Demon's Forge
A Solve By The Wixer

You have been captured by the King's guards for brawling in a tavern. Before
you were caught, you killed several of the King's best guards. For this, he
sentences you to the Demon's Forge, a deadly maze of puzzles and problems you
must solve to get out or die trying! If you get out, the king will give you
your freedom and your original things. If not then, oh well!

*** Warning, this is not a hint sheet. It is a solution to one of the hardest
adventure games of all time. If you want hints, try calling the company. ****

The arrow keys are used for movement in this game. Forward is the up arrow,
left is the left arrow, right is the right and backward is the down arrow.
What you should type will be enclosed in brackets Õ å.

The Solution begins.........

You are at the entrance to the Demon's Forge. ÕFORWARDå. Now in the entryway,
you find a costume. You do not need it, however you need what is in it.
ÕSEARCH COSTUME. GET THE VIAL. LEFT. LEFTå. You are now in a bedroom. There
is a chest here. ÕMOVE THE CHEST. GET THE BAG. OPEN THE CHEST. LOOK IN THE
CHEST. GET THE BLANKET. GET THE PILLOW. RIGHT. RIGHT. RIGHT. RIGHTå. A skinny
man now runs by you. He has a piece vital to the game. ÕFOLLOW MANå. You
follow him to a passage with two doors and he disappears. ÕRIGHT. TALK TO MAN.
GIVE RATIONSå The skinny man gives you a rod in exchange for the rations.
ÕLEFT. FORWARD. USE ROD. GET RED GEMå. The gem allows you to control Joe the
fire elemental who plays an important part in the game. ÕBACKWARD. BACKWARD.
LEFT. LEFT. FORWARD. FORWARD. RIGHT. BURN BAGå. Burning the magic ashes
summons Joe (see above). ÕLEFT. FORWARD. BURN DOORS. KILL ASSASSIN. DRINK VIAL.
KILL ASSASSINå You have to kill him twice because the first time, he shoots
you, you drink the poison antidote, then kill him. ÕSEARCH ASSASSIN. GET CHIME.
BACKWARD. BACKWARD. GET WATER. DOWNå. Joe evaporates the water in the well and
you find a door that cannot be opened without the chime. ÕRING CHIMEå. After
ringing the chime, read the sign and do what it says. ÕLEFT THEN RIGHT UNTIL
STOP. FORWARD. GIVE WATERå. This gets rid of the rabbit who kills you after
you take the wand. ÕDROP THE CHIME. DROP THE VIAL. GET THE WANDå. The hat does
nothing. ÕRIGHT. RIGHT. FORWARD. WAVE WANDå. Using the wand, you cast a
fireball into the door and it melts it but also starts a fire on the rug.
ÕUSE THE BLANKETå. This smothers the fire. ÕFORWARD. GET AXEå. Nothing else in
here serves any purpose. ÕBACKWARD. LEFT. LEFT. FORWARD. FORWARD. BREAK THE
MIRRORS. DROP THE AXE. DROP THE GEMå. You do not want to drop the gem until
now because the wand explodes if you don't have it. ÕRIGHT. FORWARD. LEFT.
FORWARD. LEFT. DIG GARDEN. GET CARROT. RIGHT. RIGHT. CLIMB WALL. GET BOOTS.
GET PENDANTå. The boots are a one try item so don't wear them. ÕDOWN. RIGHT.
RIGHT. FORWARD. FORWARD. READ PENDANT. DROP PENDANT. GET FIRSTSTAFF. WEAR
BOOTS. DIG ROOF. DROP SHOVEL. DROP BOOTS. GET DIRTå. The staff becomes a shovel
and the pendant serves no purpose until this room. Now we are goint to solve
the riddle of the four staves. ÕLEFT. LEFT. OPEN DOOR. DOWN. FORWARD. PUT DIRT
IN HOPPERå. Staff one completed and what do you know we're in the staff room
again. ÕGET SECOND STAFF. LEFT. LEFT. DOWN. LEFT. BURN SECOND STAFFå. I have
no idea why you burn it, but you do. Poof.... the staff room again. ÕGET THIRD
STAFF. LEFT. LEFT. DOWN. BACKWARD. GET BOTTLE. FORWARD. RIGHT. BREATHE WATERå.
That takes the water from the bottle and you breathe it. ÕDROP THIRDå. The
water in the fountain clears. ÕREAD FOUNTAINå. Abracadabra..... the staff
room.. for the last time (thank god!). ÕGET FOURTHå. Getting this animates
the statue. The statue usually blocks the door on the right but it tells you
to drop the staff and then leave. It means to the right. So, ÕDROP BOTTLE.
DROP FOURTH STAFF. RIGHTå. This is where you need the pillow. The dropoff
breaks your neck so.... ÕTHROW PILLOW OFF DROPOFF. FORWARDå. You are now at
the last parts of the game ÕLEFT. DROP ALL. LEFT. GET ALL. JUGGLE SPHERESå.
If you dont drop all your stuff or you dont juggle the spheres while crossing
the bridge, it breaks killing you. ÕRIGHT. GET CARROT. RIGHT. FORWARD. MOVE
ALTAR. FORWARD. CLOSE DOOR. FORWARD. GET KEYå. Havent you ever heard of magic
doorways that work when closed? ÕFORWARD. BACKWARDå What???? You are in a room
with a blurry sign. ÕEAT THE CARROTå. Carrots are good for your eyes, right?
ÕREAD SIGNå. This sign tells you how to kill Anarakull? Arankull? whatever.
ÕBACKWARD. LEFT. LEFT. FORWARD. THROW KEY. SWIM. GET KEY. UNLOCK DOOR. OPEN
DOOR. DROP KEYå. You have just unlocked the Demon's door.... ÕRIGHTå. The
demon Anarakull or whatever is here weaving a death spell...... for you!
aaaaaaa! Don't Panic! Remember the sign : throw the spheres of truth........
........................ ÕTHROW THE SILVER SPHEREå. This just pisses him off a
little bit.............. ÕTHROW THE GOLD SPHEREå. This causes him extreme pain
and he loses the spell!! ÕTHROW THE PLATINUM SPHEREå. The Demon explodes and
the throne turns aside.... LETTING YOU OUT!!!!!!!!! Congrat's you have just
solved one of the hardest adventure games of all time!