Gambling:
So you want to gamble with Gheed, but don't want to get ripped off? Here's what to do. Save and re-enter your game. You will be in town. Gamble with Gheed. If you don't want the item, then hit ALT-TAB to go to Windows. Hit CTRL-ALT-DEL and choose End Task on Diablo II. Restart Diablo II, reload your character, and you will be back at your saved game without the purchase from Gheed. Retrieve Items If you die and cannot make it back to retrieve the items from your dead body, simply save, exit, and return to the game. Your corpse will appear in town and you may retrieve your items easily
Cow level:
When you have the Horadaric Cube, obtain "Wert's Leg" in Tristram (where you go to rescue Deckhard Cain). Go to the northwest part of the town and search the boy's body. Place both Wert's leg and a Tome of Town Portal in the Horadaric Cube, and it will open a portal to a hidden level filled with axe carrying cows. Do not go through the portal until you are over level 35 because the cows are quite numerous and strong.
Windowed game:
Start the game with the "-w" command line parameter to run it in a window on the desktop.
Retrieving items after death:
Save and exit the game after dying. Restart the game, and your corpse will be in town, allowing you to retrieve your possessions.
Gain money and items quickly:
Travel past the Blood Moor and look for a cave. The cave has two levels, with a golden chest somewhere at the second level. Inside are usually health potions, mana potions, scrolls of town portal or identify, unidentified weapons and armor, and sometimes even a rare item that can be sold for a great deal of money. If you identify the item and it is something that you do not want, sell it. Save and exit the game. The next time the game is loaded, the chest will still be there with different items. This can be done as many times as needed.
Walkthrough:
Diablo II FAQ/Walkthrough
Contents:
1. Version History
2. Introduction
3. Basic Gameplay
4. Character Analysis
5. Playing Tips
6. Quest Walkthroughs
Appendices:
1. Skills, Spells and Magic
2. Magical Items - Prefixes and Suffixes
3. Mundane Items - Item Attributes
4. Rare Items
5. Uniques
6. Set Items
7. Magical Shrines and Fountains
8. Monster Tables
Acknowledgements
Legal/Contact Information
-----------------------------------------------------------------------------
Section 1 : Version History
Version 0.03 - Dated 24th June 2000
------------
Added some unique weapons and armor listings, a few monster listings and
amended some basic information in the list of enchantments on magic items.
I also added a Set Items section to the growing Appendix. There should be
another update pretty soon once I finish my research paper. When I do, I
will put in the weapons and armor tables.
Version 0.02 - Dated 22nd June 2000
------------
Added information on the Stash in Section 5 under Playing Tips, and basic
information on some prefixes, suffixes and pieces of equipment. I will put
in some weapons listings, rares and uniques after sorting through my notes
tomorrow.
Version 0.01 - Dated 20th June 2000
------------
Based on information garnered from the Diablo II Stress Test. This
preliminary FAQ/Walkthrough contains a systematic guide to the first two
quests in Act 1, as well as basic gameplay information. There will be more
updates after Citadel Corporation receives the commercial version of
Diablo II on the 29th of June.
-----------------------------------------------------------------------------
Section 2 : Introduction
Trouble brews in the wake of the Dark Wanderer...
It is a year after the troubles in Tristram, yet the black wind howls as
chaos descends upon the world. Five adventurers band together to stave the
plague of evil, in a race against time to stop the second incarnation of
Diablo from freeing his sinister brethren...
Diablo II is the sequel to Blizzard's best selling adventure/RPG Diablo,
released back in 1996. Like the original, the player assumes the role of a
hero questing to defeat the evil Diablo, only this time, Diablo is joined
by Baal and Mephisto, and an army of lesser demons, all eager to feast on
your flesh.
This FAQ/Walkthrough attempts to provide players with a simple yet
comprehensive guide to the game, a detailed analysis of characters, quest
walkthroughs and a slew of other information. Details, corrections and
changes will be added as the game progresses. Check back for frequent
updates at www.gamefaqs.com.
If you have any constructive comments, suggestions, queries or information,
kindly send them to me via e-mail at This email address is being protected from spambots. You need JavaScript enabled to view it..
-----------------------------------------------------------------------------
Section 3 : Basic Gameplay
"Much has changed since you left here my friend..."
- Ogden, Tristram Innkeeper -
Much has changed since the days of Diablo. The controls are much smoother,
and the interface has been streamlined for convenience and ease of play.
While playing the game, you can call up the HELP menu with the 'H' key.
Basic Commands:
C/A - Calls up the Status screen
I/B - Calls up your Inventory
Q - Calls up the Quests menu
T - Opens the Skill Tree menu
S - Opens the Skills Speed Bar
R - Toggles Run/Walk
Z - Show Minion/Hireling Portraits
Ctrl - Hold down Ctrl to Run
Shift - Hold down to Stand still
Alt - Hold down to Show Item Tags
F1-F8 - Skill Hotkeys
1-4 - Use Belt items
Map Options:
Tab/Mouse 3 - Open Automap
F9 - Center Automap
F10 - Fade Automap
F11 - Show Party on Automap
F12 - Show Names on Automap
Multiplayer Options:
These commands are useful only in multiplayer mode
Enter - Chat Interface - Multiplayer
P - Party screen - Multiplayer
M - Message Log - Multiplayer
Numeric Keypad
0 - "Help"
1 - "Follow me"
2 - "This is for you"
3 - "Thanks"
4 - "Sorry"
5 - "Bye"
6 - "Now you die!"
Other Commands:
Print Screen - Takes a Snapshot
Space - Close all menus
N - Clear messages
Playing D2
----------
The status bars and in-game interface have been upgraded.
Use the 'H' key to open the HELP menu, cross referencing with the table
below.
Health Bulb - Your current Hit Point total
Mana Bulb - Your current Mana total
Left/Right Mouse Button Skill - Attacks mapped to your mouse buttons
Belt - Belt items
New Features:
Run/Walk Toggle - Click to activate/deactivate Run function
Experience Gauge - Graphic representation of your EXP total
Stamina Gauge - Graphic representation of your Stamina total
The Status Screen:
The status screen remains largely unchanged, save for several minor
additions and some fine tuning. Opening this screen with either buttons
C or A presents you with character specific information.
Name - Pretty self-explanatory
Class - Character Class
Level - Your current Experience Level (1-99)
Experience - Your current Experience Point tally
Next Level - Amount needed to gain a level
Vital Statistics:
These statistics determine how powerful your character is and are tied in
with your character's chances of survival. You gain 5 points to allocate to
these abilities everytime you gain a level. Use those points wisely and
tailor your character to your preferred style of play.
Strength - Affects your Damage potential
Dexterity - Affects your Accuracy and Armor class
Vitality - Affects your Hit Points
Energy - Affects your Mana
Other Information:
Damage #1 - The amount of damage you inflict with your Button#1 attack
Damage #2 - The amount of damage you inflict with your Button#2 attack
Attack Rating #1 - Success rate of Button#1 attack
Attack Rating #2 - Success rate of Button#2 attack
The amount of damage inflicted and the attack rating depends on the attacks
and skills mapped to your mouse buttons. Your damage potential is skill or
weapon dependant and may be modified by Skill Levels or Strength. Your
Attack rating with weapons is dependant on your base accuracy and dexterity
rating.
Defense - Your effective Armor Class
Formerly known as Armor Class, the Defense rating affects your chances of
avoiding an monster's attacks. The higher your Defense rating, the less
likely your chances of being hit.
Stamina - Your physical endurance
A new feature, the Stamina score determines your rate of physical exertion.
This score was probably incorporated because of the Run feature. It
simulates the adrenalin rush and that added burst of energy. Running
depletes your Stamina.
Life - Your current and maximum Hit Points
Mana - Your current and maximum Mana
Resistances - Your defenses against magical attacks and the elements
In Diablo II, there are four different types of elemental attacks - Fire,
Cold, Lightning and Poison. Like Diablo, your resistances reduce the damage
you suffer from these attacks by a certain percentage. Beware the new
elements, as Cold is literally chilling and Poison is most insidious.
Skill Trees:
Another new feature in Diablo II, spells and spellbooks have been replaced
by Class specific Skills. Each character class has three Skill Trees, with
offensive, defensive and support abilities.
To call up the Skill Tree menu, press 'T'
The Skill Tree menu has three character specific sub menus, with a
smattering of special Skills. When you gain a level, you gain a Skill
Point, which can be allocated to a particular skill by clicking on the
Tab, followed by the skill specific icon.
A complete list of Character specific Skills, Mana costs and relevant
information will be posted in Appendix I: Skills, Spells and Magic.
Section 4 : Character Analysis
Amazon
------
(this section pending)
Barbarian
---------
Strength: 30
Dexterity: 20
Vitality: 25
Energy: 10
Stamina: 91
Life: 55
Mana: 10
A master of weapons and armed combat, the Barbarian is an excellent
character class for players who love melee and combat in close quarters.
As a starting character, the Barbarian is versatile and adaptable to any
situation. The Barbarian plays like the Warrior from Diablo, and his slew
of Combat Skills, Masteries and War Cries make a deadly combination.
The Barbarian starts out equipped with a Hand Axe and a Buckler, making
him one of the best equipped characters in the game. With his exceptional
Strength, he can easily take out lower leveled monsters with a swing or
two. If you pump your first Skill Point into Axe Mastery, your damage and
attack potential will increase exponentially, making you a force to be
reckoned with.
Necromancer
-----------
(this section pending)
Paladin
-------
(this section pending)
Sorceress
---------
(this section pending)
-----------------------------------------------------------------------------
Section 5 : Playing Tips
This section contains some pieces of advice and tips on play. These simple
observations will no doubt benefit players new to the world of Diablo II.
Shopping Tips
-------------
Blizzard has done away with the text based buying and selling menus,
replacing it with an open graphical menu. You can hover your cursor over
items to reveal relevant information and buying and selling is a simple
mouse-click away.
In the Rogue Encampment, there are three merchants, namely Gheed, Charsi
and Akara. Gheed sells weapons and armor, much like Charsi the Smith, and
Akara sells staves, wands and potions.
Gheed also offers you a chance to Gamble, when you buy an unidentified
magic item from him at an outrageous price. The risks are high, and you
never know what you might get.
Prices in Diablo II vary based on item quality, quantity and enchantments.
Socketed items and throwing items always cost more, while basic items cost
less. Use your discretion and buy items that suit your style of play.
In general, there will be more than one merchant in town offering similar
merchandise at different prices. In the Rogue Encampment, Gheed's items
cost 10% more than those sold by either Charsi or Akara. Look for bargains
wherever possible because money is scarce in Diablo II and items are pricier
than they previously were.
If you pick up items in the wild, attempt to repair them before selling
them. This usually ensures that you get a better price. Similarly, sell off
unnecessary Rings, Amulets and assorted magic items you find in the wild.
These usually fetch a tidy profit and provide you with extra cash to spend
on your shopping trips.
Look for items with the Greed suffix and Fortuitous prefix. They increase
your chances of obtaining gold and magical items in the wild. The returns
are remarkably swift and infinitely useful.
Repairing Items
---------------
The costs for repair in Diablo II have risen exponentially and vary based
on your equipment. However, if you are planning to sell off items you found
in the wild, repairing them may be well worth the costs.
An alternative would be to use weapons without durability like Javelin and
Throwing Knives, Axes etc. They can stack together, occupying little space,
and may be thrown as projectiles at distant foes. Equipped with items
and/or Skills that add elemental damage to your blows, these weapons can be
lethal in both melee and ranged combat.
Your Stash
----------
Another new feature in Diablo II is the Personal Stash. Handy for holding
surplus equipment and money, this treasure chest has 8x4 spaces for your
items and can hold a large amount of gold. The last time I checked, it had
a maximum capacity of 100000 GP. You can transfer items from your inventory
to the Stash just as you would while buying and selling items.
Survival Tips
-------------
The aim of the game is to survive, and in Diablo II, survival is all the
more difficult. Unlike Final Fantasy, where you have Healing spells like
Cure and mana draining spells like Osmosis, characters in Diablo II have
none of these abilities at their disposal. Taking unnecessary risks in the
danger fraught realms of Diablo II is a risky and foolhardy endeavour.
Always keep a constant supply of Potions in your belt pouch and a few spare
in your inventory. They are handy for those occasions when you are swarmed
by a horde of Unique monsters and their minions. Do not be stingy with
potions as dying in Diablo II is expensive.
Wherever possible, try not to engage monsters directly. It is easier to
creep up behind a monster and kill it than to charge it up front. Some
species such as the Gargantuan Beast are dangerous adversaries for starting
characters and excel at close combat. Other measures might be called for in
these situations.
Use ranged weapons against opponents you are not confident of defeating in
melee. Ranged weapons such as the Amazon's Javelin and Throwing Knives are
easy to obtain in the wild and they make good alternatives in keep away
games. They are also fantastic for assassinating stubborn magic users such
as Fallen Shaman from afar.
Using Skills
------------
Skills are a necessity in Diablo II. While Warriors could get by with a
decent suit of armor and a King's Sword of Haste, only a foolish player
would neglect to use the new skills at his disposal. Ranging from a simple
magical Firebolt to the devastating Meteor, skills are handy for taking out
Diablo's nasty legions.
Use skills frequently. In the right context, skills can turn defeat into
victory. Invest your skill points wisely, and you will find your life much
easier. Go for passive support skills which boost your character's
abilities, and invest in offensive/defensive skills only if you are certain
you need them. Low cost ranged attacks are also useful as they are cheap
and economical.
Escaping
--------
When all else fails, flee! Use the newly incorporated Run function to
escape from your enemies. Beware though, as some monsters might give chase.
Run if you are not confident of surviving a battle. If you are surrounded
and there is little room, use a Town Portal spell. You may also find
unexpected help in the guise of Amazon hirelings, Skeletal minions and NPCs
such as Flavie.
Gemlore
-------
Another new addition to Diablo II is the socket system. Much like the Final
Fantasy VII Materia system, gems can be socketed into weapons, shields and
helms with gem slots. Doing so increases the potency of that particular
piece of equipment and grants special powers or bonuses. Once socketed,
a gem cannot be removed, so choose wisely.
Socket gems into your weapons for additional attack capabilities, into
shields for defensive bonuses and into helms for support abilities. There
are Amethysts, Diamonds, Emeralds, Rubies, Sapphires, Skulls and Topaz,
each possessing unique abilities and beneficial properties. Gems vary in
quality and may be chipped, flawed, normal, flawless and perfect. You can
upgrade the quality of gems by touching a Gem Shrine.
Gaining Levels
--------------
Killing monsters net you Experience Points and Levels. However, the higher
your Level, the less Experience you gain from your kills. At higher Levels,
experience awards from killing weak monsters might be meager or non-existant.
When you gain a Level, your Life and Mana increase by 2, with additional
increases from statistical bonuses. You also acquire a Skill Point to
invest in your special Skills. If at all possible, try to keep your running
experience total constant and stay at least two levels ahead of your
opponents.
-----------------------------------------------------------------------------
Section 6 : Quest Walkthroughs
This section details the numerous quests and areas in the game, and some
methods of completing them. Specific Quest locations are listed with a 'Q'
in square brackets. Recommended Character Levels are also listed where
applicable.
The Rogue Encampment
--------------------
You start out in the Rogue Encampment, together with the last remnants of
the Sisters of the Sightless Eye. After talking with Warriv the Caravan
Driver, wander around town. Speak with the other townsfolk, browse their
wares and talk to Akara. She will instruct you to cleanse the Den of Evil.
Talk to the other townsfolk about the Den of Evil to learn what's ahead,
and head out of the Rogue Encampment when you are ready.
The Blood Moor
--------------
Situated just outside the Rogue Encampment, this moor is populated with
Quill Rats, porcupine like beasts with a nasty projectile attack, and
wandering Zombies. You may also encounter the occasional Fallen war band
terrorising the countryside. Make short work of these monsters, and pick up
any items they leave behind. Sell these items for money, and buy some Keys
from Akara or Gheed. If you already have some keys, invest in either a
Book of Town Portal or Identify.
Keys are useful for opening locked treasure chests in the wild and in
dungeon areas. Keep a steady supply of keys handy. Books are excellent
for storing your Town Portal and Identify scrolls. Rather than keeping a
messy inventory, you can stock up to twenty scrolls in a book. Try to keep
one book of each type in your inventory if possible.
There are several chests, loose rock/boulders and hidden stashes in the
wild which may provide some decent equipment or at least some junk to
peddle off to the merchants. You may also find chests in houses and stables
that litter the countryside. Some chests may be locked, so remember to
bring some spare Keys with you. They may also be trapped, so listen out
for the tell-tale creak.
Clear out the Blood Moor before tackling the festering Den of Evil.
Den of Evil [Q Lv 3]
-----------
Somewhere in the Blood Moor, the Den of Evil awaits. A cave filled with evil
Zombies and Fallen, this cave is the home to the dreaded unique CorpseFire.
Exercise extreme caution while exploring this monster infested cave, as you
may be swarmed by Fallen if you aren't. If possible, equip a projectile
weapon before entering this location.
CorpseFire can usually be found with his pack of souped up Zombie minions
at a cross junction somewhere in the cave, or in an open cavern with
several Fallen and their Shaman. Beware CorpseFire's Spectral Hit attack,
and watch out for his minions.
Use a projectile weapon or spell attack on CorpseFire and his pack of
Zombie minions. Being slow moving monsters, they will probably fall
before they even reach you. This greatly reduces your risks as opposed
to facing them in melee and increases your chances of survival tenfold.
Completing this quest and returning to Akara nets you 1 Skill Point.
The Cold Plains [Lv 3]
---------------
After completing the Den of Evil, speak with Kashya and she will ask you to
kill Blood Raven at the Sisters' Burial Grounds. Talk to the other townsfolk,
stock up on equipment and Health Potions before setting out. The Cold Plains
lie just beyond the Blood Moor, guarded by the lone Rogue archer Flavie.
The Cold Plains are the roving ground of corrupted Dark Hunters, Dark
Spearwomen, Gargantuan Beasts and Fallen. These foes are much tougher than
those of the Blood Moor, and it would be wise to exercise caution.
Bishibosh, a powerful Fallen Shaman holds sway over the Cold Plains,
together with a large clan of 20 or more Fallen. This vicious pack of
monsters will prove to be a challenge for any starting player. Use
projectile weapons or ranged skills to take out the Shamen before closing
in to melee with the Fallen warriors. Killing Bishibosh usually nets you a
magical or unique item and some decent experience rewards.
Before entering the Sisters' Burial Grounds, you might want to pay a visit
to the Caves in the Cold Plains to rack up some experience and grab a few
items.
Cold Caves [Lv 4]
----------
The Cave in the Cold Plains is split into two levels, a randomly generated
first level and a second level that remains unchanged in every game. The
Caves are populated by Dark Rangers, Fallen, Gargantuan Beasts, Skeletons
and Hungry Dead.
*Cave Level 1*
The first level is fairly straightforward, and somewhat unremarkable. The
only things you have to look out for are the two chambers filled with Fallen
Shamen and Fallen warriors, and the roving boss pack of unique Dark Ranger
Cold Crow. Explore this level in its entirety before proceeding to the
tougher second level.
*Cave Level 2*
The map for this level remains the same in every game. It is a small cavern
populated by two unique monsters, three Fallen Shamen and their followers,
a few Skeletons, Hungry Dead and Dark Rangers. The first three monsters you
encounter are three Fallen warriors, followed by either a unique boss pack
down the steps or in the narrow passage to the left.
I suggest clearing out the left section of this map before proceeding to the
right, picking up the gold and treasure on the floor as you go along. When
you are prepared, head down the first passage to the right of the steps, and
blast the Fallen Shamen. Advance cautiously, killing Fallen until you reach
the Gold Chest and the narrow passage in the corner. Opening the chest nets
you either a few magical items, a set item or a unique.
At this point, you might want to take a trip back to town before tackling
the Sisters' Burial Grounds.
Sisters' Burial Grounds [Q Lv 5]
-----------------------
This location can be accessed from the Cold Plains, and as its name implies,
is populated by a host of undead. Skeletons and Hungry Dead roam freely, and
Blood Raven lurks in the center of this desecrated cemetery.
Take out the undead monsters in the perimeter before entering the cemetery
proper. Proceed with caution as Blood Raven is a dangerous adversary with a
Fire Arrow attack and the ability to Raise Undead. If at all possible, make
her your primary target, attacking at close range with a melee weapon. If
you have a fast weapon, you can stun lock her before she retaliates. Taking
her out will dispel the evil in this cemetery and lay all the walking dead
to rest.
You may wish to return now to Kashya to gain your first Rogue hireling, or
explore the Crypt and Mausoleum within the cemetery. I would advice taking
your Rogue hireling with you in your future jaunts, but that is entirely
optional at this point.
*The Crypt*
A mini-dungeon where you can gain tons of items and experience, the Crypt
is populated by undead monsters. It is a straightforward location with ample
opportunities and treasure. Loot the undefiled graves, shatter barrels, grab
items from weapon racks, armor stands and chests. There is a Gold Chest in
the Crypt guarded by the skeleton BoneBreaker, an extra strong unique with
magic resistance. Killing him of course constitutes a nice fat reward.
*The Mausoleum*
Like the Crypt, this mini-dungeon proves an excellent place to level up and
pick up items. Populated by the same undead Skeletons and Hungry Dead, the
Mausoleum is an easy location, and you should have no problems whatsoever.
Remember to search the barrels, graves, coffins and chests for random items
and supplies.
-----------------------------------------------------------------------------
Appendix I: Skills, Spells and Magic
Character specific Skills are listed under the relevant sections, and mana
cost is listed in square brackets where applicable.
Amazon
------
(this section pending)
Barbarian
---------
*Combat Skills*
Bash[2] - Powerful blow that increases the damage done to enemies and
knocks them back. This skill gains +1 damage, +5% to hit and +5% damage
bonus per level.
*Combat Masteries*
Axe Master - Passive - Improves Axe fighting skill
Sword Master - Passive - Improves sword fighting skill
Mace Mastery - Passive - Improves Mace fighting skill
*Warcries*
Howl[4] - Frightens nearby monsters
Find Potion[2] - Targets corpses to find potions
Necromancer
-----------
(this section pending)
Paladin
-------
(this section pending)
Sorceress
---------
(this section pending)
-----------------------------------------------------------------------------
Appendix II: Magical Items - Prefixes and Suffixes
This is a very brief list of magical enchantments on items I discovered in
Diablo II. As the game progresses, this section will be updated and possibly
reformatted for easier reference.
Normal Modifiers
----------------
These non-magical modifiers affect the durability, resilience or strength of
a piece of equipment.
Crude/Cracked/Damaged/Low Quality - Reduces the potency of a piece of
equipment. Affected components range from durability to damage or armor
class.
Superior - Increases the potency of a piece of equipment. Affected components
range from durability to damage or armor class.
Magical Modifiers
-----------------
These modifiers are wholly magical in nature. Items so enchanted are listed
in blue in your inventory and in the field. Some modifiers may have specific
Character Level requirements, and vary from modifier to modifier. These will
be listed in square brackets where applicable.
Prefixes
--------
Azure - +5-7% Cold Resistance
Beryl - +6-9% Poison Resistance
Bronze - +10-19 Attack Rating
Brutal - Enhanced Damage
Crimson - +5-8% Fire Resistance
Deadly - Enhanced damage
Devious - -1 to Magic Damage
Fine - Enhanced Damage/+25-39% Attack Rating
Fortuitous - +10-14% better chance of getting magical item
Glimmering - +1 to Light Radius
Glowing - +2 Light radius
Iron - +21-39% to Attack Rating
Jagged - Enhanced Damage
Jade - +12-17% Poison resistance
Lizard's - +1-4 mana
Ocher - +5-9% Lightning Resistance
Serpents - +14-17 to Mana
Sharp - Enhanced Damage/+12-19 to Attack Rating
Silver - +60-75% Attack Rating
Snakes - +6-9 Mana
Steel - +41-59% to Attack Rating
Sturdy - Enhanced Defence
Triumphant - +1 point mana after each kill
Vicious - Enhanced damage
Vulpine - 10% damage taken goes to mana
Suffixes
--------
Alacrity - Attack Rate Increase
Apprentice - Fast Cast Rate
Balance - Fast Hit Recovery
Bat - Steals 5-7% mana per hit
Bear - Knockback
Blight - Adds 2-7 poison damage over 3 seconds
Blocking - +10% chance to block
Craftsmanship - +1 to max damage
Dexterity - +1-3 Dexterity
Energy - +1-4 Mana
Excellence - +3 to minimum damage
Flame - +1-5 Elemental Fire damage
Frost - +1-3 Elemental Cold damage
Glimmering - +1 Light radius
Gore - +8 to damage
Greed - +40-55% more gold from monsters
Health - Damaged reduced by 1
Jackal - +1-4 Life
Leech - 4-6% life stolen per hit
Light - +1 Light Radius
Maiming - +3 maximum damage
Measure - +2 to minimum damage
Puncturing - reduces monster defense 10-20 per hit
Quality - +2 to max damage
Readiness - Slight Attack Rate increase
Remedy - reduces poison duration 25%
Shock - +1-8 Elemental Lightning damage
Stability - Fastest Hit Recovery
Strength +1-3 Strength
Thawing - Halves freeze duration
Thorns - Attacker takes 1-3 damage
Vileness - Prevents Monster Heal
Warding - Magic damage reduced by 1
Worth - +1 to minimum damage
-----------------------------------------------------------------------------
Appendix III: Mundane Items - Item Attributes
This section archives the mundane and non-magical items common in Diablo II.
Ranging from basic items like potions to arms and armor, the list will
become more prolific as time passes.
Potions
-------
Apart from Health Potions, Mana Potions and Rejuvenation Potions, characters
have the option of throwing choking vials of toxic vapor and jars of greek
fire their opponents. All healing potions vary from Minor doses, to Light,
Normal and Super strength shots.
Health - Red
======
Replenishes Life by a set amount
Mana - Blue
====
Replenishes Mana by a set amount
Antidote - Black
========
Cures Poison status
Rejuvenation - Purple
============
Replenishes 35% Life and Mana
Stamina - White
=======
Fills up your Stamina Gauge
Thawing - Yellow
=======
Cures Freeze or Chill status
Chemical Weapons and Incendiaries
---------------------------------
Some potions aren't meant for drinking. Instead, they can be equipped like
projectile weapons and hurled into the ranks of enemies. Chemical weapons
range from bottles of flaming Oil to vials of Rancid poison.
Incendiary - Orange
==========
This umbrella category covers all explosive potions that create fire based
effects and damage, ranging in effect and damage potential.
Oil - Inflicts light fire damage
Fulminating - Inflicts moderate fire damage
Exploding - Inflicts heavy fire damage
Toxic - Green
=====
This category covers debilitating Poison based potions, which vary in
toxicity and efficacy.
Rancid Potion - Inflicts light poison damage
Choking Potion - Inflicts moderate poison damage
-----------------------------------------------------------------------------
Appendix IV: Rare Items
(this section pending)
-----------------------------------------------------------------------------
Appendix V: Uniques
Uniques in Diablo II are essentially souped up magical weapons with extra
modifiers and a really impressive name. Unlike Rare Items, which are now
highlighted in yellow, uniques are highlighted in brown (ocher?). Uniques
have no Character Level requirements. This list, like all others, will be
greatly expanded in the near future.
Arms
====
This umbrella section covers every weapon type, ranging from Axes and Bows
to Swords and Halberds.
Felloak(Spiked Club)
1-6 Damage
120 Durability
150% Damage to Undead
*+60% Lightning Resist
*+20% Fire Resist
*+6-8 Fire Damage
*Knockback
Gull(Dagger)
2-19 Damage
80 Durability
*-5 Mana
*+1-15 Damage
*50% better chance of getting magical items
Rixot's Keen(Short Sword)
7-8 Damage
120 Durability
*+25% Chance of Crushing Blow
*+20% to Attack Rating
*+2 to Light Radius
*+25 Defense
*+5 to Minimum Damage
The Gnasher(Hand Axe)
3-6 Damage
140 Durability
*20% chance of Crushing Blow
*50% chance of Open Wounds
*+30 to Attack Rating
Armor
=====
This section covers all body armor and shields. Other equipment like Belts,
Boots, Gloves and Helms will be categorized loosely in the Accessories
section.
Accessories
===========
This section covers all other equipment types. Like the previous sections,
items are classified in alphabetical order.
Hotspur(Boots)
2 Defense
60 Durability
*+15% to Max Fire Resistance
*+3-6 Fire Damage
*+15 to Life
Lenymo(Sash)
2 Defense
60 Durability
*+1 Light Radius
*+30% Mana Regeneration
*+5 to all Resistances
*+15 Mana
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Appendix VI: Set Items
Sets are a special class of uniques, all loosely based on a theme or flavor.
Highlighted in green, set items grant the abilities of uniques and a little
more. If you equip a full set, you gain special set related abilities and
bonuses.
Arctic Gear
===========
Arctic Binding
Arctic Furs
Arctic Horn
Arctic Mitts
A set of arms and armor based loosely on the arctic, this set is excellent
for starting characters. It has high defence, a good resistance bonus and
likely some cold related abilities if the full set is assembled.
So far, I have acquired the Furs. I will look into the other items as soon
as possible.
Arctic Furs(Quilted Armor)
50 Defense
40 Durability
12 Str Required
*Enhanced Defense
*All resistances +10%
Hsaru's Defense
===============
Hsaru's Iron Fist
Hsaru's Iron Heel
Hsaru's Iron Stay
A set of defensive items, the Hsaru's set has several weak modifiers, which
are quite lacklustre. Perhaps the extra bonuses garnered from a full set
will make it more useful.
Hsaru's Iron Fist(Buckler)
5 Defense
24 Durability
Successful Blocking: 25%
12 Str Required
*Damage Reduced by 2
*+10 to Strength
Death's Disguise
================
Death's Guard
Death's Hand
Death's Touch
A pretty unique item set based no doubt on the Death mythos, it provides
some really useful resistance bonuses, and defenses against status attacks.
I'm missing the Death's Touch, but if I find it, I will post it up along
with the special Set bonuses.
Death's Hand(Gloves)
2 Defense
24 Durability
*Poison length reduced by 75%
*Poison resist 50%
Death's Guard(Sash)
22 Defense
24 Durability
Fast hit recovery
+20 to Armor Class
-----------------------------------------------------------------------------
Appendix VII: Magical Shrines and Fountains
(this section pending)
-----------------------------------------------------------------------------
Appendix VIII: Monster Tables
Since random unique monsters are generated from a name and ability database,
it defeats the purpose of listing all of them. This section however, is
devoted to [Q]uest or [A]rea specific unique monsters, and will eventually
include battle strategies.
CorpseFire [Q/Den of Evil]
Zombie
Spectral Hit
Bishibosh [A/Cold Plains]
Fallen Shaman
Magic Resistant
Fire Enchanted
Attacks with Firebolt
Revives Fallen Shamen
ColdCrow [A/Cold Caves Level 1]
Dark Ranger
Area specific
Cold Enchanted
Attacks with Arrows
BloodRaven [Q/Sisters' Burial Grounds]
Dark Ranger
Quest specific
Attacks with Fire Arrows
Raises undead
BoneBreaker [A/Sisters' Crypt]
Skeleton
Area specific
Extra Strong
Magic Resistant
----------------------------------