Hints & Cheats:
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[CTRL] - [ALT] - [SHIFT] - [HOME] = Invulnerability 

[CTRL] - [ALT] - [SHIFT] - [INS] = Full Refuel And Rearm (In Mid-Air) 

[Ctrl] + [Alt] + [Shift] + [F2] In-flight reload and refuel (International version)

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Invincibility/ God Mode 

 

While playing, press Ctrl-Alt-Shift-Home. A small 

green X will appear in the lower left-hand corner 

if you did it right. 

 

Reload Ammo and Fuel 

 

To reload your ammo and fuel, press 

Ctrl-Alt-Shift-Insert.(non-keypad) simultaneously

(in foreign language versions of F-22 Lightning II,

press Ctrl, Alt, Shift and F2).

 

Stay off Enemy Radar 

 

To avoid the enemy's radar, fly below 500 feet 

or above 50,000 feet. 

 

Cow Killer 

 

Pick the mission 7 on campaign #4. When you take off make 

a heading for 212 degrees (you can read the degree heading 

by looking on the top of the HUD). Switch your weapon to 

the JDAM and make sure you are going in the general area 

of 212 degrees and repeatedly tap tab for radar id you will 

get lock on a cow called Unidentified Norman 4,3,2,or1, you 

can get lock on it with your bombs and blow those cows away

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* How to land the F-22 Lightning II:

Although you can always end a mission after completing it by pressing the END key, it's always a good career move to return home and land your aircraft. Management likes it when you bring your aircraft back in one piece so it awards you with an additional 1,000 points for doing so. Fortunately, the F-22 is so advanced that much of the work is done for you. The on-board navigation and autopilot system makes finding your way home easy. There is even a "help" key available if you do not want to bother with actually doing the flying yourself.

Screen text will let you know when you've completed your mission and it's okay to return home. Once you have completed your mission, press the H key. This activates your Automatic pilot and guides your aircraft directly toward your Initial Approach waypoint. (Autopilot levels off the aircraft and sets your engine power to 80% or Cruise Speed).

You should note there is a difference between activating the Autopilot using the H key and simply using the Autopilot key itself. If you press the Autopilot key, your aircraft will immediately begin to follow the pre-set waypoint path. Pressing the H key however, causes your autopilot to skip any intermediate waypoints and take you immediately toward the Initial waypoint along a direct path.

Once you reach your Initial Approach waypoint, the Autopilot is updated with the position of the next waypoint in the sequence which just happens to be your Final Approach waypoint. It is a simple matter to proceed into the air traffic pattern from the Final Approach waypoint then land.

If you've taken care of all the bad guys, consider using the Autopilot key instead of the H key. It may take you the long way home but it's foolproof. You can't get lost using the Autopilot even at night or in adverse weather conditions. On the other hand, if there are still enemy aircraft lurking nearby or active SAM sites in your vicinity you'll want to avoid using the automatic pilot. It's not flexible enough to allow you to get down low and stay hidden.

Flying back home without using your Autopilot at all is not difficult, it just takes concentration. Toggle the N key until the Initial Approach waypoint is entered into your navigation system. The words "INITIAL APPROACH" will appear in the upper left corner of your HUD. Now, all you need to do is pay attention to the position of the waypoint caret on the heading indicator stretched across the top of your HUD. When the caret is centered, you are flying a heading that will take you directly to your Initial Approach waypoint. Once again, after reaching the Initial Waypoint, your navigation system is automatically updated with the position of the Final Approach waypoint.

To assist air traffic controllers in keeping aircraft from smashing into one another, each airbase maintains an air traffic pattern in the sky. Even though you can't see them, air traffic patterns set up corridors (flight paths) in the sky. Just as motorists on the ground are expected to stay in their proper lane, so too are pilots. Think of an airbase runway as a one way street. All traffic taking off and landing must travel in the same direction.

IMPORTANT POINT: Your Instrument Landing System (ILS) is set up so that it only functions if you approach the runway from the proper direction. If you attempt to land against the flow of traffic your ILS system will not appear on the HUD.

The proper direction of travel is shown by the "arrow" markings painted on both ends of the runway. These arrows are hard to spot from a distance so before leaving an airbase make note of the compass heading of the runway traffic flow. This way when you are returning home you will know ahead of time if you are approaching the runway correctly.

Since you are flying the F-22, America's most advanced tactical fighter, you are always given priority landing clearance. This means that you land ahead of everyone else. (The military wants to get this very expensive machine safely on the ground and in a hangar as quickly as possible).

Landing your aircraft is just a matter of being at the right speed and altitude at the right time and place. It requires just as much concentration, if not more, than actual combat so pay close attention to what you're doing and plan ahead. You can be killed just as dead messing up a landing approach as you can by an enemy missile. Any situation that has you flying low and slow also has the potential to turn deadly in an instant. When landing, you are very near your critical flight tolerances so should a stall occur, you'll have very little time (or space) to correct the problem. Stalling at low altitude will most likely cause you to "auger" in.

Initial Waypoint: Your Initial Approach waypoint is merely a point in space that has been programmed into your on-board navigation computer. It is usually located within fifteen nautical miles of the runway. The purpose of this Initial Approach waypoint is to get you back in the vicinity of the airbase yet keep you far enough away so that you are not crowding the other aircraft in the pattern. It also gives you time to prepare for your landing.

You should plan on arriving at the Initial Approach waypoint at an altitude of 5,000 feet (plus or minus 500 ft.) at a speed of 400 knots. Long before you reach the Initial Approach waypoint, therefore, set your engine thrust to 60%. This will slow you down gradually. It's always better to allow your airspeed and energy to bleed off rather than have to use your airbrake.

Final Approach: The last waypoint entered into your navigation computer is the Final Approach waypoint. The Final Approach waypoint is located very near to the end of the runway, usually within five or six miles. You should be travelling at a speed no greater than 250 knots at an altitude of 1,500 feet. Once you reach this waypoint, your primary concern is aligning yourself properly with the runway.

Locate the centerline of the runway and use your rudder controls to yaw the aircraft into alignment. The ILS can help you a great deal but in most cases, Final Approach will be flown visually. Avoid using the ailerons. You do not want to bank the wings of the aircraft to affect small course corrections, especially this close to the ground. Gradually reduce your airspeed as you reduce your altitude but remember that it is better to have too much airspeed than too little.

Once you are aligned with the runway centerline, check your airspeed and make sure you have at least 160 knots of forward airspeed to play with. Press the G key to extend your Landing Gear. Notice the distinct drop in airspeed as the gear deploys and locks into place. This reduction is due to the additional drag now being created.

Now that your gear is down and your airspeed is dropping off, you need to create some additional lift to help keep you in the air. You can create lift by deploying your Flaps. Flaps allow you to operate at slow speeds without stalling. Press the F key to extend your flaps (you'll hear your flaps as they deploy). Be sure to maintain at least 160 knots of airspeed though. Even with flaps extended, don't try to land with less than 160 knots of airspeed until you've become more experienced with the aircraft.

At this point (approximately two miles from the runway threshold) you should perform a quick spot check of your aircraft. Check to ensure the following:

a) your wings are level with the horizontal plane. Check the Artificial Horizon indicator if necessary.
b) your gear and flaps are extended.
c) your airspeed is somewhere between 150 and 175 knots. Your airbrake should not be extended if your airspeed already falls within this range.
d) your pitch angle is set at 10 degrees on the HUD pitch ladder. e) the ILS is engaged. It is visible on the HUD when you are approaching the runway from the proper direction.

Touch-down: Keep your aircraft aligned with the runway centerline using your rudder controls. Ideally, your landing gear should straddle the centerline on touchdown. Continue your descent as you near the runway. Try to time your touchdown so that it occurs in the first 1/3rd of the runway. This will give you plenty of braking distance or room to take-off again if necessary.

Flare: Just before touchdown, pitch the nose of the aircraft up slightly. This is known as a "flare." You should always perform a flare so that your rear wheels are the first to actually make contact with the ground. Never have your nosewheels touch first. It's just too easy to nose into the ground and crash.

Always flare your aircraft just before touchdown as shown in the diagram.

When your wheels touchdown you will hear the tires make a "scrunching" sound. Apply your groundbrake by pressing the B key. This will bring your aircraft to a gradual halt. Once the aircraft has completely stopped, press the End key to terminate the mission. Congratulations. You've made it back home in one piece.

Avoid Stalls: The most serious thing that can happen to you when trying to land is inadvertently stalling the aircraft. Basically, a stall occurs when your wing surfaces can no longer produce enough lift to keep you flying. Contrary to popular belief, a stall has nothing to do with your engines. In fact, you can stall an aircraft with your engines running at full blast. Moreover, you can certainly stall a glider and a glider has no engines at all.

At low altitudes a stall is disastrous because you have so little room to recover. Your F-22 will generally stall at 114 knots if given a level flight profile and a pressure altitude of 2,000 ASL. Keep in mind however that not all runways will be located at sea level. In fact, you'll find some runways at altitudes exceeding 5,000 ft.

Fortunately, your F-22 is smart enough to notify you when you are getting ready to stall a wing. At approximately five to ten knots above stall speed, you'll hear an audio warning and see a red Warning message begin to flash on your HUD. If you do not move to correct the situation, your F-22 will enter a stall causing it to begin to spin. It will continue spinning until you either crash, or correct the stall condition by adding power, whichever comes first.

To avoid stalling your aircraft, keep your angle of attack low and your airspeed above 150 knots at all times. If you do manage to stall the aircraft, immediately drop your nose to reduce the angle of attack, retract your landing gear, and spool your engines up to 100% Full Military Power. Keep your wings level. Soon your airspeed will begin to increase. When this happens you'll be able to fly out of the stall. Failure to act promptly however will turn your F-22 into a "lawn dart".

1.2 - Cheats:

To reload/refuel in air, press Ctrl, Alt, Shift and Insert (non-keypad) simultaneously (in foreign language versions of F-22 Lightning II, press Ctrl, Alt, Shift and F2). To enable God mode, press Ctrl, Alt, Shift and Home.