Cheat codes:
Write "set aesop_diag=1" in a dos-prompt, and then load the game.
Press the following key to activate the cheat:
A -- Kill all monsters.
T -- Aktivate text mode.
I -- No collisions.
G -- Teleportation.
O -- New things.
Walkthrough:
EYE OF THE BEHOLDER III: The Assault on Myth Drannor
Hints by Black Dragon of TERRATRON on 29 April 1993
To make a proper walktrough for this game, one would need to map out
all the areas. I didn't feel like it was necessary, since this game
doesn't really require mapping. Thus this is not a proper walktrough,
rather, its a hint file to get you past most of the difficult puzzles
in the game, in a question and answer format.
STAGE 1: THE GRAVEYARD
Q: What needs to be accomplished here ?
A: Simply find an axe to cut through the trees. Your characters will
warn you if the trees are weak. The axe makes a good weapon for
now as its an "Axe +2".
In the trees are also hidden some nifty goodies: weapons and armor.
Try finding the "Two-Handed Sword +3". It makes a great weapon.
Keep chopping the trees until you find a gate. Go through that
gate and you will be in the next are of the game.
Q: I found a mausoleum. Its pretty darned difficult, what do I do here ?
A: Nothing. The mausoleum is an optional part of the game.
You get an Amulet of Friendship for completeing it. The Amulet will
allow you to move through some of the trees without cutting them.
However, its faster and easier to just go on and skip it.
STAGE 2: THE FOREST
Q: I walked through the gate...am I in the right place?
A: If you have been prompted for a password by the copy-protection
routine, you're on the right track.
Q: As soon as I walk through the gate, I get the way back blocked behind
me. Also the way ahead is blocked. The only place to go has weird
looking holes in the bottom. What am I supposed to do here ?
A: Each of the holes represents a different way to go. Click on the hole
that you wish to enter. This is quite confusing maze. However in this
one, you only need to get the "Everburning Torch". Wander around until
you come across the torch. Once you get it, get back to the main
corridor ( the one you came from ) and use the torch ( like you'd use a
weapon ) on the trees that block your way. You will meet an elven
ranger, who offers to join your party. Let him. He is a were-tiger
and a good fighter. You're onto the next part of the forest.
Q: The Elven Ranger "Demirier" mentions something about a sword able to
slay undead with one shot. I could use that. Where is it ?
A: You don't get it until MUCH later on.
Q: Now what ?
A: Be careful here. Many of the trees can now be burned with the torch.
Keep trying everywhere you go. There are many hidden goodies inside
like "Gauntlets of Fire Giant Strenght". The way you must go is also
hidden, so burn away.
Q: I was walking along, and I am attacked by weird looking things
that are invisible most of the time. What do I do ?
A: Kill them. When they are invisible, they can still be hit. Also,
it means you are in the right part of the forest.
Q: I am at an entrance to another one of those mazes with holes at the
bottom....should I go in ?
A: Yes. By all means, go in. There will be some tough encounters, and
eventually, you should make your way to a large clearing. In the back
of the clearing ( explore every square ) there is an old man...he will
whine about you cutting his trees down, and give you a book to read.
I got passed that part by reading the "Book of Daring Deeds" with the
were-tiger character. I am sure there are other ways of doing it.
Q: Ok, I read the right book. Now what ?
A: Reading of the right book should open a passage to Myth Drannor.
Go to the left ( when facing the place where the old man was ) and
on your right, an entrance to Myth Drannor should open. Enter.
STAGE 3: MYTH DRANNOR
Q: What do I do here ?
A: There is some goodies lying around. In the manticore area you should
find a "Helm of Underwater Breathing" it will come in handy.
In the troll area you will find a "Polearm +3 called Zymoks". It
is a good weapon. Walk around. This place is easy to explore, has
lots of fighting room, and a lot of goodies.
Q: If found a niche full of items, but it has some sort of a forcefield.
How do I get the items ?
A: Cast Dispel Magic on it. Also in front of the niche should lie a
"Short Sword +3 called Frostbite". Good weapon. Within the niche
you should find a crystal key, as well.
Q: I got a Crystal Key. Where does it go ?
A: You have two choices with the crystal key. You can use it at a door
in the Myth Drannor troll area, the "ICE CAVES"....or you can save it,
and use it in the Mage Guild or the Temple...altought both of those
locations have a sufficient number of crystal keys hidden about, it
would help to have an extra one to cut down on the searching time.
If you decide to go to the "ICE CAVES", the answers to the riddles are:
"Ice, coveted Ice" - put a diamond in the niche ( diamond is found
around Myth Drannor somewhere.
"Do you fear for - put in a fear wand, found around Myth Drannor.
your child"
"Choose Wisely" - means nothing. Grab the items and go ( you have
to cast Dispel Magic on some of the niches.
Q: Ok, so where do I go ?
A: The Mage Guild. Its the building around the place with the apple trees,
and the manticore statue. Get in that guild.
STAGE 4: MAGE GUILD
Q: Ok, I am in a place with 3 teleportals. Where do I go ?
A: First of all, cast the True Seeing spell...there is a *lot* of
illusionary walls in this place.
Now, explore each of the teleportals, but you need to make your way
towards the top of the tower. I do believe its the telportal opposite
to the entrance.
Q: I am at a place that has inscriptions on the walls, and a whole bunch
of telportals...what do I do ?
A: Get out of there....you need to get something from the top of the tower
first.
Q: I am at the top of the tower. What do I do here ?
A: Find "Torbridam's Ring". Its a VITAL item to the quest. It should be
on the top level of the tower, in a niche together with some potions
and such.
Q: Where to now ?
A: Ok, now it is time to go to the place with 4 criptic inscriptions and
four telportals.
The inscriptions are of the form:
"TO SAVE THE REALM blah blah RAIN OF SPRING"
"TO SAVE THE REALM blah blah HEAT OF SUMMER"
"TO SAVE THE REALM blah blah WIND OF AUTUM"
"TO SAVE THE REALM blah blah CHILL OF WINTER"
So, to solve this puzzle, you must first go through the telportal near
summer inscription, and then once you get teleported, you must choose
the teleportal back with the pictures of the sun/heat/fire.
Then, go through the spring teleportal, and come back through the one
near the pictures of water. Then go through the autum telportal and
come back through the one near the tapestry with a wind vortex.
Then go into the winter one, and come back through the one with pictures
of mountains. Once you do all that, go through the central telportal
while holding "Torbridam's Ring" (I am not sure if this ring wielding
is necessary, but I did it this way) .
Q: Where am I ?
A: Next part of the maze....advance forward until you meet the NPC Bug...
He sucks, reject his services...by now you should have picked up a
couple of good NPC's in Myth Drannor.
Q: There is all sorts of monsters around, where do I go ?
A: Go either left or right of Bug...either way, you will make it to a
place with a plaque "INSERT THE LURE OF BEASTS HERE". This is where
you place the "Torbridam's Ring".
Note: The monsters ( scorpions ) will not attack you frontally as long
as the ring is in your possession. Once the ring is inserted, a way
opens up.
Q: Ok, so now what ?
A: You should be at the part of the maze, where there is two grates locked,
with a pull string in front of them. Pull the string. The doors are
now open. While facing the string, the door on the left is useless...
there is nothing of value there. The door on the right, however, is
where you should be heading.
Q: What's this "WEAPONS LAB" ?
A: Seems to be useless...there is just a bunch of weird items there.
Things like "Rock +4".
Q: Ok, where to now ?
A: You should be near a part with a whole bunch of grates, with monsters
in-between....step on the grate and keep moving quickly through the
passage. This will minimize the damage. After you get to the other
side, there is a button on your left. This is the only way to get back.
Q: So many traps! How do I get through them.
A: Somewhere in this area there should be a brick. Push it, and all the
traps will be disarmed. Go to where the traps blocked the way, and
pull a string that should be somewhere around there. This will reveal
a hidden staircase down.
Q: I am in a passage after the staircase. Something keeps teleporting me
around.
A: Ok, look at the plaque it says "THE KEY IS IN THE LEARNED ONES HAND".
There is also two gems in the niches below the plaques.
Take at least one of them and wield it with someone to get through
the forcefield.. One gem is to go one way, and the other to go back.
Make sure you pick up the grappling hook.
Q: Where now ? I can't seem to get anywhere ?
A: There is a brick at the end of the teleporting passage way. Push it.
Once the T intersection is formed, take the left fork. To the right
is just a bunch of items and a grate with a silver key, but the whole
place below that grate is quite useless.
Q: What am I supposed to get from the left fork ?
A: You will need to find:
-a brass key
-a silver key
-a green gem
There is also a part where a brick is blocked by a trap. You can
throw an item at the brick to switch it, without having to disarm
the trap.
Q: I am at a large field full of traps, what do I do ?
A: First of all, pull the string that's close by. You should also make
sure that you have the silver key, brass key, and one green gem.
Now, find a safe path through the traps, and head to the passage
way from which the Stone creatures appeared.. Don't go into the
doorway yet. Now, find the place with two bricks. They will open
a two grates once pushed. Go through those grates, and recover another
green gem and a copper key. Once you have two green gems, find a place
with the plaque that reads "ONE EMERALD FOR EACH WILL YIELD THE KEY".
Insert the green gems into the far niches.
This will produce a crystal key for the green locks.
Q: Whew, that was tough...now where ?
A: Go to the doorway opposite to where you are at now. You will notice a
grate locked with green key there. Use all your keys to open it.
Use the grappling hook on the open grate to enter it.
Q: There were also other locked grates which I saw around ?
A: Yes, but they are all useless.
Q: Ok, I am underwater. Now what ?
A: Explore. You should be wary, as there are some areas where your
Breathe Underwater spell will expire, and you won't be able to
cast another one. Be sure to move quickly through that.
You will need to find another copper key underwater.
Q: There is a bunch of pipes here, they keep throwing me around.
A: No need to panic. The pipes come in 2's there is one lever to control
each pair of pipes. If one is spewing water, the other one isn't.
Use this fact to manipulate the pipes to push you into new areas.
Keep in mind that a wall of force spell blocks the water stream.
Q: I got the second copper key, and I am stuck at a place with a plaque
that talks about force and a red gem.
A: Cast a wall of force in front of the pipe, to block the water flow.
And use the red gem in the niche to open the way.
Q: Ok, I found a way up....different than the way I came in. I get
constantly teleported. What do I do?
A: Every step you take, you should search the walls for a secret button.
Once you find it, you can easily get out of the trap. Once you're out
there you will make your way to a column with all sorts of locks on it.
Use your keys on it.
Q: I opened the column, used the keys, killed the Stone things, now I am
at a place where there is a whole bunch of rings of protection stowed
in niches, and there is some ancient scale, too. What to do ?
A: Ok, collect all the rings of protection. Now, while facing the scale,
insert them into the tiny niches so the rings are arranged in such
order:
Left Right
+3 -3
+1 -1
-2 +2
-2 +2
( the numbers are the pluses of the rings )
Q: Ok, I am confronted by the Lich...he whines and complains...should
I kill him ?
A: Yes...He is a easy. Kill him. He will teleport you near the next
stop on your journey.
STAGE 5: TEMPLE OF LATHANDER
Q: First level, what's here ?
A: Watch those black puddings...they eat your weapons, but are
vunerable to fireballs/magic.
There is a number of things to do on this level. First of all,
you have to fill up the altars with the proper offerings.
You will need:
"Drought is dispelled by drink of clear water"
-a cup of water
"Famine is driven away by generous"
-a food ration
"Pestilence is subdued by waft of fresh air"
-a bag of incense
"War is averted by forsaking the sword"
-a sword
You will know if you got the right item on an altar when the eyes
of the sun open up.
You have to bring your own food and sword, but water and incense are
somewhere close by, as is a fire key.
Once these altars are filled, go to the statue of the god, and attach
the arm to it ( the arm can also be found on the first level ).
You will get a little story, and that's it.
Also, you may wish to attach the water spout to the fountain in the
centre. This will give you free prayer spells.
Now, you may also go downstairs to the morgues...but unfortunately,
there is nothing there, and the drawers contain nothing.
There is also an NPC there, but she is quite horrible..you should have
some better NPC's by now.
Q: I went down on the first level, and I am by a place that says
"MORNINGLORDS SHIELD YOU FROM THE NIGHT". What do I do there ?
A: Just place items ( preferably shields ) on the pressure pads.
The shields can be found behind another staircase down from the
first level, behind a door locked with a fire key.
This puzzle will yield you a holy symbol.
Q: I see a door locked with a fire key...is it important ?
A: No, but there is some useful items. The key is on the entance
level.
Q: I got the altars filled, now what ?
A: Go through the centre door. You should see a sign "SURELY
GOODNESS SHALL REPLACE THE EVIL THAT LURKS IN OUR MIST"
This means that you have to replace each of the unholy symbols
from the altars with a holy symbol. You can get some holy symbols
from Myth Drannor itself, or from the Morninglord's Shields puzzle.
Q: Am I finished ?
A: Yes, go on. Don't forget to pick up any incense you see, and burn it
in any of the holders you see. I am not sure how important it is,
but hey...a God tells you to do it, right ?
( there is two incense burners/holders in one of the morgues )
Q: Ok, I went up the stairs, and now I can't get anywhere ?
A: That's because there are spinners. Simply pay attention to your
compass, and when you see it change the direction all on its own,
adjust yourself.
Q: Ok, I am at a set of three golden doors...where do they lead ?
A: Well, you need to find a golden key. This is accomplished by
taking the centre door...and then a staircase down.
Then you're in the right area.
Q: While looking for the golden key, I stumbled onto a room where
there is two doors, but I am unable to get through them. I am
stuck ?
A: No...search the walls for a button.
Q: I got the golden key. Now what do I need ?
A: Ok, you'll also need to find the frost key. Don't worry its
somewhere on the second level. Look for it.
Q: Ok, now what ?
A: Yes, there is another place where there only seems to be
two doors, and a wall where a third was in another section.
Just face the wall, turn around, and you will see a button.
Push it to reveal the way through.
Q: Ok, I am at a place that says "BLESSED BE THE PURE OF HEART FOR
THEY SHALL FIND THE WAY"...how do I get through this ?
A: Easy...its just another bunch of spinners with a fancy name.
You will need your frost key here.
Q: I am at a place with 4 holes that shoot stuff at me, and 4 plates.
Am I stuck ? I can't get out ?
A: No, place items on all plates to get out.
Q: I am at a golden door ?
A: Yes, use your key, enter, and grab the Morning Light. Lathander will
appear and give you a +5 Golden Sword....the only weapon capable of
seriously harming the Dark God.
Now go up the stairs.
Q: What do I do here ? This place is huge ?
A: Ok...there is a few things to do here:
You need to find some copper keys.
You need to find 4 embers of Hope.
You need to find beacons of Hope.
The copper keys lie strewn all over the place. A notable exception
is a place where you have to touch Lathanders statue for the key
to appear in the neighbouring niche.
The Embers are also all over the place. One is in a room with two
pressure pads and fireballs. Throw an item on the pressure pads to
weigh them down. Then you can grab the items in the niches in the
corridors protected by fireballs.
Another is behind a place "HAVE FAITH IN WHAT YOU SEE"...this is
simply fake pits.
All of the beacons of hope can be found from the central point of
the feasting hall. In order to receive free healing from the feasting
hall, replace the cups of cheer ( 4 ) into their niches. They are
found close to the feasting hall.
After each of the beacons had an Ember placed into it, go to the
Altar of Devotion ( just an empty niche ) and pick up the key of
faith.
Now, find the place where a door closes every time you step on the
pressure pad in front of it. Just throw an item through the door,
and it will weigh down a pressure pad beyond the door ( which will
keep the door open ).
Q: What do I do now ? I keep getting sent back by the teleportal.
A: It should say "FAITH MUST GO BEFORE ALL GOOD SOULS".
Toss the key of faith into the teleportal. Step through it.
Q: How do I open these %$%$ doors ?
A: Just cast Dipel Magic on one of the doors.
Q: OK, what do I do now ?
A: Go trough one of the doors, and you will come to a double-doors
locked with a crystal key ( Pick up the crystal key on the way ).
Explore the ways to the left and right of those double doors. You
should find another crystal key, and a coin.
Q: What do I do with the coin ?
A: Go to another of the three doors (The ones that needed Dispel Magic).
Use the coin on the fountain, and a third crystal key should appear.
Q: Now what ?
A: Go back to the double doors, open them....go straight, and pick up the
Shield Sun Mask..now, drink from one of the blessed fountains. Your
characters should comment that its the little spirit of Lathander
left in this place. The water in the basin can be restored by resting.
Q: I opened another crystal locked door, there is a shadow on the wall,
but I can't do anything to it !
A: You need to open the other door first.
Q: I opened the other door farther in the maze.....I see a staff,
but something keeps teleporting me back a square. What gives ?
A: You must have the effects of the blessed water of Lathander to get
past that teleportation trap.
Q: So what do I do to the shadow on the wall ?
A: Use the staff from the other room ( the one with the teleportation
trap ) on this apparition of the Evil God.
Q: So what happened ?
A: Go back...you will see a door with a black hole in the middle...place
the Sun Mask Shield in the hole.
Q: ??!?!?
A: Ok, that's it for the puzzles. Just kill the God and his goons to
win the game.