Dark Messiah of Might and Magic

þ þÜ ÜÜ Ü ° ÞÝ ßÛÜ Ü Ü ° ² Üß ÞÛÝ ÞÝ Þ± ±°°Û°° Ü Ü²ß Üß ß °°²²²Û²ß ÜÜÛÝ ßßÜÜÛ ß ° ° ß ²²Ûßß ÜÜÛÛÛÛÛÝ ÜÜÛÛßÛÛ ßÜ ²°°±° Üß ßß ÜÜÛÛ²°²Û²²ÛÛ ß ²Û°ÛÛÛ ß²²Ü °°Û²²ß ÜÛÛ m0/CRO ß Ü ßÛÛÛÛ± ±ÛÛÛÛÛÜ Þ ±Û±ÛÛÛÜ ±ÛÛ²Ü °²²Ûß ÜÛÛÛ² ÜßÜÛß ²ÛÛÛ° °ÛÛÛßÛ²Ü þ °Û²ÛßÛ²Ü °ÛÛÛÛ²Ü ß ÜÛÛÛÛÛ± Þ±ÞÛÝ ±ÛÛÛ Ü ÛÛÛ ßÛ²²ÜßÜ ÛÛÛ ßÛ²²Ü ÛÛÛÜßÛÛÜÛÛÛÜÛÛÛ° ßÜß²Ü °ÛÛÛß²ßÛÛÛ ÞÛ²²Ý ÛÛÛÛ ÞÛ²²Ý° ÛÛÛ ßÜßÛßÜß ÛÛÛ ß Ü ßßÜÛß ÜÛÛÛ° ÛÛÛ ÜÛ²²ß ÜÞÛÛÛ ÜÛ²²ß ² ÛÛÛ þ ÛÛÛ ÜÜ ßÛß Ü²²Ü ßßÛÛÛ± ÛÛÛÛÛÛÜÜ ß²ßÛÛÛÛÛÛÜÜ ßß ÛÛÛ ÞÝ °ÛÛÛ° ß²²ß þ ßß ß °ÛÛÛ² ÛÛÛßß²²ÛÛÛÜÜÛÛÛßß²ÛÛÛÛÜÜÛÛÛ° ß ±ÛÛÛ±þ ÜÜß þ Ü²Ü Ü²ÛÛÛÛ°°ÛÛÛÜÜÜÜÛß²ß ßßß Ü ßß²²ÛÛÛÛ² ²ÛÛÛ²ÜÜÛßß ÛÜßÛÛÛÛÛ²ßßßß ßßßßÛÜÜÜÜ ßÜÜ ßß²²Û ÛÛÛÛßß Ü ß Ü ßܲ²ßÜÛß ßßßÛÜÜÛ²ÜÜ ß Ü ÜÜÜßßß ÜÜ²ß ÜÜÜßßÜ Þ±Þ²²ÝÞÛÝ iRRM PROUDLY PRESENTS ßßß²²ÛÛÜÜÜÜÜÜÜÛ²ßß ÜܲßÛÜ ß Ü ß²²ÜßÛÜ ßßßß ß Ü²Ûß Ü²ß Ü þ þ ßß²ÜÛ²ÜÜ Þ²²Ý ÞÛÝ ß²ßÜÜ ßßßßß ß Dark Messiah of Might and Magic ß²ÛÜ ßÛÜ ß²²ß (c) Ubisoft ßßß²ÜÛÛÜÜ ß ßßßßß ß ÚÄÄÄÄ ÄÄÄ Ä Ú´ Release Info ³ÀÄ Ä ³ ³ Date ....... : Thursday 16th of November 2006 ³ ³ Enjoy! ³ ³ÚÄÄÄÄ ÄÄÄ Ä Ã´ Install Info ³ÀÄ Ä ³ ³ 1. UnRAR to any directory. ³ 2. Start the game with the argument \"-console\" ³ eg. edit your shortcut to say \"C:\\Dark Messiah\\mm.exe\" -console ³ 3. Type in codes to the console ³ 4. Enjoy! ³ ³ The condump.txt is a full listing of all commands and cvars. ³ ³ÚÄÄÄÄ ÄÄÄ Ä Ã´ Codes ³ÀÄ Ä ³ ³ These are also availible in cheatvars.txt ³ ³ sv_cheats 1 - Allow cheats ³ developer 1 - Developer-mode ³ con_enable 1 - Enables open console with key ³ ³ sv_gravity - Change gravity (default 800) ³ noclip 1 - Disable clip (walk thru walls) ³ god 1 - God mode (invincibility) ³ notarget 1 - Invisibility ³ give - Get specified weapon/item ³ mm_npc_create - Spawns the NPC ³ impulse 101 - Get all weapons and ammo ³ arrows_unlimited 1 - Unlimited amount of arrows ³ ai_disable 1 - Disables AI (enemy do nothing) ³ showconsole - Shows the console ³ mm_player_add_skillpoints - Get skillpoints ³ mm_player_add_adrenaline - Get adrenaline ³ mm_player_add_gold - Get gold ³ restart_assassin - Restarts the map as a assassin ³ restart_warrior - Restarts the map as a arrior ³ restart_wizard - Restarts the map as a wizard ³ map_assassin - Starts the map as a assassin ³ map_warrior - Starts the map as a arrior ³ map_wizard - Starts the map as a wizard ³ hurtme - Hurt player for amount ³ map - Start the selected map ³ mat_wireframe 1 - Wireframe-wallhack ³ mat_depthbias_normal <1 or 2> - Enitity-wallhack ³ mat_fullbright 1 - No more darkness and shadows! ³ sv_showhitboxes 2 - Shows hitboxes on enemies ³ sv_noclipduringpause 1 - Allow noclip when game is pause ³ mm_player_stamina_megasprint_cost_per_second 0 - Sprint for free ³ mm_player_stamina_needed_for_kick 0 - Kicking costs no stamina ³ mm_player_time_to_add_mana 0 - Infinite mana ³ ³ÚÄÄÄÄ ÄÄÄ Ä Ã´ Contact ³ÀÄ Ä ³ ³ We are looking for: ³ - Experienced rippers. ³ - Talented coders (preferably C, C++ or ASM) ³ - Talented reverse-engineers (unpacking of commercial protections) ³ - Individuals with access to new unreleased games. ³ - Dedicated and Stable 30+ Mbps EU/ASIA sites for affiliation. ³ ³ Whores n beer are always welcome too. Cheers! ³ ³ÚÄÄÄÄ ÄÄÄ Ä À´ Team Interregnum 2006 ÀÄ Ä Ü Ü ß ÜÜܲßßßßßßßßÜÜÜÜ Ü Ü Ü Ü²ßß ÜÜÜÜÜÜÜ ßßßÜÜ ÞÝ ß²ß þ ß ÜÜÛßßß ßßßßÛÜÜÜ ß ÜÜ Üß ß ÜÜÛßÛÛÜÜ ÜÜ Þ ß ßß ÜÜܲßßßßÛÛÜÛÛÛÛÛÜÜÜ ß ßß ÜÜ Ûß ßÛÛÛ²²Û ß²²Ü þ Ü ß ÜÛÛß °°Û ÜÜÛßß²²ÛÛÛÜÜ ß²²ß²²ÛÜÛÛßßÛÛÛÛܲÜÞ²²Ý þ Þ²ÛÝ ² ßßÜÜ ßßß²²ÛÜÜ ²²²ÛÜ ÜÛÛ ßܲ²ß ß þ Ü²Ü ß²ÛÜ ± ASCII: ß Ü ßßßß²ÜÛ²²²²ÛÛÛÜܲ²ßßÜÜß Üß ß ßßß þ ° m0/CRO ßß ÜÜÜ ßßßßÛÛÜÜÜßßß ÜÜ²ß ° ßßßßßßÛÜÜÜÜܲÛßßß ] cvarlist cvar list -------------- addip : cmd : : Add an IP address to the ban list. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , \"a\" : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : ai_actbusy_search_time : 1 : , \"sv\" : ai_ally_manager_debug : 0 : , \"sv\" : ai_auto_contact_solver : 1 : , \"sv\" : ai_block_damage : 0 : , \"v\" : ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable ai_debug_actbusy : 0 : , \"sv\", \"cheat\" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they\'ve chosen to actbusy at. 2: ai_debug_assault : 0 : , \"sv\" : ai_debug_directnavprobe : 0 : , \"sv\" : ai_debug_doors : 0 : , \"sv\" : ai_debug_dyninteractions : 0 : , \"sv\" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , \"sv\" : ai_debug_enemies : 0 : , \"sv\" : ai_debug_eventresponses : 0 : , \"sv\" : Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them. ai_debug_expressions : 0 : , \"sv\" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , \"sv\" : ai_debug_loners : 0 : , \"sv\" : ai_debug_looktargets : 0 : , \"sv\" : ai_debug_los : 0 : , \"sv\", \"cheat\" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it\'lai_debug_nav : 0 : , \"sv\" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , \"sv\" : ai_debug_shoot_positions : 0 : , \"sv\", \"cheat\", \"rep\" : ai_debug_speech : 0 : , \"sv\" : ai_debug_squads : 0 : , \"sv\" : ai_debug_thin_ticks : 0 : , \"sv\" : ai_debugscriptconditions : 0 : , \"sv\" : ai_default_efficient : 0 : , \"sv\" : ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t ai_drawbattlelines : 0 : , \"sv\", \"cheat\" : ai_dump_hints : cmd : : ai_efficiency_override : 0 : , \"sv\" : ai_follow_use_points : 1 : , \"sv\" : ai_follow_use_points_when_moving : 1 : , \"sv\" : ai_frametime_limit : 1000 : , \"sv\" : frametime limit for min efficiency AIE_NORMAL (in sec\'s). ai_lead_time : 0 : , \"sv\" : ai_LOS_mode : 0 : , \"sv\", \"rep\" : ai_moveprobe_debug : 0 : , \"sv\" : ai_moveprobe_jump_debug : 0 : , \"sv\" : ai_moveprobe_usetracelist : 0 : , \"sv\" : ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are ai_no_local_paths : 0 : \"sv\" : ai_no_node_cache : 0 : , \"sv\" : ai_no_select_box : 0 : , \"sv\" : ai_no_steer : 0 : , \"sv\" : ai_no_talk_delay : 0 : , \"sv\" : ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nods a ai_norebuildgraph : 0 : , \"sv\" : ai_path_adjust_speed_on_immediate_turns : 1 : , \"sv\" : ai_path_insert_pause_at_est_end : 1 : , \"sv\" : ai_path_insert_pause_at_obstruction : 1 : , \"sv\" : ai_reaction_delay_alert : 0 : , \"sv\" : ai_reaction_delay_idle : 0 : , \"sv\" : ai_rebalance_thinks : 1 : , \"sv\" : ai_reloadresponsesystems : cmd : : Reload all response system scripts. ai_report_task_timings_on_limit : 0 : , \"a\", \"sv\" : ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_sequence_debug : 0 : , \"sv\" : ai_set_move_height_epsilon : cmd : : Set how high AI bums up ground walkers when checking steps ai_shot_bias : 1 : , \"sv\" : ai_shot_bias_max : 1 : , \"sv\", \"rep\" : ai_shot_bias_min : -1 : , \"sv\", \"rep\" : ai_shot_stats : 0 : , \"sv\" : ai_shot_stats_term : 1000 : , \"sv\" : ai_show_connect : cmd : : Displays the allowed connectons between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_grph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by ai_show_grid : cmd : : Draw a grid on the floor where looking. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - ai_showhull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ai_show_hull_attacks : 0 : , \"sv\" : ai_show_node : cmd : : Highlight the specified node ai_show_think_tolerance : 0 : , \"sv\" : ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d ai_simulate_task_overtime : 0 : , \"sv\" : ai_spread_cone_focus_time : 0 : , \"sv\" : ai_spread_defocused_cone_multiplier : 3 : , \"sv\" : ai_spread_pattern_focus_time : 0 : , \"sv\" : ai_step : cmd : : NPCs will reeze after completing their current task. To complete the next task, use \'ai_step\' again. To resume processing no ai_think_limit_label : 0 : , \"a\", \"sv\" : ai_use_clipped_paths : 1 : , \"sv\" : ai_use_efficiency : 1 : , \"sv\" : ai_use_frame_think_limits : 1 : , \"sv\" : ai_use_new_jump : 1 : , \"sv\" : ai_use_think_optimizatios : 1 : , \"sv\" : ai_use_visibility_cache : 1 : , \"sv\" : ainet_generate_report : cmd : : Generate a report to the console. ainet_generate_report_only : cmd : : Generate a report to the console. air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. +alt1 : cmd : : apply_mana_cost_debug : 1 : , \"sv\" : arrow_always_stick : 0 : , \"sv\" : arrow_bandtime_end : 1006 : , \"sv\" : arrow_bandtime_start : 80 : , \"sv\" : arrow_decalbbox : 0 : , \"sv\" : arrow_decalimpact : 25 : , \"sv\" : arrow_depy : 60 : , \"sv\" : arrow_forwardfactor : 30 : , \"sv\" : arrow_forwardfactor_stick : 15 : , \"sv\" : arrow_rope_decal_rope : 6 : , \"sv\" : arrow_speed : 2100 : , \"sv\" : arrow_stick_on_npc : 0 : , \"sv\" : arrow_time_for_unzooming : 1 : , \"sv\" : arrow_time_for_zooming : 3 : , \"sv\" : arrow_unlimited : 0 : , \"sv\" : arrowrope_forcewhenlaunch : 1 : , \"sv\" : arx_head_bobbing : 0 : , \"sv\", \"rep\" : arx_player_view_duck_offset_x : 0 : , \"sv\", \"rep\" : arx_player_view_duck_offset_y : 0 : , \"sv\", \"rep\" : arx_player_view_duck_offset_z : 35 : , \"sv\", \"rep\" : arx_player_view_gab_offset_x : 0 : , \"sv\", \"rep\" : arx_player_view_grab_offset_y : 0 : , \"sv\", \"rep\" : arx_player_view_grab_offset_z : 5 : , \"sv\", \"rep\" : arx_ring1_distance_basis_x : 0 : , \"sv\", \"rep\" : arx_ring1_distance_basis_y : 0 : , \"sv\", \"rep\" : arx_ring1_distance_basis_z : 0 : , \"sv\", \"rep\" : arx_speed_interp_to_crouch : 2 : , \"sv\", \"rep\" : arx_speed_iterp_to_trample : 1 : , \"sv\", \"rep\" : arx_take_angles_modify : 0 : , \"sv\" : arx_third_person : 0 : , \"sv\", \"rep\" : arx_third_person_dist : 80 : , \"sv\", \"rep\" : arxai_random : 3 : , \"sv\" : arxai_type : 1 : , \"sv\" : arxdagger_coeff_force_front : 0 : , \"sv\" : arxdager_delay_for_rethrow : 3 : , \"sv\" : arxdagger_delay_for_throw : 1 : , \"sv\" : arxdagger_maxangle_for_throw : 0 : , \"sv\" : arxdagger_throw_speed : 2000 : , \"sv\" : arxdagger_timeout_throw_forcollision : 5 : , \"sv\" : arxdagger_velocity_damage : 3000 : , \"sv\" : arxdaggers_range : 500 : , \"sv\" : arxdaggers_throw_duration : 1 : , \"sv\" : arxmagic_arcade : 0 : , \"sv\" : arxnpc_blurpower : 1 : , \"sv\" : arxnpc_decapitatebloodamount : 2 : , \"sv\" : arxnpc_idle : 0 : , \"sv\" : arxshield_hitforce : 16000 : , \"sv\" : arxsword_affinecollision : 1 : , \"sv\" : arxsword_angle_rip : 0 : , \"sv\" : arxsword_anglecombotoadd : 0 : , \"sv\" : arxsword_angletoparrying : 0 : , \"sv\" : arxsword_angletoparryingifshield : 0 : , \"sv\" : arxsword_attack_first_hull : 10 : , \"sv\" : arxsword_attack_other_hull : 5 : , \"sv\" : arxsword_attack_second_hull : 3 : , \"sv\" : arxsword_collision_count : 5 : , \"sv\" : arxsword_collision_count_npc : 1 : , \"sv\" : arxsword_debugimpact : 0 : , \"sv\" : arxsword_dist_metalsparks_when_parrying : 20 : , \"sv\" : arxsword_hitforce : 16000 : , \"sv\" : arxsword_inc_size_ray : 1 : , \"sv\" : arxsword_muldamage_shield : 0 : ,\"sv\" : arxsword_mulforce_shield : 0 : , \"sv\" : arxsword_quake_amplitude : 3 : , \"sv\" : arxsword_quake_duration : 0 : , \"sv\" : arxsword_quake_frequency : 0 : , \"sv\" : arxsword_start_size_ray : 0 : , \"sv\" : arxsword_traillength : 15 : , \"cl\" : async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() async_mode : 0 : : Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous async_resume : cmd : : async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation async_simulate_mixed_mode : 0 : : Simulate a mix of async lad styles async_suspend : cmd : : async_toggle_priority : cmd : : +attack : cmd : : +attack2 : cmd : : autosave : cmd : : +back : cmd : : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP addressto the ban list. bench_end : cmd : : Ends gathering of info. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve ervers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bgmvolume : 1 : , \"a\" : CD sound playback volume. bind : cmd : : Bind a key. BindToggle : cmd : : birds_debug : 0 : , \"sv\" : blink_duration : : , \"cl\" : How many seconds an eye blink will last. bloodspray : cmd : : blood box : cmd : : Draw a debug box. +break : cmd : : breakable_disable_gib_limit : 0 : , \"sv\" : breakable_multiplayer : 1 : , \"sv\" : BrutForceNPCOptim : 0 : , \"sv\" : buddha : cmd : : Toggle. Player takes damage but won\'t die. (Shows red cross when health is zero) budget_averages_window : 30 : , \"a\" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , \"a\" : how translucent the budget panel is budget_bargraph_background_alpha : 128 : , \"a\" : how translucent the budget panel is budget_bargraph_range_ms : 16 : , \"a\" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , \"a\" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , \"a\" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , \"a\" : number between 0 and 1 budget_panel_height : 51 : , \"a\" : height in pixels of the budget panel budget_panel_width : 512 : , \"a\" : width in pixels of the budget panel budget_panel_x : 0 : , \"a\" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 20 : , \"a\" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , \"a\" : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : , \"a\" : enable/disable averages in the budget panel budget_show_history : 1 : , \"a\" : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : , \"a\" : enable/disable peaks in the budget panel bug : cm : : Show/hide the bug reporting UI. bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions. buildcubemaps : cmd : : Rebuild cubemaps. buildcubemapsdebug : cmd : : show cubemaps. building_cubemaps : 0 : : c_maxdistance : 200 : , \"a\", \"cl\" : c_maxpitch : 90 : , \"a\", \"cl\" : c_maxyaw : 135 : , \"a\", \"cl\" : c_mindistance : 30 : , \"a\", \"cl\" : c_minpitch : 0 : , \"a\", \"cl\" : c_minyaw : -135 : , \"a\", \"cl\" : c_orthoheight : 100 : , \"a\", \"cl\" : c_orthowidth : 100 : , \"a\", \"cl\" : cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. cam_command : 0 : , \"cheat\", \"cl\" : cam_idealdist : 183 : , \"a\", \"cl\" : cam_idealpitch : 20 : , \"a\", \"cl\" : cam_idealyaw : 20 : , \"a\", \"cl\" : cam_snapto : 0 : , \"a\", \"cl\" : +camdistance : cmd : : +camin : cmd : : +cammousemove : cmd : : camortho : cmd : : Switch to orthographic camera. +camout : cmd : : +campitchdown : cmd : : +campitchup : cmd : : +camyawleft : cmd : : +camyawright : cmd : : cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection cc_captiontrace : 1 : , \"cl\" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_emit : cmd : : Emits a closed caption cc_lang : 0 : , \"a\", \"cl\" : Current close caption language (emtpy = use game UIlanguage) cc_linger_time : 2 : , \"a\", \"cl\" : Close caption linger time. cc_lookup_crc : cmd : : For tracking down missing CC token strings cc_predisplay_time : 0 : , \"a\", \"cl\" : Close caption delay before showing caption. cc_sentencecaptionnorepeat : 4 : , \"cl\" : How often a sentence can repeat. cc_subtitles : 0 : , \"a\", cl\" : If set, don\'t show sound effect captions, just voice overs (i.e., won\'t help hearing impaired players). cd : cmd : : Play or stop a cd track. centerview : cmd : : ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. changlevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player changelevel3 : cmd : : Transition to the specified map in single player and plays a transition video cl_allowdownload : 1 : , \"a\" : Client downloads customization files cl_allowupload : 1 : , \"a\" : Client uploads customization files cl_anglespeedkey : 0 : , \"cl\" : cl_animationinfo : cmd : : Hud element to examine. cl_backspeed : 150 : , \"a\", \"cl\" : cl_bob : 0 : , \"cl\" : cl_bobcycle : 0 : , \"cl\" : cl_bobup : 0 : , \"cl\" : cl_class : 0 : , \"a\", \"user\", \"cl\" : Default class when joining a game cl_clock_correction : 1 : , \"cheat\" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , \"cheat\" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset :90 : , \"cheat\" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10 : , \"cheat\" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , \"cheat\" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , \"cheat\" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , \"cheat\" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server\'s. cl_cmdbackup : 2 : , \"a\" : For each command packet, how many additional history commands are sent ( helps in case of packet loss ) cl_cmdrate : 30 : , a\", \"user\" : Max number of command packets sent to server per second cl_customsounds : 0 : , \"cl\" : Enable customized player sound playback cl_demoviewoverride : 0 : , \"cl\" : Override view during demo playback cl_detaildist : 800 : , \"cl\" : Distance at which detail props are no longer visible cl_detailfade : 200 : , \"cl\" : Distance across whih detail props fade in cl_downloadfilter : 0 : , \"a\" : Determines which files can be downloaded from the server (all, none, nosounds) cl_draw_airboat_wake : 1 : , \"cheat\", \"cl\" : cl_drawhud : 1 : , \"cl\" : Enable the rendering of the hud cl_drawleaf : -1 : , \"cheat\", \"cl\" : cl_drawmaterial : 0 : , \"cheat\", \"cl\" : Draw a paricular material over the frame cl_drawmonitors : 1 : , \"cl\" : cl_drawshadowtexture : 0 : , \"cheat\", \"cl\" : cl_ent_absbox : cmd : : Displays the client\'s absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Displays the client\'s bounding box for the entity under the crosshair. cl_ent_rbox : cmd : : Displays the client\'s render box for the entity under the crosshair. cl_entityreport : 0 : , \"cheat\" : For debugging, draw entity states to console cl_extrapolate : 1 : , \"cheat\", \"cl\" : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : , \"cheat\", \"cl\" : Set how many seconds the client will extrapolate entities for. cl_flushentitypacket : 0 : , \"cheat\" : For debugging. Force the engine to flush an entity packet. cl_forcepreload : 1 : , \"a\" : Whether we should force preloading. cl_forwardspeed : 1000 : , \"a\", \"cl\" : cl_fullupdate : cmd : : Forces the server to send a full update packet cl_idealpitchscale : 0 : , \"a\", \"cl\" : cl_ignorepackets : 0 : , \"cheat\" : Force client to ignore packets (for debugging). cl_interp : 0 : , \"user\", \"demo\", \"cl\" : Interpolate object positions starting this many seconds in past cl_interp_all : 0 : , \"cl\" : Disable interpolation list optimizations. cl_interp_npcs : 0 : , \"user\", \"cl\" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_iterpolate : 1 : , \"user\", \"cl\" : Interpolate entities on the client. cl_KeepTGACubeMaps : 0 : : cl_lagcomp_errorcheck : 0 : , \"cl\" : Player index of other player to check for position errors. cl_lagcompensation : 1 : , \"user\", \"cl\" : Perform server side lag compensation of weapon firing events. cl_leanangle : 15 : , \"cl\" : cl_leanmove : 25 : , \"cl\" : cl_leanspeed : 10 : , \"cl\" : cl_leveloverview : 0 : , \"cheat\", \"cl\" : cl_leveloverviewmarker : 0 : , \"cheat\", \"cl\" : cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games. cl_logofile : 0 : , \"a\" : Spraypoit logo decal. cl_maxrenderable_dist : 3000 : , \"cheat\", \"cl\" : Max distance from the camera at which things will be rendered cl_mouseenable : 1 : , \"cl\" : cl_mouselook : 1 : , \"a\", \"cl\" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_npc_speedmod_intime : 0 : , \"a\", \"cl\" : cl_npc_speedmod_outtime : 1 : , \"a\", \"cl\" : cl_observercrosshair : 1 : , \"a\", \"cl\" : cl_overdraw_test : 0 : , \"cheat\", \"numeric\", \"cl\" : cl_panelanimation : cmd : : Shows panel animation variables: . cl_particleeffect_aabb_buffer : 2 : , \"cheat\", \"cl\" : Add this amount to a particle effect\'s bbox in the leaf system so if it\'s growing slowly, it won\'t have to be einserted as oft cl_pclass : 0 : , \"cheat\", \"cl\" : Dump entity by prediction classname. cl_pdump : -1 : , \"cheat\", \"cl\" : Dump info about this entity to screen. cl_phys_props_enable : 1 : , \"cl\" : Disable clientside physics props (must be set before loading a level). cl_phys_props_max : 300 : , \"cl\" : Maximum clientside physic props cl_phys_timescale : 1 : , \"cheat\", \"cl\" : Sets the scale of time for client-side physics (ragdolls) cl_pitchdown : 89 : , \"cheat\", \"cl\" : cl_pitchdown_magic : 60 : , \"cl\" : cl_pitchdown_parry_shield : 60 : , \"cl\" : cl_pitchdown_xana : 60 : , \"cl\" : cl_pitchspeed : 225 : , \"cl\" : cl_pitchup : 89 : , \"cheat\", \"cl\" : cl_precacheinfo : cmd : : Show precache info (client). cl_pred_optimize : 2 : , \"cl\" : Optimize for not copying data if didn\'t receive a network update (1), and also for not repredicting if there were no errors (2) cl_predict : 1 : , \"cheat\", \"user\", \"cl\" : Perform client side prediction. cl_predictionlist : 0 : , \"heat\", \"cl\" : Show which entities are predicting cl_predictweapons : 1 : , \"user\", \"cl\" : Perform client side prediction of weapon effects. cl_ragdoll_collide : 0 : , \"cl\" : cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_resend : 6 : : Delay in seconds before the client will resend the \'connect\' atempt cl_SetupAllBones : 0 : , \"cl\" : cl_show_splashes : 1 : , \"cl\" : cl_showanimstate : -1 : , \"cheat\", \"cl\" : Show the (client) animation state for the specified entity (-1 for none). cl_showanimstate_log : 0 : , \"cheat\", \"cl\" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both. cl_ShowBoneSetupEnts : 0 : , \"l\" : Show which entities are having their bones setup each frame. cl_showents : cmd : : Dump entity list to console. cl_showerror : 0 : , \"cheat\", \"cl\" : Show prediction errors, 2 for above plus detailed field deltas. cl_showevents : 0 : , \"cheat\" : Print event firing info in the console cl_showfps : 0 : , \"cl\" : Draw fps meer at top of screen (1 = fps, 2 = smooth fps) cl_showpausedimage : 1 : , \"cl\" : Show the \'Paused\' image when game is paused. cl_showpluginmessages : 1 : , \"a\" : Allow plugins to display messages to you cl_showpos : 0 : , \"cl\" : Draw current position at top of screen cl_ShowSunVectors : 0 : , \"cl\" : cl_showtextmsg : 1 : , \"cl\" : Enable/disable text messages printing on the screen. cl_sidespeed : 1000 : , \"cl\" : cl_slist : 10 : : Number of seconds to wait for server ping responses when checking for server on your lan cl_smooth : 1 : , \"cl\" : Smooth view/eye origin after prediction errors cl_smoothtime : 0 : , \"cl\" : Smooh client\'s view after prediction error over this many seconds cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only) cl_soundfile : 0 : , \"a\" : Jingle sound file. cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print soundscapes cl_spec_mode : 1 : , \"a\", \"user\", \"cl\" : spectator mode cl_starfield_diameter : 128 : , \"cl\" : cl_starfield_distance : 256 : , \"cl\" : cl_sun_decay_rate : 0 : , \"cheat\", \"cl\" : cl_team : 0 : , \"a\", \"user\", \"cl\" : Default team when joining a game cl_timeout : 305 : , \"a\" : After this many seconds without receiving a packet from te server, the client will disconnect itself cl_updaterate : 20 : , \"a\", \"user\" : Number of packets per second of updates you are requesting from the server cl_upspeed : 20 : , \"a\", \"cl\" : cl_view : cmd : : Set the view entity index. cl_winddir : 45 : , \"cl\" : Weather effects wind direction angle cl_windspeed : 500 : , \"cl\" : Weather effects wind speed scalar cl_yawspeed : 210 : , \"cl\" : clear : cmd : : Clear all console output. clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : Host game client port closecaption : 0 : , \"a\", \"user\", \"cl\" : Eable close captioning. cmd : cmd : : Forward command to server. collision_count : 5 : , \"sv\" : collision_count_npc : 2 : , \"sv\" : collision_inc_cylinder : 5 : , \"sv\" : collision_inc_size_ray : 1 : , \"sv\" : collision_inc_size_ray_less_prec : 2 : , \"sv\" : collision_inc_sizeray_only_npc : 5 : , \"sv\" : collision_inc_size_ray_only_weapon : 3 : , \"sv\" : collision_inc_size_trample : 7 : , \"sv\" : collision_shake_amp : 0 : , \"sv\" : collision_shake_freq : 0 : , \"sv\" : collision_shake_time : 0 : , \"sv\" : collision_show_cylinder : 0 : , \"sv\" : collision_strt_size_ray : 0 : , \"sv\" : colorcorrectionui : cmd : : Show/hide the color correction tools UI. +commandermousemove : cmd : : commentary : 0 : , \"a\", \"sv\" : Desired commentary mode state. commentary_available : 0 : , \"sv\" : Automatically set by the game when a commentary file is available for the current map. commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : commentary_firstrun : 0 : , \"a\", \"cl\" : commentary_testfirstrun : cmd : : con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots). con_enable : 0 : , \"a\" : Allows the console to be activated. con_notifytime :8 : : How long to display recent console text to the upper part of the game window con_nprint_bgalpha : 50 : : Con_NPrint background alpha. con_nprint_bgborder : 5 : : Con_NPrint border size. con_trace : 0 : : Print console text to low level printout. condump : cmd : : dump the text curently in the console to condumpXX.log connect : cmd : : Connect to specified server. contimes : 8 : : Number of console lines to overlay for debugging. coop : 0 : , \"nf\" : Cooperative play. CreateHairball : cmd : : creditsdone : cmd : : crosshair : 1 : , \"a\", \"cl\" : cvarlist : cmd : : Show the list of convars/concommands. datacachesize : 32 : : Size in MB. deathmatch : 0 : , \"nf\" : Running a deathmatch server. debug_physimpact : 0 : , \"sv\" : decalfrequency : 10 : , \"sv\", \"nf\" : default_fov : 85 : , \"cheat\", \"cl\" : demo_debug : 0 : : Demo debug info. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed. demo_fastforwardstartpeed : 2 : : Go this fast when starting to hold FF button. demo_gototick : cmd : : Skips to a tick in demo. demo_interpolateview : 1 : : Do view interpolation during dem playback. demo_pause : cmd : : Pauses demo playback. demo_pauseatservertick : 0 : : Pauses demo playback at server tck demo_quitafterplayback : 0 : : Quits game after demo playback. demo_recordcommands : 1 : : Record commands typed at console into .dem files. demo_resume : cmd : : Resumes demo playback. demo_timescale : cmd : : Sets demo replay speed. demo_togglepause : cmd : : Toggles demo payback. demolist : cmd : : Print demo sequence list. demos : cmd : : Demo demo file sequence. demoui : cmd : : Show/hide the demo player UI. Deploy_Spell_AIR_1 : cmd : : Deploy_Spell_AIR_2 : cmd : : Deploy_Spell_AIR_3 : cmd : : Deploy_Spell_AIR_4 : cmd : : Deploy_Spell_EARTH_1 : cmd : : Deploy_Spell_EARTH_2 : cmd : : Deploy_Spell_EARTH_3 : cmd : : Deploy_Spell_EARTH_4 : cmd : : Deploy_Spell_FIRE_1 : cmd : : Deploy_Spell_FIRE_2 : cmd : : Deploy_Spell_FIRE_3 : cmd : : Deploy_Spell_FIRE_4 : cmd : : Deploy_Spell_WATER_1 : cmd : : Deploy_Spell_WATER_2 : cmd : : Deploy_Spell_WATER_3 : cmd : : Deploy_Spell_WATER_4 : cmd : : developer : : : Show developer messages. devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the \'screenshot\' command instead. differences : cmd : : Show all convars which are not at ther default values. disconnect : cmd : : Disconnect game from server. disp_dynamic : 0 : : disp_modlimit : 80 : : disp_modlimit_down : 20 : : disp_modlimit_up : 80 : : disp_numiterations : 1 : , \"cheat\" : dispcoll_drawplane : 0 : , \"sv\" : displaysoundlist : 0 : , \"sv\" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dropprimary : cmd : : dropprimary: Drops the primary weapon of the player. dsp_automatic : 0 : , \"demo\" : dsp_db_min : 80 : , \"demo\" : dsp_db_mixdrop : 0 : , \"demo\" : dsp_dist_max : 1440 : , \"a\", \"demo\" : dsp_dist_min : 0 : , \"a\", \"demo\" : dsp_enhance_stereo : 0 : , \"a\" : dsp_facigaway : 0 : , \"demo\" : dsp_mix_max : 0 : , \"demo\" : dsp_mix_min : 0 : , \"demo\" : dsp_off : 0 : , \"cheat\" : dsp_player : 0 : , \"demo\" : dsp_reload : cmd : : dsp_room : 0 : , \"demo\" : ds_slow_cpu : 0 : , \"a\", \"demo\" : dsp_spatial : 40 : , \"demo\" : dsp_speaker : 50 : , \"demo\" : dsp_vol_2ch : 1 : , \"demo\" : dsp_vol_4ch : 0 : , \"demo\" : dsp_vol_5ch : 0 : , \"demo\" : dsp_volume : 1 : , \"a\", \"demo\" : dsp_water : 14 : , \"demo\" : dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. +duck : cmd : : dump_entity_sizes : cmd : : Print sizeof(entclass) dump_globals : cmd : : Dump all global entities/states dump_panels : cmd : : Dump Panel Tree dump_terrain : cmd : : Dump physics info about virtual terrains dump_terrain : cmd : : Dump physics info about virtual terrains dumpcountedstrings : cmd : : Tests the class CStringPool dumpcountedstrings : cmd : : Tests the class CStringPool dumpcountedstrings : cmd : : Tests the class CStringPool dumpcountedstrings : cmd : : Tests the class CStringPool dumpcountedstrings : cmd : : Tests the class CStringPool dumpcountedstrings : cmd : : Tests the class CStringPool dumpcountedstrings : cmd : : Tests the class CStringPool dumpentityfactories : cmd : : Lists all entity factory names. dumpstringtables : cmd : : Print string tables to console. echo : cmd : : Echo text to console. editdemo : cmd : : Edit a recorded demo file (.dem ). editor_toggle : cmd : : Disables the simulation and returns focus to the editor endmovie : cmd : : Stop recording movie frames. english : 1 :, \"user\", \"cl\" : If set to 1, running the english language set of assets. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_charm : cmd : : Charm target ent_debugkeys : 0 : , \"sv\" : ent_dist : cmd : : Displays distance between the player and the given entity(ies) on top of the entity (See Overlay Text) Argumens: {entity_n ent_dump : cmd : : Usage: ent_dump ent_fire : cmd : : Usage: ent_fire [action] [value] [delay] ent_info : cmd : : Usage: ent_info ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of th entity will be displayed as well as any mes ent_messages_draw : 0 : , \"sv\", \"cheat\" : Visualizes all entity input/output activity. ent_messages_draw_time : 6 : , \"sv\", \"cheat\" : Duration of debug input/output activity. ent_messages_time : 10 : , \"sv\", \"cheat\" : Duration of debug input/output message display for the selected entity(ies). The name of the entity will be displayed as well ent_name : cmd : : ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_remove_all_npcs : cmd : : Removes all NPCs in the map ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh ent_show_response_criteria : cmd : : Print, to the console, an entity\'s current criteria set used to select responses. Arguments: {entity_name} / {class_name} / ent_step : cmd : : When \'ent_pause\' is set this will step through one waiting input / output message at a time. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ envmap : cmd : : escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. exit : cmd : : Exit the engine. fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none filesystem_max_stdio_read : 16 : : filesystem_unbuffered_io : 1 : : filesystem_use_overlapped_io : 1 : : find : cmd : : Find concommands with the specified string in their name/help text. fire_absorbrate : 3 : , \"sv\" : fire_dmgbase : 1 : , \"sv\" : fire_dmginterval : 1 : , \"sv\" : fire_dmgscale : 0 : , \"sv\" : fire_extabsorb : 5 : , \"sv\" : fire_extscale : 12 : , \"sv\" : fire_growthrate : 1 : , \"sv\" : fire_heatscale : 1 : , \"sv\" : fire_incomingheatscale : 0 : , \"sv\" : fire_maxabsorb : 50 : , \"sv\" : firetarget : cmd : : firstperson : cmd : : Switch to firstperson camera. fish_debug : 0 : , \"cheat\", \"cl\" : Show debug info for fish fish_dormant : 0 : , \"sv\", \"cheat\", \"rep\" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_expression : 0 : , \"sv\" : flex_looktime : 5 : , \"sv\" : flex_maxawaytime : 1 : , \"sv\" : flex_maxplayertime : 7 : , \"sv\" : flex_minawaytime : 0 : , \"sv\" : flex_minplayertime : 5 : , \"sv\" : flex_rules : 1 : , \"cl\" : Allow flex animation rules to run. flex_smooth : 1 : , \"cl\" : Applies smoothing/decay curve to flex animation controller changes. flex_talk : 0 : , \"sv\" : flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_color : -1 : , \"cl\" : fog_colorskybox : -1 : , \"cl\" : fog_enable : 1 : , \"cl\" : fog_enable_water_fog : 1 : : fog_enableskybox : 1 : , \"cl\" : fog_end : -1 : , \"cl\" : fog_endskybox : -1 : , \"cl\" : fog_height_color : -1 : , \"cl\" : fog_height_colorskybox : -1 : , \"cl\" : fog_height_end : -1 : , \"cl\" : fog_height_endskybox : -1 : , \"cl\" : fog_height_start : -1 : , \"cl\" : fog_height_startskybox : -1 : , \"cl\" : fog_override : 0 : , \"cheat\", \"cl\" : fog_start : -1 : , \"cl\" : fog_startskybox : -1 : , \"cl\" : force_centerview : cmd : : +forward : cmd : : fov : cmd : : Change players FOV fps_max : 300 : : Frame rate limiter free_pass_peek_debug : 0 : , \"sv\" : fs_monitorreadfrompack : 0 : : fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_sync_opens : 0 : : fs_warning_level : cmd : : Set the filesysem warning level. fs_warning_mode : 0 : : 0: warn all; 1: warn main thread; 2: warn other threads func_break_max_pieces : 15 : , \"a\", \"sv\", \"rep\" : func_breakdmg_bullet : 0 : , \"sv\" : func_breakdmg_club : 1 : , \"sv\" : func_breakdmg_explosive : 1 : , \"sv\" : func_tank_sensitivity : 1 : , \"cl\" : func_tank_view_punch_alpha : 20 : , \"sv\" : func_tank_view_punch_beta : 20 : , \"sv\" : func_tank_view_punch_gamma : 20 : , \"sv\" : g_antlion_maxgibs : 16 : , \"a\", \"cl\" : g_debug_angularsensor : 0 : , \"sv\", \"cheat\" : g_debug_basehelicopter : 0 : , \"sv\", \"cheat\" : g_debug_doors : 0 : , \"sv\" : g_debug_MMTelekinesis : 0 : , \"sv\" : g_debug_physcannon : 0 : , \"sv\" : g_debug_ragdoll_removal : 0 : , \"sv\", \"cheat\", \"rep\" : g_debug_ragdoll_visualize : 0 : , \"cheat\", \"cl\" : g_debug_trackpather : 0 : , \"sv\", \"cheat\" : g_debug_transitions : 0 : , \"sv\" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities g_debug_vehiclebase : 0 : , \"sv\", \"cheat\" : g_debug_vehicleexit : 0 : , \"sv\", \"cheat\" : g_debug_vehiclesound : 0 : , \"sv\", \"cheat\" : g_Language : 0 : , \"sv\", \"rep\" : g_ragdoll_fadespeed : 600 : , \"cl\" : g_ragdoll_lvfadespeed : 100 : , \"cl\" : g_ragdoll_maxcount : 8 : , \"sv\", \"rep\" : gameui_activate : cmd : : gameui_allowescape : cmd : : gameui_hide : cmd : : gameui_preventescape : cmd : : getpos : cmd : : dump position and angles to the console give : cmd : : Give item to player. Arguments: gl_clear : 0 : , \"cl\" : global_set : cmd : : global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). god : cmd : : Toggle. Player becomes invulnerable. +graph : cmd : : +grenade1 : cmd : : +grenade2 : cmd : : groundlist : cmd : : Display ground entity list heartbeat : cmd : help : cmd : : Find help about a convar/concommand. hideconsole : cmd : : Hide the console. hidehud : 0 : , \"cheat\", \"cl\" : hidepanel : cmd : : Hides a viewport panel hl2_darkness_flashlight_factor : 3 : , \"sv\" : hl2_duckbacksidespeed : 60 : , \"sv\" : hl2_duckbackspeed : 30 : , \"sv\" : hl2_duckforwardsidespeed : 60 : , \"sv\" : hl2_ducksidespeed : 45 : , \"sv\" : hl2_duckspeed : 50 : , \"sv\" : hl2_episodic : 0 : , \"sv\", \"rep\" : hl2_megasprintspeed : 270 : , \"sv\" : hl2_normspeed : 60 : , \"sv\" : hl2_sprintbackspeed : 60 : , \"sv\" : hl2_sprintforwardsidespeed : 180 : , \"sv\" : hl2_sprintsidespeed : 180 : , \"sv\" : hl2_sprintspeed : 180 : , \"sv\" : hl2_walkforwardsidespeed : 80 : , \"sv\" : hl2_walksidespeed : 100 : , \"sv\" : hl2_walkspeed : 100 : , \"sv\" : hl2_xbox_aiming : 0 : , \"sv\" : host_framerate : 0 : : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_profile : 0 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_sleep : 0 : , \"cheat\" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : : Show general systemrunning times. host_timescale : 1 : , \"rep\" : Prescale the clock by this amount. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). hostip : 0 : : Host game server ip hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port hud_autoreloadscript : 0 : , \"cl\" : Automatically reloads the animation script each time one is ran hud_deathnotice_time : 6 : , \"cl\" : hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_saytext_time : 12 : , \"cl\" : hurtme : cmd : : Hurts theplayer. Arguments: impulse : cmd : : incrementvar : cmd : : Increment specified convar value. ip : 0 : : Overrides IP for multihomed hosts +jlook : cmd : : joy_advanced : 0 : , \"cl\" : joy_advaxisr : 0 : , \"cl\" : joy_advaxisu : 0 : , \"cl\" : joy_advaxisv : 0 : , \"cl\" : joy_advaxisx : 0 : , \"cl\" : joy_advaxisy : 0 : , \"cl\" : joy_advaxisz : 0 : , \"cl\" : joy_autospint : 0 : , \"cl\" : Automatically sprint when moving with an analog joystick joy_diagonalpov : 0 : , \"a\", \"cl\" : POV manipulator operates on diagonal axes, too. joy_forwardsensitivity : -1 : , \"a\", \"cl\" : joy_forwardthreshold : 0 : , \"a\", \"cl\" : joy_name : 0 : , \"a\", \"cl\" : joy_pitchsensitivity : 1 : , \"a\", \"cl\" : joy_pitchthreshold : 0 : , \"a\", \"cl\" : joy_sidesensitivity : -1 : , \"a\", \"cl\" : joy_sidethreshold : 0 : , \"a\", \"cl\" : joy_wingmanwarrier_centerhack : 0 : , \"a\", \"cl\" : Wingman warrior centering hack. joy_wingmanwarrier_turnhack : 0 : , \"a\", \"cl\" : Wingman warrior hack related to turn axes. joy_yawsensitivity : - : , \"a\", \"cl\" : joy_yawthreshold : 0 : , \"a\", \"cl\" : joyadvancedupdate : cmd : : joystick : 0 : , \"a\", \"cl\" : jpeg : cmd : : Take a jpeg screenshot: jpeg . jpeg_quality : 90 : : jpeg screenshot quality. +jump : cmd : : jumpmod : 0 : , \"sv\" : jumpmod_stoneskin : 0 : , \"sv\" : kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : Lst bound keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. +kick : cmd : : kick : cmd : : Kick a player by name. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : kills the player killserver : cmd : : Shutdown the server. +klook : cmd : : +leanleft : cmd : : +leanright : cmd : : +left : cmd : : light_crosshair : cmd : : Show texture color at crosshair lightcache_maxmiss : 2 : : linefile : cmd : : Parses map leak data from .lin file list : cmd : : Lis cached servers. listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listmodels : cmd : : List loaded models. load : cmd : : Load a saved game. loadcommenary : cmd : : +lockentity : cmd : : lod_Enable : 0 : , \"cl\" : lod_TransitionDist : 800 : , \"cl\" : log : cmd : : Enables logging to file, console, and udp < on | off >. logaddress_add : cmd : : Set address and port for remote host . logaddress_del : cmd : : Remove address and port for remote host . logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. +lookdown : cmd : : lookspring : 0 : , \"a\", \"cl\" : lookstrafe : 0 : , \"a\", \"cl\" : +lookup : cmd : : lservercfgfile : 0 : , \"sv\" : m_customaccel : 0 : , \"a\", \"cl\" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw m_customaccel_exponent : 1 : , \"a\", \"cl\" : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , \"a\", \"cl\" : Max mouse move scale factor, 0 for no limit m_customacel_scale : 0 : , \"a\", \"cl\" : Custom mouse acceleration value. m_filter : 0 : , \"a\", \"cl\" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward : 1 : , \"a\", \"cl\" : Mouse forward factor. m_mouseaccel1 : 0 : , \"a\", \"cl\" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , \"a\", \"cl\" : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , \"a\", \"cl\" : Windows mouse speed factor (range 1 to 20). m_pitch : 0 : , \"a\", \"cl\" : Mouse pitch factor. m_side : 0 : , \"a\", \"cl\" : Mouse side factor. m_yaw : 0 : , \"a\", \"cl\" : Mouse yaw factor. magic_light_pulse : 60 : , \"cl\" : magic_light_rayonin : 250 : , \"cl\" : magic_light_rayonout : 350 : , \"cl\" : +magic : cmd : : +magiccancel : cmd : : +magicrecall : cmd : : map : cmd : : Start playing on specified map. map_assassin : cmd : : Start playing on specified map in assassin. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_edit : cmd : : map_noareas : 0 : : Disable area to area connection testing. map_warrior : cmd : : Start playing on specified map in arrior. map_wizard : cmd : : Start playing on specified map in wizard. mapcyclefile : 0 : , \"sv\" : maps : cmd : : Displays list of maps. mat_antialias : 0 : , \"matsys\" : mat_autoexposure_max : 2 : , \"cl\" : mat_autoexposure_min : 0 : , \"cl\" : mat_bloomamount_rate : 0 : , \"cl\" : mat_bloomscale : 1 : , \"cl\" : mat_blur : 1 : , \"cl\" : mat_bufferprimitives : 1 : , \"matsys\" : mat_bumpbasis : 0 : : mat_bumpmap : 1 : , \"matsys\" : mat_camerarendertargetoverlaysize : 128 : , \"cheat\",\"cl\" : mat_clipz : 1 : , \"cl\" : mat_colorcorrection : 1 : , \"a\" : mat_compressedtextures : 1 : , \"matsys\" : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_crosshair : cmd : : mat_debug : cmd : : mat_debug_autoexposure : 0 : , \"cl\" : mat_debug_postprocessing_effects : 0 : , \"cl\" : mat_debug_process_halfscreen : 0 : , \"cl\" : mat_debugalttab : 0 : : mat_debugdepth : 0 : , \"matsys\" : mat_debugdepthmode : 0 : , \"matsys\" : mat_debugdepthval : 128 : , \"masys\" : mat_debugdepthvalmax : 256 : , \"matsys\" : mat_depthbias_decal : -262144 : , \"matsys\" : mat_depthbias_normal : 0 : , \"cheat\" : mat_diffuse : 1 : , \"matsys\" : mat_disable_bloom : 0 : , \"cl\" : mat_drawflat : 0 : , \"cheat\", \"matsys\" : mat_drawpredator : 0 : , \"cheat\" : mat_drawwater : 1 : , \"cheat\", \"cl\" : mat_dxlevel : 90 : , \"matsys\" : mat_dynamic_tonemapping : 1 : , \"cheat\" : mat_edit : cmd : : mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_fastnobump : 0 : , \"matsys\" : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , \"cheat\", \"matsys\" : mat_filmgrain : 0 : , \"cl\" : Enable/disable film grain post effect mat_filterlightmaps : 1 : , \"matsys\" : mat_filtertextures : 1 : , \"matsys\" : mat_force_bloom : 0 : , \"cl\" : mat_force_complain : 0 : , \"matsys\" : mat_force_lightmap_add : 0 : , \"cheat\", \"matsys\" : mat_force_lightmap_scale : 16 : , \"cheat\", \"matsys\" : mat_force_tonemap_scale : 0 : , \"cheat\" : mat_forceaniso : 1 : , \"matsys\" : mat_forcedynamic : 0 : , \"cheat\" : mat_forcehardwaresync : 1 : , \"matsys\" : mat_forcemanagedtextureintohardware : 1 : , \"matsys\" : mat_frame_sync_enable : 1 : , \"cheat\", \"matsys\" : mat_frame_sync_force_texture : 0 : , \"cheat\", \"matsys\" : Force frame syncing to lock a managed texture. mat_framebuffercopyoverlaysize : 128 : , \"cl\" : mat_fullbright : 0 : , \"cheat\" : mat_hdr_enabled : 1 : : mat_hdr_level : 0 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate : 1 : , \"matsys\" : mat_hdr_tonemapscale : 1 : , \"cheat\", \"matsys\" : mat_hdr_tonemapscale_max : 16 : , \"sv\" : mat_hdroverbrightrange : 16 : , \"matsys\" : mat_hsv : 0 : , \"cl\" : mat_info : cmd : : Shows material system info mat_leafvis : 0 : : Draw wireframe of current leaf mat_levelflush : 1 : : mat_loadtextures : 1 : : mat_luxels : 0 : , \"cheat\" : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : , \"cheat\", \"matsys\" : mat_mipmaptextures : 1 : , \"matsys\" : mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_norendering : 0 : : mat_normalmaps : 0 : , \"chat\", \"matsys\" : mat_normals : 0 : , \"cheat\" : mat_parallaxmap : 1 : , \"matsys\" : mat_picmip : 2 : , \"matsys\" : mat_proxy : 0 : , \"cheat\", \"matsys\" : mat_reducefillrate : 1 : , \"matsys\" : mat_reloadallmaterials : cmd : : mat_reloadmaterial : cmd : : mat_reloadtextures : cmd : : mat_reversedepth : 0 : , \"cheat\", \"matsys\" : mat_savechanges : cmd : : saves current video configuration to the registry mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadowstate : 1 : : ma_show_ab_hdr : 0 : : mat_show_histogram : 0 : , \"cl\" : mat_show_texture_memory_usage : 0 : , \"numeric\" : Display the texture memory usage on the HUD. mat_showcamerarendertarget : 0 : , \"cheat\", \"cl\" : mat_showenvmapmask : 0 : , \"matsys\" : mat_showframebuffertexture : 0 : , \"cheat\", \"cl\" : mat_showfxtexture : 0 : , \"cheat\", \"cl\" : mat_showlightmapcomponent : 0 : , \"matsys\" : 0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3 mat_showlightmappage : -1 : : mat_showlowresimage : 0 : , \"matsys\" : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : mat_showmiplevels : 0 : , \"matsys\" : mat_showtextures : cmd : : Show textures. mat_showwatertextures : 0 : , \"cheat\", \"cl\" : mat_slopescaledepthbias_decal : 0 : , \"cheat\", \"matsys\" : mat_slopescaledepthbias_normal : 0 : , \"cheat\", \"matsys\" : mat_softwarelighting : 0 : , \"matsys\" : mat_softwareskin : 0 : : mat_specular : 1 : , \"matsys\" : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spewvertexandpixelshaders : cmd : : print all vertex and pixel shaders currently loaded to the console mat_stub : 0 : , \"cheat\", \"cl\" : mat_suppress : cmd : : Supress a material from draing mat_surfaceid : 0 : : mat_surfacemat : 0 : : mat_texture_limit : -1 : , \"numeric\", \"matsys\" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying +mat_texture_list : cmd : : mat_texture_list : 0 : : For debugging, show a list of used textures per frame mat_texture_list_all : 0 : , \"numeric\" : If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texturelist_directories : 0 : , \"numeric\" : mat_texturelist_files : 1 : , \"numeric\" : mat_tonemapping_occlusion_use_stencil : 1 : , \"cl\" : mat_trilinear : 0 : , \"matsys\" : mat_viewportscale : 1 : , \"cheat\", \"cl\" : mat_vsnc : 0 : , \"matsys\" : Force sync to vertical retrace mat_wateroverlaysize : 128 : , \"cl\" : mat_wireframe : 0 : , \"cheat\" : mat_yuv : 0 : , \"cl\" : maxplayers : cmd : : Change the maximum number of players allowed on this server. mem_dump : cmd : : Dump memory stats to text file. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc memory : cmd : : Print memory stats. min_damage_to_activate_long_fall : 5 : , \"sv\" : minisave : cmd : : Saves game (for current level only!) missile_temp : 0 : , \"cl\" : mm_activate_trample_angle : 90 : , \"sv\" : mm_addz_collision_impal_ground : 40 : , \"sv\" : mm_ai_3dviewcone : 0 : , \"sv\" : mm_ai_alert_status : 0 : , \"sv\" : mm_ai_applyfilerelationship : 1 : , \"sv\" : mm_ai_attack_latence_after_hit : 1 : , \"sv\" : mm_ai_attack_rythm : 1 : , \"sv\" : mm_ai_attacklayer_interval : 4 : , \"sv\" : mm_ai_bullet_time : 1 : , \"a\", \"sv\" : mm_ai_bullet_time_forcealways : 0 : , \"sv\" : mm_ai_can_push_other_npcs : 1 : , \"sv\" : mm_ai_can_push_props_physics : 1 : , \"sv\" : mm_ai_compute_sound_dist : 1 : , \"sv\" : mm_ai_cyclope_debug : 0 : , \"sv\", \"cheat\" : mm_ai_cyclope_grabnpc_dist : 200 : , \"sv\" : mm_ai_cyclope_grabx_left : 40 : , \"sv\" : mm_ai_cyclope_grabx_left_object : 45 : , \"sv\" : mm_ai_cyclope_grabx_right : -40 : , \"sv\" : mm_ai_cyclope_grabx_right_object : -50 : , \"sv\" : mm_ai_cyclope_graby_left : -20 : , \"sv\" : mm_ai_cyclope_grby_left_object : -50 : , \"sv\" : mm_ai_cyclope_graby_right : 10 : , \"sv\" : mm_ai_cyclope_graby_right_object : 10 : , \"sv\" : mm_ai_cyclope_grabz_left_object : -20 : , \"sv\" : mm_ai_cyclope_grabz_right_object : 20 : , \"sv\" : mm_ai_cyclope_launch_player_y : 200 : , \"sv\" : mm_ai_cyclope_view_dist : 40 : , \"sv\" : mm_ai_debu_RadialRoute : 0 : , \"sv\" : mm_ai_difficulty : 50 : , \"sv\" : mm_ai_disable_attachement_lookup_test : 1 : , \"sv\" : mm_ai_disable_chestturn : 0 : , \"sv\" : mm_ai_dist_defense : 100 : , \"sv\" : mm_ai_dist_not_rush_on_seen : 400 : , \"sv\" : mm_ai_dist_surprised : 314 : , \"sv\" : mm_a_dist_walk_path : 250 : , \"sv\" : mm_ai_distance_to_reset_no_attack_player : 320 : , \"sv\" : mm_ai_draw_controllerlinks : cmd : : Display all box of Controller links (use on fire) which don\'t allow to npc to pass through except they are already in. mm_ai_draw_test_route : 0 : , \"sv\" : mm_ai_enable_cyclope_smoke : 1 : , \"sv\" : mm_ai_enable_shootaround : 1 : , \"sv\" : mm_ai_ExpressionGenerated : 0 : , \"sv\" : mm_ai_facehugger_airacc : 80 : , \"sv\" : mm_ai_facehugger_airspeedmax : 280 : , \"sv\" : mm_ai_facehugger_airspeedmaxcombat : 200 : , \"sv\" : mm_ai_facehugger_enablehugeattack : 1 : , \"sv\" : mm_ai_flyingmonster_speedrot : 0 : , \"sv\" : mm_ai_force_fall_wall : 5000 : , \"sv\" : mm_ai_force_fall_wallz : 2000 : , \"sv\" : mm_ai_freeze : 0 : , \"sv\" : Freeze all npc after a little time mm_ai_grabadonf : 0 : , \"sv\" : mm_ai_height_for_down_attack : 50 : , \"sv\" : mm_ai_hit_poseparam_time : 0 : , \"sv\" : mm_ai_horse_smooth_run : 0 : , sv\" : mm_ai_insertnode_mindist : 40 : , \"sv\" : mm_ai_insertnode_nbnearest : 6 : , \"sv\" : mm_ai_jump_body_lift : -10 : , \"sv\" : mm_ai_jump_body_pitch : 30 : , \"sv\" : mm_ai_jump_time_body_down : 0 : , \"sv\" : mm_ai_jump_time_body_raise : 0 : , \"sv\" : mm_ai_lerpviewcone : 0 : , \"sv\", \"rep\" : Value of smooth for viewcone. From 0 to 1 mm_ai_like_dmg_multiplier : 0 : , \"sv\" : mm_ai_like_npc_hit_by_player_delay : 0 : , \"sv\" : mm_ai_paokai_absvelocity_variation : 0 : , \"sv\" : mm_ai_paokai_acceleration : 300 : , \"sv\" : mm_ai_paokai_acceleration_attack : 5000 : , \"sv\" : mm_ai_paokai_acceleration_min : 600 : , \"sv\" : mm_i_paokai_acceleration_variation : 0 : , \"sv\" : mm_ai_paokai_attackbolt_mindist : 200 : , \"sv\" : mm_ai_paokai_can_light : 1 : , \"sv\" : mm_ai_paokai_claws_distatta_max : 500 : , \"sv\" : mm_ai_paokai_deathcorridorx : -210 : , \"sv\" : mm_ai_paokai_deathcorridory : -5 : , \"sv\" : mm_ai_paokai_deathcorridorz : 120 : , \"sv\" mm_ai_paokai_speed_rotation : 8 : , \"sv\" : mm_ai_paokai_speedlongflight : 1500 : , \"sv\" : mm_ai_paokai_tail_distatta_max : 800 : , \"sv\" : mm_ai_paokai_tail_z : 300 : , \"sv\" : mm_ai_paokai_tail_zatta_max : 100 : , \"sv\" : mm_ai_paokai_tail_zatta_min : -800 : , \"sv\" : mm_ai_paokai_yawtoposeroll : -2 : , \"sv\" : mm_ai_parrylong_nbmoulinet_dodgestrike : 5 : , \"sv\" : mm_ai_playerinaudible : 0 : , \"sv\" : mm_ai_playerinaudible_switch : cmd : : Switch player\'s audibility to NPCs mm_ai_playerinvisible : 0 : , \"sv\", \"rep\" : mm_ai_playerinvisible_switch : cmd : : Switch player\'s invisibility to NPCs mm_ai_playerstealthmax : 0 : , \"sv\" : mm_ai_ragdoll_blending_time : 0 : , \"cl\" : mm_ai_ragdoll_create_vel_coef : 0 : , \"sv\" : mm_ai_recompute_bounds_when_lying : 1 : , \"sv\" : mm_ai_search_min_dist : 150 : , \"sv\" : mm_ai_search_time : 10 : , \"sv\" : mm_ai_show_dodge_chance : 0 : , \"sv\" : mm_ai_show_enemy_move : 0 : , \"v\" : mm_ai_show_expressions : 0 : , \"sv\" : mm_ai_show_kick_radius : 0 : , \"sv\" : mm_ai_show_setschedule : 0 : , \"sv\", \"cheat\", \"rep\" : mm_ai_show_stick_cursor : 0 : , \"sv\" : mm_ai_show_zones : 0 : , \"sv\" : mm_ai_showstate : 0 : , \"sv\" : mm_ai_simplifyall_increment : 5 : , \"sv\" : mm_ai_simplifyall_maxsamples : 4 : , \"sv\" : mm_ai_simplifyall_radius : 52 : , \"sv\" : mm_ai_simplifyall_scandist : 52 : , \"sv\" : mm_ai_simplifyquick_increment : 5 : , \"sv\" : mm_ai_simplifyquick_maxsamples : 2 : , \"sv\" : mm_ai_simplifyquick_radius : 52 : , \"sv\" : mm_ai_simplifyquick_scandist : 52 : , \"sv\" : mm_ai_sound_detect_interval : 5 : , \"sv\" : mm_ai_sound_detect_time_filter : 1 : , \"sv\" : mm_ai_speed : 55 : , \"sv\" : mm_ai_spidermonster_debug_ik : 0 : , \"sv\" : mm_ai_spidermonster_enablebones : 1 : , \"sv\" : mm_ai_spidermonster_idle : 0 : , \"sv\" : mm_ai_spidermonster_override : 1 : , \"sv\" : mm_ai_spidermonster_use_ik : 0 : , \"sv\" : mm_ai_state : -1 : , \"sv\" : mm_ai_stealth_close_center : 0 : , \"sv\", \"rep\" : Stealth on close center mm_ai_stealth_close_side : 0 : , \"sv\", \"rep\" : Stealth on close side and fare center mm_ai_stealth_far_side : 0 : , \"sv\", \"rep\" : Stealth on fare side mm_ai_test_qct_wizard_perfs : 1 : , \"sv\" : mm_ai_time_only_small_lateral_moves : 2 : , \"sv\" : mm_ai_undead_always_crawl : 0 : , \"sv\" : mm_ai_use_new_movestep : 1 : , \"sv\" : mm_ai_use_valve : 1 : , \"sv\" : mm_ai_vcd_help_maxtime : 10 : , \"sv\" : mm_ai_vcd_help_mintime : 5 : , \"sv\" : mm_ai_versusdismax : 50 : , \"sv\" : mm_ai_versusdistmin : 20 : , \"sv\" : mm_ai_versusdistnpcs : 100 : , \"sv\" : mm_ai_wizard_orient_layer : 1 : , \"sv\" : mm_ai_worm_archoffsetz : 1200 : , \"sv\" : mm_ai_worm_avoid_rad : 750 : , \"sv\" : mm_ai_worm_debug : 0 : , \"sv\" : mm_ai_wor_draw_path : 0 : , \"sv\" : mm_ai_worm_speed_rotation : 10 : , \"sv\" : mm_ai_worm_superaccel : 0 : , \"sv\" : mm_ai_worm_teleport : 1 : , \"sv\" : mm_ai_worm_z_dif_attack : 900 : , \"sv\" : mm_alternate_player_combat : 0 : , \"sv\" : mm_angle_breakneck_front : 0 : , \"sv\" : mm_ngle_to_exit_ladder : 0 : , \"sv\", \"rep\" : mm_arrow_adrenaline_trail_coeff_width : 2 : , \"cl\" : mm_arrow_check_world_dist : 100 : , \"sv\" : mm_arrow_check_world_dist_fatality : 100 : , \"sv\" : mm_arrow_decal_when_plant : -10 : , \"sv\" : mm_arrow_distance_to_flamable : 120 : , \"sv\" : mm_arrow_pitch_compensation : 1 : , \"sv\" mm_arrow_pitch_compensation_start : -45 : , \"sv\" : mm_arrow_stick_cos_fatality : 0 : , \"sv\" : mm_arrow_time_to_kill : 3 : , \"sv\" : mm_belt_alwaysdisplayed : 1 : , \"a\", \"cl\" : mm_belt_displayslots : 0 : , \"cl\" : mm_belt_rendertargetresolution_x : 128 : , \"cl\" : mm_belt_rendertargetresolution_y : 128 : , \"cl\" : mm_BloodFeedbackSize : 0 : , \"cl\" : mm_BloodFeedbackTransparency : 0 : , \"cl\" : mm_bloodsplashtime : 1 : , \"cl\" : mm_blurscreen : 0 : , \"cl\" : mm_bonemerge : 0 : , \"cl\" : mm_bow_time_to_active_attack : 0 : , \"sv\" : mm_can_ground_impal_all_times : 0 : , \"sv : mm_charsheet_displayslots : 0 : , \"cl\" : mm_charsheet_items_focal : 90 : , \"cl\" : mm_charsheet_items_focal_zoomed : 90 : , \"cl\" : mm_charsheet_player_rendertargetresolution_x : 256 : , \"cl\" : mm_charsheet_player_rendertargetresolution_y : 512 : , \"cl\" : mm_charsheet_rendertargetresolution_x : 256 : , \"cl\" : mm_charsheet_rendertargetresolution_y : 12 : , \"cl\" : mm_cinematic_bar_fraction : 10 : , \"cheat\", \"cl\" : Used to compute the height of the two bars displayed during real time cinematic ( screen ratio : 10 => screen height /10). Plea mm_clear_use_entity : cmd : : use it if you have a bug on use mm_client_ragdoll_on_death : 0 : , \"sv\" : mm_coeff_offset_pitch : 0 : , \"sv\", \"rep\" : mm_coeff_offset_yaw : 0 : , \"sv\", \"rep\" : mm_coeff_underwater_scroll : 2 : , \"cl\" : mm_collector : 0 : , \"sv\" : mm_colorcorrection_speed_xana : 0 : , \"sv\" : mm_combatmovestable_force_reinit : 0 : , \"sv\" : mm_combine_displayslots : 0 : , \"cl\" : mm_combine_one_object_right : 0 : , \"cl\" : mm_corner_perc_height : 0 : , \"cl\" : mm_corner_perc_height_min : 0 : , \"cl\" : mm_corner_perc_width : 0 : , \"cl\" : mm_corner_perc_width_min : 0 : , \"cl\" : mm_corner_square : 0 : , \"cl\" : mm_cos_to_center_attack : 0 : , \"sv\" : mm_cut_rope : 1 : , \"sv\" : mm_cyclope_impal_ut : 0 : , \"sv\" : mm_CyrilFlameDebug : 0 : , \"cl\" : mm_daggers_maxcos_to_touch : 0 : , \"sv\" : mm_daggers_model_override : 0 : , \"sv\" : mm_debug_blend_subragdoll : 1 : , \"cl\" : mm_debug_damages : 0 : , \"sv\" : mm_debug_entityspellcaster : 0 : , \"sv\" : mm_delay_toclimb_rope : 0 : , \"sv\" : mm_disable_ik : 0 : , \"cl\" : mm_disable_poison_blur : 0 : , \"cl\" : mm_display_actionicon : 1 : , \"cl\" : mm_display_target_weight : 0 : , \"sv\" : mm_dist_impal_ground : -30 : , \"sv\" : mm_dist_impal_ground_staff : -60 : , \"sv\" : mm_dit_lockpick_between : 30 : , \"sv\" : mm_dist_to_exit_ladder : 5 : , \"sv\", \"rep\" : mm_drawscreen_adrenalized : 0 : , \"cl\" : mm_drawscreen_adrenalized_speed_fade : 5 : , \"cl\" : mm_drawscreen_hit : 0 : , \"cl\" : mm_drawscreen_neartodie : 0 : , \"cl\" : mm_drawscreen_neartodie_speed : 2 : , \"cl\" : mm_drawscreen_stealth : 0 : , \"cl\" : mm_drawscreen_stealth_override : 0 : , \"cl\" : mm_drawscreen_stealth_ramp : 0 : , \"cl\" : mm_drawscreen_stealth_speed_fade : 5 : , \"cl\" : mm_drawscreen_underwater : 0 : , \"cl\" : mm_dynamic_difficulty : 0 : , \"sv\" : mm_dynamic_jump_nodes : 0 : , \"sv\" : mm_enddemo : cmd : : mm_env_torch_sprite_framerate : -1 : , \"cl\" : mm_facehugger_grab_offset : 40 : , \"sv\" : mm_facehugger_grab_offsetz : 10 : , \"sv\" : mm_facehugger_grab_velocityloose : 400 : , \"sv\" : mm_falling_attack_time_cancel : 0 : , \"sv\" : mm_fire_size_debug : 0 : , \"sv\" : mm_flame_debug : 1 : , \"cl\" : mm_force_cut : 80 : , \"sv\" : mm_force_cutlink : 2000 : , \"sv\" : mm_force_impal : 0 : , \"sv\" : mm_force_quickdraw : 0 : , \"sv\" : mm_forcecut : 0 : , \"sv\" : mm_fps_emergency : -1 : ,\"sv\" : mm_free_door_rotating_hardcode : 1 : , \"sv\" : mm_freeze_velocity_coeff : 10 : , \"sv\" : mm_friction_bodyawarness : 0 : , \"sv\" : mm_fullscreenfade : 1 : , \"cl\" : mm_functank_interp : 1 : , \"sv\" : mm_functank_interp_lock : 1 : , \"sv\" : mm_fx_bloodfeedback : 1 : , \"sv\" : mm_FX_Dynlights : 1 : , \"sv\", \"rep\" : mm_FXGlint_ForceRatio : 0 : , \"cl\" : mm_FXGlint_ForceScale : 1 : , \"cl\" : mm_fxquality_level : 1 : , \"sv\" : Set to 0 for LOW, 1 for MEDIUM, 2 for HIGH. mm_game_easy_difficulty : 0 : , \"sv\" : mm_gamerules_damagesize_1 : 0 : , \"sv\" : m_gamerules_damagesize_2 : 0 : , \"sv\" : mm_gamerules_damagesize_3 : 0 : , \"sv\" : mm_gamerules_damagesize_4 : 0 : , \"sv\" : mm_gamma_already_set : 1 : , \"a\" : mm_gamma_max : 2 : : mm_gamma_min : 1 : : mm_gibs_onragdoll_minforce : 500 : , \"sv\" : mm_hack_multi : 0 : , \"sv\" : Set to 1 to enable Might and Magic multiplayer mode for spectating a singleplayer game mm_halo_charmed_blue : 0 : , \"sv\" : mm_halo_charmed_green : 0 : , \"sv\" : mm_halo_charmed_red : 1 : , \"sv\" : mm_halo_radius_factor : 1 : , \"cl\" : mm_halo_subdiv_factor : 1 : , \"cl\" : mm_halo_test : 0 : , \"cl\" : mm_halo_zbias : 5 : , \"cl\" : mm_HDR_FX : 1 : , \"sv\", \"rep\" : mm_headbobbing : 1 : , \"a\", \"sv\" : mm_headbobbing_maxclipp : 0 : , \"sv\", \"rep\" : mm_hint_lowhealth_toshow : 3 : , \"sv\" : mm_host_timescale : 1 : : ARKANE BULLET TIME - Prescale the clock by this amount. mm_hud_damage_angle : 0 : , \"cl\" : mm_hud_display_lifemana : 1 : , \"cl\" : mm_hud_displaystealth : 1 : , \"sv\", \"rep\" : mm_hud_stealth_reversed : 0 : , \"cl\" : mm_impal_cyclop_return_dist : 20 : , \"sv\" : mm_impal_cyclop_return_speed : 5 : , \"v\" : mm_insert_node : cmd : : create a node dynamically and link it to nearest nodes mm_interp_pos_backstab : 10 : , \"sv\" : mm_interp_pos_breakneck : 0 : , \"sv\" : mm_interp_viewmodel : 1 : , \"sv\", \"rep\" : mm_interp_yaw_grab_cyclope : 4 : , \"sv\" : mm_isnogore : 0 : mm_jump_rework : 1 : , \"sv\" : mm_kill_npc_ragdoll_force : 0 : , \"sv\" : mm_ladder_friction_pitch : 60 : , \"sv\", \"rep\" : mm_leaves_debug : 0 : , \"cl\" : mm_light_offset_ride_horse : 50 : , \"cl\" : mm_lightcache_accurate_radiosity : 1 : : 0 : Normal HL2 lighting 1 : Realtime Radiosity 2 : 6 points Realtie Radiosity mm_log_qct_tableinit : 0 : , \"sv\" : mm_magic_air3_blast : 1 : , \"sv\" : mm_magic_cest_quoi_ca : 0 : , \"cl\" : mm_magic_fire1_blast : 1 : , \"sv\" : mm_magic_fire2_blast : 1 : , \"sv\" : mm_magic_fire3_blast : 1 : , \"sv\" : MM_Magic_SummonSpider_DontDie : 0 : \"sv\" : mm_MagicEvents : 0 : , \"sv\" : mm_mantling_show_hands : 0 : , \"sv\" : mm_mass_to_stop_attack : 2000000 : , \"sv\" : mm_mat_wireframe : cmd : : wireframe mm_max_radius_sound_fire : 100 : , \"sv\" : mm_max_yaw_rope_collide : 45 : , \"cl\" : mm_maxcos_ropeserver : 0 : , \"sv\", \"rep\" : mm_min_ladder_move : 0 : , \"sv\", \"rep\" : mm_min_mass_for_impact : 5 : , \"sv\" : mm_min_mass_for_impact_coeff : 0 : , \"sv\" : mm_min_mass_for_physics_fx : 50 : , \"sv\", \"rep\" : mm_min_speed_to_stop_mvt : 60 : , \"sv\" : mm_min_time_autolock : 0 : , \"sv\" : mm_min_velocity_corner_ragdoll : 10 : , \"sv\" : mm_new_velocity_ragdoll : 0 : , \"sv\" : mm_nextitem : cmd : : mm_nobodyyaw_onplayer : 0 : , \"sv\" : mm_noheadMouvement : 0 : , \"sv\" : mm_noworldrender : 0 : : mm_npc_anim_length_log : 0 : , \"sv\" : mm_npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argument mm_npc_create_Arantir : cmd : : Create Arantir mm_npc_create_aratrok : cmd : : Create aratrok mm_npc_create_cyclope : cmd : : Create a cyclope mm_npc_create_death_knight : cmd : :Create a death_knight with sword mm_npc_create_death_knight_shield : cmd : : Create a death_knight with sword and shield mm_npc_create_ghoul : cmd : : Create a ghoul mm_npc_create_goblin : cmd : : Create a goblin mm_npc_create_human_guard : cmd : : Create a human_guard with sword mm_npc_create_human_guard_bow : cmd : : Createa human_guard bow mm_npc_create_human_guard_shield : cmd : : Create a human_guard with sword and shield mm_npc_create_Leanna : cmd : : Create Leanna mm_npc_create_lich : cmd : : Create a lich mm_npc_create_lich_king : cmd : : Create a lich_king mm_npc_create_Menelag : cmd : : Create Menelag mm_npc_create_necro_guad : cmd : : Create a necro_guard with sword mm_npc_create_necro_guard_bow : cmd : : Create a necro_guard bow mm_npc_create_necro_guard_shield : cmd : : Create a necro_guard with sword and shield mm_npc_create_necromancer : cmd : : Create a necromancer mm_npc_create_necromancer_lord : cmd : : Create a necromancer_lord mm_npc_create_orc_sword : cmd : : Create an Orc with sword mm_npc_create_orc_sword_bow : cmd : : Create an Orc with bow mm_npc_create_orc_sword_shield : cmd : : Create an Orc with sword and shield mm_npc_create_Phenrig : cmd : : Create Phenrig mm_npc_create_servant_specter : cmd : : Create a servant_specter mm_npc_create_spider : cmd : : Create a spider mm_npc_create_spider_mini : cmd : : Create a spider_mini mm_npc_create_undead : cmd : : Create an undead mm_npc_create_villager_undead : cmd : : Create an undead villager mm_npc_create_wizard : cmd : : Create a wizard MM_NPC_PaoKai_ElectricBreathAttach : 0 : , \"sv\" : mm_npc_set_hate : cmd : : Set the targeted NPC to hate with player mm_npc_shrinkedpitch : 180 : , \"sv\" : mm_objectives_displaytime : 8 : , \"cl\" : mm_objectives_show : cmd : : mm_open_charsheet : cmd : : Opens the Character Sheet mm_pao_nophysics : 0 : , \"sv\" : mm_particles_debug : 0 : , \"cl\" : mm_particles_disable : 0 : , \"cl\" : mm_Particles_HDR_v : 0 : , \"sv\", \"rep\" : mm_patrolbehavior_changepatrol : 1 : , \"sv\" : mm_picklock_force_duck : 30 : , \"sv\" : mm_player_activate_state : cmd : : activate player action mm_player_active_mantling : 1 : , \"sv\", \"rep\" : mm_player_add_adrenaline : cmd : : Add Adrenaline to the player mm_player_add_gold : cmd : : Add Gold to the player mm_player_add_skillpoints : cmd : : Add SkillPoints to the player mm_player_almost_dead : 5 : , \"cl\" : mm_player_almost_dead_max_coeff : 0 : , \"cl\" : mm_player_always_bow_fatalities : 0 : , \"sv\" : mm_player_angle_for_special_turn : 45 : , \"sv\" : mm_player_angle_for_turn : 90 : , \"sv\" : mm_player_arantir_dropweapon_speed : 40 : , \"sv\" : mm_player_arantir_grab_speed_sub_health : 5 : , \"sv\" : mm_player_auto_close_door_dist : 500 : , \"sv\" : mm_player_autolock_delta_pitch : 25 : , \"cl\" : mm_player_autolock_delta_yaw : 10 : ,\"cl\" : mm_player_backstab_cos : 0 : , \"sv\" : mm_player_backstab_npc_dist : 26 : , \"sv\" : MM_Player_BloodDrips : 0 : , \"sv\" : mm_player_blur_time_when_break_parry : 2 : , \"sv\" : mm_player_blur_time_when_knocked_down : 3 : , \"sv\" : mm_player_boat_ride_delta_pitch_max : 80 : , \"cl\" : mm_player_boat_ride_delta_pitch_min : 80 : , \"cl\" : mm_player_boat_ride_delta_yaw : 45 : , \"cl\" : mm_player_body_roll_lean_coeff : 0 : , \"sv\" : mm_player_body_roll_lean_coeff_body : 0 : , \"sv\" : mm_player_body_roll_lean_speed_body : 80 : , \"sv\" : mm_player_body_yaw_interp : 1 : , \"sv\" : mm_player_boneattack_valmax : 100 : , \"sv\" : mm_player_boneattack_valmin : 0 : , \"sv\" : mm_player_bow_in_fps : 4 : , \"sv\" : mm_player_bow_out_fps : 1 : , \"sv\" : mm_player_bow_stabilisation : 1 : , \"sv\" : mm_player_coeff_intensite_blur : 0 : , \"cl\" : mm_player_coeff_roll_on_ground : 0 : , \"sv\", \"rep\" : mm_player_coeff_time_blur : 0 : , \"sv\", \"rep\" : mm_player_collision_hm_hull : 10 : , \"sv\", \"rep\" : mm_player_cos_to_throw_daggers : 0 : , \"sv\" : mm_player_cycle_fastattack_end : 0 : , \"sv\" : mm_player_cycle_interp_bodyawarness : 0 : , \"sv\" : mm_player_cycle_to_stop_when_collide : 0 : , \"sv\" : mm_player_damage_big_red_fade_alpha_value : 128 : , \"sv\" : mm_player_damage_big_red_fade_hold : 0 : , \"sv\" : mm_player_damage_big_red_fade_ed_value : 128 : , \"sv\" : mm_player_damage_big_red_fade_time : 1 : , \"sv\" : mm_player_damage_huge_red_fade_alpha_value : 128 : , \"sv\" : mm_player_damage_huge_red_fade_hold : 0 : , \"sv\" : mm_player_damage_huge_red_fade_red_value : 128 : , \"sv\" : mm_player_damage_huge_red_fade_time : 1 : , \"sv\" : mm_player_damage_propphys_min_speed : 1 : , \"sv\" : mm_player_death_fadeou_duration : 4 : , \"sv\" : mm_player_debug_func : cmd : : debug func mm_player_delta_acc : 20 : , \"sv\" : mm_player_disable_xana_power : cmd : : mm_player_dist_entities_fade : 60 : , \"sv\" : mm_player_dist_lock_dodge : 200 : , \"sv\" : mm_player_dist_npc_when_impal : 50 : , \"sv\" : mm_plaer_dist_npc_when_impal_cyclope : 145 : , \"sv\" : mm_player_dist_to_allow_jump : 17 : , \"sv\", \"rep\" : mm_player_dist_tomove_when_attach_rope : 300 : , \"sv\" : mm_player_distance_to_autolock : 200 : , \"sv\" : mm_player_distance_to_fatality_bow : 100 : , \"sv\" : mm_player_dodgefriction : 4 : , \"sv\" : mm_player_dodgeminspeed : 5 : , \"sv\" : m_player_dodgepushfactor : 1200 : , \"sv\" : mm_player_dodgepushz : 120 : , \"sv\" : mm_player_enable_xana_power : cmd : : mm_player_entities_fade_in_tk : 0 : , \"sv\" : mm_player_fallingingroundpushfactor : 20 : , \"sv\" : mm_player_fallingingroundpushz : 150 : , \"sv\" : mm_player_freeze : cmd : : freeze player mm_player_go : cmd : : mm_player_go <> <> <> mm_player_grab_camera_move_dist : 20 : , \"sv\", \"rep\" : mm_player_grab_camera_time_offset : 1 : , \"sv\", \"rep\" : mm_player_grab_camera_time_scale : 0 : , \"sv\", \"rep\" : mm_player_grab_headanglelimit_down : 64 : , \"sv\" : mm_player_grab_headanglelimit_up : -80 : , \"sv\" : mm_payer_grabaddy : 10 : , \"sv\", \"rep\" : mm_player_grabminusz : 50 : , \"sv\", \"rep\" : mm_player_grabminuszcyc : 20 : , \"sv\", \"rep\" : mm_player_graboffset : 0 : , \"sv\", \"rep\" : mm_player_grabpushfactor : 400 : , \"sv\" : mm_player_grabpushz : 150 : , \"sv\" : mm_player_grabrotateyaw : 180 : , \"sv\", \"rep\" : mm_player_ground_impal_blood : 0 : , \"sv\" : mm_player_ground_impal_blood_amount_daggers : 4 : , \"sv\" : mm_player_ground_impal_blood_daggers : 0 : , \"sv\" : mm_player_ground_impal_blood_zbias : 3 : , \"sv\" : mm_player_ground_impal_blood_zbias_daggers : -10 : , \"sv\" : mm_player_ground_impal_offset_dir : 20 : , \"sv\" : mm_player_ground_impal_offset_dir_daggers : 25 : , \"sv\" : mm_player_ground_impal_pitch : 45 : , \"cl\" : mm_player_Ground_Impal_Translate_Coeff : 20 : , \"sv\" : mm_player_heartbeat_fast : 0 : , \"sv\" : mm_player_heartbeat_slow : 1 : , \"sv\" : mm_player_hide_third : 0 : , \"cl\" : mm_player_horse_ride_delta_pitch : 80 : , \"cl\" : mm_player_horse_ride_delta_yaw : 45 : \"cl\" : mm_player_interp_mantling : 1 : , \"sv\" : mm_player_interp_mvt : 2 : , \"sv\" : mm_player_interp_turn45 : 5 : , \"sv\" : mm_player_interrupt : cmd : : interrupt player action mm_player_kill : cmd : : kill player mm_player_ladder_delta_yaw : 45 : , \"cl\" : mm_player_laddr_offset : 9 : , \"sv\", \"rep\" : mm_player_ladder_speed : 80 : , \"sv\", \"rep\" : mm_player_ladder_tolerance_error : 0 : , \"sv\", \"rep\" : mm_player_layer_speed : 15 : , \"sv\" : mm_player_layer_speed_take_updown : 5 : , \"sv\" : mm_player_lean_eye : 72 : , \"sv\", \"rep\" : mm_player_lean_hull : 5 : , \"sv\", \"rep\" : mm_playe_lock_arantir_speed : 0 : , \"sv\", \"rep\" : mm_player_lockpick_delta_pitch : 80 : , \"cl\" : mm_player_lockpick_delta_yaw : 45 : , \"cl\" : mm_player_log : 0 : , \"sv\" : mm_player_lookat_speed : 2 : , \"cl\" : mm_player_mantling_min_ground : 10 : , \"sv\", \"rep\" : mm_player_mantling_perc_stop : 0 : , \"sv\" : mmplayer_max_angle_no_turn : 100 : , \"sv\" : mm_player_max_angle_remove_jump : 0 : , \"sv\", \"rep\" : mm_player_max_poison_damage : 5 : , \"sv\" : mm_player_max_poly_cos_mantling : 0 : , \"sv\", \"rep\" : mm_player_max_yaw_for_rush_attack : 45 : , \"cl\" : mm_player_max_yaw_on_ground : 45 : , \"sv\", \"rep\" : mm_player_max_yaw_to_rever_idle : 10 : , \"sv\" : mm_player_maxcos_to_fatality_bow : 0 : , \"sv\" : mm_player_maxdist_for_disarm : 100 : , \"sv\" : mm_player_maxdist_for_kick : 100 : , \"sv\" : mm_player_maxtime_to_unzoom : 2 : , \"sv\" : mm_player_min_angle_remove_jump : 0 : , \"sv\", \"rep\" : mm_player_minangle_to_high_kick : 40 : , \"sv\" : mm_player_minangle_to_low_kick : 65 : , \"sv\" : mm_player_minangle_to_medium_kick : 50 : , \"sv\" : mm_player_minangle_to_veryhigh_kick : 30 : , \"sv\" : mm_player_mintime_to_bigslash : 400 : , \"sv\" : mm_player_mintime_to_bigslash_daggers : 200 : , \"sv\" : mm_player_mintime_to_lightningbolt_grow : 200 : , \"sv\" : mm_player_mintime_to_walkrun : 0 : , \"sv\" : mm_player_override_fastattack : 0 : , \"s\" : mm_player_parry_in_fps : 1 : , \"sv\" : mm_player_parry_out_fps : 1 : , \"sv\" : mm_player_parry_parry_fps : 1 : , \"sv\" : mm_player_pitch_attenuate_hm : 45 : , \"sv\", \"rep\" : mm_player_pitch_attenuate_sm : 8 : , \"sv\", \"rep\" : mm_player_pitch_for_special_turn : 60 : , \"sv\" : mm_player_pitch_on_ground : -20 , \"sv\", \"rep\" : mm_player_punch_factor : 0 : , \"sv\" : mm_player_punch_factor_when_parrying : 0 : , \"sv\" : mm_player_push_speed_coeff : 0 : , \"sv\" : mm_player_rangealphamax : 55 : , \"sv\" : mm_player_rangealphamax_charm : 70 : , \"sv\" : mm_player_rangealphamax_tk : 70 : , \"sv\" : mm_player_rangealphamin : -70 : , \"sv\" : mm_player_rangealphamin_charm : -89 : , \"sv\" : mm_player_rangealphamin_tk : -89 : , \"sv\" : mm_player_rangebetamax : 20 : , \"sv\" : mm_player_rangebetamin : -20 : , \"sv\" : mm_player_respawn_after_death : 1 : , \"sv\", \"rep\" : mm_player_ripple_min : 2 : , \"sv\" : mm_player_ripple_scale : 100 : , \"sv\" : mm_player_screenshake : cmd : : mm_player_skills_dump_definitions : cmd : : mm_player_skills_dump_modules : cmd : : mm_player_skills_dump_skills : cmd : : mm_player_skills_grosbill : 0 : , \"sv\" : mm_player_skills_reset : cmd : : mm_player_speed_pitch_zero : 0 : , \"cl\" : mm_player_speed_pitch_zero_backstab : 0 : , \"cl\" : mm_player_speed_to_active_fall : 125 : , \"sv\" : mm_player_speed_to_set_idle : 50 : , \"sv\" : mm_player_speed_zoom_in : 1 : , \"sv\" : mm_player_speed_zoom_out : 0 : , \"sv\" : mm_player_stamina_megasprint_cost_per_second : 2 : , \"sv\", \"rep\" : mm_player_stamina_neededfor_kick : 3 : , \"sv\", \"rep\" : mm_player_step_mantling : 85 : , \"sv\", \"rep\" : mm_player_step_min_mantling_max : 70 : , \"sv\", \"rep\" : mm_player_step_min_mantling_min : 35 : , \"sv\", \"rep\" : mm_player_step_min_recal_mantling : 70 : , \"sv\", \"rep\" : mm_player_take_interp_speed : 12 : , \"sv\", \"rep\" : mm_player_take_two_hands_offset_pitch : 16 : , \"sv\", \"rep\" : mm_player_throwfore : 10 : , \"sv\" : mm_player_throwforce_ragdoll : 1 : , \"sv\" : mm_player_throwforceangular : 2 : , \"sv\" : mm_player_throwtargetdist : 200 : , \"sv\" : mm_player_time_impal : 0 : , \"sv\" : mm_player_time_mantling : 0 : , \"sv\" : mm_player_time_to_add_mana : 1 : , \"sv\" : mm_player_tie_to_fatality_bow : 0 : , \"sv\" : mm_player_time_to_get_decision : 0 : , \"sv\" : mm_player_time_to_revert_idle : 2 : , \"sv\" : mm_player_time_to_taunt : 5 : , \"sv\" : mm_player_time_to_throw_daggers : 1 : , \"sv\" : mm_player_time_to_turn : 0 : , \"sv\" : mm_player_time_to_turn_fast : 0 : , \"sv\" : mm_plaer_timetoground : 1 : , \"sv\" : mm_player_unfreeze : cmd : : unfreeze player mm_player_view_offset_x : 0 : , \"sv\", \"rep\" : mm_player_view_offset_y : 0 : , \"sv\", \"rep\" : mm_player_view_offset_z : 61 : , \"sv\", \"rep\" : mm_player_water_offset_hair : 4 : , \"sv\", \"rep\" : mm_player_water_offset_waist : 25 : , \"sv, \"rep\" : mm_player_water_offset_waist_duck : 10 : , \"sv\", \"rep\" : mm_player_where : cmd : : mm_poison_amount_mult : 0 : , \"cl\" : mm_poison_lifetime_mult : 1 : , \"cl\" : mm_previtem : cmd : : mm_props_collision_factor_damage_when_throw : 0 : , \"sv\" : mm_props_collision_factor_force_when_throw : 0 : , \"sv\" : mm_push_player_next_to_the_gap : 5 : , \"sv\" : mm_pushforcecoeff_when_push : 70 : , \"sv\" : mm_ragdoll_vel_to_damage : 300 : , \"sv\" : mm_ragdollanimation_coeffvelocity : 1 : , \"sv\" : mm_ragdollanimation_coeffvelocity_impactforce : 0 : , \"sv\" : mm_ragdollanimation_coeffvelocity_push : 100 : , \"sv\" : mm_refract_underwater : 0 : , \"cl\" : mm_refresh_item_flyover : cmd : : mm_removedraw_trap_secret : 0 : , \"cl\" : mm_reset_stabilisation_angle : 10 : , \"sv\" : mm_reset_stabilisation_speed : 40 : , \"sv\" : mm_rope_flying_speed : 250 : , \"sv\" : mm_rope_hull : 5 : , \"sv\" : mm_rope_stick_water_dist : 60 : , \"sv\" : mm_ropeserver_cut_slack_mul : 3 : , \"sv\" : mm_ropeserver_cut_slack_mul2 : 0 : , \"sv\" : mm_ropeserver_drawcollision : 0 : , \"sv\" : mm_ropeserver_force_climb : 100 : , \"sv\" : mm_ropeserver_fraction_min_to_accroch : 0 : , \"sv\" : mm_ropeserver_min_rope : 70 : , \"sv\" : mm_ropeserver_stable : 0 : , \"sv\" : mm_secured_client : 1 : , \"cl\" : mm_secured_server : 1 : , \"sv\" : mm_selection_mode : 1 : , \"cl\" : mm_shadow_drawrenderbounds : 0 : , \"cl\" : mm_shadow_drawrenderbounds_extruded : 0 : , \"cl\" : mm_shadow_get_skylight : 1 : , \"cl\" : mm_show_dmg_computig : 0 : , \"sv\" : mm_show_flies_debug : 0 : , \"cl\" : mm_show_ik_reorient : 0 : , \"sv\" : mm_show_presence : 0 : , \"sv\" : mm_show_qct_warning : 1 : , \"sv\" : Shows warning for the .qct DataTable system. 0 = Disabled, 1 = CombatMoveTable, 2 = SpellDataTable. mm_show_testattack : 0 : , \"sv\" : mm_shrinkscaledisable : 1 : , \"sv\" : mm_sizehull_use_entity : 7 : , \"sv\", \"rep\" : mm_skintest_burnt : 0 : , \"cl\" : mm_skintest_charm : 0 : , \"cl\" : mm_skintest_charmed : 0 : , \"cl\" : mm_skintest_daggerashes : 0 : , \"cl\" : mm_skintest_disapear : 0 : ,\"cl\" : mm_skintest_door : 0 : , \"cl\" : mm_skintest_doorskin1 : 0 : , \"cl\" : mm_skintest_doorskin2 : 0 : , \"cl\" : mm_skintest_doorskin3 : 0 : , \"cl\" : mm_skintest_fadeentity : 0 : , \"cl\" : mm_skintest_fireball : 0 : , \"cl\" : mm_skintest_firetrap : 0 : , \"cl\" : mm_skintest_flamearrow : 0 : , \"cl\" : mm_skintest_flameblade : 0 : , \"cl\" : mm_skintest_frozenhand : 0 : , \"cl\" : mm_skintest_highlight : 0 : , \"cl\" : mm_skintest_l07_dome : 0 : , \"cl\" : mm_skintest_lightning : 0 : , \"cl\" : mm_skintest_shrink : : , \"cl\" : mm_skintest_skin1 : 0 : , \"cl\" : mm_skintest_skin10 : 0 : , \"cl\" : mm_skintest_skin2 : 0 : , \"cl\" : mm_skintest_skin3 : 0 : , \"cl\" : mm_skintest_skin4 : 0 : , \"cl\" : mm_skintest_skin5 : 0 : , \"cl\" : mm_skintest_skin6 : 0 : , \"cl\" : mm_skintest_skin7 : 0 : , \"cl\" : mm_skintest_skin8 : 0 : , \"cl\" : mm_skintest_skin9 : 0 : , \"cl\" : mm_skintest_souldrinker : 0 : , \"cl\" : mm_skintest_stoneskin : 0 : , \"cl\" : mm_skintest_weaken : 0 : , \"cl\" : mm_skintest_xanaskin : 0 : , \"cl\" : mm_speed_interp_lockpick : 3 : , \"sv\" : mm_speed_to_bow_zoom : 10 : , \"sv\" : mm_spell_firetrap_max : 4 : , \"sv\" : mm_spellsdatatable_force_reinit : 0 : , \"sv\" : mm_sprint_displayinterpspeed : 4 : , \"cl\" : mm_start_as_class : 0 : , \"sv\" : mm_start_chrono : cmd : : start chrono mm_stealth_almost_invisible : 0 : , \"sv\" : mm_stealth_almost_visible : 0 : , \"sv\" : mm_stealth_average_visibility : 0 : , \"sv\" : mm_stealth_drawrays : 0 : : mm_stealth_interpolation_speed : 25 : , \"cl\" : mm_stealth_invisible : 0 : , \"sv\" : mm_steath_map_specific_hdr_level_to_enable : 1 : , \"cl\" : mm_stealth_maxlightmapvalueforlighting : 0 : : mm_stealth_mode : 0 : , \"cl\" : mm_stealth_overridevalue : -1 : , \"cl\" : mm_stealth_raylength : 80 : : mm_stealth_recurse : 0 : : mm_stealth_rgbmode : 0 : , \"cl\" : mm_stealth_uselightmapvalueforlighting : 1 : : mm_stop_chrono : cmd : : stop chrono mm_swim_resetpitch_minus : 10 : , \"sv\", \"rep\" : mm_take_copy : cmd : : mm_take_editmode : 0 : , \"sv\", \"rep\" : mm_take_followerOffset : 30 : , \"sv\" : mm_take_stepdown : cmd : : mm_take_stepup : cmd : : mm_take_switch_handsparamdown : cmd : : mm_take_switch_handsparamup : cmd : : mm_take_switch_mode : cmd : : mm_take_switch_param : cmd : : mm_take_xdown : cmd : : mm_take_xup : cmd : : mm_take_ydown : cmd : : mm_take_yup : cmd : : mm_take_zdown : cmd : : mm_take_zup : cmd : : mm_telekinesis_coeff_damage : 0 : , \"sv\" : mm_temp : 0 : , \"cl\" : mm_temp_bloom : 1 : , \"sv\" : MM_TestBloodOnScreen : 0 : , \"sv\" : mm_testbloodsplash : 0 : , \"sv\" : mm_TestFrozenScreen : 0 : , \"cl\" : mm_TestPoisonBlur : 0 : , \"cl\" : mm_throw_object_angle_minus : 20 : , \"sv\" : mm_throw_object_angle_minus_ragdoll : -30 : , \"sv\" : mm_time_between_two_breathless_sound : 10 : , \"sv\" : mm_time_between_two_forward : 0 : , \"cl\" : mm_time_bow_stabilisation : 4 : , \"sv\" : mm_time_func_physbox_fade : 0 : , \"sv\" : mm_time_held_forward : 0 : , \"cl\" : mm_time_oneshot_world : 0 : , \"sv\" : mm_time_to_exit_enter_ladder : 1 : , \"sv\", \"rep\" : mm_time_to_next_grab : 20 : , \"sv\" : mm_time_to_release_TK : 0 : , \"sv\" : mm_time_to_TK : 0 : , \"sv\" : mm_time_update_trail : 0 : , \"cl\" : mm_tk_coeff_radial : 5 : , \"sv\" : mm_tk_min_bbox : 50 : , \"sv\" : mm_tk_min_radial : 30 : , \"sv\" : mm_trans_weapon : 1 : , \"sv\", \"rep\" : mm_translate_bindings_from_french : 0 : : mm_trap_touch : 15 : , \"sv\" : mm_triggerTeleportFX_fadein : 1 : , \"sv\" : mm_triggerTeleportFX_fadeout : 1 : , \"sv\" : mm_undead_grab_offset : 74 : , \"sv\" : mm_undead_grab_offsetz : 0 : , \"sv\" : mm_undead_grab_veloityloose : 400 : , \"sv\" : mm_use_qct_file : 1 : , \"sv\", \"cheat\", \"rep\" : Set to 1, the system will get keyvalues from .qct file (default 0 mm_vidmode_disable_800 : 0 : : MM_WeaponTrail : 1 : , \"cl\" : mm_weaponvsweapon_debug : 0 : , \"sv\" : mm_weaponvsweapon_force_sparks : 0 : , \"sv\" : mm_weaponvsweapo_offset : 44 : , \"sv\" : mm_weaponvsweapon_offset_sparks : 5 : , \"sv\" : mm_weaponvsweapon_velocityloose : 400 : , \"sv\" : mm_webspider_dist_check_collision : 80 : , \"cl\" : mm_webspider_dist_sphere_collision : 50 : , \"cl\" : mm_webspider_draw : 5 : , \"cl\" : mm_webspider_drawspring : -1 : , \"cl\" : mm_webspidr_force_coeff : 600 : , \"cl\" : mm_webspider_force_decay : 0 : , \"cl\" : mm_webspider_gravity : -600 : , \"cl\" : mm_webspider_lod : 500 : , \"cl\" : mm_webspider_normal_x : 1 : , \"cl\" : mm_webspider_normal_y : 0 : , \"cl\" : mm_webspider_normal_z : 0 : , \"cl\" : mm_wbspider_random_wind : 100 : , \"cl\" : mm_xana_fov : 120 : , \"sv\" : mm_xana_regenerate : 3 : , \"sv\" : mmplayer_grabpushoffset : 10 : , \"sv\" : mmplayer_pushfactor : 400 : , \"sv\" : mmplayer_pushz : 10 : , \"sv\" : mmplayer_rushattack_friction : 0 : , \"sv\" : mmplayer_rushattackpushfactor : 400 : , \"sv\" : mmplayer_rushattackpushfactor_daggers : 400 : , \"sv\" : mmplayer_rushattackpushz : 10 : , \"sv\" : mmplayer_rushattackpushz_daggers : 10 : , \"sv\" : mmplayer_time_for_bounce : 0 : , \"sv\" : mmplayer_time_for_dodge : 1 : , \"sv\" : mmplayer_time_to_taunt : 5 : , \"sv\" : MMTelekinesis_AllowNoManaPush : 0 : , \"sv\" : MMTelekinesis_ball_cone : 0 : , \"sv\" : MMTelekinesis_chargetime : 2 : , \"sv\" : MMTelekinesis_cone : 0 : , \"sv\" : MMTelekinesis_maxforce : 1500 : , \"sv\" : MMTelekinesis_maxmass : 250 : , \"sv\" : MMTelekinesis_mega_pullforce : 4000 : , \"sv\" : MMTelekinesis_minforce : 700 : , \"sv\" : MMTelekinesis_pullforce : 4000 : , \"sv\" : MMTelekinesis_tracelength : 250 : , \"sv\" : mod_forcedata : 1 : : Forces all model file data into cache on model load. mod_load_async : 0 : : mod_test_mesh_not_available : 0 : : mod_test_not_available : 0 : : mod_test_verts_not_available : 0 : : mod_trace_load : 0 : : mortar_visualize : 0 : , \"sv\" : motdfile : 0 : , \"sv\" : The MOTD file to load. +movedown : cmd : : +moveeft : cmd : : +moveright : cmd : : +moveup : cmd : : mp3 : cmd : : Show/hide mp3 player UI. mp_allowNPCs : 1 : , \"sv\", \"nf\" : mp_allowspectators : 1 : , \"sv, \"rep\" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , \"sv\", \"nf\" : mp_chattime : 10 : , \"sv\", \"rep\" : amount of time players can chat after the game is over mp_decals : 300 : , \"a\" : mp_defaultteam : 0 : , \"sv\" : mp_disable_autokick : cmd : : Prevents a userid fom being auto-kicked mp_facefronttime : 3 : , \"sv\", \"rep\" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. mp_falldamage : 0 : , \"sv\", \"nf\" : mp_feetyawrate : 720 : , \"sv\", \"rep\" : How many degrees per second that we can turn our feet or upper body. mp_flashlight : 0 : , \"sv\", \"nf\" : mp_footsteps : 1 : , \"sv\", \"nf\" : mp_forcecamera : 0 : , \"sv\", \"rep\" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , \"sv\", \"nf\" : mp_fraglimit : 0 : , \"sv\", \"nf\" : mp_friendlyfire : 0 : , \"sv\", \"nf\", \"rep\" : mp_ik : 1 : , \"sv\", \"rep\" : Use IK on in-place turns. mp_teamlist : 0 : , \"sv\", \"nf\" : mp_teamoverride : 1 : , \"sv\" : mp_teamplay : 0 : , \"sv\", \"nf\" : mp_timelimit : 0 : , \"sv\", \"nf\", \"rep\" : game time per map in minutes mp_weaponstay : 0 : , \"sv\", \"nf\" : muzzleflash_light : 1 : , \"a\", \"cl\" : name : 0 : , \"a\", \"user\", \"print\" : Current user name nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 0 : , \"sv\" : RGBA color to draw as the background color for nav areas while editing. nav_avoid : cmd : : Toggles the \'avoid this aea when possible\' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency : cmd : : Scans the maps directory and reports any mising/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID\'s so they are continuous. nav_connect : cmd : : To connect two Areas, mar the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit : 0 : , \"sv\" : nav_corner_adjust_adjacent : 18 : , \"sv\" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_place_on_ground : 0 : , \"sv\" : If true, nav areas will be placed flush with the grund when created by hand. nav_crouch : cmd : : Toggles the \'must crouch in this area\' flag used by the AI system. nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, higlight a second Area, then invoke the disconnect command. This will remove all connec nav_dont_hide : cmd : : Toggles the \'area is not suitable for hiding spots\' flag used by the AI system. nav_edit : 0 : , \"sv\", \"cheat\" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area o Ladder and creates it. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_jump : cmd : : Toggles the \'traverse this area by jumping\' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder\'s direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at i, and invoke the merge comm nav_no_hostages : cmd : : Toggles the \'hostages cannot use this area\' flag used by the AI system. nav_no_jump : cmd : : Toggles the \'dont jump in this area\' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and \'flood-fills\' the Place to all adjacent Areas. Flood-fillinav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_precise : cmd : : Toggles the \'dont avoid obstacles\' flag used by te AI system. nav_quicksave : 0 : , \"sv\", \"cheat\" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_remove_unused_jump_areas : cmd : : Removes jump areas with at most 1 connection to a ladder or non-jump area. nav_restart_after_analysis : 1 : , \"sv\" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes but is useful for increm nav_run : cmd : : Toggles the \'traverse this area by running\' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_show_approach_points : 0 : \"sv\", \"cheat\" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , \"sv\" : Duration in seconds to show nav area ID and attributes while editing nav_show_danger : 0 : , \"sv\", \"cheat\" : Show current \'danger\' levels. nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map. nav_show_nodes : 0 : , \"sv\" : nav_show_player_counts : 0 : , \"sv\", \"cheat\" : Show current player counts in each area. nav_slope_limit : 0 : , \"sv\" : The ground unit normal\'s Z component must be greater than this for nav areas to be generated. nav_snap_to_grid : 0 : , \"sv\" : Snap to the nav generation grid when creating new nav areas nav_splice : cmd : : To splice, mark an area,highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , \"sv\" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the \'stand while hding\' flag used by the AI system. nav_stop : cmd : : Toggles the \'must stop when entering this area\' flag used by the AI system. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place name. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will \'paint\' it with the current Place. nav_transient : cmd : : Toggles the \'area is transient and may become blocked\' flag used by the AI system. nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the \'traverse this area by walking\' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked are. net_blockmsg : 0 : , \"cheat\" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_chokeloop : 0 : : Apply bandwidth choke to loopback packets net_drawslider : 0 : : Draw completion slider during signon net_droppackets : 0 : , \"cheat\" : Drop next n packets on client net_fakelag : 0 : , \"cheat\" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , \"cheat\" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph : 0 : , \"a\", \"cl\" : Draw the network usage graph net_graphheight : 64 : , \"cl\" : net_graphpos : 1 : , \"a\", \"cl\" : net_graphsolid : 1 : , \"a\", \"cl\" : net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB net_maxfragments : 1280 : : Max fragment bytes per packet net_scale : 5 : , \"a\", \"cl\" : net_showdrop : 0 : : Show droped packets in console net_showevents : 0 : : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : : Show netchannel fragments net_showmsg : 0 : : Show incoming message: <0|1|name> net_showpeaks : 0 : : Show messages for large packets only: net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : : Dump TCP stream summary to console net_showudp : 0 : : Dump UPD packets summary to console net_start : cmd : : Inits multiplayer network sockets next : 0 : , \"cheat\" : Set to 1 to advance to next frame ( when singlestep = 1 ) nextdemo : cmd : : Play next demo in sequence. noclip : cmd : : Toggle. Player becomes non-solid and flies. notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass route are displayed in red, s npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a npc_create : cmd : : Creates an PC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at npc_create_equipment : 0 : , \"sv\" : npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguents: {npc_name} / {npc_class_name} / no argument picks what player is looki npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren\'t currently selected npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don\'t know where it went) Unreachable npc_focus : cmd : : Displays red line o NPC\'s enemy (if has one) and blue line to NPC\'s target entity (if has one) Arguments: {npc_name} / {np npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments npc_gameendally_deathmessage : 1 : , \"sv\", \"cheat\" : npc_go : cmd : : Selected NPC(s) will go to the location that the playe is looking (shown with a purple box) Arguments: -none- npc_go_do_run : 1 : , \"sv\" : Set whether should run on NPC go npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- npc_heal : cmd : : Heals the target back to full health npc_height_adjust : 1 : , \"a\", \"sv\" : Enable test mode for ik heght adjustment npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest : cmd : : Draw\'s a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i npc_relationships : cmd : : Displays the relationships between tis NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha npc_reset : cmd : : Reloads schedules for all NPC\'s from their script files Arguments: -none- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang npc_select : cmd : Select or deselects the given NPC(s) for later manipulation. Selected NPC\'s are shown surrounded by a red translucent box Arg npc_sentences : 0 : , \"sv\" : npc_speakall : cmd : : Force the npc to try and speak all thier responses npc_squads : cmd : : Obsolete. Replaced by npc_combat npc_steering : cmd : : Dispays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- npc_thinknow : cmd : : Trigger NPC to think npc_velocity : cmd : : Displays targetted NPC velocity npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent npc_vphysics : 0 : , \"sv\" : npcarx_collision : 1 : , \"sv\" : npcarx_combo : 1 : , \"sv\" : npcarx_cut : 1 : , \"sv\" : npcarx_damage_override : 0 : , \"sv\" : npcarx_hitduration : 0 : , \"cl\" : npcarx_maxragdollfactor : 0 : , \"cl\" : npcarx_noblood : 0 : , \"sv\" : npcarx_ragdollforcemultiplyer : 250 : , \"cl\" : old_radiusdamage : 0 : , \"sv\", \"rep\" : overview_alpha : 1 : , \"a\", \"cl\" : Overview map translucency. overview_health : 1 : , \"a\", \"cl\" : Show player\'s health in map overview. overview_locked : 1 : , \"a\", \"cl\" : Locks map angle, doesn\'t follow view angle. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2> overview_names : 1 : , \"a\", \"cl\" : Show player\'s names in map overview. overview_tracks : 1 : , \"a\", \"cl\" : Show player\'s tracks in map overview. overview_zoom : cmd : : Sets overview map zoom: [