let Chump sneeze at the tin of paprika.
While the dust of paprika is flying Blount has to hold the meat
into the dust. Give the hewed stone to Korin and go back to the
land.
Put the coin into the ear of the cave and put the memorum into
the basin. Then use the fork at the tasty meat and take the coin
out of the ear of the cave. Now go back into the lodging.
Throw the flowing off cleaner at the socket and throw the rope
at the flowing off cleaner. Climb up the rope and speak to
Othello. Then give the coin to him. Unlock the door with
Othello's key, use the dragon at Othello's house. Then take the
key again, climb up the rope and give the key back to Othello.
Now speak to the captain and give the banknote to him. Take the
letter and look into Korin's knob.
Now you are in the fortress. Wyonna has to take a thorn of the
creature. Then she has to take some powder out of the barrel of
powder and take the stick. Take a flintstone with the stick and
beat with the flintstone the panpipe of the inca. Take a little
pipe and use the flintstone at the pipe, take the flute and give
it to the inca. Then Ooya has to jump at the condor and Wyonna
has to take the flute again. Now use the stick at the helmet
and take the helmet. Then beat the bark of the tree with the
flintstone and fill the helmet with the glue. Take a little
pipe, fill it with the powder, use a fuse at the pipe fill it
with glue. Now use the flintstone at the stone and throw it
against the brick. Do this two times. (the first time the
dynamite will glue at her hand, the second time she will throw
it away). Produce again dynamite (with glue) and throw it
against the beam and then against the rock. Now Ooya has to
perform magic against the bamboo and Wyonna has to take a big
bamboo. Put the big pipe into the deepening and fill it with
powder and put in a fuse and fill it with glue. Then hit the
flintstone at the stone and throw the dynamite at the window.
Take a new bamboo. Now Ooya has to perform magic against the
skull and Wyonna has to take some hair. Then produce a new big
dynamite and throw it against the wall, the door and the bars.
At last Wyonna has speak to Fourballus. Now you are in the
lodging again.
Go to the town.
Town, Grocer, Laboratory
------------------------
Speak to the grandma and repair the hole in the roof with the
umbrella. Then speak to the grandma again. Put the hot water-
bottle on the egg of the bird. Now go to the grocers'.
Give the coin and the letter to the grocer. Take the egg of the
snake and the key. Unlock the moon-lamp with the key and speak
to the grocer again. Take the spaghetti and open the pot. Now
jump on the divan. Then take the cupboard and go on the board.
Take the hammer out of the opening at the cupboard and jump on
the jump-feather. Use the hammer at the throphy and take the
horn. Now use the hammer at the grocer and take your coin. Then
go back to the town.
Push the bell of the magician two times and go into the
laboratory.
Put the egg of the snake on the hot water-bottle. Then take a
piece of the egg and put it into the mortar.
Use the pounder at the pieces of egg in the mortar. Now take the
little pieces of egg and put the water tap on. Then take the
bowl of water and put the water into the kettle. Take the
spaghetti and put them into the cold water. Use the lighter at
the spirit-cooker. After that take the cooked spaghetti. Put the
horn into the ashtray. Fire the horn in the ashtray and take the
ash of the horn. Now put the pieces of egg, the ash of the horn
and the spaghetti into the triple-mixer and push the button.
Give the growing-elixir to the snake. Now fill the growing-
elixir into the bottle and go back into the town.
Use the growing-elixir at the bud. Now Fulbert has to climb at
the stem and Blount has to catch the letter. Fulbert has to
climb up the stem again and Blount has to catch the flower
quickly. Hold the letter in front of the mirror and read what is
written at the back. Do this two times. Give the growing-elixir
to the bird and the young bud. Blount has to use the lever. Then
put Blount at the ball. While Blunt is standing at the ball let
Fulbert jump at the lever. Now Fulbert has to climb up the plant
and he has to lean over the abbys at the end of the roof. Blount
has to go over him, takes the sole and goes back quickly. Then
both have to jump through the chimney. Now go back to the
grocer.
Fulbert has to use the button and Blount has to use the hammer
at the trapdoor. Take the bone. Now wer-Blount has to lift the
little cupboard and Fulbert has to move the soap. Now take the
soap and hit the chest with the hammer. Take the whistel out of
the hole and go back into the laboratory.
Put the flower into the distil-tool. Fire the cooker and put the
water into the kettle. After that put the sole into the cold
water and fire the cooker of the kettle. Take the sole and put
the bone into the mortal. Use the pounder at the bone in the
mortal. Take the little pieces of the bone and put the sole, the
flower-essence and the pieces of the bone into the mixer. Push
the button and fill the speedix-elixir into a bottle. Now go
into the town.
Drink the speedix. Now Fulbert has to lean over the abbys at the
left of the bell and Blount has to go over him. Then he has to
use the whistle at the bell and has to go back over Fulbert
quickly. Then speak to the bird and catch up the feather
quickly. Now go back into the laboratory.
Put the water into the empty bowl and put the soap into it. Put
the memorum into the destil-tool and fire the cooker. Now put
the feather into the ashtray and fire it. Take the coin and use
it at the ventilator. After that take the key quickly and use it
at the water of soap. Then hold it in front of the ventilator.
Then put the tears of laugh and the ash of the feather into the
mixer and push the button. At last fill the flying-exlixir into
a bottle.
Clouds, Foliander, Kolossus' face
---------------------------------
Take the knife and a sack. Put the sack into the gondola and cut
two times the sacks of the gondola with the knife. Use the golf-
stick at the angle-rope and speak to Ooya. Then use the bellows
and while the balloon is flying, Ooya has to take the balloon.
Now Ooya has to perform magic at the bundle and Blount has to
use the fishing-rod at the edge of the cloud. Then Blount has to
use the bellows again and Ooya has to take the balloon. While
Ooya is hanging at the balloon, Blount has to use the knife at
the cloud. Now Ooya has to stand on the left hole without
geysire and Blount has to hold closed the left geysire. At first
Ooya has to perform magic at the brown then at the grey stone.
Now go to the Foliander.
Take the telescope and push the steering of the robot. After
that push the button of the catapult two times. Then Blount has
to look through the telescope two times. Now push the button of
the catapult and Ooya has to go on the shovel. After that Blount
has to push the button of the catapult again and then he has to
look through the telescope. Then Ooya has to perform magic at
the cheese. Push the button of the catapult two times and put
Blount on the shovel. Now let Ooya push the button of the
catapult. Then Ooya has to perform magic at the picture with the
ships. Now Blount has to take the worm with the fishing-rod.
Then go back to the clouds.
Look with the telescope at the spot and take a fish out of the
hole of the clouds with the fishing-rod. Now Blount has to use
the bellows and Ooya has to take the balloon. Then Blount has to
use the knife at the cloud. After that Ooya has to go on the
right hole without geysire and Blount has to hold closed the
right geysire. Now Ooya has to go into the gondola and Blount
has to throw two sacks into the gondola. After that Ooya has to
perform magic at the spot and Blount has to take Bussi. Now go
to the Foliander.
Use the fish at the column. Then Ooya has to perform magic at
Blount behind the bars. After that Shadow-Blount has to use the
knife at the dictation-roboter. Now throw Bussi at Kolossus'
face.
Open the tooth and take out the tooth-stick. Then Bussi has to
go at the beginning of the scar (issn't written there). Then
beat Poupon with the tooth-stick, after that Poupin, then
Poupette and Poupine, then at Mam'Pou and at last at Pap'Pou.
Put the tooth-stick into the right eye and look into the right
eye. Go through the left ear. Then pull the hair in the nose and
kick the sand-corn. Pull the hair again and jump at the tear.
Then kick the sand-corn again. Now go back to the Foliander.
Shadow-Blount has to take the sand-corn and has to throw it into
the machine. After that he has to look through the telescope.
Now take the bustle and put it into the hole of the dictation-
robot. Take the corn and throw it at Kolossus.
Put Bussi at the nose two times and take the corn. Then take the
tooth-stick out of the eye and put it into the nose. Put the
corn into the right ear. Now Bussi has to jump at the collar.
Queen, King
-----------
Speak to Xina and beat the guard with the hammer. Take the
pistol and speak to Xina. While the soothsayer is holding closed
her eyes take the magician-stick. Now Fulbert has to climb up
the candlestick and Wer-Blount has to take the candle. Now both
have to go through the door. Fulbert has to climb up the column
and Wer-Blount has to catch the glasses. While Wer-Blount is
throwing with the glasses, Fulbert has to go at the
plate beside Wer-Blount. Take the glasses and take the onion
with it. Now Fulbert has to go on the meal and Wer-Blount has to
taste the vegetables. Then Wer-Blount has to hang on the
chandelier. Take the fennel. Now go to the fireplace. Then put
the candle into the 1.candlestick (of right) and fire it with
the magician-stick. Take the candle again and do this with the
1.,2., then with the 3., at last with the 1., (always counted
from the right side. Then go into the opening of the fountain.
Now you are at the king.
Give the hand to king Bodd. Then use the onion with Man and take
the axe. Now give fennel to Fil and take a plate. Then put out
the fire of the candle with the magician-stick. Now put out the
fire of the 1.,2.,3.,2.,1., and at last the 3. (always counted
from the right side). Give the magician-stick to the fool and
let Fulbert climb up the lance. Then give Tibo the pistol and
use the coin at the fountain. Now you are back at Xina.
Fulbert has to go on the meal and Wer-Blount has to taste the
vegetables. Now Wer-Blount has to hang at the chandelier. Give
the axe to the little man in the pot. Then Wer-Blount has to go
into the fire-place and Fulbert has to climb up the candle-stick
in the right moment (a short time before the little man wants to
throw the axe). Take the axe and the skull and go back into the
opening of the fountain. Now you are at king Bodd.
Give the skull to king Bodd. Now Fulbert has to look into the
hole of the cockroaches. While Bodd is beating the cockroach
with the slipper, give the plate to the fool. Take the slipper
quickly and speak to the fool. Now use the coin at the fountain
and go to Xina.
Give the slipper to Xina and go back to Bodd.
Blount has to hang on the chandelier. When he is approxemately
at the middle (try some times). Then speak to Wyonna, the
butterfly, and you can go to the exit.
Chessboard, Workshop
--------------------
Go into the workshop. Fulbert has to devert the spider and
Blount has to go into the teach-book. Now he has chalk. Go into
the book of the sculptor. Now he has a circle. Take the horse.
Now Fulbert has to go into the dust and Blount has to sneeze
with the dust. Take all the numbers. Blount has to go at the
side of the spider and Fulbert has to go in front of the moon at
the picture. Then you can take the nine. Take also the brush.
After that Blount has to use the circle at the sheet of paper.
Then you have the eight. Now throw all the numbers into the
barrel of ink. Then use the brush at the barrel of ink and paint
a cow in front of the cart at the picture. Now go into the book
of geometry and the darts will fall down. Take them and put them
into the knothole of the big book and you will get the bowman.
Turn round the page and paint the path with the brush. Then give
the horse to the knight. Then turn round the page and use the
brush two times and you will get a mandolin. Use the axe at the
ruler and take the pieces of wood. Then put the coin into the
care and take the marble. Now go to the chessboard.
Draw a figure at the wood with the chalk and with the circle at
the marble. Use the woodcutter and the hammer at the wood. And
use the chisel and the hammer at the marble. After that put the
two figures into the pot of paint and use the brush on them. Now
juggle with both hands with the balls and the pig will get a
crack. Throw the coin into the crack of the pig. Then play the
big mandolin with both hands (try which must take the mandolin.
If the wrong hand plays the mandolin Othello will disappear).
Take the fossilized Othello and use him at the lady at the
chessboard. Use the bowman at the two guards and at the key in
the tower (you must stand at the right place, try a little bit.
You can also read the rules of the chessgame at the sheet of
paper.). Put the lover at the field with the sign of the
mandolin and let him play the little mandolin. Now he can enter
the tower with the key. Then the murder has to push the lever at
the tower and the executioner will disappear. The knight has to
fight against the soldiers which will appear at the left and the
right side of the king. Put him at one of the free fields beside
the king. Put the bowman so that he can shoot the other soldier
at the other field. At last the murder has to take the axe to
kill the king and he can't go away.
Mirrors, Brain
--------------
Put the egg into the mirror of time and give the chicken through
the opening to Mirror-Blount. Mirror-Blount has to put the
chicken into the mirror of emaciation and then he has to give it
to Blount through the opening. Blount has to put it into the
little hole and then he has to put it into the mirror of
fattening two times and gives it to Mirror-Blount. Mirror-Blount
has to put it into the big hole. Then demon will awake. Give the
chicken back to Blount and Blount has to put it into the mirror
of time. Now go to the brain.
Wer-Blount has to hit the glass cabinet and Blount has to push
the button so many times until Kolossus will appear. Wer-Blount
has to punch him and Blount has to take the grain of sand. Wer-
Blount has to push the lever for the points so that the lorry
drive to the lake. Now both have to drive with the lorry to the
lake. Wer-Blount has to jump into the lake. While the eyes come
out of the lake Blount has to put the grain of sand into the
eye. When the fish in the bubble appears one of the two has to
drive in the lorry to get the fish out of the bubble. Wer-Blount
has to push the lever of the points so that the points are
straight and then he has to drive the lorry and pull the flute
out of the stone. Then let come a fish again and now Blount has
to go to the flute and has to take it. Now use the growing-
elixier at the plant under the ear. Then let Fulbert climb up
the plant. After that Blount has to call the dragon with the
whistle at the ear. Use the growing-elixier at the dragon. Then
use the flute with the palisade and after that use the flute at
the puddle with the key. Then take the key and use it at the
chest. Take the beauty-ointment out of the chest. Now fly to the
seeds with the dragon and let the fat hen eat the seeds. Take
the last seed. Go back to the mirrors.
Give the seed to the demon. Now Blount has to use the beauty-
ointment at the beauty-mirror and Mirror-Blount has to do the
same with the nasty-ointment in the nasty-mirror. They have to
do it at the same time.
The positive and the negative pole
----------------------------------
First speak to the positive pole and take the thread of time
which falls down. Hit the gate with the axe and the wall with
the hammer. Use both bells quickly and when the both hands take
the chain then jump at the chain, then into the basin and take
the score. Then throw the score into the basin and use both
bells again. Jump at the chain again and into the basin. Now you
have two scores. Put the yellow score into the holder of the
angle and the red one into the holder of the evil. Throw the
coin into the pot in front of the angel and hit the cloud with
the hammer. Bandage the two notes with the thread of time and
call both hands quickly again. At last the two hands knot the
notes.
Now you have finished the game.